"Since there’s more Roguelites out there now than Roguelikes (top-down dungeon RPGs, originally for old computers and drawn in ASCII, where everything only moves when the player does, one step at a time)"
That's not the distinction between roguelike and roguelite. Roguelite was coined to differentiate Rogue Legacy from other popular roguelikes of the time, like Binding of Isaac and FTL, specifically because of its persistent progression between runs making it more approachable to people who didn't typically care for roguelikes. There is a small minority of Rogue purists who insist that "roguelike" really means "rogueclone", so they were quick to latch on to roguelite as a catchall for anything Rogue inspired (basically anything with permadeath) that doesn't meet that strict criteria.
As you said though, very few games actually are rogue clones or strict roguelikes these days so what "roguelike" means today is a lot broader than what it meant in 1981. In 2024, "roguelike" has essentially come to mean "run-based with permadeath" (BoI, FTL, Spelunky) and the "lite" in roguelite means "all that, but with persistent progression" (Rogue Legacy, Dead Cells, Hades).
I agree the terms aren't great, they often get used interchangeably because they look and sound almost identical, but there's a distinction for a reason and lumping them all together isn't helpful to anyone. When a game is described as Metroidlike, Soulslike, Zeldalike, whatever, that doesn't mean they are point for point identical copies (again, that's more what would have been called a clone years ago), just that you can see the inspiration. So cordoning off roguelike to only mean games that are literally just Rogue to the point that they even have to be drawn in ASCII makes no sense, especially when there are so few of them.
@masterLEON Games get described as metroidvania's in their official descriptions constantly and Nintendo is one of the most litigious publishers around. The term roguelite started with the marketing for Rogue Legacy back in 2013, and roguelike has been used by probably hundreds of games before and since.
@sanderev It's not "false" any more than any term or word, which ultimately are all made up. Genre can often be not strictly accurate, but when you're talking with people who are already aware of shorthand terms like "roguelite" or "metroidvania" (never been fond of that one myself), it's a lot easier to describe a game that way than by explaining every mechanic it has, to which someone is just going to reply, "Oh, you mean it's a roguelite."
For anyone wondering, there is no reward of any kind (not even an acknowledgement) when you get all 6 medals. Loved this game but this was the weakest aspect of it. The flagpole and standee medals are just busywork that aren't worth bothering with. Would have liked to see alternate sets of bonus coins like Super Mario Run had. A minor nitpick of a fantastic game, but it stood out after everything else being so good.
"Before going through the door though... Drop down just below the door - don't worry, there won't be any Phazon here"
This is like the third time in this guide that you point out upgrades AFTER you've directed the player to head for the exit. This item should be the first thing pointed out as you'll probably fall down near it half a dozen times trying to use the grapple point on the glider. Waiting until the player has successfully made the jump to the exit to tell them they need to jump back down and do it all over again makes no sense.
"Now, Fungal Hall B is quite dark, so feel free to use your Thermal Visor if need be. Deal with the Metroids, then when you see the Glider, wait until it's positioned for you to take the left path. Grapple over the gap and head through the door to save your game."
This isn't a save point in this room, it's a missile station.
"it's time to head back to Phazon Mines and, more specifically, the Metroid Quarantine area - to get there, go to the Workstation Tunnel"
Workstation tunnel is another area you won't have been to yet following this guide, so giving instructions to go there is confusing. You need to go to Magmoor Workstation first and then head to the unopened blue door there.
"Now head to Chozo Ruins via the Transport to Chozo Ruins South."
Missing a step here. If you've been following this guide you likely haven't been to the Chozo Ruins South Transport yet, only East and West. You need to take Transport Tunnel D off the Great Tree Hall to get there.
This guide has been very good so far, but this part is extremely confusing, as well as missing critical info:
"Now it's time to head to the Sunken Frigate in Tallon Overworld. Before we do so, however, we need to grab the Gravity Suit from Phendrana Drifts. First, let's go to Tallon Overworld; there's a Missile Expansion we need to grab. Once you're in Tallon Overworld, make your way through the linear corridors."
