Comments 41

Re: Fresh Nintendo Patents Reinforce Concept of NX Featuring Detachable Controllers

majorgamer

I don't understand why Nintendolife members are upset at this. First of all, if you have been on this site, you have known for a really long time that the reveal is in September. Second, this is only a patent that may or may not have any relevance to the NX. Also, it is not for us to judge how a patent is awarded or not, or even if the patent has been awarded for this possible IP. Nintendo has been doing this kind of thing for a long time and sometimes it comes to something and sometimes it doesn't.

It should be fun dreaming about what it could be. Instead we all assume that we will be disappointed, or that they hype is too much, or whatever. In the end, the hype is what you make it. A new Nintendo console is in the works, and the hype train is in full motion. If you want off, awesome . I don't see what good it does to share that here, but I suppose this is just as good as any place to vent about it. I just don't personally understand.

Anyway...this is not a new concept. Rumors of detachable controllers connected to a pad has been catching steam for some time now, and comparisons to the Gamevice are old by the standards of the speed of information these days.

I hope the NX is awesome...but if it's not, then Nintendo will either figure it out or it won't. In the end, it does not really matter because if all else fails, we always have other consoles.

Re: AM2R Developer Encourages Players to Support Metroid II On the eShop and to Avoid 'Hate' Against Nintendo

majorgamer

@Nab1 I think that they did that because they were pleased with the sales to that point. Otherwise they would have kept the sale going. No facts to back this up, just the way business works in general and I operate on the assumption that Nintendo is pretty good at basic economics and what will make them as successful as they can be while still allowing them to uphold their mission statement of continuing to innovate and bring joy to people.

Re: AM2R Developer Encourages Players to Support Metroid II On the eShop and to Avoid 'Hate' Against Nintendo

majorgamer

@VanillaLake There are a couple of issues that Nintendo is working through that is causing the pricing to be what it is. First, there is the demand that they have these games on these consoles, but with the changes they are going through to prepare for the NX, they are in no hurry to expand these audiences. No facts here, but I do feel that they have no real interest in mass selling these games and that most people will buy them for one or the other, if at all. They are really preparing for their next big thing...whether that happens or not. And with that, they adjusted their pricing to deflect some of the people who just buy everything to have it everywhere.

I am a super Nintendo fanboy, and I am priced out of some of the "cross-buy" potentials. But I have them all on the original NES, or the SNES, or the Gamecube, or the Wii, or the Wii U, or the DS...I have the means to play all of these right now.

And yes...I have all of those systems hooked up and ready to play. It's a cool rig, but there are so many better ones out there, I am embarrassed to share hahaha!

Re: AM2R Developer Encourages Players to Support Metroid II On the eShop and to Avoid 'Hate' Against Nintendo

majorgamer

@VanillaLake I get what you are saying about the pricing. I would just argue that Nintendo games have held their value better through the years, and therefore command a higher price. Nintendo may eventually price their games out, but they command what people will pay for them, and they certainly hold their value incredibly well. Fortunately, I jumped on the "updated" version on the Wii U for a discount offer they had. That kept it better for me to have the convenience of having the game on my Wii U and using the gamepad to utilize off-tv play. Made it worth it...again holding its value.

But your opinion is just as valid is mine!

Re: AM2R Developer Encourages Players to Support Metroid II On the eShop and to Avoid 'Hate' Against Nintendo

majorgamer

@VanillaLake My opinion is the controls could have been a lot worse. Clearly they could have been better, based on what everyone is saying here! I am obviously in the minority here defending the un-defensable haha!

I thought it was a cool take on the whole thing and had it's own unique way of playing that was not broken, just a challenge that not everyone could get into. But I do respect what you, @Nab1, and @MarcelRguez are saying. I just had a different experience with the game, and glad I did!

