If 200k sales across 2 games is success for these two games, then that means the budget to make them wasn't that high in comparison to other games out now. So no, this doesn't directly serve as proof that Capcom's decision was faulty.
There's no way the Wii U is gonna be enough on its own with the way 3rd parties treat it. Unless you're primarily a Nintendo fan, you'll need a PS4 with that.
It's straight logical for Nintendo to buy Atlus, and the fact that they aren't interested yet is purely mind-boggling. They need more companies to take the load off of releasing games for them, cause 3rd parties are usually leaving them out to dry. Here's hoping relations between Nintendo and Atlus stay strong even if they don't acquire them.
This article is pure gold. This states ALL my problems with mobile games and the casual market. It's a necessary evil, mind you, cause casuals are where the AAA revenue comes from, but at the same time, it's dumbing down gaming. Now when I find a fellow person that says "I play games", the question is "Is he a gamer or a 'gamer'"?
If someone says they play games, but all they got to show for it are mobile apps and Candy Crush, it crushes me on the inside a tad. =/
This is beyond obvious. Anyone that wants Nintendo to dev for other platforms is just sad that they have to buy a Nintendo console they don't want for games they do want.
The animations and art don't fit the big screen at all. I don't play consoles to play with sprites in this day and age. I mean, it's an awesome series, but it's custom made for handhelds, so unless they want to do something significant about the art style and level design, they should leave it as is.
For future titles, both fast and jumpy: Keep the damn run button. Run on one trigger, drift on the other. Generations was awesome, but man, I couldn't make really precise turns, and they knew it too, cause the level design didn't feature too many precise turns. The run button would've been swell, so I could keep my speed lower when I want to turn sharper, then boost back up when needed.
@CaptainNunchuk For me, I'm going with Gunlance and Charge Axe. Used Lance and Switch Axe in Tri, and I'm currently using Gunlance and Switchaxe in Ultimate.
@banacheck Not exactly what I was getting that, but ok. The point is that not only does a dev have to make the title gamers want, but the content has to be what they want too. Also, they can't just appeal to vocal minorities, which CAN be the case, cause I'm sure that not everyone with even the slightest interest in their games will just hop on their site. There's A TON of guess work in what gets put in a game, even if it's for "the fans' sake", because there's no real way to make sure it's exactly what MOST fans want. Sometimes, it can be sort of easy to tell. Sometimes, not so much. Some dude on the net saying "Gimme what we want" has a good chance of getting it wrong.
1) Was Master REALLY that hard for Grand Prix? That was the first thing I aced as soon as I got them. The story mode on Master was WAY harder. I'd spend hours on just one or two levels. Never beat level 7. Shouldn't of sold that damn game.
2) I think they shouldn't make an HD version of this game. I know it wouldn't sell. If a NEW F-Zero came splashing in with decent PR work (a commercial or two, some hype vids here or there), it could definitely sell ONCE THE INSTALL BASE IS UP. I don't think F-Zero is a system seller like that, but it should sell quite nicely once the install base goes up a tad, after Mario Kart 8 settles in for a bit.
3) F-Zero isn't about gimmicks. It's the Nintendo racer for those that don't want gimmicks. Just speed, hazards, gravity-defiance, masked racers, sharp controls, and a ton of new tracks (20-30 would be swell). They don't need weapon pick-ups or blue shells or random factors. Just some hardcore racing so you can say "Yea, Nintendo's got some hardcore games. CHECK THIS OUT!" zooms off at 2.5k km/h
@banacheck "Make the games we want" is the dumbest argument ever. How is a company supposed to know what games consumers want unless it's like, a long-awaited sequel or a re-release, and even then, how should they gauge demand unless it's stirring up a storm on the internet? That's a shallow way of trying to make an argument when there is none, like telling someone how to win with one easy step: go win.
They need to reduce their budget over anything else. Look at Animal Crossing. 3 million sales, but didn't break the bank to produce. That's how you print money. Look at Tomb Raider. 3 million sales and then some, but no one at Square is happy about it. 3 million sales for a game that's mostly a single player experience SHOULD be "a home run", but they broke the bank so much that it wasn't. Focus on the game play and cut down the dang costs, and maybe you'll see some revenue. Otherwise, continue to deal with AAA problems and act like its not your fault with your excessive theatrics, melo-drama, cut-scenes, and explosives.
Comments 118
Re: Capcom Reiterates Stance On Further Disney Remastering
Capcom's Aladdin was pretty good.
Re: Preview: Beyblade Evolution
@Bulby Your avatar made this TOO funny.
Re: Senran Kagura Burst Confirmed For Physical And 3DS eShop Release In Europe
If 200k sales across 2 games is success for these two games, then that means the budget to make them wasn't that high in comparison to other games out now. So no, this doesn't directly serve as proof that Capcom's decision was faulty.
Re: Senran Kagura Burst Confirmed For North American 3DS eShop
Rated T for teen!
Re: Talking Point: Wii U and Third-Party Inconsistencies Pose Questions for Console Owners
There's no way the Wii U is gonna be enough on its own with the way 3rd parties treat it. Unless you're primarily a Nintendo fan, you'll need a PS4 with that.
