This game is fun and worth it for the art and music alone. It's not actually gay (unlike the sequels), more like "demented". It plays like a standard shooter.
Sports fans are more likely to have a high definition TV and if they didn't get an Xbox 360 earlier, last year's Madden on the Wii plus the Xbox price cut would have been a big hint. I think the Wii has lost this market.
Koto: The initial $8 game took me a little over 6 hours to beat. It also has an extra challenge dungeon which is brutally difficult. Overall it's a good value IMHO.
I have to admit, I was very skeptical of downloadable content, but now I think it was a good way to go. The game is a full length RPG, and you can't sell a big long expensive game on WiiWare. Breaking it up makes it more accessible. Also the final cost is low - under $1.50/hr for a good game. Fans of old-school RPGs should buy it if they liked FF4.
As for recycled content, it's odd to see many of the same locations and enemies again (secrets and weaknesses intact), but as a fan of FF4 I have to say it's pretty fun. The game has enough new twists to make it feel fresh, and it's definitely Final Fantasy. The phases of the moon add an interesting element of strategy - you can't just plow through every dungeon and expect to live.
It's hard to see who you could recommend this game to though. Fans of FF4 will buy it anyway and they won't be disappointed. Fans of old school RPGs who somehow haven't played FF4 should play that game first, but I think you'd lose the nostalgia factor by playing this game immediately afterwards.
So this game really is just for fans of FF4. And it's good. As good as a sequel could be, anyways. I think it's nice of Square to make this game for us. I'm enjoying it. Highly recommended.
Metal Warriors, Maniac Mansion, Indiana Jones' Greatest Adventure, Star Wars Rogue Squadron, Zombies Ate My Neighbors. That's the order I would buy them in
Give us Pulstar! and Shock Troopers! and Nightmare in the Dark! and Blazing Star! and Last Resort! and Garou: Mark of the Wolves! and Twinklestar Sprites!
I would buy all these games. Also, the other Metal Slug games: X, 3, 4, 5.
After having this game for 4 months now, I just keep coming back to it. It's really a 9/10 for fans of old-school Gradius. The graphics and music are impeccable, and the re-arranged levels add tremendous replay value to the game. It's really not the same game when you try to beat it on hard. Like every Gradius game, it takes a while to learn it and find your way though all the sections. Then it's really fun to play. So if you're looking for a difficult 2D shooter that will challenge you for months to come, for 1000 points you can't go wrong.
Capcom made tons of great games, not just Street Fighter and Mega Man. Any of these games would be great:
U.N Squadron, Strider, Knights of the Round, 1942 and 1943, (Super) Buster Bros, Demon's Crest, Breath of Fire I, Eco Fighters, King of Dragons, Black Tiger, Giga Wing, Dynasty Wars, Varth...
Of course, the SNES Mickey Mouse games were also some of the best. Would pay 900 pts for those.
Honestly, the graphics don't look good. They have no detail. Watch the youtube video of level 2 to see what I mean. Contra 3 for the SNES looks vastly superior.
If you like the Gradius series this game is about an 8/10, which means it's not perfect, it's not great, but it is good. Here's your fan review.
The graphics are actually quite a bit better than any 16-bit shooter. They are not pixelated, in fact, they look blurry. It looks like the enemy ships were pre-rendered from 3D models instead of being hand drawn. I would have preferred higher contrast sprites and sharper edges, but the game overall does look good. The organic and moai bosses are incredible.
There are five levels with familiar themes: volcano, organic, moai, desert, and base, plus a secret level. Unlike the older games the levels are quite dynamic. For example, at the entrance to the volcano level there is a pair of force field generators. Leave them alone and you get a brown earth level with two volcanos before the boss. Destroy the top generator and the level freezes over with ice. Destroy the bottom generator only and the level turns red with volcanos all over the place. The game's difficulty settings also affect the layout of the levels, which adds quite a bit of replay value to the game.
The weapons are the standard Gradius fare, however there are only three choices initially and there is no select mode to mix-and-match. Beating the game unlocks new ships with different weapons. The first 5 configurations have only the standard options that follow you around, no rotating options or anything weird like in Gradius 3.
The biggest problem for me is that the ship is too slow. It starts too slow and doesn't speed up fast enough. You need all five speedups to reach the equivalent of three speedups in Gradius 2 or 3. This means no teleporting around the screen at warp speed, which is doubly unfortunate in light of the replay feature
There are four checkpoints per level and unlimited continues from the most recent checkpoint. You can start the game from any checkpoint on any loop that you have been to, at any difficulty setting. On "very easy" difficulty the enemy ships are very slow and do not fire at all. On "easy" you can destroy their shots. Normal is about what you would expect for a Gradius game. On harder difficulty settings the enemy ships are faster, there are more of them, and they shoot more, including extra shots when they die.
