Comments 1,473

Re: Hardware Review: 3DS Circle Pad Pro XL

Ren

hmm, yeah this is silly. I love my Xl, it's the perfect size to me, and I got a backpack that fits it perfectly in a special pocket, maybe meant for a big cell phone? Still, I wouldn't be caught dead with this cheesy thing. If it's not built in, then it's would never be supported enough for me to jump on it as an add-on. I'm someone who prefers to learn default controls because I've always hated having to reset my favorites in the many games that can't save your settings, so default should just be pretty good (luckily I'm right handed too).

Re: Cliff Bleszinski Likens The Wii To A "Virus"

Ren

I love my Wii, one of my favorite consoles ever, but I get the point here, I know LOTs of people who got one when it was all hot, some I barely know but saw a dusty Wii sitting there with wii sports. It's true, it's not a 'gamers' machine, it's a Nintendo fans machine. If you're a fan you sat through some real crap because you knew the wait for the N games was worth it. For everyone else; a consumer virus. not a bad thing, really. like lots of things: mini-discs, HD-DVD's, thigh masters, electric juicers, etc. it's true. It made them lazy with the WiiU, and no one cares about the tablet controller so it doesn't have the viral thing Wii did.

Re: Nintendo to Pull the Plug on Several Online Wii Channels

Ren

that's really weird and pathetic. Why has Nintendo gone to such horrible decisions like this? Sure nobody used them much, but their install base is so huge that theres no reason to cut off services like this (that were poorly managed anyway, but not totally useless).
I remember being so mad because the check Mii out channel was a great idea but you can't put more than initials for a public Mii so if you ever make a Mii that looks like anyone but Darth Vader or Mr. T you can't write the name so people can look; killed the whole experience of looking at the less fantastical ones. I still message with little nieces and nephews on there. A year ago they should have redesigned this stuff to clean it up, push the WiiU hard and integrate with it in some way. Instead they've been acting like a company going out of business; its just sad. I prefer my Wii still and I'm not getting a WiiU til at least next holiday if they can get with the program. I'm a big fan who's trying to keep faith a little longer but moves like this tell me I shouldn't bother.

Re: Talking Point: The Next-Gen Console War is Wii U's to Lose

Ren

Nice to see a positive article about this stuff, I've been feeling pretty doom and gloom about it and I'm not ready to get one yet myself. Really the deciding factor is if they're really super ready for the next holiday. It has to be cheap, lots of great games, everything working great, and lots of good online multiplayer stuff if they want to make a splash. The 'launch' was just not a ready system and it looked really bad to me.

the overall value really does make a big difference. for 300+ it really needs to have some built in storage, online entertainment that all works (movies, etc.), solid DL only games, and at least 3 good 1st party games. It makes sense that it's hard to launch with all that but in a market where Nintendo is behind the HD and internet curve they HAD to launch more like that. Having the head start may help by the holiday time. It's so strange that they didn't understand the value of the smaller things at launch that they could have had ready. I really do use only a console for all my TV entertainment now so I was excited for the Wii but theres no way I was going to get one when I saw that none of that worked and I need another HDD to get DL games, AND hearing about load times. That's unacceptable for a big launch. A proper marketing machine does work. If I hear the other systems have great working 'ecosystems' even for 400$, I'll get one of those. If WiiU can get things working and drop price (including DL games) I'll give it a chance. Surely I'm not alone in this attitude.

Re: GameFly Slaps June 30th Release Date On Game & Wario In North America

Ren

this was probably the most unique use of the gamepad demo that I played way back at pre-launch events, might have made difference if it and 3 or 4 other good Nintendo games came out AT launch. Kinda late now, it'll hardly make me run out and buy a WiiU anymore, but I'll be curious to see how it fares.

