Comments 3

Re: OK Bitmap Bureau, With This Xeno Crisis Review Copy, You Are Really Spoiling Us

khz

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  • khz

@retro_player_22 They've been asked before, and there are some big problems with a snes port.

1- Art would need to be redone (320x240 on genesis vs 256x240 on snes).

2- Music would need to be re-done. Would probably be awesome with savaged regime handling it, but there aren't any mature music trackers for snes..

3- The SNES has a completely different design, and it's CPU isn't as good at handling languages like C so lots of the code would need to be rewritten in assembly.

It would be almost as much work as making a new game. A stretch goal for it might've worked, but I think it would've been bigger than what people would expect.