Ubisoft's hotly anticipated Watch_Dogs was officially announced as a Wii U title last week. The game will now be released on Nintendo's system as well as PlayStation 3, Xbox 360, PC and the newly announced PlayStation 4.
Naturally, when games go multiplatform some people want to know which console offers the best experience. Differences in performance are usually minimal, but that doesn't stop people from asking.
In a recent interview with Kotaku, Watch_Dogs creative director Jonathan Morin said players will have the same experience, no matter what console they buy the game for:
I firmly believe that creating a game experience starts with what you want to do and achieve as a team. It has nothing to do with tools. The tools are there to facilitate certain things. So the same experience is there on the PS3 and other consoles. Players will have the same enjoyment; they will not feel any letdown.
Something tells us Jonathan Morin and the rest of the team behind Watch_Dogs should be ready for more questions along these lines as the release date draws closer. Considering the Wii U has a different controller, it's likely to have different features to the other versions - whether this will have an impact on experience, only time will tell.
Morin also touched upon the game's multiplayer. In the latest trailer for the game it shows another player jumping into the game and affecting the gameplay. Morin said asynchronous multiplayer will be a feature in the game whether you're playing single player or multiplayer, and that it can occur at any point - even in real-time. He said more information would be revealed soon on these plans.
Are you looking forward to playing this one? Are you convinced all versions will be as good as each other? Let us know what you think in the comments section below.
[source kotaku.com]
Comments 44
This game looks really awesome! But it does make me worry that the developer will be lazy and will not utilize the functions of the WiiU.
I'll definitely be buying this game at some point. It looks amazing and the only thing that interested me at the PS4 meeting.
@smirtherenez I wouldn't worry that much. It will most likely at least match those seen one AC3, and after all, it's just an extra and it won't be any worse than other version if it's not used correctly.
I'll be really interested to see how it'll fair on the PS4 when released compared to PS3.
I'll be disappointed if they don't do something cool with the Gamepad... :s After ZombiU I kinda just expected them to not be lazy about it.
SEE....this will use the new Pro controller.
The other companies that say they can't use the GamePad are now proven to be just completely lazy!
If you don't want to use the GamePad, then don't. Just don't lie about why you're not!
Huh, nice to see the gents of Liverpool included in screenshot 3.
Technically WiiU had the controller Pro ready for such situations, but with this specific game it feels so bad that they won't try to play around the gamepad possibilities!
Anyway I admit I can't wait to hear more about it, I thought this game could be very interesting since the first trailer
Just wonder... Will Ubisoft as publisher completly agree with the developpers on giving all the players the same experience and remove the specific WiiU features from Rayman Legends? XD
Same experience = All ported from 360
This game looks ok but I'm not totally sure it won't just be an even bigger mess than AC3. If a game from a series that has been refined over a few years had that many bugs in it, I dread to think what will be in a brand new game built from the ground up!
@swiket Hahaha
@Nintenjoe64 this is ubisoft so it's more likely ported from the PS3 as that is their lead platform but i get your point
still i need to decide what console PS3, WiiU or PS4
@Nintenjoe64 "Same experience = All ported from 360"
Let's just hope not. :
@Majin-Naruto Same experience. :/
Good to hear it won't be a watered down version on Wii U
Same experience probably means that the most the Gamepad would be used for is Off-Screen Play. This is just a thought.
This game is about hacking the world around you.
The controls looked somewhat strange in the demos, and the Gamepad can make hacking alot easier.
Ubisoft lets not be lazy.
So it looks like if a console can improve the experience they will improve it on that console. He isn't talking about Wii U here but it looks like the gamepad will be used for the Wii U version. http://www.pushsquare.com/news/2013/02/ubisoft_watch_dogs_will_be_more_immersive_on_playstation_4
I reakon the gamepad will have a map on it, not very innovative but it could be useful in this game, plus they might add a feature that allows you to hack stuff by pressing it on the map.
This looks so meh and I'm the only one who thinks it. It looks like George Lucas and Stephen Spielberg have remade Bladerunner and replaced all the guns with walkie talkies and improved the particle effects.
Wii U for me, if at all. Seems pretty cool. I'm just not into the whole open world game usually anyways, but I'll check ot out when it shows up.