Re: Interview: Michael Pachter On Wii U, 3DS And The Challenges Facing Nintendo This Generation

Ren

I like that idea of it being a 'fringe' console with unique offerings but it can't work that well if it wasn't intended to. I liked the prospects for WiiWare for that same reason, that's how I got to this site when it started, but it didn't get proper marketing to stay alive and the indies bailed on it. For truly 'indie' fringe titles now a home computer is more reliable. Nintendo wants to be a big player but won't play with anyone else. If they could let go of the big image then it might be great as a more niche console, and I do agree that it could have a big sleeper following if they can cut the price a lot and really court tiny download games like crazy; won't happen, though.

Re: Interview: Michael Pachter On Wii U, 3DS And The Challenges Facing Nintendo This Generation

Ren

These are fantastic, concise and spot-on comments from Pachter, if maybe going out to a deaf audience (seems people here jump all over him). I wish he were wrong, and it's interesting and sad what he says about Iwata. Nintendo really needs fresh leadership, and it seems there is something else keeping him there if he's still there after the 3DS launch and the Wii's missed opportunities. He's a dinosaur in a digital age now, get out before it gets any more ugly.

Also I think he's being harsh because he has to. To an investor you want to see either the nuance of a company possibly on the rise, obviously shinning bright, or clearly faultering. Nintendo is clearly faultering right now and theres no reason to be coy about it from his perspective. If they make some smart moves to fix things then that will change but theres no reason for him to forecast roses when no one is watering the garden.

Re: Talking Point: Nintendo Should Make EA Co-operation a Priority

Ren

What about a "talking point" about "what would you think about a Nintendo as software only?". Seems like a beautiful hypothetical. nobody could F*%@! with Nintendo as a games-only company. Pure profit and all over all kinds of machines, 'next-gen', mobile, PC. How long would pride get in the way of just giving up the stressful hardware fight and focusing on what they do best? Ok fine, Sega isn't doing great because of poor marketing and Nintendo's marketing isn't much better but that could be fixed. Am I out of line even mentioning this idea?

Re: Talking Point: Nintendo Should Make EA Co-operation a Priority

Ren

nice article and good points. Nintendo should be working overtime right now to court ALL the big name 3rd parties (Ubisoft, EA, Activision, etc.). It doesn't matter what they do and how much gamers don't love them, they produce big, expensive games that sell like hotcakes on ALL the consoles. There are fans of these sports games and big action franchises that will only buy consoles that incude these big releases. To loose any of them entirely on WiiU could be detrimental to the already dire looking situation. Sure it's not over yet but if it starts looking like a console that only plays Nintendo games and some indie games, I won't even look in that direction anymore. You can be all principled and say "humph, we didn't want those dumb games anyway" but if you want a WiiU to exist at all besides in Thrift stores like the Dreamcast it NEEDS basic 3rd party support in those big franchises.

Personally I'd be just fine with playing Nintendo as software-only on other machines; Games is why they exist. It's not a computer company, and their hardware relevance is starting to look rough, besides portables of course. Bring back the "gameboy" name and leave it at that.

Re: Feature: The GamePad - From Waggling Remotes To Dual Sticks and a Touchscreen

Ren

I'd like to think it could just use some more time but if it was a system to ramp up to like the DS/3DS there really needed to be more powerful specs from the get-go. The Wii came out swinging because of that controller and some fantastic games. Zelda:TP was enough for me to get the Wii all by itself.
I like the idea of inventory/ maps screens but it doesn't set it apart from regular in game features, and often going to another screen to choose items is a welcome pause to think in a game. Game and Wario has some cool uses of the Pad but, again, it looked pretty basic and still isn't out yet, that should have a been out at launch to showcase more creative use of the gamepad.
Frankly I still love the simplicity and function of the Wii Remote alone. I'm a long time gamer but to be freed up especially splitting the hands apart felt really nice. The Gamepad is basically what the Dreamcast controller might have been in a perfect world but it's still not really necessary. I don't think we really needed more than a really hi-spec HD Wii with the same controls, and streamlined services. I would still pay money for that now. If they had done that those ports would all flood to the WiiU, but no one wants to design for that screen AND it's not up to spec with the next machines, it's a very dangerous gamble. The Wii remote was both less and more in it's simplicity while adding great motion control and buttons with the nunchuk, it has not been outdone even by a stretch. I'll come back to WiiU when there is a WiiU2 and I've seen what the other machines can do this winter. (or a hefty price drop). 3DS will get all my money otherwise.

