
Faced with a world-ending winter, would you endure the cold and risk freezing to death, or freeze yourself to survive it? That's the dilemma at the heart of Ratcheteer DX, a compact Zelda-like set in subterranean cryo colonies during an extinction-level ice age. It's a thoughtful premise for what is, at its core, a delightful bite-sized dungeon crawler.
If you grew up playing Game Boy Color games, Ratcheteer DX will immediately tap into retro nostalgia with its sprites and visuals. Yet it also establishes a clear identity of its own, standing apart from the many Zelda-inspired homages thanks to its lore-rich worldbuilding, stellar chiptune score, and a tightly designed toolkit where every item serves multiple roles.
You play as a mechanic responsible for maintaining a colony of people preserved in cryogenic sleep to ride out a planetary winter. Along the way, you encounter communities who choose to brave subzero conditions and an alien race who are EarthBound-esque in their oddball charm. Your role ultimately becomes to win the trust of these disparate groups to avert disaster.

Ratcheteer originally began life in monochrome on Panic's Playdate handheld, standing out as one of that quirky little system's most ambitious titles. The DX edition, also published by Panic, brings it to Nintendo Switch and PC in full colour and with streamlined controls. Turns out that it fits right in and feels destined for the bigger stage where it now finds itself.
Originally designed around the Playdate's two buttons and distinctive hand-cranked dial, the DX version alleviates the control limitations inherent to the original hardware and feels noticeably more fluid. Tools are intuitively button-mapped, allowing you to access abilities without constantly dipping into menus to swap equipment or check your map and inventory.
While I still have a soft spot for monochrome visuals and crank-controls, there's no denying that this is the definitive version of the game. Ratcheteer DX spends most of its four to five-hour runtime earning your affection but occasionally testing your patience, too, with unforgiving platforming and slippery edge detection spurring bouts of trial-and-error frustration.

By the standards of the Playdate, Ratcheteer is a thoroughly dense game with a sizeable map, plenty of NPCs and collectibles, and several varied boss encounters along the way. On console, however, it comes across as comparatively modest in scope. That's not criticism, given that the adventure never outstays its welcome, but it does feel distinctly compact.
Armed with a lantern and a ratchet sword, you begin Ratcheteer DX navigating dimly lit environments where visibility is deliberately constrained. This results in visuals that aren't particularly striking from the onset, though they will vary and brighten up as you progress, with the lo-fi pixel art increasingly taking on various soft pastel palettes.
Certain dungeons and parts of the overworld are dimly lit, and your lantern both lights the way and exposes the vulnerabilities of early-game enemies. Your ratchet sword also pulls double duty, serving both as a damage dealer and puzzle-solving tool. In classic Zelda fashion, each self-contained dungeon introduces a central mechanic crucial to defeating a boss.

You gradually acquire items that widen your move set, from boots that allow you to jump, to a drill that can block attacks and break through walls, as well as a tool that will put a big smile on the face of Sonic the Hedgehog fans. With each boss defeated, you recover a component used to repair a mech that you ultimately pilot during the game's final showdown.
Though the five dungeons are a bit too visually similar, their compact layouts are well-structured and purposeful, with locked doors, hidden shortcuts, and rewards like heart pieces and alien runes that felt satisfying to discover. The overworld is likewise tightly interwoven, with earlier areas concealing secrets that only become accessible once you've acquired later tools.
Stone wells scattered across the map reveal a hidden underworld that functions as a makeshift fast-travel system, which makes backtracking less onerous. Ratcheteer DX doesn't attempt to reinvent the Zelda-like action-adventure formula, but solo developer Shaun Inman understands it deeply and executes it cleanly enough to merit attention from fans of the sub-genre.

What is arguably less well-executed is the platforming, which for me was the most persistent source of frustration; edge detection feels far tighter than the game's otherwise forgiving nature warrants. Odds are you will frequently slip off ledges inadvertently and lose health. A glide ability that's easy to overshoot compounds the problem.
Ghost enemies in the fourth dungeon can sabotage your jumps in a way that feels borderline unfair, while snow quicksand patches punish the slightest positional error with a full-screen reset. These wrinkles never quite cross into dealbreaker territory, but they test your patience more than they should. That said, all of it is surmountable with persistence and precision.
Qualms aside, it was exceedingly easy to get sucked into Ratcheteer's world. The chiptune soundtrack is a significant reason for that. Its melodies blend heroism with a quiet undercurrent of melancholy that suits the frozen, dystopian world perfectly. From wistful overworld themes to punchy boss encounters, the score's tonal presentation was consistently spot-on.