It starts out saying "it's time" go to the Sunken Frigate in Tallon Overworld, but wait, no, it's not time, we're actually going to Phendrana Drifts first. Then it immediately says that we're going to a different spot in Tallon Overworld without missing a beat. WTF? Just say, "Before we do anything else, there's a missile expansion we can get". Why keep mentioning other things that we have to do "first" when clearly we aren't doing them first?
That isn't even the really confusing part though. The problem is that after getting the ice beam, the walkthrough doesn't mention the elevator hidden behind the save point near the Antechamber which is a new path back to Tallon that you need to follow to get this next missile expansion.
The walkthrough just says "once you're in Tallon Overworld", leaving you to assume you need to walk the long way back to Tallon, only to find out the Overgrown Cavern is inaccessible from that direction. I had to check a different guide to find out how I was supposed to get into that cavern and then go all the way back to that save point by the ice beam.
@ComfyAko Neither of those games are on Switch so not sure this reviewer from a Nintendo focused site is the person to call out for giving a pass to repetitive tasks in those games.
Aside from that, I think you answered your own question. When a game is only a few hours long, doing the same thing 50 times over those few hours is very different than doing the same thing 50 times over 50+ hours. They're also talking specifically about simple actions that you've likely already done in a dozen other games making them repetitive right out of the gate. I think we've all rolled our eyes at the same pipeflow "hacking" minigames that so many games have which rightfully get called out in reviews all the time.
Agreed. I’m writing this from 4 years in the future when the entire collection is currently on sale on Switch for $3. Now I’m looking at this review like is this actually an 8 out of 10 at that price or is it still a 6 out of 10 and not really worth my time even if it was free?
They dropped the ball by not adding GB/GBC games LAST year. At this point they should be adding GBA games. With Metroid Dread coming in a couple weeks it would have been nice to be able to play Zero Mission and Fusion on Switch.
If they’re going to trickle out GB/GBC games first it could still be another couple years before they get around to GBA. Nintendo really needs to stop being so precious with their catalog. Either bring back Virtual Console (which they clearly don’t want to do) or do a GamePass-like subscription service. They want to have their cake and eat it too by having this subscription nonsense where you’re just getting table scraps.
Why would I pay extra to play the original versions of Ocarina of Time and Majora’s Mask when they’ve got remasters that are also now unplayable on their newest console? I’ve already bought the originals and the rereleases. If they want to put the effort in and do updated remakes/remasters, that’s one thing, but I’m not paying again for 25 year old ROMs.
@impurekind Not sure if you were around for the launch of the DS, but it was widely thought to be a dumb idea as well. Hell, pretty much every thing Nintendo has ever done has been thought to be a dumb idea (and they’ve had their fair share of dumb ideas). People were declaring Nintendo dead after the N64…and the GC, definitely after the WiiU. The reason they aren’t dead is because they’ve never been afraid to move forward with ideas a lot of people think are dumb.
@gcunit A. It’s not meant to be the next major handheld console, it’s targeted at a pretty niche kind of gamer, no different than the high end reproductions of classic hardware or super specialized mods. 20K units is not really all that much. The pre-orders of the initial 20K units are sold out but they will continually be taking pre-orders for future shipments and delivering them in first come first served order(basically what everyone has been begging MS and Sony to since their new consoles launched).
@montrayjak The initial 20K units for launch sold out. Were you given an estimated delivery date? They aren’t closing pre-orders, you’ll just receive your unit as one becomes available.
Yeah I tried it on Apple Arcade when it first came out and it didn't impress me even though I usually like this kind of game. It looks cool but it doesn't play very well. It's very finicky with its block placement which leads to frustration. Definitely would recommend waiting for it to be in the $5/£5 range.
I'm not a fan of Minesweeper or Sudoku either, Picross just scratches a particular itch I guess. I find it to be more methodical and therefore meditative than both of those. It has a satisfying progression where sometimes you can get stuck for a bit but then when you find the one bit of logic you were missing everything all comes together very quickly.
@tendonerd I just found out a couple weeks ago that there's a Final Fantasy one (Pictologica Final Fantasy that came out on 3DS in Japan a few years back). There's a fan translation but an official US Switch release would be great.
