IGS, or International Game System Co., Ltd — not to be confused with '90s Japanese developer IGS (Information Global Service) — is a dedicated arcade developer hailing from Taiwan. Still going strong after 25 years in the industry, it maintains an incredibly strong foothold in both Taiwan and China, producing successful racing game series like Speed Driver, now on its fifth entry, and various light gun and redemption machines.
IGS’s development of the Polygame Master (PGM) hardware in 1997, and its acquisition of the DoDonpachi license from shooting game Goliath, Cave, was significant. After seeing IGS’s DoDonpachi II: Bee Storm in 2001, Cave was not only convinced to stay in the market, but went on to license the PGM hardware to produce DoDonpachi DaiOuJou and Ketsui. This Switch collection is based on that hardware, ignoring the PGM2 and PGM3 that succeeded it.
In the IGS Classic Arcade Collection package are eight titles: Knights of Valour: Super Heroes, Knights of Valour Plus and Knights of Valour 2: Nine Dragons; Oriental Legend and Oriental Legend: Spooky; The Gladiator, Martial Masters, and the eminent Demon Front.
The Knights of Valour series, now nine episodes strong, can still be found in almost every Taiwanese and Mainland China arcade. Based on the famous 14th-century Chinese historical work Romance of the Three Kingdoms, its beat-'em-up profile draws heavily on Capcom’s 1989 Dynasty Warriors - also inspired vicariously by the Three Kingdoms story.
Where Knights of Valour impresses is in its ability to better Capcom’s effort in many ways. The initial game features a whopping eleven playable characters, each with a broad variety of moves. Beginning with a stunning flaming ship assault, it follows the Three Kingdoms tale fairly closely with cutscenes and voiceover narration, beautiful locations, and appropriate enemy progression. Graphically it’s a knockout, with stunning animation, gorgeous colour casting, and fantastically exotic backgrounds.
It’s only superseded by Knights of Valour Plus, a reworking that changes the cast slightly but rebalances and improves the game with new objects, scenes, items, and play structures. It’s a long affair, working best with multiple players, and requires concerted dedication. But, as period scrolling beat 'em ups go, it’s remarkably well done.
The collection’s most recent entry, Knights of Valour: Nine Dragons, is an all-new game that maintains the same windmill menu system of secondary items, including projectile bombs and magic, and other practical improvements. All-in-all, these are worthy titles for fans of Capcom’s Dynasty Warriors and Dungeons and Dragons titles, offering tens of hours of gameplay, nuanced options for strategic battling, and impressive styling.
The two Oriental Legend games are not quite as refined as Knights of Valour, predating them by a few years. Also scrolling beat 'em ups, here they draw from the ancient Chinese literary tale Journey to the West. Oriental Legend: Spooky is a major reworking of the former title, introducing entirely new sections, bosses, weather effects, new magic items and attacks to acquire, and a host of new playable characters to accompany protagonist Sun Wukong.
Although sloppy in places, they're certainly not bad games. Spooky does make the original slightly redundant with its additions and expansions, although genre fans may enjoy battling their way through both. While initially, they seem lacking in precision, these are games that can be mastered, and learning how to measure your attacks and make use of pickups makes for a far more enjoyable experience than just blindly hacking through. Oriental Legend is a good example of IGS’s early prowess, and the Monkey King premise is an interesting departure from the US gang warfare theme so prevalent in the genre.
2001’s Martial Masters is a one-on-one fighting game: a territory all too easy to get wrong for inexperienced developers. IGS’s foray, however, is fantastic. Beautifully rendered 2D pixel art is accompanied by a combat system that stands toe-to-toe with many of Capcom’s more favoured titles. Wonderfully animated, this feudal China-themed fighting game offers up 12 broadly different characters, a combat structure as deep as Guilin's mountains, incredible combo building, nifty tack-on attacks, juggles, and flashy super moves. It’s a game that enjoyed some recognition among Western fighting game communities on release, not only looking better than many of Japan’s attempts at the time, but offering a flexible battling form that genuinely resembles classic kung-fu movies when in flow. Quite frankly, it’s one of the main reasons to purchase this package, and stands the test of time incredibly well.
Demon Front (2002) for many will be the main draw of the collection. It’s one of IGS’s better-known releases in Western arcades, and, as a Metal Slug-style action game, very accessible. Again, the animation and graphical flourishes are beautiful; and, as well as packing in optional stage routes and a truckload of new and interesting weaponry, it also features an original attribute in the form of your familiar: a small trailing creature that provides offensive and defensive properties. You have a choice of several characters, each with slightly different pros and cons, and each with a unique familiar.
It’s a slower game than Metal Slug, requiring you to carefully navigate pitfalls and obstacles, scale mountains and take out a host of enemies with different attacks. Bosses are large and impressive, with fun patterns to dissect, and there are hidden secrets to weed out. It’s more a measured 'walk-and-gun' than run-and-gun, and powering up and utilising your familiar is integral to progression. Once you’re in the groove, however, it’s a rewarding action adventure, bursting with colour and movement, and an endearing Metal Slug alternative.
