Comments 321

Re: Review: 9 Years Of Shadows - Unique Ideas Elevate This Scrappy Metroidvania

Tom-Massey

@JohnnyMind
Perhaps that should be 'many'. I'll see if I can have an edit done. Thank you for reading!

@Smug43
How much time did you spend with it? It's a very competent Metroidvania, but you do need to get deep into it and start flexing the new armour's alternate properties. It does have an austere feel, but I think its 'haunting' vibe was intentional.

@LikelySatan
Thanks for reading, much appreciated.

Re: Review: Air Twister - An Arcade Blast From Yu Suzuki's Past, And A Missed Opportunity

Tom-Massey

@Kisrah
As I said, it may well work for some. Not for me though. I just wanted to hear normal music after a while. There's only a few tracks too, and they keep repeating over and over.

@GOmar
Didn't really have a problem with the enemy designs, I think you may have misunderstood that. I did think battling a giant grandfather clock was totally weird and at odds with a lot of the other elements, and I did feel like enemies and bosses had very few notable creative patterns to work around. Designs were mostly ok though.

Re: Review: Air Twister - An Arcade Blast From Yu Suzuki's Past, And A Missed Opportunity

Tom-Massey

@-wc-
Hey, no worries at all! I think there may have been a misunderstanding anyway: I didn't think you were implying deception or anything of the sort. Those are smiley exclamation marks, if it helps.

Regarding the score, I honestly didn't (and don't ever) overthink it in terms of what people's expectations might be. I just went with what fit best. Air Twister is fine for dipping into for a quick blast now and then, it's just short-lived owing to its lack of depth and missed creative opportunities.

Re: Review: Air Twister - An Arcade Blast From Yu Suzuki's Past, And A Missed Opportunity

Tom-Massey

@Precinct1313
Thank you, appreciate you reading and the kind comment!
Don't be dissuaded by a 6 because scores are always arbitrary. Appeal here will vary depending on what the player is looking for.

@Selim
Give it a shot, but don't have Panzer Dragoon expectations. It's rather underfed in comparison.

@Dysnomia
Try refreshing the page. The screenshots submitted cycle randomly.

@N64-ROX
Technically, I believe you're correct! I think the comment in the body of the review is more about moving from a phone resolution to a 50" monitor. The textures don't work as well as in handheld mode.

@GOmar
Totally agree! But perhaps try before you buy, if possible.

Re: Mini Review: Alien Hominid Invasion - An Explosive, Superior Sequel

Tom-Massey

@MH4
Not at all! I'm happy to hear feedback of any kind, so no problem whatsoever. Every author has their own style and goes with what they think fits. Sometimes you might find a bit of 'negligent overgeneralisation' occurring in mini-reviews, particularly. I think my main goal here would have been, does the line:

"but the Newgrounds art style, slack animation response, and aggravating rather than enjoyable difficulty curve just turned us off"

Illustrate succinctly and clearly enough to the majority of readers what it is that I didn't appreciate about the former game? I have to be satisfied with it and move on at some point, else I could tinker with it all day against a pressing deadline!

Re: Mini Review: Alien Hominid Invasion - An Explosive, Superior Sequel

Tom-Massey

@PtM @Milton_Burle @ButterCashier @JackieCMarlow

As a couple of you pointed out, it's a format of the site's style guide. You won't find anyone writing "I" on any of the site's articles because in the event one did (as I once did when starting out) it will be corrected to "we" by the editor. If it helps, whenever you see a "we", it will be the opinion of the author unless multiple authors exist on an article.

@MH4

It's an opinion thing really. You think it holds up well, visually, but I could never stand it and still find it ugly. I agree 'Newgrounds style' is a bit blanket, but in a mini-review limited to 500 words a lot of concessions are made (and a lot of post draft cuts) and sometimes a simplistic exaggeration helps to paint a picture or make a point more quickly.

That said, "Newgrounds art-style" is still exact, because it's referring to a game that originated there, and therefore touted a "Newgrounds art style"!

Re: Review: Hot Wheels Unleashed 2: Turbocharged - A Cool, Creative Racer That Expands The Playset

Tom-Massey

@citizenerased
I certainly didn't experience that problem. As long as you know the course (which is definitely required for winning races) it's not that hard at all. Keep in mind, there's a new tuning system in place too, so you can increase the key parameters of your chosen vehicles in handling, acceleration etc. to make them behave more the way you want. Without having played the original, it's clear Milestone have gone to some lengths to improve on criticisms levelled at it, so I'd assume difficulty balancing is one of them based on what I experienced.

Re: Review: Hot Wheels Unleashed 2: Turbocharged - A Cool, Creative Racer That Expands The Playset

Tom-Massey

@citizenerased

Remains way too easy on Easy, seems totally fine for Normal. You gotta keep your lead and not mess up, because if you get blown out by obstacles or go off course and need to respawn, then yeah, that definitely hurts your placement in the final lap. But I didn't feel like these circumstances or penalties were markedly different from any other arcade racing game in terms of difficulty.