@Silly_G Damn yeah that's a lot of Picross. I think I played two of the 3DS ones (along with Picross 3D Round 2 and a bit of Zelda and Pokemon Picross) and then Picross S lasted me years. Just bought S4 in the last sale and played through quite a bit pretty quickly. I really like Clip Picross and Color Picross much better than Mega Picross from the earlier titles.
@rjejr I think the "there our reports are" bit was probably a transcription error via text-to-speech software. This was a conference call originally and the audio was probably just converted without too much editing.
@Slowdive "They are simply stating that if Nintendo is interested they'll most likely go with their technology "
No, what they said was "there are reports Nintendo HAS selected" meaning they're already considering it a done deal, not that they're thinking about it. They're referring to the same reports we all saw that Nintendo had purchased the panels because Samsung had a surplus.
Granted this is far from confirmation because it's just referencing existing rumor, but it does lend it more credibility.
I think a lot of it has to do with the controllers. NES and SNES as well as pretty much every other mini console released so far have been simple button and d-pad controllers. No analog, no rumble. Even the PlayStation mini opted for the original pre-Dual Shock design. Analog controllers are more expensive to produce so it cuts into their potential profits.
There's also the fact that nowhere near the amount of people owned an N64 as owned an NES or SNES so there's already less of a nostalgia market, especially when you consider how much 3 extra controllers would cost.
I'd bet if they ever do a future "mini-console" it'll just be a re-release of the original GameBoy, GBC or GBA with pre-loaded games. Totally self-contained, higher quality screens, no extra controllers to buy.
Played it on GamePass and had enough after like 20 minutes. It's one of those games that never decides who it's for and ends up being for no one. It looks and plays like a game for kids but is also surprisingly violent (people are just constantly screaming as you set them on fire or poison them) while the tons of clumsily shoehorned references to classic games kids aren't going to understand was a huge turn off. It was like the reverse of the Steve Buscemi meme and the devs were three kids in a trenchcoat saying, "Hello fellow olds!" calling Frogger, a game that came out in 1981, a "90s game" (maybe because they saw it on Seinfeld?). When the target audience for those references is rolling their eyes every time they see one, you messed up.
With a more lighthearted tone (and references they might actually understand) it could have been a decent kids games, because the gameplay is just way too simple otherwise. It's no Goose Game for sure. The soundtrack isn't great, the sound effects are awful and repetitive.
I'd definitely recommend playing it on GamePass (it's on xCloud if you've got a friend who'll let you login to their account for 15 minutes) before shelling any money out for it.
There's no way he's talking about an official translation. If they had done one they would have released it years ago. He hasn't been at Nintendo for years so he can talk a little more freely at this point about grey area stuff like fan translations.
"This "high-quality" Bluetooth enabled design includes swappable faceplates"
I appreciate the"high quality" in quotes there. High quality for a $100 third party controller means it may almost be as good as a $60 first party controller.
@sixrings Two years further out (which will be nearly 7 years since launch) it'll be the actual Switch 2. I could definitely see a TV only Switch coming before then though.
@ComradeThom They're not porting anything, these are ROMs running in an emulator, someone needed to get clearance to add them to the service, that's about it.
@Ajent @Ajent Not only did Murray not say that the game had multiplayer, their main gimmick was that the universe was supposed to be so large that it would be essentially impossible for two players to meet up. That was proven wrong almost immediately and they were rightfully called out for it, but somehow people simultaneously believed that a developer who kept insisting that players would never be able to meet up also somehow secretly created a whole multiplayer mode.
Also, early reviews (which came out a couple weeks in advance) were not kind to the game so anyone who went ahead and bought it anyway really didn't have anyone to blame but themselves. I remember getting hyped on the game as it got close to release and then skipped it entirely when reviews came out.
@Kalmaro Listen to yourself, you literally start your comment by calling them liars for saying two players could meet up. Then you looked it up and realized that what they actually said was the opposite, that two players couldn't meet up and somehow that still makes them liars. You're carrying around outrage over something you can't even keep straight.
@RupeeClock The multiplayer features were largely made up in people's heads. Don't you remember how all they kept talking about was how it would be almost impossible for a player to ever run into anyone else because the universe was supposed to be so big? How could there possibly be multiplayer? If they were dishonest about anything it was the size of the game.
