@JasonLee99 yup, the only story the review mentions is the intro scene...I dont think they saw any more story than that to critique, nuances like elemental attacks and even the full quest system was not mentioned at all.
@samuelvictor Yes lots of updates coming, this is now as a service and the feedback from players helps greatly in shaping it from here on out.
I do recommend reading NintendoFevers review, it is very extensive and goes through allot about the game simply not mentioned in the text here such as elemental attacks, humorous script, more into the monster system, quest system and more... http://www.nintendofever.com/review/twisted-fusion/
@sinalefa bug fixes are already in the works, first update soon The map however was a deliberate decision, this isn't Metroid. The challenge of the towers is working out the route to the top, they are deliberately maze like.
Game auto-saves on every screen and you can warp in and out of towers at anytime, and be completing quests, raising monsters whilst doing towers.
@Stargazer Yea a screenshot of the "tasks" app will tell all Will also show how many quests and side jobs completed, any? (not even mentioned in the text)
Many thanks for the review! Seems this game is similar to marmite, have had both very high and low scores around the web, I have had several places give it a 8/10 of course to each their own
To add some detail to this reviewers comments; if you are finding enemies ( or bosses) are taking to many shots to take down, either turn down your difficulty on the slider on your GamePad or upgrade your attack strength.
It also sounds like the reviewer here didn't play the game long? Please correct if I'm wrong here. Everything in the text sounds like it comes from the first 10-20% of the game. Not to spoil anything but more things are introduced later, including jetpack challenges that add to the gameplay.
Also if you do like the idea of monster trainers / battlers that mode on it's own is very extensive and you could pour allot of time into.
Free updates are on the way, these will improve general bugs and performance. There may even be some extra features sneaked in!
@yomanation There sure not 8-bit graphics, its not a look I was going for. Surely with the sprite detail it is closer to 16-bit (SNES) than 8-bit (NES)?
Even then this isn't meant to look like any particular game or system, like many other retro inspired indie games. The look was meant to be unique.
Glad you like the look of the gameplay, there's allot of game here!
@bofis haha agree, why do so many co-op games make you make your decisions of characters and players only between levels? its madness I tell you! Sorry friend wait till the level is over / I'm done with this boss and you can join in
@CanisWolfred we are definitely considering it and trying out options already. Oddly during the beta testing this wasn't request at all but I have heard loud and clear from the wider community now were coming up to launch
@samuelvictor spot on! Sprites are bigger on the game pad view. There are free updates in the works so ill see if I can get some manual zoom options in as customisable game experience is kinda the theme here. Thanks!
For those curious why the combo of high resolution frame with small character sprites, of course theres artistic preference but functionality it really helps with exploration and is basically a requirement for co-op multiplayer without split screen, especially as you can play with 5 players local so you can have 5 unique players characters all running / jetpacking around at once. (with space to do so)
Interestingly as the game uses both the TV and GamePad at their native resolutions without scaling (not something I've seen other Wii U games do) when playing off-tv the view on the gamepad is differnt with the characters taking up more screen real estate (As is using a pixel perfect mode on both, with the gamepad having fewer pixels) so there's some options to play with.
@MrPuzzlez the music playing in the trailer is the boss battle theme tune, a personal favourite of mine.
The game does have a nice range of tunes though, from this boss music to a homey tune that plays just when inside buildings. There is also day and night versions of the overworld theme.
You will get a chance to hear more soon as more trailers come out that focus on other aspects of the game.
@Mega_Yarn_Poochy for the record, I developed Blok Drop X Twisted Fusion (using the original game by RCMADIAX as a base of course). Glad you enjoyed the game!
@FlashBoomerang trust me, honest feedback is the best feedback. Thanks for taking the time to play and reporting back. I hope you try the next BETA when it's released and let me know how it compares.
Ah yes - you can't 'switch screens' in big screen mode as it just simulating the TV. Ill remove the button for that version of the BETA next time, in the actual game its an impossible thing to to, even still, sorry.
Also it's sounding like allot of people just aren't feeling the jumping, definitely a area to address on my end, expect to see changes here on the BETA that lands at the end of the week!
My question to all you then is for now, buy the Jetpack from the Loot Store, does it feel right flying around?
Thanks for playing and thanks for feedback so far, feedback will go into future betas so please do speak up. Also please note in this Beta you get bonus cash to help you try out abilities such as the Jetpack, Charge Shot, Super Speed Boots and more, do give them ago.
