Prolific eShop developer RCMADIAX has revealed that it has just submitted an unannounced Wii U title to Nintendo of America for approval. The indie has confirmed that it will reveal more information on the game once approval has been granted.
The studio's last Wii U eShop title - SUPER ROBO MOUSE - launched earlier this month, and it has already confirmed that Mega Win Casino Slots, Invanoid and Tap Tap Arcade 2 are on their way.
Are you keen to find out what this mystery project could be? Let us know by posting a comment below.
Well after how bad Super Robo Mouse scored be I don't think I'm too bothered really.
I feel like this dev gets a lot of free press considering how bad his games are.
Just trash shovelware is probably what it is, nothing too special.
When was the last time the eShop received something decent?
I shall await for Nintendolife's 3/10 😂
Feel the hype!
Does anyone care?
It's so funny, because I made a version of a shmup + Asteroids the other day (over a period of only a few days) using one of Game Maker's tutorials and some of the my own art and slight tweaks to the code, and it's actually better quality than most of RCMADIAX's games—no offence but it's true—but his real genius is being able and ballsy enough to publish his games on Nintendo's consoles.
Seriously: Try it out for yourself (I just quickly output a self-contained .exe and uploaded it to sendspace so you can play it as is on PC):
https://www.sendspace.com/file/zagwyd (Click the blue Download box)
Move with Arrow Keys or AWSD.
Shoot with Space Bar or Left Mouse Button
R = Reset Room (for when you die and the game just sits there)
Page Up/Page Down switches between shmup and Asteroids
F switches between Fullscreen and Windowed
Escape = Quit/Exit game
Note: It's not finished (I'm really just messing around and trying some stuff), but with a few more days work it could be a finished game, albeit a very simple one.
And yet, I bet RCMADIAX has made a decent amount of money with all his games at this point, and I've made basically nothing with all seven of my games released across Android/iOS/Amazon (roughly 40 versions in total, including paid and free builds). So, maybe he's just a smarter and shrewder businessman than me when all is said and done.
@xTricky Didn't Xenoblade Chronicles come out last week?
...we all know that some mysteries should better remain unsolved...
@xTricky Well, Super Meat Boy is coming in a week, Mini Mario & Friends is a fun distraction, and there was that really fun [Insert name I can't pronounce yet too lazy to look up, It sounds like SushiShumi] a few weeks back.
inb4 RCMADIAX comes on and tries to defend him mostly teeing games.
I'll admit that Block Drop X Twisted Fusion was okay, but everything else should not be on the eShop.
all aboard the hype train, woop woop.... -_-
@RainbowGazelle: It's not a tease of no one cares. And I sure don't.
@Kirk Perhaps that why I'm rarely impressed with the indie games on the eShop. I have plenty of experience with pre-made game develop tools like GameMaker, and it's not that difficult to produce something playable. I've made stuff that looks and runs better than several games on the eShop. It's fine if your game is simple and easy to make, but at least make sure it doesn't look like something that was drawn by a 5-year old on MS Paint.
More trash? All in capitals [insert generic crappy name of game made with pre-made resources]
@Octane I agree.
Cheaply thrown together stuff that's made in a day or two is fine for a freebie game on iPhone or whatever; I don't think it's good enough for an eShop game costing a few quid or more.
Maybe if it was really pretty decent quality and 99p on the eShop.
I wouldn't sell any of the games I've made for more than 99p on the eShop, if I was being fair about it, and ideally I'd just give them away free and have some micro-transations or Ads to generate some revenue.
Another one? less than a month ago there was an article about how he was releasing 3 games soon... Seriously, he is not trying to hide the fact that he spends no time making these games at all.
Yeah, it is pretty sad what you can make that is better than this guy. For one, i know next to nothing about C# and I made a space shooter and a pong game on the Unity Engine in a matter of days.
@Mega_Yarn_Poochy for the record, I developed Blok Drop X Twisted Fusion (using the original game by RCMADIAX as a base of course). Glad you enjoyed the game!
And yet Pelikan13 is yet to release one game on WiiU after having the 90's arcade racer in development for nearly 3 and half years.
NL, can we please stop giving this man the press and attention? He has clearly stated that he's perfectly ok with making more games like Skeasy. You're all going to get tired of writing the words, "basic and minimal," for every single review.
Didn't this guy say he's leaving Wii U "development" to focus on smartphone games some time ago?
Yes he did. Kudos for remembering that, as not many people do. He claimed that there was a "cheap stigma" against his brand. I wonder how that happened??
Basically RCMADIAX's history went:
Made cheap games.
Made more cheap games.
Threatened to leave because the cheap games gave a off "cheap stigma" (yeah I know, I always found that to be a curious statement too).
Came back to the Wii U, acting like the above comment never happened. Arguably he never left, but we'll never know.
Made more cheap games. Skeasy is my personal favorite, bringing up a personal debate with myself; wondering if Ski on Windows 95 had more depth. The answer is yes. Yes it did.
Claimed that Super Robo Mouse was something he worked on for two years, and would release it on Wii U to combat the "cheap stigma" mentality. In other words, he claimed he really "tried" to make a worthwhile game.
Stated that Super Robo Mouse didn't sell well, and flat out gave up on making worthwhile games. Less than a month later he announced three other budget games to release in the Summer of this year (now this unknown game appears too). The slot machine game will be enjoyed for generations to come, I think.
The man flip-flops more than a politician. His way of doing business is simply absurd. For awhile it seemed like whatever mood struck him that day is the direction he took his company in. It seems like now though, he's finally settled into his groove of making cheap worthless games forever. We'll see though, he seems to change his mind a lot.
Why does Nintendo Life feel the need to report so much on his next shovelware. His "mystery" game doesn't matter because it'll barely be a game and it won't be fun, so where's the mystery exactly?
How much is RCMADIAX paying you for free publicity?
@RCMADIAX Is NL taking payments from you in exchange for having to suffer through reviewing your "games" and other needless free publicity?
His "Project Fist" game actually looks like it might have some decent/nice sprite work (something I always thought most his previous games lacked):
This looks like it has the chance of actually being kinda cool imo.
I get this strange feeling that maybe just powering through is slowly but surely leading to this guy forming a real company that's ultimately going to end up putting out some pretty good games.
@leuvsion Oh, that's pretty cool. Makes that 0 games from RCMADIAX that I've liked in any real way.
That's the most optimistic view one could possibly take about this guy.
@burninmylight True, but I can kinda see it happening.
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