A little word about slowdown. It's part of every Gradius game, and it's there for a reason: you need it to survive. On the harder difficulty settings Gradius is very much a "bullet hell" shooter. Sometimes you can't kill everything and the best thing to do is to let the enemies shoot like crazy and dodge shots and collect power-ups. A lot of people just don't get this, and after they die they keep trying to play the game the same way. You can't.
I bought the game and I think it's good. It's true that it does not have any of the depth of Wii Tennis, but that's not the point. It's a game you can play with kids and non-gamers. From that standpoint it succeeds admirably, and the price is right
Comments 80
Re: Cho Aniki
This game is fun and worth it for the art and music alone. It's not actually gay (unlike the sequels), more like "demented". It plays like a standard shooter.
Re: Castlevania Comes to WiiWare
I hope they fix the title.
Re: Wii Version of Madden NFL 10 Selling Poorly
Sports fans are more likely to have a high definition TV and if they didn't get an Xbox 360 earlier, last year's Madden on the Wii plus the Xbox price cut would have been a big hint. I think the Wii has lost this market.
Re: New Add-On Content Released For FFIV: The After Years
Koto: The initial $8 game took me a little over 6 hours to beat. It also has an extra challenge dungeon which is brutally difficult. Overall it's a good value IMHO.
Re: Top 20 WiiWare Games in USA (11th Sept)
I'm disappointed that Mr. Driller didn't make the list. More people should check it out.
Re: Review: Contra ReBirth (WiiWare)
I saw a speedrun on youtube and this game looks like good Contra. It's too bad they didn't add four player co-op.
Re: ActRaiser
The horseman ? Duck just out of range and slash away.
Re: Cybernator
Got this game and was initially unimpressed. But with a bit of practice (until I remembered to block) it's a lot of fun. Very good missions.
Re: Review: Final Fantasy IV: The After Years (WiiWare)
I have to admit, I was very skeptical of downloadable content, but now I think it was a good way to go. The game is a full length RPG, and you can't sell a big long expensive game on WiiWare. Breaking it up makes it more accessible. Also the final cost is low - under $1.50/hr for a good game. Fans of old-school RPGs should buy it if they liked FF4.
As for recycled content, it's odd to see many of the same locations and enemies again (secrets and weaknesses intact), but as a fan of FF4 I have to say it's pretty fun. The game has enough new twists to make it feel fresh, and it's definitely Final Fantasy. The phases of the moon add an interesting element of strategy - you can't just plow through every dungeon and expect to live.
It's hard to see who you could recommend this game to though. Fans of FF4 will buy it anyway and they won't be disappointed. Fans of old school RPGs who somehow haven't played FF4 should play that game first, but I think you'd lose the nostalgia factor by playing this game immediately afterwards.
So this game really is just for fans of FF4. And it's good. As good as a sequel could be, anyways. I think it's nice of Square to make this game for us. I'm enjoying it. Highly recommended.
Re: Official La-Mulana Site Goes Live
This looks really good. I'll buy it.
Re: What LucasArts games do you want to see on Virtual Console?
Metal Warriors, Maniac Mansion, Indiana Jones' Greatest Adventure, Star Wars Rogue Squadron, Zombies Ate My Neighbors. That's the order I would buy them in
Re: LucasArts Bringing Classic Games to Virtual Console
Metal Warriors!
Re: Nintendo Download: Kindred Spirits, Rock N' Roll, Star Wars and Different Art (US)
Very good week!
Re: First Impressions: Tomenasanner
This looks awesome.
Re: What Neo Geo games do you want to see on the Virtual Console?
Give us Pulstar! and Shock Troopers! and Nightmare in the Dark! and Blazing Star! and Last Resort! and Garou: Mark of the Wolves! and Twinklestar Sprites!
I would buy all these games. Also, the other Metal Slug games: X, 3, 4, 5.
Re: Review: Gradius ReBirth (WiiWare)
After having this game for 4 months now, I just keep coming back to it. It's really a 9/10 for fans of old-school Gradius. The graphics and music are impeccable, and the re-arranged levels add tremendous replay value to the game. It's really not the same game when you try to beat it on hard. Like every Gradius game, it takes a while to learn it and find your way though all the sections. Then it's really fun to play. So if you're looking for a difficult 2D shooter that will challenge you for months to come, for 1000 points you can't go wrong.
Re: Max & the Magic Marker
I'd really like to try this. You could spend all day just building Rube Goldberg machines
Re: What Nintendo games do you want to see on the Virtual Console?
