Way back in Spring 2014 Twisted Fusion was one of a number of eShop projects that was successfully funded on Kickstarter. The work of Leuvsion - a studio led by UK-based developer Lewis Pugh - it's an ambitious "open platformer" in which players can tackle the adventure alone or with up to five co-op buddies. There's monster hunting and breeding, loot collecting and plenty besides that highlights the gameplay depth being targeted here - it's going to be a Wii U exclusive, too.
In a neat move the developer has launched a public beta in which you can play the game - in its current state - in your web browser. There are different links for a single screen version (rather like Off-TV play) or a dual-screen version that shows the implementation of the GamePad with the TV. You can check out the full details and links on the Kickstarter page.
Having briefly tried this prior to publication we can confirm the beta works, but you may need to be patient as it takes a short while to load; the music while you wait is rather marvellous, though.
Check it out and let us (and more importantly the developer) know what you think.
Oh god the jumping. Please work on the jumping. The jumping needs work.
PS: the jumping.
I think I broke my cringe bone xD
@Captain_Gonru It makes me think that it'll get ported to PC-based platforms as time goes on, but they want the title of "Wii U Exclusive" to get some extra console sales at launch and to get the Nintendo diehards to buy in. If nothing else, the fact that it even works on my Chromebook suggests to me that they're losing a massive user base by not being on as many platforms as possible.
@NauticalCrimes I know I don't have any authority in here and I guess such thing doesn't even exist but heck, I officially (?) name your comment Nintendo Life's comment of the year - 2016 edition.
@clvr and it's only march!
Well, A for effort i guess...
I wish someone would mention the jumping to be honest. I cant believe no one noticed that, not even @NauticalCrimes did...
But jokes aside, the first thing i notices was, that the music was horribly out of proportions. Its simply doesnt fit at all with the overall tone of the game.
Dont put a generic orchestral epic on something that can support it. Some happy-go-lucky platformer bleeps and bloops would have been way more fitting.
Also, is it just me or does it sound like some Ivalice Final Fantasy OST ? (XII, Tactics, TA)
It sounds great, dont get me wrong, but it doesnt really fit.
The mechanics, well, ill give it the benefit of the doubt dor being a beta. The bullet points do sound interesting, but im not gonna lie, im a little fed up with indie "open platformers" at this point.
At least they didnt go with the usual pixel retro visuals, a huge point in my book.
As for the exclusivity...please Indie devs, if you have the chance to reach a wider audience, please do.
As much as im an advocate for exclusive software, i dont want indies to play that part.
They need all the money they can get, ergo, the biggest audience they can reach.
And, as much as it hurts me, you wont find that on the WiiU.
At least go on steam too. Do yourselves the favor.
I guess this is why companies usually don't do demo's. Was kinda boring.
I hope my browser doesn't support the game properly... because if it does, the game feels completely wrong. It's too fast, jumping feels wrong... it looks good, altough it's a bit too zoomed out.
Most homes have at least a half decent computer (Though I only speak for the US) and the Wii U's browser is incredibly limited plugin and input wise. It would have been incredibly difficult.
This next part is pure speculation on my part, but I believe it was Microsoft that charged a license fee to have a demo or game update on their X-Box platform, perhaps Nintendo does the same thing and that's why they didn't create a regular demo on the E-Shop.
I could bet money on you being absolutely right. With it so cheap and easy to release your game on the PC platform, why would an indie studio stay exclusive to what many consider a commercial failure of a game console? And before anyone gets defensive on that statement, I love my Wii U. Love isn't going to change the truth.
Pictures for this game's art will definitely attract anime fans. Even if the game is terrible they'll probably play it anyways.
There have been a lot of great betas for this game, and I'm looking forward to finally getting it on my Wii U.
I don't know about the specs, but I believe this would sell quite well on the New3DS.. It could be a fun game to play.
Thanks for playing and thanks for feedback so far, feedback will go into future betas so please do speak up. Also please note in this Beta you get bonus cash to help you try out abilities such as the Jetpack, Charge Shot, Super Speed Boots and more, do give them ago.
Pressing - to switch screens in big screen mode makes you fall down a lot when you go back to full screen mode. After that happened, I was done.
I think the jumping needs to be better. It's weird.
Ah yes - you can't 'switch screens' in big screen mode as it just simulating the TV. Ill remove the button for that version of the BETA next time, in the actual game its an impossible thing to to, even still, sorry.
Also it's sounding like allot of people just aren't feeling the jumping, definitely a area to address on my end, expect to see changes here on the BETA that lands at the end of the week!
My question to all you then is for now, buy the Jetpack from the Loot Store, does it feel right flying around?
The jump need be more slow. Is really bad the way wrich is right now. Is artifitial too much. Some more frames of animation can help ease this bad sensation.
Inside towers, areas where when jump you hit the head in the roof, need be higher. It is suposed to be simple do a thing like it.
The areas are too desert of enemies. The challenge is irrelevant right now. It need some atention too.
More enemies, maybe some enemies too tall wrich you cant jump over they. Or even some enemies blocking way and wrich only can be shooted in certain moments.
More graphic elements can help too. Rigth now, the game looks a little crude yet.
Sorry, if say all this things looks cruel. Just trying help let better the game. We all apreciatte your effort in do a game.
@FlashBoomerang trust me, honest feedback is the best feedback. Thanks for taking the time to play and reporting back. I hope you try the next BETA when it's released and let me know how it compares.
You're taking feedback and criticism very well. That's a good sign for a game developer. You'll do fine, looking forward to the next BETA.
Well, if you like honest feedback, I will say some more things too. I think the size of the characters is too tiny too. I was be glad if it was at least 1,5x higher, or maybe 2x. My opinion.
The game need a sound when a enemy hit you too. Some of it are so tiny and with color so similar to the grass, wrich the player can pass through him and take damage without even realize.
If you put a news here or in nintendoenthusiast, with sure I will play next demo too.
I'm not impressed. The jumping controls are very lousy, the graphics are overly primitive aside from the static portraits, there's a lot of slowdown (although some of that may just be my browser), there's no indication other than a heart disappearing as to when you take damage, the app command doesn't work, and there are some typos in the dialogue. This needs a lot of polishing before it's ready to be released.
@BulbasaurusRex Hello, Thanks for the feedback some of the things you mentioned are already being worked on.
I do have a question however, when you say the app command doesn't work, can you explain what you mean?
@leuvsion The "+" button does nothing. I've tried the one that's Shift-=, and I've tried the one on the keypad with Num Lock both on and off, but they don't do anything. I was using Firefox v44.0.2, by the way.
@BulbasaurusRex very strange but thanks for the detailed feedback, will put in an alternative key prompt at the least for next BETA. Many thanks.
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