Re: AM2R Developer Encourages Players to Support Metroid II On the eShop and to Avoid 'Hate' Against Nintendo

majorgamer

@MarcleRguez Thanks! I was pleasantly surprised because the reviews and reaction was so bad. But when I got clearance to use missile's and got my first power-up, it felt good. Just not desolate and lonely as the others. But, it was a new game, and they did not completely follow all the tropes of the past games. She was powerful right from the beginning! Just was not authorized to use that power (kinda lame haha). But fighting Ridley, and the final metroid fight was a blast (pun intended)! Here is to hoping we get another Metroid Prime type game in our lifetime

Re: AM2R Developer Encourages Players to Support Metroid II On the eShop and to Avoid 'Hate' Against Nintendo

majorgamer

@MarcelRguez While you make a good point, one that is backed up by how many people complain about the controls, it does not make them "bad". The dodge is powerful, so is Samus. I thought it was a lot of fun dodging and shooting. Again, all things considered, it was one of my least favorite Metroid games, but I hold all Metroid games in such high regard, that I still compliment it for being a good game with a unique strategy because of the controls. Many people may not like them, and I totally respect that and would admit that because of that, they may have done better with a different control scheme, but I thought they were very clever and a lot of fun with the motion controls. As for D-Pad movement in 3D space...it was serviceable for a 2.5 perspective game. I thought it was clever considering they had only one joystick to use. That is just my opinion. I still would not call the controls bad or broken.

Re: AM2R Developer Encourages Players to Support Metroid II On the eShop and to Avoid 'Hate' Against Nintendo

majorgamer

@Nab1 I understand what you are saying. However, here is what I am saying: You certainly don't like the controls. That is great. That does not make them bad. The fact that they can be mastered means that in some way, they work. They are not broken, or you would not be able to get around them at all. So instead, they are not bad, you just don't like the controls. Hope that makes sense

Re: AM2R Developer Encourages Players to Support Metroid II On the eShop and to Avoid 'Hate' Against Nintendo

majorgamer

Oh...and charging for a remake. Let's see. If you have purchased the console and game to begin with, then play that console and game. It takes work to port these games, and no one is forcing you to buy them. Maybe they could charge 99 cents for the original Mario. Then everyone with their new console will have it on their machines. Or...they can charge what it's actually worth and most people will have it on their consoles. If they charged too much, then people would not buy it. It's a pretty basic business model that you have to follow or you will not survive, especially with how tumultuous things are for Nintendo right now. They need to make smart business decisions right now, and it is NOT smart to let anyone grab their IP and do what they want with it, free or not. That is downright silly actually.

Re: AM2R Developer Encourages Players to Support Metroid II On the eShop and to Avoid 'Hate' Against Nintendo

majorgamer

It's not anyone's "right" to download something based on a registered IP. In fact, it is illegal. If Nintendo were really awful, they would sue him for what he did, but they won't. They did not ask him to create this game, nor did he go into it with the expectation that Nintendo was not going to shut it down. He did it to prove something to himself, and maybe to other game companies. And, assuming everyone commenting here is a Nintendo fan, it's a shame that instead it makes Nintendo look bad for doing what they should do and what he expected them to do.

If you do not support Nintendo in these matters, then soon they will go away. No more Nintendo. I guess if that's what has to happen, then so be it. Then we can have fans do whatever the hell they want with Nintendo's creations of the past.

Re: AM2R Developer Encourages Players to Support Metroid II On the eShop and to Avoid 'Hate' Against Nintendo

majorgamer

Nintendo has let other developers create games for their franchises for a very long time. In fact, the Metroid Prime series was developed by someone else. It thought the Team Ninja Metroid, Other M, was pretty decent. I have seen play-throughs where players have defeated Ridley taking no damage, so the controls are not broken. It is just a challenge. The story...ho hum. The atmosphere...not as interesting as other Metroid games. But playing the game was fun and had some interesting tactics.

For those who claim he did not make any money so it should be celebrated and not taken down...you obviously don't understand legal precedence and what can be done if they DON'T shut down something like that. If they don't protect the rights to their IPs, free or not, they will lose their rights to those IPs. The day they don't shut down these kinds of things is the day they are going under for good. I do not look forward to that day.