Re: Talking Point: The Downside to Delayed Releases on Wii U

Ren

like Colonial Marines? Took a long time and that turned out great!
This isn't about how long it takes to develop, we know it's a long process. It's about proper planning and marketing your products. No one has said they think it should be done fast overall. Timing and planning is not a small part of this business, it takes more than good programmers to release a great game. Many of us loved Retro Rampage but it never had a chance on WiiWare where it was made for. timing.

Re: Talking Point: The Downside to Delayed Releases on Wii U

Ren

ah, I see. I guess it makes perfect sense to be in a business for over 20 years that consistently has long development cycles, and to miss your projected development times over and over, even knowing it takes 2 years or more to develop each AAA title.
It makes perfect sense to take time in development, but is just bad management to promise releases long before your product is ready.
big high tech films have a similar development time cycle but it's common practice as in any business to leave a large buffer for delays. Taking time is fine, but prematurely announcing finish times is clumsy.

How is this ADHD or childlike? Ive been buying these things since Atari was new on the shelf and the project management has definitely gotten worse with all the competition there is now. I'm hardly an impatient teen.

Re: Talking Point: The Downside to Delayed Releases on Wii U

Ren

also the title of this article: the downside? That assumes that theres an upside.

I don't get the whole fan and publisher argument that "it was in service of a making a better game so it's good". that's ridiculous. These big games are made by companies that have been doing this for years so you can't tell me there's no project manager or producer working on it. Don't publicize a release date until you know it can absolutely be done with a built in buffer for delays at least a few months. Little things can even be patched now, but late games just look bad. Nintendo is the worst at this. Learn your own dang process and document it, then manage the process with a proper schedule or get into another business.

Re: Talking Point: The Downside to Delayed Releases on Wii U

Ren

At this point graphics suddenly do matter if the biggest N exclusive games are remakes. Pikmin sounds great but I played it at a pre-launch event and though it was great it's still a sequel to a game last seen on gamecube and like new super mario U it looks like just a HD rendering of previous games. Even Windwaker, which is a favorite of mine, might have swayed me to get a WiiU if it was a launch game or something but it's a little late now since there still aren't any proper new, HD sequels to the big N franchises that have kept me so loyal. I guess I mostly sound like a troll now cause I'm so upset that the WiiU was such a let down. I haven't seen anything that wouldn't have been just as satisfying on the regular Wii. Sure you can say it's too early to say it's 'failing' because the die-hard fans like myself are holding on to hope but it looks pretty bleak with all the strikes against it and new powerhouses coming soon.

Re: Talking Point: Warren Spector Asks, Where Are Gaming's Grown-Ups?

Ren

Ok, it is really funny that he's coming off of the Mickey games. Maturity will come with real innovation and video games haven't had a massive shift in a while. Games are really amazing now but they're still all based on showcasing the way in which we interact as "wow, I'm controlling this real stuff". Alone that hasn't been anything special in a long time, but kids still get a rush from it hence the kiddy factor.

for "mature" games to really break out of being "video games" outside of the pac man context, they need to shift into crafting an experience with a particular motivation; story, changing something, making something, learning something, being part of something with others online, etc. But WHY? not how. Then determine the input or control that works best for it. I was excited for the Wii remotes, and sure, keep innovating inputs but give me WHY, and make me want to do it. The best games ask me questions, and make me want to live through something, not just impress me with fancy tech. An office game could be cool if you can give me the WHY and think about the drama. Programmers don't think about drama and they shouldn't have to, but they're the ones with all the control. They think about "how much can I do? can I make all this work on this thing?". Only the indie games where it is all made by a few people are the ones with a truly fresh voice but they can barely hold together under the costs because it's just too hard still. I think 10 or 15 years off will give us the stupid "Citizen Kane" of games. and it might come to us on a phone or a browser whether we like it or not.