Are you one of those people who couldn't play Link's Awakening on Switch too? I played Ori at launch on a One X and while it had some issues it was nowhere near what you're describing and it was fixed within a couple weeks. The biggest annoyance was the lag in opening up the map. In hindsight it seems like they should have just delayed it an extra couple weeks, and I'm sure they wish they had, but in the grand history of botched launches it wouldn't even place in the top 100.
Comments 31
Re: Review: Splatoon 3: Side Order - An Addictive Roguelite Just Shy Of Excellence
@masterLEON
"Since there’s more Roguelites out there now than Roguelikes (top-down dungeon RPGs, originally for old computers and drawn in ASCII, where everything only moves when the player does, one step at a time)"
That's not the distinction between roguelike and roguelite. Roguelite was coined to differentiate Rogue Legacy from other popular roguelikes of the time, like Binding of Isaac and FTL, specifically because of its persistent progression between runs making it more approachable to people who didn't typically care for roguelikes. There is a small minority of Rogue purists who insist that "roguelike" really means "rogueclone", so they were quick to latch on to roguelite as a catchall for anything Rogue inspired (basically anything with permadeath) that doesn't meet that strict criteria.
As you said though, very few games actually are rogue clones or strict roguelikes these days so what "roguelike" means today is a lot broader than what it meant in 1981. In 2024, "roguelike" has essentially come to mean "run-based with permadeath" (BoI, FTL, Spelunky) and the "lite" in roguelite means "all that, but with persistent progression" (Rogue Legacy, Dead Cells, Hades).
I agree the terms aren't great, they often get used interchangeably because they look and sound almost identical, but there's a distinction for a reason and lumping them all together isn't helpful to anyone. When a game is described as Metroidlike, Soulslike, Zeldalike, whatever, that doesn't mean they are point for point identical copies (again, that's more what would have been called a clone years ago), just that you can see the inspiration. So cordoning off roguelike to only mean games that are literally just Rogue to the point that they even have to be drawn in ASCII makes no sense, especially when there are so few of them.
Re: Review: Splatoon 3: Side Order - An Addictive Roguelite Just Shy Of Excellence
@masterLEON Games get described as metroidvania's in their official descriptions constantly and Nintendo is one of the most litigious publishers around. The term roguelite started with the marketing for Rogue Legacy back in 2013, and roguelike has been used by probably hundreds of games before and since.
Re: Review: Splatoon 3: Side Order - An Addictive Roguelite Just Shy Of Excellence
@sanderev It's not "false" any more than any term or word, which ultimately are all made up. Genre can often be not strictly accurate, but when you're talking with people who are already aware of shorthand terms like "roguelite" or "metroidvania" (never been fond of that one myself), it's a lot easier to describe a game that way than by explaining every mechanic it has, to which someone is just going to reply, "Oh, you mean it's a roguelite."
Re: Super Mario Bros. Wonder: Medals - How To Get Every Medal
For anyone wondering, there is no reward of any kind (not even an acknowledgement) when you get all 6 medals. Loved this game but this was the weakest aspect of it. The flagpole and standee medals are just busywork that aren't worth bothering with. Would have liked to see alternate sets of bonus coins like Super Mario Run had. A minor nitpick of a fantastic game, but it stood out after everything else being so good.
Re: Metroid Prime Remastered: Phazon Mines Metroid Quarantine
"Before going through the door though...
Drop down just below the door - don't worry, there won't be any Phazon here"
This is like the third time in this guide that you point out upgrades AFTER you've directed the player to head for the exit. This item should be the first thing pointed out as you'll probably fall down near it half a dozen times trying to use the grapple point on the glider. Waiting until the player has successfully made the jump to the exit to tell them they need to jump back down and do it all over again makes no sense.
Re: Metroid Prime Remastered: Phazon Mines Metroid Quarantine
"Now, Fungal Hall B is quite dark, so feel free to use your Thermal Visor if need be. Deal with the Metroids, then when you see the Glider, wait until it's positioned for you to take the left path. Grapple over the gap and head through the door to save your game."
This isn't a save point in this room, it's a missile station.