Re: SEGA Reportedly Interested in Acquiring Atlus' Parent Company
It's straight logical for Nintendo to buy Atlus, and the fact that they aren't interested yet is purely mind-boggling. They need more companies to take the load off of releasing games for them, cause 3rd parties are usually leaving them out to dry. Here's hoping relations between Nintendo and Atlus stay strong even if they don't acquire them.
Re: Soapbox: Mobile And Tablet Gaming Is Creating A Generation Of Talentless Players
This article is pure gold. This states ALL my problems with mobile games and the casual market. It's a necessary evil, mind you, cause casuals are where the AAA revenue comes from, but at the same time, it's dumbing down gaming. Now when I find a fellow person that says "I play games", the question is "Is he a gamer or a 'gamer'"?
If someone says they play games, but all they got to show for it are mobile apps and Candy Crush, it crushes me on the inside a tad. =/
Re: Rumour: The Wind Waker HD May Have An Additional Difficulty Level
@Peek-a-boo Additional difficulties ARE new content + didn't they say they were adding some new levels/dungeons/tid-bits?
Re: Nintendo Feels That Working On Smartphones And Tablets Would "Decrease Brand Value"
This is beyond obvious. Anyone that wants Nintendo to dev for other platforms is just sad that they have to buy a Nintendo console they don't want for games they do want.
Re: AlphaDream Currently Has No Plans For The Mario & Luigi Series On Wii U
The animations and art don't fit the big screen at all. I don't play consoles to play with sprites in this day and age. I mean, it's an awesome series, but it's custom made for handhelds, so unless they want to do something significant about the art style and level design, they should leave it as is.
Re: SEGA Is Hoping To Win Back Platforming Fans With Sonic Lost World
For future titles, both fast and jumpy: Keep the damn run button. Run on one trigger, drift on the other. Generations was awesome, but man, I couldn't make really precise turns, and they knew it too, cause the level design didn't feature too many precise turns. The run button would've been swell, so I could keep my speed lower when I want to turn sharper, then boost back up when needed.
Re: Mario Kart Arcade GP DX Racing to Arcades
I thought that thing was a stage light at first.
But it's a drum. Makes all the sense!
Re: Monster Hunter 4's Insect Staff Weapon Attributes Detailed
@CaptainNunchuk For me, I'm going with Gunlance and Charge Axe. Used Lance and Switch Axe in Tri, and I'm currently using Gunlance and Switchaxe in Ultimate.
Re: SpongeBob SquarePants: Plankton's Robotic Revenge Confirmed For Wii U, Wii, 3DS And DS
Oh wow, a system seller. /sarcasm
Re: Departing Eidos Montreal Boss Says Square Enix "Has Some Things To Learn" About Selling Games
@banacheck Not exactly what I was getting that, but ok. The point is that not only does a dev have to make the title gamers want, but the content has to be what they want too. Also, they can't just appeal to vocal minorities, which CAN be the case, cause I'm sure that not everyone with even the slightest interest in their games will just hop on their site. There's A TON of guess work in what gets put in a game, even if it's for "the fans' sake", because there's no real way to make sure it's exactly what MOST fans want. Sometimes, it can be sort of easy to tell. Sometimes, not so much. Some dude on the net saying "Gimme what we want" has a good chance of getting it wrong.
Re: Talking Point: F-Zero GX HD Could Boost the Franchise onto Wii U
1) Was Master REALLY that hard for Grand Prix? That was the first thing I aced as soon as I got them. The story mode on Master was WAY harder. I'd spend hours on just one or two levels. Never beat level 7. Shouldn't of sold that damn game.
2) I think they shouldn't make an HD version of this game. I know it wouldn't sell. If a NEW F-Zero came splashing in with decent PR work (a commercial or two, some hype vids here or there), it could definitely sell ONCE THE INSTALL BASE IS UP. I don't think F-Zero is a system seller like that, but it should sell quite nicely once the install base goes up a tad, after Mario Kart 8 settles in for a bit.
3) F-Zero isn't about gimmicks. It's the Nintendo racer for those that don't want gimmicks. Just speed, hazards, gravity-defiance, masked racers, sharp controls, and a ton of new tracks (20-30 would be swell). They don't need weapon pick-ups or blue shells or random factors. Just some hardcore racing so you can say "Yea, Nintendo's got some hardcore games. CHECK THIS OUT!" zooms off at 2.5k km/h
Just meh thoughts.
Re: Departing Eidos Montreal Boss Says Square Enix "Has Some Things To Learn" About Selling Games
@banacheck "Make the games we want" is the dumbest argument ever. How is a company supposed to know what games consumers want unless it's like, a long-awaited sequel or a re-release, and even then, how should they gauge demand unless it's stirring up a storm on the internet? That's a shallow way of trying to make an argument when there is none, like telling someone how to win with one easy step: go win.
It doesn't work that way.
Re: Departing Eidos Montreal Boss Says Square Enix "Has Some Things To Learn" About Selling Games
They need to reduce their budget over anything else. Look at Animal Crossing. 3 million sales, but didn't break the bank to produce. That's how you print money. Look at Tomb Raider. 3 million sales and then some, but no one at Square is happy about it. 3 million sales for a game that's mostly a single player experience SHOULD be "a home run", but they broke the bank so much that it wasn't. Focus on the game play and cut down the dang costs, and maybe you'll see some revenue. Otherwise, continue to deal with AAA problems and act like its not your fault with your excessive theatrics, melo-drama, cut-scenes, and explosives.