Also, bring GameBoy Advance to the virtual console!
Re: What Nintendo games do you want to see on the Virtual Console?
Super Mario World 2: Yoshi's Island, Earthbound, Super Mario Kart, Pilotwings, Terranigma, Star Fox, Super Mario All-Stars, Faxanadu, Mario Paint.
Re: What Capcom games do you want to see on the Virtual Console?
Capcom made tons of great games, not just Street Fighter and Mega Man. Any of these games would be great:
U.N Squadron, Strider, Knights of the Round, 1942 and 1943, (Super) Buster Bros, Demon's Crest, Breath of Fire I, Eco Fighters, King of Dragons, Black Tiger, Giga Wing, Dynasty Wars, Varth...
Of course, the SNES Mickey Mouse games were also some of the best. Would pay 900 pts for those.
Re: What SEGA games do you want to see on the Virtual Console?
sega arcade games plz. Soleil looks really cool too.
Re: What SEGA games do you want to see on the Virtual Console?
Panorama Cotton, Herzog Zwei, Shadowrun, Sonic CD, Shining Force CD, Robo Aleste, Keio Flying Squadron
Re: What SEGA games do you want to see on the Virtual Console?
Strider, Popful Mail, Alisia Dragoon, Zero Wing
Re: What SEGA games do you want to see on the Virtual Console?
Snatcher, Lunar series, Dark Wizard.
Re: XSeed Picks Up Fragile For US Release
Instant buy. I will be waiting for this.
Re: Check Out Some Final Fantasy IV: The After Years Gameplay
I'll probably get this, but I hope they bundle all the episodes together. It would be stupid if they are separate.
Re: Watch Contra Re-Birth In Action
Honestly, the graphics don't look good. They have no detail. Watch the youtube video of level 2 to see what I mean. Contra 3 for the SNES looks vastly superior.
Re: Review: Gradius ReBirth (WiiWare)
Correction, there are 3 secret levels. This youtube video will show you where to find them: http://www.youtube.com/watch?v=Bb-NNirrxBk
If you don't want spoilers, generally speaking you need to fly into strange nooks and crannies.
Re: Review: Gradius ReBirth (WiiWare)
If you like the Gradius series this game is about an 8/10, which means it's not perfect, it's not great, but it is good. Here's your fan review.
The graphics are actually quite a bit better than any 16-bit shooter. They are not pixelated, in fact, they look blurry. It looks like the enemy ships were pre-rendered from 3D models instead of being hand drawn. I would have preferred higher contrast sprites and sharper edges, but the game overall does look good. The organic and moai bosses are incredible.
There are five levels with familiar themes: volcano, organic, moai, desert, and base, plus a secret level. Unlike the older games the levels are quite dynamic. For example, at the entrance to the volcano level there is a pair of force field generators. Leave them alone and you get a brown earth level with two volcanos before the boss. Destroy the top generator and the level freezes over with ice. Destroy the bottom generator only and the level turns red with volcanos all over the place. The game's difficulty settings also affect the layout of the levels, which adds quite a bit of replay value to the game.
The weapons are the standard Gradius fare, however there are only three choices initially and there is no select mode to mix-and-match. Beating the game unlocks new ships with different weapons. The first 5 configurations have only the standard options that follow you around, no rotating options or anything weird like in Gradius 3.
The biggest problem for me is that the ship is too slow. It starts too slow and doesn't speed up fast enough. You need all five speedups to reach the equivalent of three speedups in Gradius 2 or 3. This means no teleporting around the screen at warp speed, which is doubly unfortunate in light of the replay feature
There are four checkpoints per level and unlimited continues from the most recent checkpoint. You can start the game from any checkpoint on any loop that you have been to, at any difficulty setting. On "very easy" difficulty the enemy ships are very slow and do not fire at all. On "easy" you can destroy their shots. Normal is about what you would expect for a Gradius game. On harder difficulty settings the enemy ships are faster, there are more of them, and they shoot more, including extra shots when they die.
A little word about slowdown. It's part of every Gradius game, and it's there for a reason: you need it to survive. On the harder difficulty settings Gradius is very much a "bullet hell" shooter. Sometimes you can't kill everything and the best thing to do is to let the enemies shoot like crazy and dodge shots and collect power-ups. A lot of people just don't get this, and after they die they keep trying to play the game the same way. You can't.
Re: Review: Family Table Tennis
I bought the game and I think it's good. It's true that it does not have any of the depth of Wii Tennis, but that's not the point. It's a game you can play with kids and non-gamers. From that standpoint it succeeds admirably, and the price is right