I love Star Fox Zero. The Arwing is controlled with the left stick and handles exactly they way you think it would. It's the gyro aiming where people have their problem. I think it's a great game, but I can understand why some may not like it.
What I find galling (particularly among the "professional" gaming press) is that, in one breath, Nintendo is scorned for their "gimmicky" motion controls, and in another, VR is praised as some grand revolution. Never mind the fact that Nintendo laid the foundation for motion/gyro controls. The only thing these "VR" systems have added to what Nintendo has already done is a screen to strap to your head. Total hypocrisy.
For the record, I think VR is incredibly dumb and destined to fail.
If the reports of an optional, "classic" thumb stick control scheme were true, then I don't see why it should be delayed unless the motion controls/cockpit view are breaking the game.
Yes, delaying the game for improved graphics, performance, or perfected multiplayer and online modes is understandable, but withholding the game for the NX would be unforgivable.
Believe it or not, I bought the Wii U for SF0 and Zelda. I'm one of the few that thinks Nintendo should continue releasing games on the Wii U to bridge the gap between it and the NX. I would never support Nintendo again if they canceled either of those in favor of an NX release. I suspect I wouldn't be the only one.
I love my Wii U. It's the first Nintendo console I've owned since the NES (and, technically, my older sister owned that). I briefly owned the Gamecube for about a month before trading it in for an Xbox after playing Halo at a friend's.
I was very skeptical at first, but I like the gamepad. I've grown used to it to the point that a 360 controller feels awkward. IMO, the gamepad stays neutral or adds to the experience, but never detracts from it. That's all I can ask from a controller. The gamepad's potential hasn't been scratched, and probably never will, but that's not everything.
Also, the Wii U is 2 consoles in one. I'm in the minority in that I never owned a Wii, so having the ability to play Wii games is big for me.
The games I have for the Wii U are extraordinary. SMB3DW was incredibly fun. MK8 is perfection. Mario Maker is great. Bayonetta 2 is one of the reasons I bought the console and was not disappointed. ZWWHD, from the little I've played it, has been very good. I a HUGE Star Fox fan, so I can't wait until SF0 is out. That's a day one buy from me. Xenoblade looks great. It's only a matter of time before I buy Splatoon and Wooly World (my wife is a big knitter/sewer/crocheter/gamer and REALLY wants it). Zelda U being re-confirmed just cements the console as a solid buy in my eyes.
The only unfortunate part about the Wii U is thinking of all the missed opportunities. This could have been the best Nintendo system yet. The second screen could have truly capitalized on Nintendo's domination of the handheld market. The Virtual Console was horribly underutilized and neglected most Gamecube games. The Wii U game library is lacking in quantity.
It's a very good system. It's not my favorite of all time (Dreamcast), but I'm very happy I have it. I have a 360 as well, and it's a great 1-2 punch. I certainly don't see myself getting an XBO or PS4.
I just got a Wii U a couple weeks ago and I am loving it. I can't wait for Star Fox Zero and have a long list of games I still need to buy for it. I never had a Wii, so now I can collect for that, too. The Wii U, combined with my 360 and PS2 slim, which I have a big library of games for, should keep me occupied for LONG time.
I don't think Nintendo needs third-party support.
Why did the Wii U fail? Because Nintendo themselves never fully backed it. They never marketed or promoted it. It was underpowered to begin with, but they could have masked it's technical shortcomings with a bevy of awesome games. Instead, they botched the launch with few must-have titles and a bunch of ports. Nintendo didn't rebound with killer apps until 2014, a year and a half after launch when most of the damage was done. Huge, system selling, well-loved, fan-service franchises, like F-Zero, Metroid, Animal Crossing, Pokemon, etc, are nowhere to be found and no news regarding their development has been released. Other franchises could have made a nice home for the Wii U using the gamepad, like Trauma Center, Brain Age, and a new Pokemon Snap. Oh, and where are the RPGs? Where's Fire Emblem?
Maybe I'm naive, but I think Nintendo is doing the exact wrong thing by abandoning the Wii U right now. They should sack up, double down, and expand support for the Wii U. There should be a Metroid game. There should be an F-Zero game. There should be another Mario game. They should resurrect a long derelict franchise or two.
How will the NX be any different? That's my question. Will they actually market it and communicate what it is to potential buyers? Will Nintendo release any must-have games for it at launch? Will Nintendo drop support for NX if it doesn't sell 20 million units in it's first year?
IMO, the NX shouldn't be released any earlier than Holiday 2017, maybe mid-2018 if that's how long it takes to get a good launch lineup. Much of the gaming market is already saturated with PS4, XBone and Wii U. Considering the rumors regarding it's tech specs, I doubt third parties are going to do an about-face and support NX. Iwata was right that they need to make Wii U owners happy.
Comments 204
Re: Nintendo Publishes Part Two of the Miyamoto and Hayashi Star Fox Zero Interview
I love Star Fox Zero. The Arwing is controlled with the left stick and handles exactly they way you think it would. It's the gyro aiming where people have their problem. I think it's a great game, but I can understand why some may not like it.