Re: Talking Point: Warren Spector Asks, Where Are Gaming's Grown-Ups?

Ren

He brings up some interesting points but is still over simplifying the whole thing. I have the same frustration with gaming the last few years and I get exciting when I see a hint at movement towards more mature storytelling but they're still few.

The best recent ones were Walking Dead (which still relies on Zombies to get you in the door, if it was a topless apocalypse it'd be the same problem), and Kentucky Route Zero, which is amazing and shows the difficulty of this.
Firstly it's very popular these days to talk about gamings themes in comparison to movies because many of the action sequences in big releases now look similar to expensive action movie scenes. This is just because the technology allows games to look very real, but the similarities end there and this poses a big problem. To compare these is like comparing an apple to a bulldozer
The maturity or experimentations with new styles in general needs to be looked at much more broadly. What if we look at development and cost in general and see what it takes to make a game that people can play at all? only in the last 20 years has it quickly become possible to use a camera that can be operated at the touch of a button, with sound, without special lighting, and then plugged into a basic computer and cut together with titles etc. even more recent it's gotten slightly easier to produce a film that is even watchable and accessible to a wide audience thanks to the internet within a few thousand dollars, that's still without considering any marketing, distribution, rights, etc., but it has spurred so much of the creative new ideas that have made film so vast, creative, and open ended in it's content. For an average person to actually construct a basic film it wasn't until maybe the 60's and super-8 film that you could attempt to make your own and get it seen and sellable without a big studio or huge personal investment.
Video game development is at about that stage now. The pool of people who can just get their head around starting to develop playable games is still very small, not to mention getting it to a wider audience. That is changing fast but realistically we can't expect the content to broaden more until it's much easier to create the experiences for a wider range of types of people. Film subjects and experimentations exploded into amazing far reaching places since it's been accessible to minority groups, lower income groups, queer communities, children. We are still far from that with gaming but we will get there. Right now game development is still in the hands of those who are very computer/programming savvy first, and those with a steady funding stream to finish it.

We can't guess at how or when or what more mature, and thereby creative interactive experiences are going to be until the technology can allow more people not so computer focused to make the games from the ground up. That was a silly idea just a few years ago, but I think it will happen pretty soon, and when it does game companies will hate it, but they will still have a place in the market after it happens (see Kodak, Panavision, ASC, on digital cinema around 2000).

I would also like to make games with a social conscious, a nice dramatic touches, beautiful looking scenes and fun interactive parts, but I couldn't in a million years. If I could it wouldn't be 1.5 hours long, it wouldn't look like a camera looks at a dramatic scene and I might play it together making choices with 2 or 50 other people.

Those things are not and will NEVER work by trying to make it like a 'good' movie is made, and right now even developers are trying to do it that way. They are as guilty as we are at looking at movies and trying to make games from the feeling of them. everyone here is thinking about the games we're playing now and the way we play them; games are so much more than movies and so much more than we can see right now. There is room for anything and everything when the creation 'democratizes' more the way film did so famously around 2000. (I work in film for a living and I can't wait to see what games will be in 15 years)

Re: LucasArts Shut Down By Disney

Ren

better grab those super star wars games, they were fantastic. some of the best SW games ever, to me. Other than old properties dissappearing, though, I don't mind it's not very sad, they hadn't done much good in a few years.