Re: Review: Hot Wheels Unleashed 2: Turbocharged - A Cool, Creative Racer That Expands The Playset

Tom-Massey

@calbeau
No issues for me, or else I would have highlighted them. I didn't play or review the previous entry, but, for me, the diverse physics for different vehicles and their behaviours according to their weight all worked well. Keep in mind, they're supposed to be toy cars and do succumb easily to simulated gravity effects, so when you have high speed collisions, large jumps, or spinouts, there is a 'floaty' feel at times. Certainly didn't affect the game negatively for me, though.
Hope this helps!

Re: Review: Taito Milestones 2 - A Better Selection With The Fabulous Triple-Screen Darius II

Tom-Massey

@species8472
It's a softer game owing to its home console friendliness, but I prefer the arcade original.

@somnambulance
Certainly not the best the console had, but with practice it's a quite compelling Ninja-em-up.

@nocdaes
Didn't play ACA's standalone of Newzealand Story myself. The point wasn't about one particular game, but that the more of these you already own as standalone releases obviously reduces the appeal of the collection. I'm surprised to hear about your noted emulation discrepancies with NZ Story, however, as while Hamster's track record isn't perfect, their ports are generally ok. It sounds as though you more experience with this particular game than me, but I didn't notice those issues on first play or just now on repeat. My experience is the same as @mr_benn , it seems to operate well.

Re: Review: Double Dragon Gaiden: Rise Of The Dragons - Likeable, But Lacks Its Peers' Punch

Tom-Massey

@roy130390 Your English is excellent so let’s not worry about that! I think we will agree on most points regarding DDG, but personally, I’d like to see the license done a different kind of justice, one where visual and aural feedback is based on the original games. That is to say, heavy, hard-hitting, and thrillingly 80s violent. For me, the roguelike aspect is of little consequence and the shopping isn’t really needed. I feel the balancing of the combat and combo systems in Shredder’s Revenge is far superior to DDG in terms of balancing, as are the skill sets of its four characters.

Ultimately, DDG plays well enough, but runs out of steam prematurely. Sometimes less is more, and I think that’s my main takeaway from the experience.

Re: Review: Double Dragon Gaiden: Rise Of The Dragons - Likeable, But Lacks Its Peers' Punch

Tom-Massey

@roy130390
I respect your respectful disagreement Sir Roy! However, you have noted that you don’t agree with certain factors that require more than one play through to glean, yet go on to mention you’ve only done one play through before leaving your comment.
The Roguelike aspect being oversold is, IMO, that it doesn’t really fundamentally change the way the game feels at all on subsequent play-throughs. Its affect on the title feels negligible. The difficulty adjustments do a better job of altering the gameplay. If you like certain systems and aspects here, no problem. Constructive criticism is the goal and a 7 isn’t a terrible score by any stretch.

@LEGEND_MARIOID You’re always most welcome, and thanks again for taking the time to read!

Re: Review: Batsugun Saturn Tribute Boosted - The Best Home Release Of Toaplan's Final Shmup

Tom-Massey

@WaveBoy I’d actually say shmups and fighting games are the most important of all 2D genres for low latency, because they’re harder to predict than platform games. I know massive lag will cripple all serious competitive games though, 2D and 3D alike.

@dr-gorgo What is your setup there? I also ran the arcade original side by side which is why the review points out that this release is a touch faster and a bit harder, but the lag here isn’t day and night on the setup used for testing (Bravia Game Mode, arcade stick wired/& with 2.4mhz dongle). A TV with poor latency for games or an under par bluetooth pad can add to response time considerably.

@Thomystic Yes, you can use the flip grip no problem. There are actual a few more screen ‘styles’ here than in many shmup releases. The scroll option is an interesting one.

@LEGEND_MARIOID You’re very welcome as ever, thank you for reading!

Re: Review: Batsugun Saturn Tribute Boosted - The Best Home Release Of Toaplan's Final Shmup

Tom-Massey

@BenoitRen I’m a shmup enthusiast and I don’t consider it a dealbreaker. A few frames of lag is barely perceptible and if you have a decent setup (low latency TV and game mode, wired or decent Bluetooth controller) you’ll have no problem with it. Even original arcade games don’t have zero lag in many respects, and the notion that a CRT has “zero” lag is not necessarily true.

Here is a list of shmup arcade games tested from PCBs with lag readings:

https://docs.google.com/spreadsheets/u/0/d/1geRt-WqJa3LBAftHNTpKGbvosnHDynEryOIQMaWKnfc/htmlview

Re: Mini Review: Nightmare Reaper - A Roguelite, Boomer-Shlooter Bloodbath

Tom-Massey

@RetroOutcast I agree with all of your criticisms (to the point where I cited them in the review) but I don't think a 7 is an overreaching score. At its best, it's an incredibly fun, violent and energetic blast that keeps upping the ante in-line with your increasingly developing powers and weaponry. There's some insane stuff you can do in it, and the procedural element is surprisingly well-programmed. It's also, as you said, rough-looking, overlong and bogged down with everything that could possibly be bolted on to it. But it's worth bearing in mind that some people will consider that a plus.