WiiU for sure im going all out on this console.
if this awesome game is still possible on the current consoles then i dont see why we would need new consoles other than for slightly better graphics
^ this, When I told my friend I was getting this for wii U he was shocked it was going to be able to be played on it, The only difference really is graphics and how many people are on the screen at once, which doesn't matter since you can really only interact with a couple of people at a time
Their using the touchpad on the ps4 so it would be idiotic not to use the gamepad. For example thier using the ps4 toucpad to control the phone why not have the wii u gamepad actually be the phone I mean it has a touchscreen and speakers just sayin.
i'll be getting the Wii U version of this game, hoping some of the interactivity with the environment will be controllable via the gamepad~
Read that the Vita isn't getting a port
Ha-ha!
Read that 3DS isn't getting a port.
Ha Ha. Oh wait.
I really hope the Wii U versions uses the gamepad in a unique way. A lot of potential there.
Normally I'd say that it's still going to be the best on the PC, but given how the PS4 is shaping up, I am expecting to see Sony get some exclusive content to make it the best one.
PC will still look and run the best though.
I hope that's not 100% true. I want the Wii U version to use the Gamepad in cool ways.
@Swiket Made my day ha ha
Considering Ubisoft have already said there is an improvement in AI on the PS4 version this is surprising. I wonder if, when this sells many more copies on PS3 than PS4, Ubisoft will panic and scale back development.
As for sony, I know seven years ago was a long time ago but I can't believe they can't remember that having simultaneous releases on both PS2 and PS3 impacted PS3 take up. Oh, but of course, the PS4 version in this case has immersive touchscreen features. All, what 1" of it?
@dragon_rider
Excuse me princess lol
Watch dogs should be fantastic on the Wii U if Ubisoft takes advantage of the Wii U game pad, Also the Wii U version should look superior over the PS3 and Xbox 360 versions, I just hope they don't get lazy with the Wii U.
Wow this kind of sort of contradicts this story I read on pushsquare.com today. I wonder if you guys should look into the validity of this website I'm talking about. Give those writers a talking to, cause one of you guys are lying, lol
http://www.pushsquare.com/news/2013/02/ubisoft_watch_dogs_will_be_more_immersive_on_playstation_4
The "same gameplay experiences" does not mean equalling ports.
This is going go be like this for all multiplatform games this gen because all the consoles will have generally about the same specs...
I suppose this is better than one console having the best iteration of the game. People will always complain another console got a better version of the game, unless they're the ones with the best version.
The fact that Ubisoft says gameplay will be equivalent across platforms is consistent with what I believe will be true this upcoming generation, that we're quickly getting to the point that increased power will not improve gameplay, because the people playing won't be able to make use of it. The draw distance in racing games, for instance, is already further away than players need. Current machines can handle the number of enemies that players can deal with in shooters. The PS4 will be prettier; but the Wii U will be able to handle any actual gameplay the PS4 will use.
yes...yes.....yes! We will all be watching this one and hopefully, the Wii U will not be "dumbed" down and have at least one or two exclusive features (and yes....developers shouldn't feel pressured to model all of their games with the GamePad in mind.)
This is good. I plan on getting the PS4 version, but I'm glad Wii U owners will get an identical experience. I'm guessing the Game pad will be used for hacking, or a map or something.
Notice the wording there? There will be a difference just like this same website reported, the PS4 8GB GDDR5 Memory will tell you that seeing as Watch Dogs is an open world game.
I'll feel let down if Watch_Dogs doesn't use the Wii U Gamepad in innovative ways that aren't possible on the other consoles
I cannot wait I hope the put effort into the wii u release and utilise the gamepad
Hopefully the dev will use the WiiU's archtecture properly, meaning that the don't make the cpu do all the stuff the GPGPU is ment to do and use the large cache and short pipeline to best effect.
If they do, then no doubt WiiU owners should have a game where the looks edge more towards the ps4/nextbox and also has features only possible with the touchscreen controller.
Time will tell, and my fingers are crossec the devs do the right thing and not just port the ps3 version, which unfortunatley i get the feeling they will, with maybe added touchscreen features.
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