Re: Talking Point: The Unreal Engine 4 Gaffe Exposes Graphical Snobbery, Again

Ren

ok, defending the WiiU despite it's lateness to the HD race among other problems is one thing (understandable for a Nintendo site), but to try to call fault to others, especially developers who work on elements of cutting edge graphics engines is ridiculous. Hi-spec machines are the norm today and Nintendo has offered a late and stripped down HD system to maximize profits; that's not a bad thing for all the reasons listed by fans here, but theres no reason to deny that it leaves it tough to make pretty cross platform games. Ok, great "it's scalable" yay, but who is going to design a scaled down game for WiiU first and then scramble to port it to higher spec machines after the fact because "that scaled down, slow loading game was so classic we all want it now!". No one said here "Nintendo games suck", they just said this engine wasn't exactly shining on Nintendo machines first so it's really not where you'll start with next gen games. It's truth, not hate. Theres nothing wrong with liking really nice graphics and smooth operating machines, it doesn't mean you prefer games with poor story and controls, does it?

Re: Amazon Promoting Rival Consoles On Nintendo Product Pages

Ren

So it's news that Nintendo is one of the largest video game companies in the world but doesn't take it's North American marketing strategy seriously and then has to quickly drop prices due to poor sales even with it's easy taget demographic in kids and it's already rabid fan-base? Nothing new. Nothing to do with Amazon.

Re: GameStop: Wii U Marketing Strategy Has "Not Broken Through" To Consumers

Ren

the marketing just isn't there and doesn't really specify anything enough about it. Just a friggin blank screen that says "it's not a Wii, it's a new HD game console" would be enough, but the name alone has kind of ruined that. Then theres the deeper problems with it not being ready enough and the look of all the new games that are just 'smoothed out' Wii mario games, not truly more detailed looking. I played it early on and sadly the 1st party games just looked like upscaled wii games. There was no killer app at launch and now it's a tough catch up game. People NEED to see that the Wii is ready for todays tech; the Wii was great to innovate motion tracking and show that HD was not everything then, but realtime HD gaming is now just PAR for every game now so it looks cheap not to really push past basic HD resolutions with the same tired models. I have to say I LOVED Skyward sword but it was already feeling just a bit stripped down for today; Nintendo needs to step up its modeling details and get the online stuff really working great to stay in it this time; theres still hope but once the other consoles come out there's no more time to mess around.

Re: Talking Point: An Open Letter To Nintendo

Ren

This is sad but mostly true. (though I don't get why he hated the Galaxy games so much, they were great, and I haven't ever been dissapointed by zelda).
the @peachmelba above this is about my feeling on this stuff.
They don't seem to get the role of marketing here in the US, it's really strange how invisible the WiiU is to me. I know a few other pretty avid gamers who still don't really get that the WiiU is a full 'upgrade' from the Wii and not just a new controller. That's really bad. I went out of my way to play it at the pre-launch events and wasn't impressed so it's been scary but I've pretty much jumped ship because I just love video games and I can't wait around for Nintendo to start being a part of all the great new stuff that's happening. I hope they have some secret plan for a whole new competitive console or something because it does look pretty weak to even save now.

Re: New Research Claims Wii U Success Hinges On A Price Cut

Ren

This analysis is pretty good. I tried to get into WiiU and it seemed ok, but not really something I HAD to have based on the weak launch games. Then considering the price there was just no way.
I waited so long for an HD Nintendo that I had already gotten a 360, and after the poor WiiU launch, now I figure I'd rather wait and see what the others have to offer before I spend so much money again.
some of those little things make a big difference, and it mostly comes down to money. Like the bad backwards compatibility is a huge turn off. I spent a lot on the Wii shop and disc games but I can't just play any of it on the WiiU as it is or on the fancy tablet, and all the other entertainment stuff is just now working it seems. For that much money I expected a fully working, fast, next gen system with storage and the ability to play my Wii games and that didn't happen.
I could accept the WiiU as it is, though, if it were cheaper and there were some must-have new Nintendo games; that's part of what brings a lot of us crawling back to Nintendo eventually, so it could maybe still happen, but it doesn't look great right now.

