@twztid13 Sure, it's mostly text-based. If you're looking for fast-paced action, rather than cynical introspective philosophy, this isn't the game for you. There's no combat system at all, and violence is extremely uncommon (and very memorable when it happens).
Still, it's more 'RPG' than 'visual novel'. You're constantly making choices that shape your character, which then shapes the choices you can make. Your character can have a very different experience of the story than mine.
@Ocaz It's much closer to Planescape Torment than Fallout 1 and 2 (it's very obviously inspired by Planescape).
Still, sure, it's like Fallout if you removed the combat and tripled down on the social skills/mechanics. The game is loaded with quests, skill checks and hidden secrets, and your player choices and character skills will guide how you work your way through it all.
It's definitely a roleplaying game, rather than a visual novel. You can play everything from a drug-fiend rockstar cop to an inexplicably feminist poet cop to a straight-laced repentive Dale Cooper type - and those choices will matter, and those choices will shape how you complete your quests and solve the murder investigation.
Wait...one of the DLC tracks is Swivel, from Seiken Densetsu 3?!
That's an instant buy from me. There's something about that track that makes it one of my most fondly remembered RPG pieces of music from the SNES era.
Comments 3
Re: Review: Disco Elysium: The Final Cut - Still An Absolute Triumph On Switch
@twztid13 Sure, it's mostly text-based. If you're looking for fast-paced action, rather than cynical introspective philosophy, this isn't the game for you. There's no combat system at all, and violence is extremely uncommon (and very memorable when it happens).
Still, it's more 'RPG' than 'visual novel'. You're constantly making choices that shape your character, which then shapes the choices you can make. Your character can have a very different experience of the story than mine.
It's brilliant. It's also not for everyone.
Re: Review: Disco Elysium: The Final Cut - Still An Absolute Triumph On Switch
@Ocaz It's much closer to Planescape Torment than Fallout 1 and 2 (it's very obviously inspired by Planescape).
Still, sure, it's like Fallout if you removed the combat and tripled down on the social skills/mechanics. The game is loaded with quests, skill checks and hidden secrets, and your player choices and character skills will guide how you work your way through it all.
It's definitely a roleplaying game, rather than a visual novel. You can play everything from a drug-fiend rockstar cop to an inexplicably feminist poet cop to a straight-laced repentive Dale Cooper type - and those choices will matter, and those choices will shape how you complete your quests and solve the murder investigation.
Re: Nintendo Download: 19th February (Europe)
Wait...one of the DLC tracks is Swivel, from Seiken Densetsu 3?!
That's an instant buy from me. There's something about that track that makes it one of my most fondly remembered RPG pieces of music from the SNES era.