Hello all, I'm the developer Lewis Pugh, any questions let me know. There is still allot to show over the coming month including more trailers and lots of more info.
For those wondering about the low cost of the kick starter, I am also the sole developer and as you can guess you will not be funding my salary, I have been acquiring the graphic and audio assets over the years so the costs are really for dev kit and various fees in order to see world wide launch.
Comments 77
Re: Review: Twisted Fusion (Wii U eShop)
@JasonLee99 yup, the only story the review mentions is the intro scene...I dont think they saw any more story than that to critique, nuances like elemental attacks and even the full quest system was not mentioned at all.
Re: Review: Twisted Fusion (Wii U eShop)
yup extra polish is incoming but the content is in their in spades, upto 40+ hours worth if you want to 100% it
Re: Review: Twisted Fusion (Wii U eShop)
@SLIGEACH_EIRE My first post said it seems this game is like marmite it has had high reviews and lows, I have not issue with the number given here.
Re: Review: Twisted Fusion (Wii U eShop)
@MagicEmperor I have no problem with difference of opinions, it's why there so many options and ways to play in the game
I just feel it is my role as developer to point out features missing from the text of the review.
Re: Review: Twisted Fusion (Wii U eShop)
@samuelvictor Yes lots of updates coming, this is now as a service and the feedback from players helps greatly in shaping it from here on out.
I do recommend reading NintendoFevers review, it is very extensive and goes through allot about the game simply not mentioned in the text here such as elemental attacks, humorous script, more into the monster system, quest system and more...
http://www.nintendofever.com/review/twisted-fusion/
Re: Review: Twisted Fusion (Wii U eShop)
@sinalefa bug fixes are already in the works, first update soon The map however was a deliberate decision, this isn't Metroid. The challenge of the towers is working out the route to the top, they are deliberately maze like.
Game auto-saves on every screen and you can warp in and out of towers at anytime, and be completing quests, raising monsters whilst doing towers.
Re: Review: Twisted Fusion (Wii U eShop)
@Stargazer Yea a screenshot of the "tasks" app will tell all Will also show how many quests and side jobs completed, any? (not even mentioned in the text)
Re: Review: Twisted Fusion (Wii U eShop)
I checked the community rules and can't see anything against this, so here's some other reviews of the game (both 8/10)
http://www.bagogames.com/twisted-fusion-wii-u-review/
http://www.nintendofever.com/review/twisted-fusion/
Have fun
Re: Review: Twisted Fusion (Wii U eShop)
"enemies kill you in one hit regardles" this only happens if you have your difficulty slider up, if you slide it down this does not happen.
Only slide it up if you do in fact want a challenge (you are rewarded for it with more loot from enemies)
Re: Review: Twisted Fusion (Wii U eShop)
@RainbowGazelle Thanks for the support! Do come back and let us know what you think - some love it
Re: Review: Twisted Fusion (Wii U eShop)
Many thanks for the review! Seems this game is similar to marmite, have had both very high and low scores around the web, I have had several places give it a 8/10 of course to each their own
To add some detail to this reviewers comments; if you are finding enemies ( or bosses) are taking to many shots to take down, either turn down your difficulty on the slider on your GamePad or upgrade your attack strength.
It also sounds like the reviewer here didn't play the game long? Please correct if I'm wrong here. Everything in the text sounds like it comes from the first 10-20% of the game. Not to spoil anything but more things are introduced later, including jetpack challenges that add to the gameplay.
Also if you do like the idea of monster trainers / battlers that mode on it's own is very extensive and you could pour allot of time into.
Free updates are on the way, these will improve general bugs and performance. There may even be some extra features sneaked in!
Re: Interview: Learning More About the Adventure in Wii U Exclusive Twisted Fusion
Yup free updates incoming! No paid DLC here, just the free stuff. The first of which is almost complete!
Re: Interview: Learning More About the Adventure in Wii U Exclusive Twisted Fusion
@yomanation thank you!
Re: Interview: Learning More About the Adventure in Wii U Exclusive Twisted Fusion
@yomanation There sure not 8-bit graphics, its not a look I was going for. Surely with the sprite detail it is closer to 16-bit (SNES) than 8-bit (NES)?
Even then this isn't meant to look like any particular game or system, like many other retro inspired indie games. The look was meant to be unique.
