@VexingInsanity How would declaring as straight be promoting straights as "superior"? That seems like one heck of a leap in logic to make.
Which can also be said for the liberalists that you mentioned. Taking it "personally", getting "triggered", and trying to spin it around into concluding that Nintendo "hates the gays" is quite the stretch, and doesn't seem like a sane reaction to it.
@DanteSolablood It might not really be an "egg" in the sense that we know it as, but rather maybe calcified food balled up and compressed in its stomach? Or perhaps combustible matierials produced by its body (vaguely similar to whatever Bowser and other Mushroom Kingdom creatures produce from their bodies that allow them to spit out fireballs/breathe fire) somehow encased in an eggshell-like matierial to allow it to better deliver the explosive payload (given that some games depict said eggs exploding on impact).
So wait, isn't Birdo a whole species instead of a singular character? Thus it stands to reason that this Birdo might be an entirely different character from the Birdo in SMB2.
Then again, SMB2 was all a dream, so technically wouldn't that make the manual descriptions of all the enemies in SMB2 purely Mario's thoughts on said enemy characters/species, be it conscious or unconscious?
@VexingInsanity Wait, why would Mario being declared as straight be "unacceptable"? I can perhaps see the unnecessary arguement, but you're telling me that you'd take offense at Mario being declared straight?
@Mew I count 3 definites and 2 borderlines. I suppose the borderlines could be taken either way. So if you count the borderlines it was about a quarter of the comments at the time of my first posting.
I'd be all for it! Though I'd really wish they removed the pre-rendered cutscenes in Desperate Stuggle and have them play out in-engine instead. The game had so much awesome alternate clothing to wear that I didn't use because it was so jarring to have Travis inexplicably be wearing his default clothing once a pre-rendered cutscene started playing.
@Equinox I saw that review! Though it was more or less right after visiting this site and leaving said comments. And I'd agree with your logic. Or, best of both worlds I guess, a website offering both types of reviews for a single game. But that's obviously asking for way too much.
@HobbitGamer Sure, it's a possibility. The issue is that this review in particular never touches on any of that. Instead it morally grandstands about it...which really doesn't tell anyone anything about it, unless I guess your morals line up perfectly with his.
@Pod I can somewhat understand that. For me I prefer the video reviews, as seeing the gameplay along with the review helps give me a better sense of what the game is about/how it plays than just reading it would. I know with ACG he always goes visuals, then audio, then story/gameplay, then the "fun-factor", and there's sometimes a comment that lists the time stamps of when each of those start.
Labo is weird though in that it's less a game and more of an interactive experience. Which is fine - I just think that nowadays the category maybe should be treated as different from a tradition gaming experience. That distinction has definitely been made in the PSVR reviewing world. Like, I'd consider Labo, this Senran Kagura game, and Gone Home to all fit into that interactive experience category separate from more traditional, actual video games.
@Pod I feel like I did come across some reviews on YouTube that went in-depth on how Labo actually played, though I can't think of them off the top of my head. GameXplain maybe?
ACG goes into GREAT depths with the games he reviews. The only issue with him is that he's just one person and so can only review so many games. And he tends to stay away from Nintendo games because Nintendo has a tendency to be very copywright-claim happy with regards to gameplay footage of their games on YouTube.
@Pod To be fair, even if @Equinox read this review he'd still have no idea how good or bad the game plays as it never goes into that at all - it only sums up what the game consists of (never how it plays though) and morally grandstands about how "creepy" and "wrong" the game is. Dualshockers only gave it a point higher than a 4, but at least they did it on the basis that there isn't much of a "video game" to this video game (which, fair enough) and the fact that the motion controls didn't work very well (though unfortunately they didn't elaborate much on that point).
And it's obvious that this reviewer isn't penalizing this game for not being much of a game, as other commenters have pointed out that he gave a rather high score to Gone Home, which is about as much of a non-game as this game is.
Ooo! I never played the first game, but I absolutely loved the second game. Fantastic music, an unique (at least at the time) battle system, and I think one of the first video games I came across that actually had good voice acting (though granted I don't know if that's nostalgia speaking or not).
Never played 3 or Xtreme either. Apparently 3 wasn't the greatest according to the comments here, but how was Xtreme?