2003’s The Gladiator is the final and most recent game in the collection, and it really shows. Yet another scrolling beat 'em up loosely based on historical Chinese literature, this is a title of some fanfare. Absolutely gorgeous-looking through and through, loaded with playable characters, and stuffed to the EEPROMS with abundant move repertoires, it’s incredibly impressive on several fronts. The combo building is off the chart right from the get-go, packing in juggles, a special attack menu that increases during play, and a goldmine for strategic combat mix-ups. The characters offer enough mechanical diversity to make them unique and encouraging for replays, and it’s superb fun for two players to learn down-pat.
In all, the IGS Classic Arcade Collection has a lot to love. What frustrates is a lack of polish in its emulation and presentation. The initial menus have zero audio: no music or even sound effects for navigation. Additionally, we’re not convinced certain games run accurately. Martial Masters and The Gladiator seem fine, but Demon Front’s slowdown is suspect in places, seeming to chug momentarily at points where very little is happening and running full speed when it gets hectic. Most critically, the audio emulation seems off across the board, with certain music tracks being too quiet, and all of it suffering a warbling effect that doesn’t at all sound right.
The screen adjustment settings are completely useless as nothing can be put into the original 4:3 aspect ratio. The only option available is to pointlessly shrink the screen while remaining in 16:9, and there are zero CRT, pixel sharpening, or arcade screen filters on offer. It does better in terms of save states, multiplayer options and online rankings, and crucially, online network play that allows four players to take on certain titles simultaneously - although we can’t speak to its efficiency at the time of writing or whether or not it’s built with rollback net code. There are also move lists, complete button configurations, and adjustable difficulty settings for all titles.
Conclusion
Considering the overall quality, intriguing historical period settings, and stunning visual splendour throughout, it’s disappointing that the emulation quality and certain pivotal features drop the ball. These deficiencies don't make these games unplayable. Quite the contrary, there are still countless hours of enjoyment for enthusiasts of these types of games. But it’s a shame that titles like Demon Front haven’t received that final lick of polish to make it a collection to be remembered. Yes, you can overlook the suspect slowdown and audio warble if you’re not nitpicky, and, for the price, it still offers an incredibly good deal. Nonetheless, with more attention it could have been the best representation of IGS’s back catalogue. As it stands, it falls short of that achievement. Fingers crossed for a patch.
Comments (38)
Saw MVG's video about this earlier in the week. Very interesting. Hadn't heard of it before. I was ready to grab this, but then saw the performance was not what it needs to be. Far too many other things to occupy my time to pick this is as-is. If there's a performance patch it might bubble up on the list.
Still, just the concept of taking more modern tech to reimagine older 2D systems making them into 2D uber machine is just so intriguing. This approach gets around my issue with current retro games is that their pixels aren't always static. There's just block-style and the "pixel" can slide around between what should be a grid layout do to differences in resolutions. I might explore that more. I'm sure there are some smaller systems that do this, just with limited game support.
So the games are all stretched to 16:9 and there's no way to fix it? lol
Oh, this is such a shame. Hopefully it gets resolved before some boutique publisher releases it.
Oh dear. This will reside on my wishlist until the cons are dealt with or when it's bargain basement. Cheers for the review.
I never heard of IGS, or their obvious shot at Neo Geo, before this compilation came out!
But in its current state, I can't justify spending $30 on it.
Onto the wishlist it goes... for now.
@GrailUK [Strictly Limited Games is typing...]
@CharlieGirl STOP THEM!!!
I find myself very interested in this; however, I must wonder:
1. Is there / will there be a physical release?
2. Will these issues get patched up eventually?
Games are really great!
Emulation of them is atrocious!
Money wasted for now, I hope a patch will be released to enjoy them the way they were supposed to (in the correct aspect ratio and with sounds that dont crack all the time). Such a shame...
sucks to hear this ain't so hot. guess my money will be going to benbo quest and rtdl then!
I picked this up pretty much without hesitation, as I'm a junky for such obscure arcade titles. Agreed the presentation for said titles is less than ideal. I don't regret it though as I really love most of the games included, particularly Martial Masters. They have a similar feel to old school Capcom games. Here's hoping the developers care enough to add 4:3, screen filters, etc. in a future patch.
Sad to see such a great selection of games, handle so badly. I will buy when you can play in 4:3 and some CRT-filter is added.
This is like peering back down an alternative timeline for your childhood and seeing what you could have been spending your Saturday mornings playing, and I'm all here for it.