Re: Metroid Prime Remastered: Walkthrough - Phazon Mines
"it's time to head back to Phazon Mines and, more specifically, the Metroid Quarantine area - to get there, go to the Workstation Tunnel"
Workstation tunnel is another area you won't have been to yet following this guide, so giving instructions to go there is confusing. You need to go to Magmoor Workstation first and then head to the unopened blue door there.
Re: Metroid Prime Remastered: Walkthrough - Phazon Mines
"Missile Expansion 32 - Ruined Shrine"
Another correction here. Both the Wavebuster upgrade and another Chozo artifact are right past here and obtainable now, but aren't mentioned.
Re: Metroid Prime Remastered: Walkthrough - Phazon Mines
"Now head to Chozo Ruins via the Transport to Chozo Ruins South."
Missing a step here. If you've been following this guide you likely haven't been to the Chozo Ruins South Transport yet, only East and West. You need to take Transport Tunnel D off the Great Tree Hall to get there.
Re: Metroid Prime Remastered: Hall Of Elders & Sunken Frigate Walkthrough
This guide has been very good so far, but this part is extremely confusing, as well as missing critical info:
"Now it's time to head to the Sunken Frigate in Tallon Overworld. Before we do so, however, we need to grab the Gravity Suit from Phendrana Drifts. First, let's go to Tallon Overworld; there's a Missile Expansion we need to grab. Once you're in Tallon Overworld, make your way through the linear corridors."
It starts out saying "it's time" go to the Sunken Frigate in Tallon Overworld, but wait, no, it's not time, we're actually going to Phendrana Drifts first. Then it immediately says that we're going to a different spot in Tallon Overworld without missing a beat. WTF? Just say, "Before we do anything else, there's a missile expansion we can get". Why keep mentioning other things that we have to do "first" when clearly we aren't doing them first?
That isn't even the really confusing part though. The problem is that after getting the ice beam, the walkthrough doesn't mention the elevator hidden behind the save point near the Antechamber which is a new path back to Tallon that you need to follow to get this next missile expansion.
The walkthrough just says "once you're in Tallon Overworld", leaving you to assume you need to walk the long way back to Tallon, only to find out the Overgrown Cavern is inaccessible from that direction. I had to check a different guide to find out how I was supposed to get into that cavern and then go all the way back to that save point by the ice beam.
Re: Review: Dordogne - A Watercolour Wonder, Imperfect Yet Touching
@ComfyAko Neither of those games are on Switch so not sure this reviewer from a Nintendo focused site is the person to call out for giving a pass to repetitive tasks in those games.
Aside from that, I think you answered your own question. When a game is only a few hours long, doing the same thing 50 times over those few hours is very different than doing the same thing 50 times over 50+ hours. They're also talking specifically about simple actions that you've likely already done in a dozen other games making them repetitive right out of the gate. I think we've all rolled our eyes at the same pipeflow "hacking" minigames that so many games have which rightfully get called out in reviews all the time.
Re: Review: Deponia - An Amusing Graphic Adventure Which Is Totally Overpriced On Switch
@Desy64
Agreed. I’m writing this from 4 years in the future when the entire collection is currently on sale on Switch for $3. Now I’m looking at this review like is this actually an 8 out of 10 at that price or is it still a 6 out of 10 and not really worth my time even if it was free?
Re: Rumour: Game Boy And Game Boy Color Games Still Expected For Switch Online
They dropped the ball by not adding GB/GBC games LAST year. At this point they should be adding GBA games. With Metroid Dread coming in a couple weeks it would have been nice to be able to play Zero Mission and Fusion on Switch.
If they’re going to trickle out GB/GBC games first it could still be another couple years before they get around to GBA. Nintendo really needs to stop being so precious with their catalog. Either bring back Virtual Console (which they clearly don’t want to do) or do a GamePass-like subscription service. They want to have their cake and eat it too by having this subscription nonsense where you’re just getting table scraps.
Why would I pay extra to play the original versions of Ocarina of Time and Majora’s Mask when they’ve got remasters that are also now unplayable on their newest console? I’ve already bought the originals and the rereleases. If they want to put the effort in and do updated remakes/remasters, that’s one thing, but I’m not paying again for 25 year old ROMs.