Re: Nintendo Download: 28th March 2013 (North America)

Ren

did the harmokninght demo and it's alot more fun than i thought it would be. 3DS download service is a powerhouse. now with the retail stuff as soon as I'm a little more flush I'm not going to be able to resist a lot of that stuff. So isn't there a Luigi demo? when are we going to get that?

Re: Best Buy Employee On A Mission To Save R.O.B.

Ren

I would say it's not worth it, but if it means getting out of a best buy job than go for it..alas, he didn't get it for himself and he's still stuck at best buy, can we take up a collection for this guy?

Re: Talking Point: The Download or Disc Dilemma

Ren

I think things will keep moving that way and I'm open to it. I play mostly download only indie games on xbox and eshop sometimes, but the retail ones are just really big. Storage is cheap now so I don't think theres any excuse for not having big internal storage at least as an option. Also Nintendo needs to start offering their VC titles for REALLY cheap, like app store prices and it'll encourage generally more shopping for the big newer stuff on the shop. It's not that people won't pay good money for good new games, it's that there are still a LOT of people that just aren't connected to anything "E" at all because they don't get that it's all the same content; really. WE get it but the budget conscious consumer just isn't with all that yet and they need to be walked into it with freebies. I know it sounds dumb but it works. Classic Nintendo games already have better appeal than many new ios games so they need to leverage that hard and fast, but it seems their not willing to. They still want the the quick nickel over the slow dime, but times are changing. They have all this golden candy, ready to go, and they're just holding on to it hoping to sell these new $50 games all by themselves; there are too many other cheaper options to choose from to just hope people want a new HD mario at full price Download OR retail. the download needs to have MORE content and a RANGE of prices all the way down to 1$ or free. that would get everyone downloading a lot.

Re: Android-based Ouya Console Will Have NES and SNES Emulation At Launch

Ren

If Nintendo wanted to grab this market share overnight and shut down all this mess all they need to do is make a bold move. Why not quickly catch up the WiiU with the library of NES/ SuperNES games that were at least on Wii already and offer ALL the NES library for free or 1 dollar or so each. It's just bad business not to; instantly the console sales would rise and promote the full price sales of the new games. They own the licenses to the best ones so just let them go and kill all the competition, and usher people into buying the new stuff. That's how this market works now and it works fine but Nintendo is living in the dark ages with it's pricing policies. No one will even glance at the new stuff if you won't hand them the old stuff. It's not ideal by the old model but it works.

Re: Feature: Nintendo Life's Staff Favourites - NES

Ren

Agreed with the people who ask now and again if you guys would do some videos. Be nice to do some retro reviews or fun comparison videos or something. I'd be glad to help in any way (graphics, production, etc.)

Re: Feature: Nintendo Life's Staff Favourites - NES

Ren

I think this needs more like a top 50. These are all well deserved titles here, nice to see Bubble Bobble there. Someone beat me to my Rare favorites, RC Pro Am and Cobra Triangle. I'd pay a mint to play Cobra Triangle again now. Also the Wizards and Warriors games, Blaster master, Contra, Super Dodge Ball, 4-player Super Off-Road. Seems I'm the only one who loved the original Ninja Turtles despite it's problems. About 3/4's of all the Capcom NES games were Brilliant too. Also Shadow of the Ninja, Ninja Gaiden 2, Double Dragon 2, Adventure Island, the Tengen Tetris (best version), Strider, Gradius/ Life Force, Golgo 13, A Boy and his Blob, Blaster Master, River City Ransom. oh, god there are more. So much goodness, so much lost in time and license land. My sister got a Wii when I told her you could download "any of" the old NES games and then was really mad when she said theres nothing on there but mario games and dumb stuff. It's silly she thought it really meant all of them but I can understand if I thought I could have all that stuff again for a minute I'd be upset to just see mario and Zelda too. It's crazy but I really liked something about Dr Jekyl and Mr. Hyde too; horrible game, maybe I should have gotten out more.