Re: AM2R Developer Encourages Players to Support Metroid II On the eShop and to Avoid 'Hate' Against Nintendo

majorgamer

I am glad things worked out for him. Seriously though, you cannot hate on Nintendo for this. Just because this was a great remake, it was not his to remake and he know this. To accept this, regardless of its quality, sets a legal precedence that ANYONE can do what they what with their franchises and characters that they created. That is simply a mistake that Nintendo cannot afford to make.

He is right, support Nintendo with your purchases to show that you want remakes, sequels, and new franchises. They make decisions based on how well something sells not because they are money-grubbing, but because they already know through testing that their games make people happy...they just don't know what the public wants unless they buy it. No demand, no product.

And to let anyone use their characters or redo their games would quickly get out of control and cheapen the one thing they have going for this industry...their franchises.

Re: Niantic Addresses Pokémon GO's Removal of 3-step Display and Third-Party App Access

majorgamer

@jeronan First of all...great posts! Very detailed and well written. You make some very good points!

Second, the third party sites breaking the game is just your opinion. As long as there is no tracker, there should be some way of finding Pokemon other than just wandering around aimlessly. It is still a challenge to beat the timer to a specific location to grab a Pokemon. It's not like they appear right in your lap and are there for 30 minutes. If there is one thing Pokevision taught me was why it was tricky to find them even with the rudimentary tracker that somewhat worked when the app first launched. Then it inexplicably stopped working and there was not even a response on their "known issues" page for a couple weeks! Sure, it's a free to play game, but don't they want to encourage support so gamers feel good to spend money on the product? At the moment, I do not feel inclined to spend anything on this to support it because they are not doing anything for me but making the experience less enjoyable.

If Niantic is so busy fixing an issue, they should not spend precious time shutting down useful sites and instead use a fraction of that time to communicate more clearly with fans.

My opinion is that they should encourage these sites to exist while they fix the issue. For now, early adopters would have an advantage finding Pokemon. Once the issue is fixed, then ask them to shut down. Most of them would just shut down on their own if there were a legitimate way to find Pokemon.

In the end, it IS just a game...a broken game, that could be fun if some things were changed. I am sure they will do their best to fix these issues, and in time, they may make this the app that they intended and we would like to see.

It's just a shame they hooked so many people and then ruined it with some poor communication, odd decisions, and knee-jerk reactions to sites that are just trying to help.

Re: Fans Petition Nintendo To Name Zelda NPC After Deceased Singer Christina Grimmie

majorgamer

@sketchturner
Not my point. I agree that it may not be appropriate to honor her like that.
My point is the ignorance that commenters are showing by just saying it's just someone dying, because like you said, it is much more tragic than that. It's more than a Zelda fan getting murdered. It was a hate crime murder during a positive fan event that caused terror for many and had changed the way people live their lives. These types of tragedies, such as the other horrible event in Florida, makes people feel less free in this country. That is the significance, and that is my point.

Re: Fans Petition Nintendo To Name Zelda NPC After Deceased Singer Christina Grimmie

majorgamer

@Andrzej777
You can be aware and make others aware. You can be aware of your friends and set an example for them. You can vote and get others to vote. You can post on you Facebook, Twitter, or whatever. There is so many little things you can do that may get others to do the same. We can snowball this awareness. We CAN change things. It just has to get bad enough that we want to.

Re: Fans Petition Nintendo To Name Zelda NPC After Deceased Singer Christina Grimmie

majorgamer

The comments on here really disappoint me. Not the ones that say "nothing will happen", or "how does this honor someone?", but those that say "why honor her?". Look...she just got murdered in plain sight. There is something wrong with this world when stuff like that is happening. She stands for awareness that hate crimes and terror are alive in this world. And while most of you here are kind, tolerant people, and feel like this country has come a long way in regards to tolerance and peace, she stands as a symbol that we still have a long way to go. You think that Robin Williams should be honored? Remember...he took his own life! I am a huge Robin Williams fan and was devastated by the loss, but to say that we should immortalize a suicide is insane. Kurt Cobain is enough. Don't forget that the killer in her case also committed suicide. Please...have your opinion, but please also have some respect to understand what you are taking about before posting on a public website! Thank you.

