Comments 8

Re: Zelda: Breath Of The Wild Uses Dynamic Resolution Scaling To Maintain Performance

aaaaaaaaaylmao

Man, they really weren't kidding when I heard they did zero optimization for the Switch port...

The game itself is truly stellar and l'm really enjoying it, but they could have done so much more graphically if they bothered to have it utilize Tegra's resources to its fullest extent like they did with Wii U's PowerPC architecture.

If Shin'en can do it with flying colors for Fast Racing neo/Fast RMX transition, why not Nintendo?