Re: Review: Super Pang (Super Nintendo)

Ren

lesser known? if you're under 30. This is an arcade classic. I played the hell out of this as a kid in the arcade but never on a console. So this is just a tease? no release for Wii or 3ds or anything? I would by a WiiU just to play this if it was on there.

Re: Aliens: Colonial Marines Seems To Have Been Abducted From The Wii U

Ren

I'm with @Le_Gazman here. I don't care for this game but it looks bleak that it's being (probably) tossed. I want to get a WiiU, but if those great exclusives are not around yet I can't justify buying one now so I can pay crazy prices for what little is on there now. Buying it at launch just to have it is silly; is it that traitorous to want to wait until there are already a nice library of games? I waited years to get an Xbox because I'm such a loyal Nintendo nerd, but it has a massive lot of games now and cheap ones too.
It doesn't matter how "launches usually go", this is the market they're in now, and they weren't ready to play in it. HD and DLC are not new and system sellers alone. If they got it in overdrive over at Nintendo and drop a NEW HD Zelda, Metroid, or 3D Mario (more likely 2 of those hot titles) BY next holiday then they can still save WiiU, but barring that it'll be an embarrassing lost cause in the context of the current console market. I'll still get a used one when prices start dropping, though; he he.

Re: Wii U Version Of Dead Island: Riptide "Not Worth It", Says Deep Silver

Ren

geez all this "it sucks anyway" is so weird. This is still a big title that has done relatively well. If we're all such big Nintendo fans you should realize that this sets another horrible president for WiiU's future. The more of these devs/publishers that write off the platform for their big releases the more it will snowball for other 3rd party devs to do the same until Nintendo is just making it's own games alone and has to throw in the towel on WiiU. It's really bad news whether you like the game or not. WiiU needs to be par for a release along with the other consoles and it's looking like it just isn't.
I was waiting on WiiU until it really caught on and showed that there was really support for it like the other consoles; I want to want it, but games bailing just isn't encouraging.
Think about it: even horrible junk like Aliens:CM is still a benchmark for wide release acceptance. For a game license like Aliens (or any big name cash-in) to skip WiiU is a really bad sign when releasing on "all consoles" tends to be a no-brainer. WiiU is quickly becoming NOT "all consoles". That's really not good.

Re: Talking Point: Wii U eShop Discounts Show It's a Vibrant Marketplace, Not a Monopoly

Ren

good point about the VC and gamepad. I still use my Wii for all the great games I've downloaded, VC and WiiWare. If those worked through the WiiU AND played on the gamepad, I'd get up and buy a WiiU right now.
But somehow they figured they'd use the same model as if it's early days online and trickle out all that content like it's a prize. All that cool functionality and the great Wii download library is locked on the old Wii? that's crazy talk; I'm still playing retro city and happy as a clam, why do I need HD unless I can use all my VC titles on the little pad? I'm not going to dump all my classics and start over to buy them again just to play Nintendo Land and 'almost' ports of year old games.

Re: Talking Point: Wii U eShop Discounts Show It's a Vibrant Marketplace, Not a Monopoly

Ren

well said AlexSora99 . If they had figured this out back when the rest of humankind did it would have been one of many things that might have convinced me to gamble with the WiiU, but it's too late for that.
Also get ready for the fans to say Yay-horray, when just this kind of loose regulation on apples' massive app store caught the flames of everyone here for being so closed. For such an 'innovator' it's sad to see Nintendo suffering so from their own closed minded policies.
I was excited about this sale, because it's prices were laughable to me at launch with all the other problems with WiiU's launch, but it still sits as a barren place with no exciting 1st party titles and all the good ports bailing. lots of solid ports from the other big AAA games would have saved that launch but how could that happen with no internal storage, a slow OS and the mystery frame rate problems, (etc, etc.) I love Nintendo but WiiU is a sad Saturn situation to me.