Re: Iwata's Approval Rating Rises While Miyamoto's Drops Slightly

majorgamer

I must address some of these comments that call out Miyamoto's demos at E3.

First of all: he was asked to create a couple of ideas BY HIMSELF to showcase the gamepad. Not create a new game.

With his creative mind they wanted to use him to inspire other game creators. I thought in that regard, he did a fabulous job. The idea that he could leverage either of those ideas (maybe for Starfox?) makes that much more interesting.

And remember, he coded these from the ground up by himself in a pretty short amount of time...so it is a shame that so many comments and critiques are talking down about them.

Re: Interview: Console Wars Author Blake J. Harris Discusses Film Adaptations and the Struggles of Sega

majorgamer

I love reading all these comments. Thank you everyone for sharing your age and experiences!

I was born in 1973 and I observed the explosion, death, and rebirth of home video game consoles. I watched arcades rise to the greatest heights, I put quarters on the lip of the arcade monitor, then I lamented when classic joystick games slowly got replaced by games with toy guns, guitars and gadgets or games that dispense tickets for twitch technique.

My first console was the Intellivision. I was stunned at the realistic graphics that the self-purported "Intelligent Tellevision" had. I revered the Blue Sky Rangers and Billy Mitchell was a god.

I reaped the benefits of the video game crash of 1983-84. I got tons of cheap games that just added to my already bloated collection of early Atari, Activision, Mattel and Capcom games. My first love: Dungeons and Dragons: Misty Mountain.

It was my brother who brought the NES into our family. He bought Pro Wrestling, Baseball and Super Mario Brothers. In short time we also had my second and best love: The Legend of Zelda.

I was well aware of the console wars and there impact on the games we saw on the west coast. My loyalties followed games then, and I so loved Sonic and Herzog Zwei and still feel that the Genesis Ghouls and Ghosts was simply more fun than the SNES version. I was baffled at the failed relationship between Sony and Nintendo and even more confused when Nintendo stayed with a cartridge-based system (N64).

Some of the moves these companies have made during the fat and lean times have given me the wisdom to better understand the current state of games, and given me perspective that has helped me predict the flow of the current console wars.

Many of you who were born in the 80's are starting to develop the same sense having witnessed the birth and death Sega. Those born in the 90's will understand the same things through the life and times of Nintendo and their struggle with the two Walmarts of gaming.

Thank you Nintendo Life for taking me down memory lane, and thank you readers and commentators for sharing your stories and memories.

Re: Nintendo's Plan for "Redefining the Definition of Video Game Platforms" Around Two Years Away

majorgamer

@brandonbwii Actually I didn't know that it was developed my Ubisoft until you brought it up. Just goes to show that no matter how much gaming you know and read, you can still miss some out on some pretty obvious stuff.

Anyway, thanks for reading my post and my point stands that Nintendo are starting to aggressively support indie developers to encourage them to become Nintendo developers. believe a story was posted on this website today talking about one such developer (Goodbye Galaxy)!

Thanks again for the info and I will try to be more careful with my comments in the future.

Re: Nintendo's Plan for "Redefining the Definition of Video Game Platforms" Around Two Years Away

majorgamer

@Yorumi: Pikmin wouldn't work because the screen real estate is way to small for a game like that and 3D World is a four-player experience, which couldn't be done optimally on their handheld devices.

So, as Nintendo themselves has stated, there are games that are suited to one or both, and some that are natural console only titles or handheld titles by their nature. Your examples are perfect examples of that. SSMB would be a perfect example of cross-platform, and Ace Attorney is a great example of handheld only.

