@LordGeovanni All the talk here of "doesn't effect competition," seems to be discounting the most simple reason this actually happened: Item duplication was not an intentional feature part of the game's design.
Now, you can have debates and arguments over if this unintentional duplication ability is harmful or not to players, but it's a fact that the developers designed the game economy to function in a specific way. Them prioritizing fixing a bug that is counter to that design is neither strange nor malicious. Animal Crossing is a game that will have continual updates and has a dedicated staff already allocated to fixing bugs and creating new content. This is simply part of their regular job. I think any suggestion that they diverted resources to maliciously fix a routine bug is a bit of a stretch.
@Pod Gyro aiming only makes sense on Doom 3 and Doom 2016. Doom and Doom 2 don't have up/down aiming — you can't look up and down using gyro controls or otherwise except in specialized source ports on PC.
I don't know if it has this feature or not, but it wouldn't work very well, since the game functions more like a top-down shooter than a third-person shooter in terms of how it controls, aims etc.
Doom 2016 and Doom 3 should def have it. I know 2016 does. I don't know about 3.
@Majora101 I can't say I agree. I'm not particularly hyped for a Dragon Quest character, but I find the argument that DQ is less deserving than Banjo/Kazooie a hard sell from a legacy standpoint. DQ's legacy and impact on not just Nintendo, but the entire gaming industry is immesurable. Of the two it's easier the bigger and more ironic franchise with better worldwide name recognition. Rare's work in platforming is significant, and Banko/Kazooie would be a great character... But of we're basing it on legacy and history, it's hard to day it's more "deserving."
You can argue they'd make a more balanced fighter, or would be a better Match for the roster, sure.
40 pages of words is pretty text heavy for a NES game, even with the formatting, intro page and images that script includes. If that's not enough words, let's remember that the game narrates every single battle with yet more text. None of this is a bad thing, but it's certainly enough to make it one of the more text heavy games in the NES library.
Is it text-heavy by today's standards? Nah, no way — but we're judging it by its own time period. It may not be the most text heavy experience in the NES library, but you can't get away with pretending it doesn't have a lot of text for the era.
Comments 4
Re: Animal Crossing: New Horizons Update 1.1.1 Patch Notes: Fixes Major Issue Impacting Game Balance
@LordGeovanni All the talk here of "doesn't effect competition," seems to be discounting the most simple reason this actually happened: Item duplication was not an intentional feature part of the game's design.
Now, you can have debates and arguments over if this unintentional duplication ability is harmful or not to players, but it's a fact that the developers designed the game economy to function in a specific way. Them prioritizing fixing a bug that is counter to that design is neither strange nor malicious. Animal Crossing is a game that will have continual updates and has a dedicated staff already allocated to fixing bugs and creating new content. This is simply part of their regular job. I think any suggestion that they diverted resources to maliciously fix a routine bug is a bit of a stretch.
Re: All DOOM Games Heavily Reduced On Switch, Some Now As Low As £1.20
@Pod Gyro aiming only makes sense on Doom 3 and Doom 2016. Doom and Doom 2 don't have up/down aiming — you can't look up and down using gyro controls or otherwise except in specialized source ports on PC.
I don't know if it has this feature or not, but it wouldn't work very well, since the game functions more like a top-down shooter than a third-person shooter in terms of how it controls, aims etc.
Doom 2016 and Doom 3 should def have it. I know 2016 does. I don't know about 3.
Re: The Next DLC Fighter For Smash Ultimate Will Be Revealed At Nintendo's E3 Direct
@Majora101 I can't say I agree. I'm not particularly hyped for a Dragon Quest character, but I find the argument that DQ is less deserving than Banjo/Kazooie a hard sell from a legacy standpoint. DQ's legacy and impact on not just Nintendo, but the entire gaming industry is immesurable. Of the two it's easier the bigger and more ironic franchise with better worldwide name recognition. Rare's work in platforming is significant, and Banko/Kazooie would be a great character... But of we're basing it on legacy and history, it's hard to day it's more "deserving."
You can argue they'd make a more balanced fighter, or would be a better Match for the roster, sure.
Re: Retro: Float Back In Time With This Gallery Of Nostalgic NES Packaging
@-Godot
Engadget writer with the boxes here — You're joking, right? "Clearly" you've never seen a script of all the game's text: http://www.woodus.com/den/gallery/graphics/general/gamescript/Game_Script_DW1nes2.pdf
40 pages of words is pretty text heavy for a NES game, even with the formatting, intro page and images that script includes. If that's not enough words, let's remember that the game narrates every single battle with yet more text. None of this is a bad thing, but it's certainly enough to make it one of the more text heavy games in the NES library.
Is it text-heavy by today's standards? Nah, no way — but we're judging it by its own time period. It may not be the most text heavy experience in the NES library, but you can't get away with pretending it doesn't have a lot of text for the era.