I don't get why they couldn't just give this collection to Digital Eclipse or QUByte Interactive to handle. Seem that they got the emulations to run them games intact, just that they presented in a weird way with no options to customize the experience. Luckily my HDTV could revert to 4:3 but it gets annoying having to change between that and 16:9 just for this collection. Also handheld mode and Switch Lite gamers got screw and will had to get use to that ugly stretch layout.
A patch is definitely needed. These are some pretty cool game I’m playing for the 1st time. I can deal with it but hopefully a patch is in the works.
While things have gotten better in the last few years, add this one to the long list of examples of retro games and collections being sold for money while presented with significant issues regarding the emulation or options. I'm glad to see these IGS PGM games made available as some of them are quite good, but this sounds like a poor product. There are those who condemn emulation, but when the companies that make their old games available show over and over they don't care about their games and their customers, it comes across as a silly viewpoint.
@sdelfin Between publishers issuing slap-dash ports of old games that can be played at better quality for free, the insistence of publishers rushing broken and buggy ports out for full price to half-heartedly patch them later, and companies pulling the plug on digital releases constantly, the cases against retro emulation get weaker all the time.
This might be the worst retro game collection ever released on a console. Not in the quality of the games, but the quality of the emulation/presentation. Forced stretched 16:9 is beyond insane. It defies all logic.
According to MVG 4:3 is NOT the correct aspect ratio for this system. Either is 16:9 so it's still wrong, but the author should update this review.
@OldManHermit
The score indicating “good”, is because, despite the issues, one can still reap a lot of enjoyment from the collection as it is. You just have to overlook a seriously dropped ball in regards to general presentation and emulation quality. If you can ignore those things, $30 is a reasonable price for the wealth of content and the quality of the content. If, however, you’re like me and expect arcade re-releases to be handled with respect, you may want to wait for a patch (fingers crossed!)
@MARl0
I’m sure I’ve played worse!
@Nebnosneh The pixel resolution is 448x224, but the games were meant to be displayed in 4:3. The graphics were drawn wider and the graphics would be squeezed when displayed and would look correct that way. Capcom's CPS arcade games also had a wide pixel resolution, but when displayed in that resolution everything would look too wide. The reverse is true for NES and SNES. Their pixel resolutions are more narrow than 4:3, so their graphics were designed to be stretched a little bit to look correct.
It's sad to see that it has so many flaws. I was eager to get it if it was released physically at least in Japan...
@sdelfin
Ah quite right, I misinterpreted what he was saying.
Hopefully a patch fixes some issue. No 4:3 is unforgivable.
@CharlieGirl ha haaaaaaaaaaaaaaaaaaaaaaaaaa
Great games, shoddy couldn't care less presentation. Why revive and deliver such an important and largely unknown set of arcade hardware, only to hash the delivery? I assume that these are merely running on MAME, just as the CAPCOM collections do. If that is the case and given the standard array of screen options, this makes absolutely no sense. Plus, all of this shoddy work will greatly affect the sales numbers.
@Tom-Massey I'm wondering because you mentioned in your comment that the score indicates "good", did you change the score from "good" to "not bad" later or is it a mistake either in the review or the comment?
Any retro release that is locked to an awful stretched 16:9 should be given a zero, end of story.
@Tom-Massey SEGA Smash Pack for Dreamcast has to be up there on the worst list... sounds like a missed opportunity here.
A correction. The 1989 Capcom game is named "Dynasty Wars", not "Dynasty Warriors", which is made by Koei although based on the same source material. Also Knights of Valor is more influenced by its sequel Warriors of Fate, as the original is more of a standard action game than a beat em up.
@Serpenterror Agreed although I'd say that M2 or Hamster are better when it comes to ports of retro games.
@Ristar24
If you can overlook the emulation and presentation issues I'd still recommend it for the price. If you're a stickler for that stuff (and really, you should be) then perhaps wait in hope for a patch. They're still very interesting and well designed games.
@JohnnyMind The score hasn't been changed. It's accurate to the quality of the games on board, the price, and the package overall.
@Tom-Massey Ah ok, so I simply misunderstood that comment.
By the way, great review, will eventually get the game despite its issues, but obviously fingers crossed for a patch like you said!
@Tom-Massey Thanks I'll watch some gameplay. Yep, some inaccuracy and possible lag is almost always present and expected, but no pixel perfect, or even 4:3 approximation is a pretty big oversight. It's nice to see games like this see a rerelease, as discovering a good retro game you never knew existed is always welcome! Just a shame if they don't represent the original well and people only have offical access to a poorly presented version... the PS1 Classic console was a 'good' recent example of that!
@JohnnyMind Thank you, appreciate you taking the time to read it!
@Ristar24 Considering the content, it is a shame on this one. A patch would be lovely.
Sadly waiting for a sale on this collection. Some of these games give Capcom arcade 'Knights of the round', etc. vibes. The graphics look great, the games look very fun and right up my alley, it is too bad about the emulation issues
i never thought id see this on switch...im seriously pondering getting this
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