@retro_player_22 They've been asked before, and there are some big problems with a snes port.
1- Art would need to be redone (320x240 on genesis vs 256x240 on snes).
2- Music would need to be re-done. Would probably be awesome with savaged regime handling it, but there aren't any mature music trackers for snes..
3- The SNES has a completely different design, and it's CPU isn't as good at handling languages like C so lots of the code would need to be rewritten in assembly.
It would be almost as much work as making a new game. A stretch goal for it might've worked, but I think it would've been bigger than what people would expect.
@AcesHigh I actually like the point + shoot and strafe to aim method over twin sticks (analog sticks with an octagonal gate are pretty good though). My favorite is using face buttons to shoot in 4 or 8 directions though, snes smash tv style.
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Re: OK Bitmap Bureau, With This Xeno Crisis Review Copy, You Are Really Spoiling Us
@retro_player_22 They've been asked before, and there are some big problems with a snes port.
1- Art would need to be redone (320x240 on genesis vs 256x240 on snes).
2- Music would need to be re-done. Would probably be awesome with savaged regime handling it, but there aren't any mature music trackers for snes..
3- The SNES has a completely different design, and it's CPU isn't as good at handling languages like C so lots of the code would need to be rewritten in assembly.
It would be almost as much work as making a new game. A stretch goal for it might've worked, but I think it would've been bigger than what people would expect.
Re: Feature: Xeno Crisis Is Smash TV Meets Aliens, And It's Looking Incredible
@FrowningCoach because it seems fun? this one looks and sounds pretty good too. what's the problem with switch getting it and people buying it?
Re: Feature: Xeno Crisis Is Smash TV Meets Aliens, And It's Looking Incredible
@AcesHigh I actually like the point + shoot and strafe to aim method over twin sticks (analog sticks with an octagonal gate are pretty good though). My favorite is using face buttons to shoot in 4 or 8 directions though, snes smash tv style.