Comments 163

Re: iPhone more powerful than Wii?

sirgrim

Someone that I expected fully to come back and say the game is fine and works normally because it's easier than admitting problems? Gee, I never seen that coming hours ago! Hell, even I can admit giving 102 a second chance if they fix and admit problems. Yare, is still a moron and should be muffled in the corporate world. I know how it is when speaking for my company, and all of it needs to be professional or approved by superiors.

Re: iPhone more powerful than Wii?

sirgrim

I'll write Nintendo an e-mail asking they let TTG fix it on the first episode. I'm definitely willing to wait to see if it's resolved in 102, and will give them a chance. I won't be downloading it immediately. However the statements Yare made were stupid, and I hope they muffle him in the future.

I also hope Nintendo Life reviews the game based on the WiiWare version next time, and not the PC.

Also, I still believe this is something that should have been addressed in testing, and not after complaints.

Re: iPhone more powerful than Wii?

sirgrim

@slapshot82 how did so many PS2 games make flawless cut scenes, framerates and gameplay? Because the developers cared.

The Monkey Island game can be fun. I finished the first chapter but the frame rate and audio is terrible. It skips entire sentences, and requires enabling sub titles just to know what they're saying. TellTale could have removed the voiceovers entirely and had that much resources left to decompress and perform the visual aspects of the game. Seriously, this isn't about the game being fun, or what the Wii is capable of. It's about developing a game with the hardware limitations in mind, and standing by your product.

Re: iPhone more powerful than Wii?

sirgrim

@jp-30. It's not an issue of the Wii being so "underpowered". it's the fact that they were determined to release a game for it. When the game didn't perform properly their response was "Oh, yeah that's what you get for trying to run it on an inferior system. Thanks for the money, suckas!" The Wii's hardware did not change during their development and port of the game. They knew what it was capable of the entire time, and should have tested their own product if they are proud of what they make.

They are blaming the customer, and not themselves for releasing an inferior product. Like I said earlier, they can only blame the Wii for not being able to run it, and saying the Wii won't see it at all. As it stands, I fully blame them, and their comments after releasing it.

See, now, if I tried running the PC version of Monkey Island on my netbook it would be my own fault. As that is underpowered and they didn't develop the game with it in mind.

Re: iPhone more powerful than Wii?

sirgrim

I could get them blaming the Wii for not releasing it at all. However, they did release it. It's their own fault and if they won't stand by the "quality" of their products, and try backpeddling once paying customers voice concern, I won't support that. I wouldn't doubt if Yare was let go from the TTG team for this.

Legendo and other developers have managed to create something enjoyable from the same restrictions.

Re: iPhone more powerful than Wii?

sirgrim

Yea I commented in that thread. Screw 'em. Not buying the PC version of Monkey Island, or any TellTale game in the future. It's not like the Wii's hardware changed during their development, they chose to release an inferior product.

Re: Review: The Three Musketeers: One For All! (WiiWare)

sirgrim

First impressions are this is awesome. I didn't even notice the framerate, and the 5 second loading time I can forgive due to what they've accomplished.

The art and comic-style is absolutely wonderful. I'm in love with the quirky voice acting and art. The 2.5D levels and camera switches flow perfectly. They really make this game. The only gripe I have is waggle over a button for sword swing, but it works well and you don't have to spend all day waggling so it's a minor preference gripe more than anything. I'll have to see how that holds up through the game, as I only passed the first couple chapters.

Definitely a good effort by a developer I will now keep an eye on. There's a good deal going on just barely on screen, like archers with arrows that stick properly in to the level, or giant spider shadows marching around. Definitely a charming little title.

Re: Review: Tales of Monkey Island: Chapter 1 (WiiWare)

sirgrim

Shame on you, Nintendo Life. This review should be redacted immediately.

The WiiWare version is terrible. The graphics aren't even close to your screenshots, entire animation segments chop through. The audio is terrible and the controls are clunky.

The game itself would be fun if it worked properly. Maybe I'll pick up the PC version.

Re: Review: The Conduit (Wii)

sirgrim

Fair enough review. I like the ASE and how it was implemented, and the weapons and single player mode is great. Some glitches, but over-all an enjoyable experience. Would have personally given it closer to, or an even 8. Since we don't have a fractional point system, fair enough. Good job.

Re: Review: Ant Nation (WiiWare)

sirgrim

@Wiiperson11 there's mission bugs that get tougher as you go, a few of them are difficult enough to warrant being called bosses. I suppose they count.

Re: Review: Ant Nation (WiiWare)

sirgrim

There were a couple mission bugs that really put a dent in my army. Think one cut my size down almost 3/4. Need to spend more time stomping on them.

I spend a lot of time harassing, feeding and keeping my army ready for invaders.

Re: Review: Karate Phants: Gloves of Glory (WiiWare)

sirgrim

Here's what Wikipedia put down in the Reception section of this game:

Reception

Nintendo Life criticized a number of aspects of the game including the controls, the "fatally broken" gameplay and the misuse of the Ottifanten license, ultimately calling it "a shambling mockery of a game".[2]

Re: Top 20 WiiWare Games in USA (1st July)

sirgrim

@WolfRamHeart My Aquarium is cheap and pretty interesting. I have it and enjoy harassing fish and setting up new tanks. It's a decent screen saver that doesn't require a disc, so your drive isn't getting used.

Re: Reel Fishing Challenge

sirgrim

The graphics look good, but I haven't played it too much. I did manage to catch a couple fish, but it took some learning. You're thrusted in to the game and must find the manual if you wish to learn how to play. The gameplay is a little shallow (pun not intended), but not bad for 500pts.

It seems to have one fishing location so far, but you can change lures and appears at one point you will be able to unlock other rods, so maybe I can get another location or two. I just need to get better at fishing and beat some of the challenges when I have more time to play and see what happens.

The controls are easy enough. To cast you hold A, go back, swing forward and hit B to finish the cast. You can crank the Nunchuck to reel, or B will reel fast, and A will reel slow. Snagging a fish is done by waiting for them to take a good bite and pulling back on the Wiimote like a normal fishing pole. It's harder than it sounds though and requires some good timing.