Re: Soapbox: Playdate Sold Out In 20 Minutes - Is It Time For A New Nintendo Handheld?
@impurekind Not sure if you were around for the launch of the DS, but it was widely thought to be a dumb idea as well. Hell, pretty much every thing Nintendo has ever done has been thought to be a dumb idea (and they’ve had their fair share of dumb ideas). People were declaring Nintendo dead after the N64…and the GC, definitely after the WiiU. The reason they aren’t dead is because they’ve never been afraid to move forward with ideas a lot of people think are dumb.
@gcunit A. It’s not meant to be the next major handheld console, it’s targeted at a pretty niche kind of gamer, no different than the high end reproductions of classic hardware or super specialized mods. 20K units is not really all that much. The pre-orders of the initial 20K units are sold out but they will continually be taking pre-orders for future shipments and delivering them in first come first served order(basically what everyone has been begging MS and Sony to since their new consoles launched).
Re: Soapbox: Playdate Sold Out In 20 Minutes - Is It Time For A New Nintendo Handheld?
@montrayjak The initial 20K units for launch sold out. Were you given an estimated delivery date? They aren’t closing pre-orders, you’ll just receive your unit as one becomes available.
Re: There's A Surprise New LEGO Game Coming To Switch Next Month
@KoopaTheGamer
Yeah I tried it on Apple Arcade when it first came out and it didn't impress me even though I usually like this kind of game. It looks cool but it doesn't play very well. It's very finicky with its block placement which leads to frustration. Definitely would recommend waiting for it to be in the $5/£5 range.
Re: Yes, Jupiter's Sega Picross Game Is Still In Development For Nintendo Switch
@DrDaisy
I'm not a fan of Minesweeper or Sudoku either, Picross just scratches a particular itch I guess. I find it to be more methodical and therefore meditative than both of those. It has a satisfying progression where sometimes you can get stuck for a bit but then when you find the one bit of logic you were missing everything all comes together very quickly.
@tendonerd I just found out a couple weeks ago that there's a Final Fantasy one (Pictologica Final Fantasy that came out on 3DS in Japan a few years back). There's a fan translation but an official US Switch release would be great.
Re: Yes, Jupiter's Sega Picross Game Is Still In Development For Nintendo Switch
@Silly_G Damn yeah that's a lot of Picross. I think I played two of the 3DS ones (along with Picross 3D Round 2 and a bit of Zelda and Pokemon Picross) and then Picross S lasted me years. Just bought S4 in the last sale and played through quite a bit pretty quickly. I really like Clip Picross and Color Picross much better than Mega Picross from the earlier titles.
Re: OLED Display Firm Mentions 'Switch Pro' During Its Q1 Investors Call
@rjejr I think the "there our reports are" bit was probably a transcription error via text-to-speech software. This was a conference call originally and the audio was probably just converted without too much editing.
Re: OLED Display Firm Mentions 'Switch Pro' During Its Q1 Investors Call
@Slowdive "They are simply stating that if Nintendo is interested they'll most likely go with their technology "
No, what they said was "there are reports Nintendo HAS selected" meaning they're already considering it a done deal, not that they're thinking about it. They're referring to the same reports we all saw that Nintendo had purchased the panels because Samsung had a surplus.
Granted this is far from confirmation because it's just referencing existing rumor, but it does lend it more credibility.
Re: Talking Point: Why Did Nintendo Give Up On Its 'Classic Edition' Concept So Soon?
I think a lot of it has to do with the controllers. NES and SNES as well as pretty much every other mini console released so far have been simple button and d-pad controllers. No analog, no rumble. Even the PlayStation mini opted for the original pre-Dual Shock design. Analog controllers are more expensive to produce so it cuts into their potential profits.
There's also the fact that nowhere near the amount of people owned an N64 as owned an NES or SNES so there's already less of a nostalgia market, especially when you consider how much 3 extra controllers would cost.
I'd bet if they ever do a future "mini-console" it'll just be a re-release of the original GameBoy, GBC or GBA with pre-loaded games. Totally self-contained, higher quality screens, no extra controllers to buy.