Re: Nintendo's Plan for "Redefining the Definition of Video Game Platforms" Around Two Years Away

majorgamer

Now that I really think about it, Nintendo is really smart to support these small developers for the eShop. It's these developers that are the AAA title game creators for the next generation, and if Nintendo gets them looking at the gamepad in unique ways from the beginning, then it will be a natural transition for them. That might address third party issues in a year or so. I mean...it kind of already making a difference. Child of Light is on their system, for example. I think that company has the potential to make a real AAA title, and now they are fully vested in the Wii U.

Re: Nintendo's Plan for "Redefining the Definition of Video Game Platforms" Around Two Years Away

majorgamer

@Diddy_kong they have always pushed the boundaries from the beginning. The NES controller was a new concept at the time...very bold and risky after the video game crash of 1984. Super NES was a big change too, adding tons of buttons to the controller. Nintendo showed that off too early and allowed Sega to copy them. N64 introduced the analog stick to a major home console. Sony aped that. The GameCube was the one if the biggest market failures for any Nintendo platform and what did it do that was new and innovative? Nothing really.

So history shows that Nintendo is at it's best when taking bold new steps with its input devices. Not the other way around. The biggest issue with Wii U is not the controller IMO. I love the game pad, it is awesome! The issue is that IDs are tied to the console and also there is little third party support or major first party releases (Zelda/Metroid). That last bit is changing with SSMB and MK8 and it sounds like they are addressing the IDs soon (I hope!!).

Re: Silicon Knights Loses Appeal in Epic Games Lawsuit

majorgamer

I'm sad to see so many people on here commenting about how they didn't like Eternal Darkness that much. I understand and disagree. I thought it had way more going for it than the insanity effects. I thought the story was neat in how it unfolded through generations. I thought there were some genuinely creepy moments, especially in the mansion. The magic system was pretty cool, and the three (four) alignments made it so you had to approach the game different in each play-through. The controls were really tight, although I'm not the biggest fan of fixed camera angles. And for Nintendo to publish such an amazing mature title was awesome at the time it came out. If I compare it to the Resident Evil games that came out during that time, it compares really favorably in terms of graphics, story and control...not counting its unique elements of magic and sanity.

My intention here is not to counter anyone else's opinion on the game, but to also show that there are really great reasons why it is regarded so highly both by critics and gamers. There were some truly great moments in that game!

Re: Review: The Legend of Zelda (Wii U eShop / NES)

majorgamer

I am amazed that I in the minority here. I think that this game has aged extremely well. Of course, this re-release misses some of the key features of the original store-bought package. There was a true experience to have in buying this gold box with a hole cut in it so you can see the gold cartridge inside. The game came out in a time where there were no in-game tutorials, so you had to read the guide to figure out what to do and there is so much info packed into that guide like ALL of the items and creatures you will face as well as an overworld map to the first dungeon and clues to the shapes of the maps of the other dungeons.

There are a couple of puzzles that are so devious but not impossible. This is a true quest, and if you use a bit of logic and explore every possible nook and cranny, you will find answers to everything you need to complete the game. It is an adventure of the purest form.

Games today have become so complex with dozens of items with new powers, that a game like this with its simple tool-set and relatively small overworld map it is easy to see why it was essential to make the puzzles so difficult and the clues so vague. This game came out in a time when guides were scarce and rarely came out with the game, so you had to talk to one another to get the answers if you couldn't figure out the solutions. It was a matter of pride to be the first one to figure out where dungeon level 6 was or what the heck Grumble, Grumble wanted.

That was the golden age of video games...when everyone realized that games could be so much more than just clearing enemies to get to the next stage. It is not true open-world gaming, but like metroid, it is a free-form guided tour that blossoms into an open world full of secrets and treasure in every corner.

It can be work at times, but ultimately it is that work that brings such pride to getting the next item realizing you have just opened more areas to explore and new ways to find treasure. Even today, nostalgia aside, it's the simplicity of the design that allows everything to work together so well.

In my humble opinion it is still one of the greatest games of all time, and I have played through both quests over 50 times just for the pure joy of the experience.