@Yosher
i remember having trouble with the ice blocks maze. I also remember cheesing the final boss with the heal spell or throwing potions at him. really great times! cheers mate, great times!
@Yosher i love you for this comment. Mystic Quest Legend was my first FF game. My mom bought it for me one day when i was sick. I still remember the day she gave it to me, I didnt know the game, but I was impressed by the cover of that character holding up the sword on the cliff. I played it together with my best friend and he said it wasnt as good as secret of mana, which was his favorite game. it opened me up to turn based combat and i was so proud of myself when i beat the game. When i the memory of it came to my mind recently, I called my mom and told her how happy she had made me with that gift. thanks MOM!
joining in on this conversation. 3,000 hours of playing one and the same level sounds incredible to me. I mean, I have pushed myself to play and complete a lot of games, and even when they stopped being fun i kept pushing thru just to have the satisfying feeling of being "done" with it. I know speedrunners spend a lot of time with a single game (the bloodborne speedrunner "heyZeusHeresToast" mentioned he spend over 6,000 hours playing the game) and i'm sure there are more insane numbers of other players platying other games. Minecraft, MMORPGs or LoL come to mind. But for the most part, those games give you liberty to play the games in different ways, let u set various goals, or you play PvP where oponent behaviour is varying and over time even evolving in what is meta. What i'm trying to point out is, that in the 3,000 hours of trying to clear the level, the inputs he had to pull off never changed. This is a task of perfecting a sequence of muscle memory. This is hard to compare to anything else. Maybe playing a song on the piano, but even then u would probably not only rely on playing the same song everytime, but trying to evolve your skills by varying songs and speeds. I don't wanna say that he wasted his time, because none other than himself should be judging what someone is doing with their time as long as they enjoy doing it. I just take it as a reminder to myself, that being stuck on a difficult task sometimes requires to take a step back and give up, use your energy on something new. Learning that failing at a task or that the completion is not worth the effort is an important life lesson. Admitting that a project was too big for your timeframe/skillset is not a shame.
i literally just beat Sunshine yesterday! well, i needed this news 1 week earlier.
Although Sunshine's camera and controls already felt so much better than Mario 64's. I really wish they remastered all games with Oddyssey's controls and camera. Man, how much fun that would be... All the plattforming could be fun instead of frustrating. Sorry for the whine.
interesting article and tweets. Well, i could agree that the eShop is not suitable as a stand-alone retailer of games and lacks functions like Mike mentions such as discoverabilty. On the other hand, he overlooks that that is not how marketing works. the eShop is the POS for nintendo users, but there are other touch points that make a consumer be interested and ultimately make a purchase decision for a product. For video games these touch points are gone through mostly online, through critics, reviews by websites or youtubers. If a game gets good reviews, people will look up the game in the eShop. (it works with every other product the same way. the retailer eg. super market doesnt need to advertise your product, they place it in the shelf. if you want a promotion in the store, you as a company have to do the marketing effort). So yeah, i dont really understand his complain. if games are outstanding they will be recognized by critics and reviewers. if that is not sufficient, they can boost their marketing with other campaigns. he openly admits to manipulate metacritic scores, which he didnt have to if the game received good scores in the first place. It sounds a bit like he is complaining that trash is sold on the eshop by discounts and the only way to make sales is also giving out deep discounts. Doesnt it mean that their games are comparably bad? I would suggest Mike to evaluate his marketing efforts, rather than critizing gamers for buying discounted games. Deep discounts work because it tricks people into thinking they are making a great deal. In the end a lot of gamers will just buy games for the off-chance that the game was worth it and pile it up in their backlog (btw asking for $25 for a mediocre indie game that i never heard about sounds like a stretch from reality for me)
Comments 7
Re: Talking Point: Everyone Has A Bad Game They Love, So What's Yours?
@Yosher
i remember having trouble with the ice blocks maze. I also remember cheesing the final boss with the heal spell or throwing potions at him. really great times! cheers mate, great times!
Re: Talking Point: Everyone Has A Bad Game They Love, So What's Yours?