Glad you like the look of the gameplay, there's allot of game here!
Re: Interview: Learning More About the Adventure in Wii U Exclusive Twisted Fusion
@Stu13 Yes! You sir will have fun with this even without going through the main story / towers
Re: Interview: Learning More About the Adventure in Wii U Exclusive Twisted Fusion
@bofis haha agree, why do so many co-op games make you make your decisions of characters and players only between levels? its madness I tell you! Sorry friend wait till the level is over / I'm done with this boss and you can join in
Re: Interview: Learning More About the Adventure in Wii U Exclusive Twisted Fusion
@CanisWolfred we are definitely considering it and trying out options already. Oddly during the beta testing this wasn't request at all but I have heard loud and clear from the wider community now were coming up to launch
Re: Interview: Learning More About the Adventure in Wii U Exclusive Twisted Fusion
@samuelvictor spot on! Sprites are bigger on the game pad view. There are free updates in the works so ill see if I can get some manual zoom options in as customisable game experience is kinda the theme here. Thanks!
Re: Video: Check Out The Action On Offer In Twisted Fusion
For those curious why the combo of high resolution frame with small character sprites, of course theres artistic preference but functionality it really helps with exploration and is basically a requirement for co-op multiplayer without split screen, especially as you can play with 5 players local so you can have 5 unique players characters all running / jetpacking around at once. (with space to do so)
Interestingly as the game uses both the TV and GamePad at their native resolutions without scaling (not something I've seen other Wii U games do) when playing off-tv the view on the gamepad is differnt with the characters taking up more screen real estate (As is using a pixel perfect mode on both, with the gamepad having fewer pixels) so there's some options to play with.
Re: Video: Check Out The Action On Offer In Twisted Fusion
@MrPuzzlez the music playing in the trailer is the boss battle theme tune, a personal favourite of mine.
The game does have a nice range of tunes though, from this boss music to a homey tune that plays just when inside buildings. There is also day and night versions of the overworld theme.
You will get a chance to hear more soon as more trailers come out that focus on other aspects of the game.
Re: RCMADIAX Has Just Submitted A Mystery Wii U eShop Game To Nintendo
@Mega_Yarn_Poochy for the record, I developed Blok Drop X Twisted Fusion (using the original game by RCMADIAX as a base of course). Glad you enjoyed the game!
Re: Wii U Exclusive Twisted Fusion Gets a Playable Browser-Based Beta
@BulbasaurusRex very strange but thanks for the detailed feedback, will put in an alternative key prompt at the least for next BETA. Many thanks.
Re: Wii U Exclusive Twisted Fusion Gets a Playable Browser-Based Beta
@BulbasaurusRex Hello, Thanks for the feedback some of the things you mentioned are already being worked on.
I do have a question however, when you say the app command doesn't work, can you explain what you mean?
Thanks,
Re: Wii U Exclusive Twisted Fusion Gets a Playable Browser-Based Beta
@FlashBoomerang trust me, honest feedback is the best feedback. Thanks for taking the time to play and reporting back. I hope you try the next BETA when it's released and let me know how it compares.
Re: Wii U Exclusive Twisted Fusion Gets a Playable Browser-Based Beta
Ah yes - you can't 'switch screens' in big screen mode as it just simulating the TV. Ill remove the button for that version of the BETA next time, in the actual game its an impossible thing to to, even still, sorry.
Also it's sounding like allot of people just aren't feeling the jumping, definitely a area to address on my end, expect to see changes here on the BETA that lands at the end of the week!
My question to all you then is for now, buy the Jetpack from the Loot Store, does it feel right flying around?
Re: Wii U Exclusive Twisted Fusion Gets a Playable Browser-Based Beta
Thanks for playing and thanks for feedback so far, feedback will go into future betas so please do speak up. Also please note in this Beta you get bonus cash to help you try out abilities such as the Jetpack, Charge Shot, Super Speed Boots and more, do give them ago.
Re: Twisted Fusion Joins the Kickstarter Ranks, Will be a Wii U Exclusive if Funded
Hello all, I'm the developer Lewis Pugh, any questions let me know. There is still allot to show over the coming month including more trailers and lots of more info.
For those wondering about the low cost of the kick starter, I am also the sole developer and as you can guess you will not be funding my salary, I have been acquiring the graphic and audio assets over the years so the costs are really for dev kit and various fees in order to see world wide launch.
If you like the look of it please support