Comments 216

Re: Review: Castlevania: Belmont's Curse (Switch) - A Pro-Grade Metroidvania With A Stiff Learning Curve

Smackosynthesis

I beat it yesterday. I don't understand the praise tbh. I found it fun enough, with decent combat and platforming sections. But the relics weren't very interesting, the enemy variety isn't good, the environments are uninteresting, weapon upgrades suck, and worst of all, it barely feels like Castlevania. I know people are enjoying ripping anyone who says that apart, but there's just very little here to remind you you're playing a Castlevania game. Mostly it feels like diet Lost Crown/Blasphemous, with a few nods here and there and some Gothic architecture. Besides that the music is incredibly unmemorable and the zones are quite large, so you'll hear the same unmemorable tune on loop for like 1-2 hours at a time

I'd say it's a 6/10. Decent, not great

Re: Review: Fire Emblem: Fortune's Weave (Switch 2) - Dense, Delightful Strategy Overstuffed With Heroes

Smackosynthesis

I'm having trouble with the game. I gave it my all in Cai's path, recruited everyone I could, did all side quests and paralogues I could. Then I did Dietrichs and mopped up some of the stuff not done on Cai's. But damn I'm 70 hours into the game now. I started Theodora and I'm just completely burnt out at least on act 1. The busy work and samey stuff in the first act just grated on me.

I guess I'll either take a break or just move to act 2, but it feels like I'm missing out on a big part of the game if I do that. The game is WAY too big and unfocused imo. I've greatly enjoyed myself with it but damn I'm tired of doing the same things over and over with slight story differences

Also really wish they'd tone it down with all the dialogue. Just shut up and let me kill stuff