Re: Review: IGS Classic Arcade Collection - An Excellent Selection, Poorly Presented

Tom-Massey

@OldManHermit
The score indicating “good”, is because, despite the issues, one can still reap a lot of enjoyment from the collection as it is. You just have to overlook a seriously dropped ball in regards to general presentation and emulation quality. If you can ignore those things, $30 is a reasonable price for the wealth of content and the quality of the content. If, however, you’re like me and expect arcade re-releases to be handled with respect, you may want to wait for a patch (fingers crossed!)

@MARl0
I’m sure I’ve played worse!

Re: Review: Cannon Dancer - Osman - The Bold, Concise Strider Sequel You Always Wanted

Tom-Massey

@BrazillianCara @russell-marlow

Hey many thanks to both of you for this correction. I’ll put in for a fix ASAP. I only know the main character isn’t called Osman, but the narrative is so confusing that at the point in the cutscene at the end of stage 2 I could swear that they refer to him as “Abdullah the Slaver” and then send him to be banished in the desert.

I appreciate having that cleared up!

Re: Review: Grim Guardians: Demon Purge - A Creative, Character-Swapping Ode To Castlevania

Tom-Massey

@Dualmask @BrianJL @Ralizah @LastFootnote
The review states that in the text:

"Grim Guardians is a bit more streamlined than your average Metroidvania, and we like that. While there are plenty of alternate paths — and some annoying retreads should you get dropped into basements — it’s less broad and roaming than the usual genre fare; again, closer to the formulas established in Curse of the Moon."

However, it's still closer to a Metroidvania than any traditional Castlevania: locked doors, very layered stages, backtracking through the university's earlier sections for power-ups, secret areas out of reach until certain properties are acquired are all present. But it's definitely on the 'lite' end of the spectrum, closer to Circle of the Moon.

@steely_pete @SuntannedDuck2
Hands up! I had no idea these were the Gal Gun gals. I'm not that up on my ecchi fandoms even though I covered that game. The issue perhaps is that Inti Creates didn't state the relationship between this and Gal Gun anywhere in the press release, anywhere on their official website, and it isn't mentioned on the Nintendo eShop page. Strange but true. It's like they didn't want to mention the connection to Gal Gun at all. Make of that what you will.

@nhSnork @Sora181
It's a good point. I finished Portrait of Ruin on its initial release and should have mentioned it. But deadlines were tight and a lot of editing went in to whittle down the word count to just include the core details. Sometimes things don't always make it in, sadly.

What is a man? A miserable little pile of deadlines and word count limits!

Re: Review: Akka Arrh - A Scrapped Atari Shooter Gets A Psychedelic Llamasoft Refurb

Tom-Massey

@Grumble Thank you for reading! Much appreciated.

As a Minter fan it will certainly please you, and a 7 is an admirable score. The only small point of note is that the entry-level for understanding this one is higher than many of his others. It takes an extra level of work. Regardless, when you do first fire it up, remember to immediately pause and change the button set up to operate with two buttons rather than one. It doesn't really function well on its defaults.

Re: Mini Review: Wonder Boy Anniversary Collection - A Great But Gouging, Exploitative Package

Tom-Massey

@jamesthemagi

"However, it is unprofessional that they allow it to influence their score of the product."

It has been discussed and reviewed by the site management. All stand by the decision to allow the score as it acts as an indicator of the poor practice of the publishers and their exploitation of the fanbase. Genuine complaints from people accidentally buying "the wrong game" from the eShop have been appearing almost as soon as the 'anniversary' version launched.

You may deem it unprofessional, but just like you claim pricing and value vary in the eyes of the consumer, others consider it a resolute position to take in an industry that too often turns a blind eye to exploitative market practices.

Besides, actually reading the review indicates the quality of the product and recommends it according to circumstantial relevance.

Re: Review: Akai Katana Shin - One Of CAVE’s Very Best Horizontal Bullet Hells

Tom-Massey

@World
Agreed, basic memorisers like Gradius and other old school STGs like Tiger-Heli, etc, can be far more difficult and punishing than Danmaku stuff.

@Judgedean
As stated in the review, with the right setup you won’t register any lag. If the Switch’s portability is what you’re after, you can go with this confidently.

@BuhBuhBuhBanned
It doesn’t have cutscenes, no, unless you count the ending. It does have a premise, but it’s in the manual rather than the game.

@Daggot
Bullet hell games when taking into account scoring processes have always had a high entry barrier though. Akai Katana is almost 12 years old.

@KeeperBvK I agree 😆 I didn’t write that. But it is one of the best of the Hori’s nonetheless.