For a second I thought there was going to be a Pokémon and Sonic crossover lol. But yeah, DLC for an unreleased game from a company that has developed misses recently, is definitely a sight to behold.
I wish you didn't require the additional accessory to play. I don't mind playing a completely red-game as long as I can enjoy for what it is (I just wanna play Wario Land), even without the 3D effects.
I don't have a Switch yet, so I guess I'll just post this here. While the artstyle is cool, I believe the whole 2D-HD thing has been drying off lately, especially in regards to Square Enix's 2D-HD works.
I wonder if there's anyone out there who might be confused with the last two games of the direct as just one, since they have basically the same art direction. And odd choice by Nintendo (or probably more on Square's part) in making both the last games have the same look and vibe.
I guess it's cool that we can get English versions of games that never left Japan, but I don't know man. I remember seeing the first use of this artstyle and I was like, yeah, this is pretty cool, but then on and on, so many of Square's RPGs have been using the same artstyle.
It feels remakes are often "locked" to this artstyle, so, in some sense, I like how the Elliot game is not a remake and it's actually an entirely new game, but even so, I think like if the game was hand-drawn like the portraits, in a more "nature-esque" vibe, I'd enjoy more and it would probably reflect better with the theming of the game.
Yeah, I know there's the point of budget and stuff, but anyway. At least for me, the artstyle has got old very quickly. It's like how we got so many New Super Mario Bros. games with basically the same graphics (Wii, 3DS, Wii U, Switch Deluxe, the DS was kinda an exception), and eventually people did start to get old with those graphics as well.
Apparently some rep at Square Enix is worried about too many 2D-HD games being on the market, potentially oversaturating them, if it's to be believed from Masaaki Hayasaka's words to Bloomberg.
One last thing, which is kinda of a nitpick, but a big chunk of these 2D-HD games have the same exact type of logo. Big logo written with a basic white font. I find it amusing, to say the least.
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Re: Surprise! Donkey Kong Bananza Is Getting DLC, And It's Out Today
I had a feeling that Mario Kart World DLC wasn't going to happen so soon after it launched, but a DK Bananza DLC got me off-guard.
Re: Dragon Quest VII Gets Reimagined For Switch And Switch 2 In Early 2026
I'm glad this isn't a HD-2D game. The trend has started to worn off for me.
Re: Pokémon Legends: Z-A Is Getting DLC Featuring Two Different Mega Raichu
For a second I thought there was going to be a Pokémon and Sonic crossover lol. But yeah, DLC for an unreleased game from a company that has developed misses recently, is definitely a sight to behold.
Re: Virtual Boy Is Being Added To Nintendo Switch Online
I wish you didn't require the additional accessory to play. I don't mind playing a completely red-game as long as I can enjoy for what it is (I just wanna play Wario Land), even without the 3D effects.
Re: Sonic Mania 2 Prototype Artwork Revealed By Christian Whitehead
The video got privated.
Re: Bubsy's Physical Switch Collection Pre-Orders Open Later This Week
The Gold X Award keychain is hilarious.
Re: Poll: Box Art Brawl - Duel: The Hobbit (GBA)
Japanese Gollum.
Re: Square Enix Wants Feedback About Its New HD-2D Game Coming To Switch 2
I don't have a Switch yet, so I guess I'll just post this here. While the artstyle is cool, I believe the whole 2D-HD thing has been drying off lately, especially in regards to Square Enix's 2D-HD works.
I wonder if there's anyone out there who might be confused with the last two games of the direct as just one, since they have basically the same art direction. And odd choice by Nintendo (or probably more on Square's part) in making both the last games have the same look and vibe.
I guess it's cool that we can get English versions of games that never left Japan, but I don't know man. I remember seeing the first use of this artstyle and I was like, yeah, this is pretty cool, but then on and on, so many of Square's RPGs have been using the same artstyle.
It feels remakes are often "locked" to this artstyle, so, in some sense, I like how the Elliot game is not a remake and it's actually an entirely new game, but even so, I think like if the game was hand-drawn like the portraits, in a more "nature-esque" vibe, I'd enjoy more and it would probably reflect better with the theming of the game.
Yeah, I know there's the point of budget and stuff, but anyway. At least for me, the artstyle has got old very quickly. It's like how we got so many New Super Mario Bros. games with basically the same graphics (Wii, 3DS, Wii U, Switch Deluxe, the DS was kinda an exception), and eventually people did start to get old with those graphics as well.
Apparently some rep at Square Enix is worried about too many 2D-HD games being on the market, potentially oversaturating them, if it's to be believed from Masaaki Hayasaka's words to Bloomberg.
One last thing, which is kinda of a nitpick, but a big chunk of these 2D-HD games have the same exact type of logo. Big logo written with a basic white font. I find it amusing, to say the least.
Re: Poll: Box Art Brawl - Duel: Blast Corps
The image credits are incorrectly linked to the "WeaponLord" Launchbox page.
Re: Poll: Box Art Brawl - Duel: Weaponlord (SNES)
@J-Fox "XBAND" was a third-party adapter to play online on Super NES and Sega Genesis.