@Xaessya There's also the theory going around that those chairs, along with the couch and pillows on the other side of the room, are hinting toward a Skull Kid inclusion instead. The couch and pillows sport a color scheme very reminiscent to the Skull Kid's clothing, and the chairs share the same color as Tat'l and Tael, his fairy companions.
@NaviAndMii One interesting thing to note about that is apparently the kanji used underneath that blur for Japan's Direct apparently also translates to Spirits. So if it's a fake image underneath, would Nintendo remain consistent like that through both Directs?
@darkfenrir Hmm. And do you get XP from battling, or does it work more like the mobile game where you level up by catching half the population of the Pokémon in a given area?
@Balladeer I think it's the oversized nostrils that does it, or at least plays a part in the botched designed. Them combined with the eyes give the face a bit of an uncanny valley skull look.
Well damn - now I'm actually tempted to get this game. It's this kind of Pokémon integration that I've been longing for in a Pokémon game. Yet...bleh...the simplification of what was already kind of an easy difficulty franchise...I'm conflicted.
I know that there are gym fights. Are there fights against other trainers just kind of randomly out in the world, and are there fights against wild Pokémon...or do encounters with them follow along with how the mobile game does it? And is there getting experience, leveling up, and evolving that happen in this game?
Comments 22
Re: Super Smash Bros. Ultimate Direct Announced For 1st November
@IceClimbers That legit made me laugh out loud. Congrats on doing that. XD
Re: Random: Super Mario Party Shows That Nintendo Still Can't Decide Birdo's Gender
@VexingInsanity How would declaring as straight be promoting straights as "superior"? That seems like one heck of a leap in logic to make.
Which can also be said for the liberalists that you mentioned. Taking it "personally", getting "triggered", and trying to spin it around into concluding that Nintendo "hates the gays" is quite the stretch, and doesn't seem like a sane reaction to it.
Re: Random: Super Mario Party Shows That Nintendo Still Can't Decide Birdo's Gender
@DanteSolablood It might not really be an "egg" in the sense that we know it as, but rather maybe calcified food balled up and compressed in its stomach? Or perhaps combustible matierials produced by its body (vaguely similar to whatever Bowser and other Mushroom Kingdom creatures produce from their bodies that allow them to spit out fireballs/breathe fire) somehow encased in an eggshell-like matierial to allow it to better deliver the explosive payload (given that some games depict said eggs exploding on impact).
Re: Random: Super Mario Party Shows That Nintendo Still Can't Decide Birdo's Gender
So wait, isn't Birdo a whole species instead of a singular character? Thus it stands to reason that this Birdo might be an entirely different character from the Birdo in SMB2.
Then again, SMB2 was all a dream, so technically wouldn't that make the manual descriptions of all the enemies in SMB2 purely Mario's thoughts on said enemy characters/species, be it conscious or unconscious?
Re: Random: Super Mario Party Shows That Nintendo Still Can't Decide Birdo's Gender
@VexingInsanity Wait, why would Mario being declared as straight be "unacceptable"? I can perhaps see the unnecessary arguement, but you're telling me that you'd take offense at Mario being declared straight?
Re: Senran Kagura Reflexions' Full DLC Roster Is Now Available From The Switch eShop
@Mew I count 3 definites and 2 borderlines. I suppose the borderlines could be taken either way. So if you count the borderlines it was about a quarter of the comments at the time of my first posting.
Re: Senran Kagura Reflexions' Full DLC Roster Is Now Available From The Switch eShop
Man, there's a whole lot of overly-judgy moral crusaders in the comments section today.
Re: Reminder: Wireless NES Controllers For Switch Are Now Available To Pre-Purchase In North America
Do the NES Classic controllers work with these games? Because if they do then I'll definitely stick with them.
Of course, I might need to get an extension cable of some kind to go with them...
Re: Suda51 In Talks With Marvelous About Releasing No More Heroes And Desperate Struggle On Switch
I'd be all for it! Though I'd really wish they removed the pre-rendered cutscenes in Desperate Stuggle and have them play out in-engine instead. The game had so much awesome alternate clothing to wear that I didn't use because it was so jarring to have Travis inexplicably be wearing his default clothing once a pre-rendered cutscene started playing.
Re: Senran Kagura Reflexions - Cheap Titillation Masquerading As A Love Story
@Equinox I saw that review! Though it was more or less right after visiting this site and leaving said comments. And I'd agree with your logic. Or, best of both worlds I guess, a website offering both types of reviews for a single game. But that's obviously asking for way too much.