Ratcheteer DX targets a smooth 60fps on the Switch and, as you'd hope, it ran flawlessly during my playthrough. It has four colour palettes — full colour (the clear standout), black and white, Playdate grey, and a Game Boy 'pea soup' green — alongside display overlays like scanlines, dot matrix, and grid filters, plus multiple scaling options, all of which are a welcome touch.
Conclusion
Ratcheteer DX may not break new ground, but it's a genuinely charming, lo-fi action-adventure that feels perfectly suited to the Switch eShop. It boasts clever and engaging gameplay, an evocative chiptune score, and its five-hour runtime feels just right. A little more platforming forgiveness and this would be an easy recommendation. As it stands, it's still a very good one.





Comments 18
Thank you for the review! I didnt know about this game before, and it checks a lot of boxes for me. Ill throw it on the wishlist for now.
Launch sale 25% off. 😊
Thanks for the review, even happier that this is now also on Switch considering what's mentioned here (too bad about the platforming, but I don't think it will be a dealbreaker for me either) - certainly interested in giving it a try myself when I can!
This sounds incredible!! I love the premise and all you’ve written about it (save for the latter-mentioned frustrations.)
Right on the top of the wishlist this goes. Need to check price and I’m still knee deep in my N64 library and bouncing between Fire Emblem GBA and Link to the Past GBA.
@DwaynesGames Ooohhh thanks!
Oooh! I'd really like to get a Playdate. I just shouldn't spend that money for it. :/
As one of the 10 people with a playdate, this game is wonderful! Lots of little gems on that thing and satisfies that "got five minutes to kill" itch. Glad to see some of the games get a bigger release.
Good times for 2D Zelda Fans. Just finished Under the Island which is a 9/10. I am enjoying some of these Indies more than echoes of wisdom.
It's weird seeing PlayDate games on Switch, weird but very cool!
@BigRed40 me too! Love that silly lil' yellow box!
@Ogbert Same! Spent way too many hours in the garden playing little games on it.
This was one of my favourite PlayDate games
@PlayingWithPower I never heard of Under the Island. Just checked it out and it looks really good! Thanks for the tip, that one blew right past me.
@Ogbert As someone who doesn’t get much time to game due to work + hobbies, would you recommend a Playdate? I’ve seen it and I love the little homebrew community they’ve made there and the portability factor but idk anyone who’s bought it. I’d love to keep it in my little satchel bag as I’m going between places or on the train and try out the unique games it has.
Wow on my radar now. Speaking of which, has the Zelda 40th ship sailed at this point? Trying to decide if I should fill the gap with these indie Zelda likes or the real deal.
@Supaguy hhmm, this might sound a little wishy-washy as a response but I think if you vibed with it when you saw it, you'll probably enjoy it.
The machine itself is well made, and if you were going to carry it around the cover case is lovely too and probably needed. The battery life isn't bad but it's not the best, the main issue is if it runs flat it can take hours to come back again, I thought mine had died the first time it happened. So you'll likely be needing to take it out your bag and charge it after carrying it around a few days, depending how much you play.
The games that come with it are really mixed so there will be some you enjoy and some you don't. But they're all well made and interesting and I think they still deliver two new ones to you every fortnight after activating the console, which was an absolute delight. The library made by the community is actually much bigger than I ever thought it would get! There's a lot of 'famous arcade game but with the crank' (which I actually kinda like) and some really interesting experiments. It's not a place where you're going to find the next big indie game hit, but if you want some arcadey fun or some curios it's got lots of that! and they're usually skewed for short bursts of play or 1-2hr sessions. If you like the homebrew community aspect you'll be quite well served. I've not tried to make anything myself but the tools are all free and people do amazing things on it.
But yeah, ultimately I think if you saw the bright little yellow box with the crank and that alone made you smile, you're probably going to enjoy what it's doing.
@Ogbert Well said! If only they had released that stereo dock, the little thing's battery would never drain to zero and indeed it would get played far far more, being permanently on display (and they would sell more games too, as a result). That would have been an absolute genius accessory, no idea why they abandoned it. But yeah if you make the effort to play it, the Playdate is an utter candybox of fun.
@N64-ROX ah there’s a whole page on it. Sounds like they had a nightmare getting passed around manufacturers and the cost just kept rising. Sad thing is that was mainly for the Bluetooth speaker part which, personally, was not a part I cared about. The charger, the clock and even the pen were of more interest to me. Hopefully one day they’ll return to it.
Even after watching a trailer, I still don't know what a ratchet sword is.
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