Re: Review: Rain on Your Parade - A Refreshingly Brief But Saccharine Shower
Played it on GamePass and had enough after like 20 minutes. It's one of those games that never decides who it's for and ends up being for no one. It looks and plays like a game for kids but is also surprisingly violent (people are just constantly screaming as you set them on fire or poison them) while the tons of clumsily shoehorned references to classic games kids aren't going to understand was a huge turn off. It was like the reverse of the Steve Buscemi meme and the devs were three kids in a trenchcoat saying, "Hello fellow olds!" calling Frogger, a game that came out in 1981, a "90s game" (maybe because they saw it on Seinfeld?). When the target audience for those references is rolling their eyes every time they see one, you messed up.
With a more lighthearted tone (and references they might actually understand) it could have been a decent kids games, because the gameplay is just way too simple otherwise. It's no Goose Game for sure. The soundtrack isn't great, the sound effects are awful and repetitive.
I'd definitely recommend playing it on GamePass (it's on xCloud if you've got a friend who'll let you login to their account for 15 minutes) before shelling any money out for it.
Re: Random: Reggie Says He's Got An English Version Of Mother 3, But Still Hasn't Played It
There's no way he's talking about an official translation. If they had done one they would have released it years ago. He hasn't been at Nintendo for years so he can talk a little more freely at this point about grey area stuff like fan translations.
Re: PowerA Reveals Its Pro-Grade Switch Controller, Now Available For Pre-Order
"This "high-quality" Bluetooth enabled design includes swappable faceplates"
I appreciate the"high quality" in quotes there. High quality for a $100 third party controller means it may almost be as good as a $60 first party controller.
Re: Rumour: Nintendo Switch Pro "Will Have Exclusives", Says Insider
@sixrings Two years further out (which will be nearly 7 years since launch) it'll be the actual Switch 2. I could definitely see a TV only Switch coming before then though.
Re: Rumour: Nintendo Switch Pro "Will Have Exclusives", Says Insider
Ahh crap, they're gonna call this thing "New Nintendo Switch" aren't they?
Re: Nintendo Expands Its Switch Online SNES And NES Service With Four More Titles
@ComradeThom They're not porting anything, these are ROMs running in an emulator, someone needed to get clearance to add them to the service, that's about it.
Re: Ori Director Criticises "Snake Oil Salesmen" Behind No Man's Sky, Cyberpunk, And Fable
@Ajent @Ajent Not only did Murray not say that the game had multiplayer, their main gimmick was that the universe was supposed to be so large that it would be essentially impossible for two players to meet up. That was proven wrong almost immediately and they were rightfully called out for it, but somehow people simultaneously believed that a developer who kept insisting that players would never be able to meet up also somehow secretly created a whole multiplayer mode.
Also, early reviews (which came out a couple weeks in advance) were not kind to the game so anyone who went ahead and bought
it anyway really didn't have anyone to blame but themselves. I remember getting hyped on the game as it got close to release and then skipped it entirely when reviews came out.
Re: Ori Director Criticises "Snake Oil Salesmen" Behind No Man's Sky, Cyberpunk, And Fable
@Kalmaro Listen to yourself, you literally start your comment by calling them liars for saying two players could meet up. Then you looked it up and realized that what they actually said was the opposite, that two players couldn't meet up and somehow that still makes them liars. You're carrying around outrage over something you can't even keep straight.
Re: Ori Director Criticises "Snake Oil Salesmen" Behind No Man's Sky, Cyberpunk, And Fable
@RupeeClock The multiplayer features were largely made up in people's heads. Don't you remember how all they kept talking about was how it would be almost impossible for a player to ever run into anyone else because the universe was supposed to be so big? How could there possibly be multiplayer? If they were dishonest about anything it was the size of the game.
Re: Ori Director Criticises "Snake Oil Salesmen" Behind No Man's Sky, Cyberpunk, And Fable
@fluggy
Are you one of those people who couldn't play Link's Awakening on Switch too? I played Ori at launch on a One X and while it had some issues it was nowhere near what you're describing and it was fixed within a couple weeks. The biggest annoyance was the lag in opening up the map. In hindsight it seems like they should have just delayed it an extra couple weeks, and I'm sure they wish they had, but in the grand history of botched launches it wouldn't even place in the top 100.