What I find galling (particularly among the "professional" gaming press) is that, in one breath, Nintendo is scorned for their "gimmicky" motion controls, and in another, VR is praised as some grand revolution. Never mind the fact that Nintendo laid the foundation for motion/gyro controls. The only thing these "VR" systems have added to what Nintendo has already done is a screen to strap to your head. Total hypocrisy.
For the record, I think VR is incredibly dumb and destined to fail.
Re: Nintendo Life Weekly: Star Fox Zero may be Delayed Again According to Rumours, Nintendo Selects and More
If the reports of an optional, "classic" thumb stick control scheme were true, then I don't see why it should be delayed unless the motion controls/cockpit view are breaking the game.
Yes, delaying the game for improved graphics, performance, or perfected multiplayer and online modes is understandable, but withholding the game for the NX would be unforgivable.
Believe it or not, I bought the Wii U for SF0 and Zelda. I'm one of the few that thinks Nintendo should continue releasing games on the Wii U to bridge the gap between it and the NX. I would never support Nintendo again if they canceled either of those in favor of an NX release. I suspect I wouldn't be the only one.
Re: Feature: Reflecting On Three Years With The Wii U - Part One
I love my Wii U. It's the first Nintendo console I've owned since the NES (and, technically, my older sister owned that). I briefly owned the Gamecube for about a month before trading it in for an Xbox after playing Halo at a friend's.
I was very skeptical at first, but I like the gamepad. I've grown used to it to the point that a 360 controller feels awkward. IMO, the gamepad stays neutral or adds to the experience, but never detracts from it. That's all I can ask from a controller. The gamepad's potential hasn't been scratched, and probably never will, but that's not everything.
Also, the Wii U is 2 consoles in one. I'm in the minority in that I never owned a Wii, so having the ability to play Wii games is big for me.
The games I have for the Wii U are extraordinary. SMB3DW was incredibly fun. MK8 is perfection. Mario Maker is great. Bayonetta 2 is one of the reasons I bought the console and was not disappointed. ZWWHD, from the little I've played it, has been very good. I a HUGE Star Fox fan, so I can't wait until SF0 is out. That's a day one buy from me. Xenoblade looks great. It's only a matter of time before I buy Splatoon and Wooly World (my wife is a big knitter/sewer/crocheter/gamer and REALLY wants it). Zelda U being re-confirmed just cements the console as a solid buy in my eyes.
The only unfortunate part about the Wii U is thinking of all the missed opportunities. This could have been the best Nintendo system yet. The second screen could have truly capitalized on Nintendo's domination of the handheld market. The Virtual Console was horribly underutilized and neglected most Gamecube games. The Wii U game library is lacking in quantity.
It's a very good system. It's not my favorite of all time (Dreamcast), but I'm very happy I have it. I have a 360 as well, and it's a great 1-2 punch. I certainly don't see myself getting an XBO or PS4.
Re: Talking Point: Wii U Gamers Have Been Treated Poorly By The Third-Party Retail Scene, But The System Still Brings Joy
I just got a Wii U a couple weeks ago and I am loving it. I can't wait for Star Fox Zero and have a long list of games I still need to buy for it. I never had a Wii, so now I can collect for that, too. The Wii U, combined with my 360 and PS2 slim, which I have a big library of games for, should keep me occupied for LONG time.
I don't think Nintendo needs third-party support.
Why did the Wii U fail? Because Nintendo themselves never fully backed it. They never marketed or promoted it. It was underpowered to begin with, but they could have masked it's technical shortcomings with a bevy of awesome games. Instead, they botched the launch with few must-have titles and a bunch of ports. Nintendo didn't rebound with killer apps until 2014, a year and a half after launch when most of the damage was done. Huge, system selling, well-loved, fan-service franchises, like F-Zero, Metroid, Animal Crossing, Pokemon, etc, are nowhere to be found and no news regarding their development has been released. Other franchises could have made a nice home for the Wii U using the gamepad, like Trauma Center, Brain Age, and a new Pokemon Snap. Oh, and where are the RPGs? Where's Fire Emblem?
Maybe I'm naive, but I think Nintendo is doing the exact wrong thing by abandoning the Wii U right now. They should sack up, double down, and expand support for the Wii U. There should be a Metroid game. There should be an F-Zero game. There should be another Mario game. They should resurrect a long derelict franchise or two.
How will the NX be any different? That's my question. Will they actually market it and communicate what it is to potential buyers? Will Nintendo release any must-have games for it at launch? Will Nintendo drop support for NX if it doesn't sell 20 million units in it's first year?
IMO, the NX shouldn't be released any earlier than Holiday 2017, maybe mid-2018 if that's how long it takes to get a good launch lineup. Much of the gaming market is already saturated with PS4, XBone and Wii U. Considering the rumors regarding it's tech specs, I doubt third parties are going to do an about-face and support NX. Iwata was right that they need to make Wii U owners happy.