@Yosher
i love you for this comment. Mystic Quest Legend was my first FF game. My mom bought it for me one day when i was sick. I still remember the day she gave it to me, I didnt know the game, but I was impressed by the cover of that character holding up the sword on the cliff. I played it together with my best friend and he said it wasnt as good as secret of mana, which was his favorite game. it opened me up to turn based combat and i was so proud of myself when i beat the game.
When i the memory of it came to my mind recently, I called my mom and told her how happy she had made me with that gift. thanks MOM!
Re: Random: Mario Maker Player Still Trying To Complete Course After 3,353 Hours
joining in on this conversation. 3,000 hours of playing one and the same level sounds incredible to me. I mean, I have pushed myself to play and complete a lot of games, and even when they stopped being fun i kept pushing thru just to have the satisfying feeling of being "done" with it. I know speedrunners spend a lot of time with a single game (the bloodborne speedrunner "heyZeusHeresToast" mentioned he spend over 6,000 hours playing the game) and i'm sure there are more insane numbers of other players platying other games. Minecraft, MMORPGs or LoL come to mind. But for the most part, those games give you liberty to play the games in different ways, let u set various goals, or you play PvP where oponent behaviour is varying and over time even evolving in what is meta. What i'm trying to point out is, that in the 3,000 hours of trying to clear the level, the inputs he had to pull off never changed. This is a task of perfecting a sequence of muscle memory. This is hard to compare to anything else. Maybe playing a song on the piano, but even then u would probably not only rely on playing the same song everytime, but trying to evolve your skills by varying songs and speeds. I don't wanna say that he wasted his time, because none other than himself should be judging what someone is doing with their time as long as they enjoy doing it. I just take it as a reminder to myself, that being stuck on a difficult task sometimes requires to take a step back and give up, use your energy on something new. Learning that failing at a task or that the completion is not worth the effort is an important life lesson. Admitting that a project was too big for your timeframe/skillset is not a shame.
Re: You'll Soon Be Able To Invert The Camera Controls In Super Mario 3D All-Stars
i literally just beat Sunshine yesterday! well, i needed this news 1 week earlier.
Although Sunshine's camera and controls already felt so much better than Mario 64's. I really wish they remastered all games with Oddyssey's controls and camera. Man, how much fun that would be... All the plattforming could be fun instead of frustrating. Sorry for the whine.
Re: Feature: No More Robots Boss On How Switch eShop Is Pushing Publishers To Game The System
interesting article and tweets. Well, i could agree that the eShop is not suitable as a stand-alone retailer of games and lacks functions like Mike mentions such as discoverabilty. On the other hand, he overlooks that that is not how marketing works. the eShop is the POS for nintendo users, but there are other touch points that make a consumer be interested and ultimately make a purchase decision for a product. For video games these touch points are gone through mostly online, through critics, reviews by websites or youtubers. If a game gets good reviews, people will look up the game in the eShop. (it works with every other product the same way. the retailer eg. super market doesnt need to advertise your product, they place it in the shelf. if you want a promotion in the store, you as a company have to do the marketing effort). So yeah, i dont really understand his complain. if games are outstanding they will be recognized by critics and reviewers. if that is not sufficient, they can boost their marketing with other campaigns. he openly admits to manipulate metacritic scores, which he didnt have to if the game received good scores in the first place. It sounds a bit like he is complaining that trash is sold on the eshop by discounts and the only way to make sales is also giving out deep discounts. Doesnt it mean that their games are comparably bad? I would suggest Mike to evaluate his marketing efforts, rather than critizing gamers for buying discounted games. Deep discounts work because it tricks people into thinking they are making a great deal. In the end a lot of gamers will just buy games for the off-chance that the game was worth it and pile it up in their backlog (btw asking for $25 for a mediocre indie game that i never heard about sounds like a stretch from reality for me)
Re: It's-A Me, Mario - The Ultimate Mario Action Figure Is Now Available In The US
if the Mario doll won't say "so long, gay Bowser", I'm not interested!
Re: Check Out This New And Improved Portable Nintendo 64
lawsuit incoming, everyone duck!@!