Comments 16

Re: Video: Watch The Virtual Boy's Galactic Pinball In Full 3D On Your New Nintendo 3DS

Splashman

I've been saying it ever since they first announced the 3DS: Virtual Boy on VC needs to happen.
The platform was a complete flop and prolongued usage of the hardware gave you headaches, but on 3DS those issues would be a thing of the past. People sometimes equate "sales flop" with "poop library", which is true in some cases (CDi), but otherwise also gives perfectly decent titles like on VB, 32X or 3DO the unfortunate fate of falling into obscurity.
Mario Clash, Teleroboxer, VB Wario Land etc don't deserve that fate.

Re: Review: Mega Man III (3DS eShop / Game Boy)

Splashman

This is one of my favorites of the whole classic series. Technically MMIV and V are the better games, but of III I have the fondest memories. Beating the brutal Dust Man and Wily Stages left me with a true feeling of accomplishment, like I was ready to best everything Capcom could throw at me.

Re: Soapbox: Nintendo Soundtracks - Where Are They?

Splashman

@JaxonH Don't you mean "WiiU title"? There are tons of tools and soundtracks ripped from Wii ISOs.

And yes, in a perfect world, every game publisher would ramp up their game and make their whole music catalogue plus bonus discs with beta/demo/unused tracks available for all their fans.
But for Nintendo, that's one of their last priorities at the moment.

Re: Soapbox: Nintendo Soundtracks - Where Are They?

Splashman

@JaxonH Hacking your personal system for sound ripping isn't exactly necessary, true that. But to develop the ripping tools, emulation and data decryption, the system itself first needs to be reverse engineered by the hacking community.
For now, 3DS/WiiU sound data are still trapped in a black box, thanks to Nintendo's security efforts.

Re: Soapbox: Nintendo Soundtracks - Where Are They?

Splashman

With regards to the WiiU hacking thread from yesterday, game music is one perfectly good reason for hacking and decrypting our closed game systems.

If the publisher decides against an OST release and doesn't create a sound menu for the game, the only way to enjoy the music outside of the console would be to make a direct line-in recording from the running game. Those often vary in quality, because of interfering sound-fx and whatnot.
The best possible achievable quality however would be to look for the asset files inside the game data and directly convert them into WAV/MP3 sound files, either via emulation or stream decoding tools.

So you can either hope for the publisher to eventually release an OST, or trust the hacking community to make the jobs easier for game music rippers, who want to give you the best possible listening experience to enjoy.

Re: Hacking Group Claims To Have Discovered Wii U Homebrew Exploit

Splashman

Good. It always pleases me to see more developments in that direction. I'm of the firm belief that once you've bought a device, it should be yours to use and modify, be it under official terms, homebrew, region unlocking, piracy or whatever the hell you please.

The WiiU hacker team at 30C3 also personally stated, they'd rather enable the device for homebrew alone than piracy. But according to them, piracy on modern consoles is much easier to pull off than homebrew, and the interest in WiiU homebrew use and development isn't very high to begin with. So there...

Re: An Official Mega Man [Board] Game is Coming!

Splashman

With all this merchandise hubbub and no real games, the least thing they could make would be a new Rockman anime! It doesn't even need to have an overarching story or follow any plot from the games. Just keep the details straight, like in the Archie comics.