Re: FEZ Creator Insists The Game Wouldn't Work On The 3DS

Ren

"it would be kind of pointless" doesn't sound like "insisting" to me. Play the game people, it really doesn't need and shouldn't be in actual 3d. theres no reason to port it because it's not that easy to do. he's got a good deal elsewhere; why should he be obligated to put it on YOUR game machine? It doesn't make him evil incarnate. Grow up, guys.

Re: FEZ Creator Insists The Game Wouldn't Work On The 3DS

Ren

game is great. And yeah, doesn't need 3d and would kind of kill the effect that is central to the game. If you play it you'll see that most of it wouldn't actually work in real 3d, that's how the mechanic works to trick you and make you think. Even 2d would be cool, though, on 3ds. Also the viewing angle is very wide so it could be frustrating on a small screen.

Re: Nintendo Responds To Guilty Verdict In 3D Patent Case

Ren

um, case is closed people. read the text. nintendo lost and settled, this is a response to the verdict, it'll be dead news in a week. It's a patent troll with a legitimate claim here. Too bad for them but it won't hurt much, the 3DS is selling like hotcakes, it's the WiiU thats hurting. I can't wait till Nintendo stops with the lame hardware and sticks to games.
Theres a lot of potential for 3D games and hardware
If they officially stopped with the consoles and focus on handhelds I think they'd be a lot better off. Why not just make an entirely portable "console" with goggles or something, and ditch the home entertainment? It's time for some real next gen stuff, stop trying to compete with the living room brick. Nintendo has only been successful with consoles by diving on risky innovation and those gambles are getting too costly to miss a single one.
Anyway, on topic there will always be big patent grabs, it's just part of big product releases now, it's not that big a deal. If you had a similar small product and Nintendo released a huge product with the same tech you'd sue too.

Re: Review: LEGO City: Undercover (Wii U)

Ren

If there was real internal storgage and you could install to it, it's likely the loading stuff wouldn't be an issue. Anyway, this looks cool, I'll try it when there's a real WiiU price drop and more games like it.

Re: Talking Point: Review Scores and Unwinnable Arguments

Ren

I saw the ten and tried to figure out what game it was without reading anything. based on the picture it looks like something about a 3 piece metal band and some fire and ice or something; maybe something that uses my crusty Nyko guitars?

Re: Miyamoto: Mobile Competition Actually Helps Wii U

Ren

yeah, cause they couldn't possibly have tested all these things before releasing the console at all. Also it's silly to think that with this goal of being an "all in one" entertainment machine, it's ok to NOT have a DVD/CD player built in. It's a small point but also a matter of Nintendo still being out of touch; how is it that DVD's are not still considered part of home entertainment? It's not like they can claim that they're massive supporters of digital-distro-only, evidenced by their horrible and late support of anything online.
I still kind of WANT to want a WiiU but it's comments like these (Miyamoto, not you guys) that scare me away again every time. It's like having a 150 year old civil war vet who fought on horseback deciding the next direction for a modern car company. Seriously, Miyamoto? Has he ever used an apple device before? or the competitions devices? "Difficult to ascertain"?! if you live underwater maybe; you make the friggin thing, give it to 50 people BEFORE it launches and do some testing; oh, that would mean actually working on things ahead of time on a realistic schedule.
This is far from a full entertainment machine, because when you're talking about modern media entertainment the small things ARE the big things. No storage for big games, slow loading, heavy baby-monitoring, incomplete "entertainment hub" apps, no DVD player, separate Wii load/e-shop. Yet they're clearly still delusional about it's appeal, it's marketing, and what people want. It's just sad to me because there is potential there with the gamepad and HD Nintendo IP's, but they need to learn how to sell the thing better. I won't be surprised when they move to software only in 5-6 years, I'll be happy because I want to play Nintendos fantastic games but I don't want that silly machine.