This sucks. I have worked in video games since 2006, so I know how things go behind the scenes. It sucks when you see decisions being taken which have a technology forward approach instead of a quality forward approach. So, from the looks of things, they've done a remake, but the remake has involved basically making the game in UE4, or something similar. We all know UE doesnt run well on Switch, I get why, It didnt really run well even on last generation consoles. So, if they are going this way then the Switch version can expect a lazy InstaLod middleware implementation to try deal with texture rendering and sluggish performance all round.
Such a shame, I dont get why they couldnt have just embraced the original and touched it up with some nicer shaders and lighting.
Alas, it looks like this XIII remake its just a prototype for a studio who wants to show they can handle new tools. Not an actual remake by folks who respect the original and want to bring it to modern audiences.
Cel Shading, as far as I am concerned never actually reached its potential. We have had things that dabbled with perfection, but lagtely everything is about rebuild in new tech, because sales people from companies like UE, or even lower level, physics engines, like Euphoria, or PhysX, put so much focus on taking the latest iteration over actually solving problems like how to make their tech work on most systems.
Lets see what happens, but I expect a long load in followed by lots of LOD pop in, low frame rate and a patch a month down the line to take out texture detail.
When will tech companies understand that innovation is great, but they also have to support the average joe. And the Switch, ironically, is the biggest Average Joe in the market, hell it made an Average Joe look beter than the PS4 could with Alien Isolation. But that was a rare example of a company investing in Switch as a platform, rather than as an easy 'almost mobile' cash grab.
I'm not saying anything nobody else has already said before, but, THIS is a great example/use case for all devs/publishers to keep in mind moving forwards. PS5/Xbox Series are great consoles, but their reach is not as large or as diverse as what Nintendo has.
With the Switch they have produced the perfect hybrid, just powerful enough to support most modern gaming experiences but far more accessible. Gaming should not be defined only by resolution and frame rates, it should be defined by great experiences. Any Art Director worth his salt can squeeze amazing things out of the Switch if they just put their mind to it and get creative. The fact is the average person doesnt give a ***** about 'x' millkion particle effects and 100FPS in 4K. We just want beautiful well considered experiences. The Switch is THE platform, sometimes working with constraints is what brings out the most creativity. Most 'next gen' games just end up being beautiful looking but empty experiences.
I LOVE my Switch, I love the diversity available on the platform, I love how easy it all is. I also want to play Cyberpunk , but thats another thing.
I hope Devs and publishers wake up and realise Switch is where its at, you can take risks, you can be creative, it's the Indie movie of systems. Some of them turn out gangbusters.
@Francema There is permadeath if you choose to play that way, but dont you worry. the game is going to hand your ass to you many many times. It's really tough.
Comments 5
Re: What Are Your Most-Played Switch Games This Year? Find Out With Nintendo's Year In Review
Why is this not available in ALL regions? This aggression will not stand, man.
Re: XIII Remake's Launch On PS4 Doesn't Give Us Much Hope For The Switch Release
This sucks. I have worked in video games since 2006, so I know how things go behind the scenes. It sucks when you see decisions being taken which have a technology forward approach instead of a quality forward approach. So, from the looks of things, they've done a remake, but the remake has involved basically making the game in UE4, or something similar.
We all know UE doesnt run well on Switch, I get why, It didnt really run well even on last generation consoles. So, if they are going this way then the Switch version can expect a lazy InstaLod middleware implementation to try deal with texture rendering and sluggish performance all round.
Such a shame, I dont get why they couldnt have just embraced the original and touched it up with some nicer shaders and lighting.
Alas, it looks like this XIII remake its just a prototype for a studio who wants to show they can handle new tools. Not an actual remake by folks who respect the original and want to bring it to modern audiences.
Cel Shading, as far as I am concerned never actually reached its potential. We have had things that dabbled with perfection, but lagtely everything is about rebuild in new tech, because sales people from companies like UE, or even lower level, physics engines, like Euphoria, or PhysX, put so much focus on taking the latest iteration over actually solving problems like how to make their tech work on most systems.
Lets see what happens, but I expect a long load in followed by lots of LOD pop in, low frame rate and a patch a month down the line to take out texture detail.
When will tech companies understand that innovation is great, but they also have to support the average joe. And the Switch, ironically, is the biggest Average Joe in the market, hell it made an Average Joe look beter than the PS4 could with Alien Isolation. But that was a rare example of a company investing in Switch as a platform, rather than as an easy 'almost mobile' cash grab.
This aggression will not stand, man.
Re: Nintendo Convinced XSEED To Bring Sakuna To Switch, Pre-Orders About "2-To-1 Over PS4"
I'm not saying anything nobody else has already said before, but, THIS is a great example/use case for all devs/publishers to keep in mind moving forwards. PS5/Xbox Series are great consoles, but their reach is not as large or as diverse as what Nintendo has.
With the Switch they have produced the perfect hybrid, just powerful enough to support most modern gaming experiences but far more accessible. Gaming should not be defined only by resolution and frame rates, it should be defined by great experiences. Any Art Director worth his salt can squeeze amazing things out of the Switch if they just put their mind to it and get creative. The fact is the average person doesnt give a ***** about 'x' millkion particle effects and 100FPS in 4K. We just want beautiful well considered experiences. The Switch is THE platform, sometimes working with constraints is what brings out the most creativity. Most 'next gen' games just end up being beautiful looking but empty experiences.
I LOVE my Switch, I love the diversity available on the platform, I love how easy it all is. I also want to play Cyberpunk , but thats another thing.
I hope Devs and publishers wake up and realise Switch is where its at, you can take risks, you can be creative, it's the Indie movie of systems. Some of them turn out gangbusters.
Re: Review: The Long Dark - Just Like Real Life, Nature Is Your Enemy Here
@Francema There is permadeath if you choose to play that way, but dont you worry. the game is going to hand your ass to you many many times. It's really tough.
Re: Nintendo Switch System Update 10.2.0 Is Now Live
This stability will not stand, man.