Re: Senran Kagura Reflexions - Cheap Titillation Masquerading As A Love Story
@HobbitGamer Sure, it's a possibility. The issue is that this review in particular never touches on any of that. Instead it morally grandstands about it...which really doesn't tell anyone anything about it, unless I guess your morals line up perfectly with his.
Re: Senran Kagura Reflexions - Cheap Titillation Masquerading As A Love Story
@Pod I can somewhat understand that. For me I prefer the video reviews, as seeing the gameplay along with the review helps give me a better sense of what the game is about/how it plays than just reading it would. I know with ACG he always goes visuals, then audio, then story/gameplay, then the "fun-factor", and there's sometimes a comment that lists the time stamps of when each of those start.
Labo is weird though in that it's less a game and more of an interactive experience. Which is fine - I just think that nowadays the category maybe should be treated as different from a tradition gaming experience. That distinction has definitely been made in the PSVR reviewing world. Like, I'd consider Labo, this Senran Kagura game, and Gone Home to all fit into that interactive experience category separate from more traditional, actual video games.
Re: Senran Kagura Reflexions - Cheap Titillation Masquerading As A Love Story
@Pod I feel like I did come across some reviews on YouTube that went in-depth on how Labo actually played, though I can't think of them off the top of my head. GameXplain maybe?
ACG goes into GREAT depths with the games he reviews. The only issue with him is that he's just one person and so can only review so many games. And he tends to stay away from Nintendo games because Nintendo has a tendency to be very copywright-claim happy with regards to gameplay footage of their games on YouTube.
Re: Senran Kagura Reflexions - Cheap Titillation Masquerading As A Love Story
@Pod To be fair, even if @Equinox read this review he'd still have no idea how good or bad the game plays as it never goes into that at all - it only sums up what the game consists of (never how it plays though) and morally grandstands about how "creepy" and "wrong" the game is. Dualshockers only gave it a point higher than a 4, but at least they did it on the basis that there isn't much of a "video game" to this video game (which, fair enough) and the fact that the motion controls didn't work very well (though unfortunately they didn't elaborate much on that point).
And it's obvious that this reviewer isn't penalizing this game for not being much of a game, as other commenters have pointed out that he gave a rather high score to Gone Home, which is about as much of a non-game as this game is.
Re: Nintendo Classic Mini Double Pack Releasing In Japan On 15th September
So does this mean that the realization of a N64 mini are pretty much now shot? Out of all of them that's the one I was most hyped about...
Re: HD Remaster Of Grandia And Dreamcast Sequel Revealed For Nintendo Switch
Ooo! I never played the first game, but I absolutely loved the second game. Fantastic music, an unique (at least at the time) battle system, and I think one of the first video games I came across that actually had good voice acting (though granted I don't know if that's nostalgia speaking or not).
Never played 3 or Xtreme either. Apparently 3 wasn't the greatest according to the comments here, but how was Xtreme?
Re: Did Luigi's 'Death' In Smash Bros. Ultimate Secretly Hint At A New Single-Player Campaign?
@Xaessya
There's also the theory going around that those chairs, along with the couch and pillows on the other side of the room, are hinting toward a Skull Kid inclusion instead. The couch and pillows sport a color scheme very reminiscent to the Skull Kid's clothing, and the chairs share the same color as Tat'l and Tael, his fairy companions.
@NaviAndMii
One interesting thing to note about that is apparently the kanji used underneath that blur for Japan's Direct apparently also translates to Spirits. So if it's a fake image underneath, would Nintendo remain consistent like that through both Directs?
Re: Yes, King K. Rool Really Is Coming To Super Smash Bros. Ultimate
@Caryslan
I saw him using the propeller-pack that he uses in DC3, so that game's accounted for too.
Re: Let's Go Pikachu And Eevee Videos Show How Different Pokémon Types Will Follow The Trainer
@darkfenrir
Hmm. And do you get XP from battling, or does it work more like the mobile game where you level up by catching half the population of the Pokémon in a given area?
Re: Let's Go Pikachu And Eevee Videos Show How Different Pokémon Types Will Follow The Trainer
@darkfenrir
How do encounters work against wild Pokémon?
And are battles like the original games (Choose from 4 moves to attack each turn)?
Re: Tiny Hands Adventure Aims To Give Yooka-Laylee A Run For Its 3D Platforming Money On Switch
@Balladeer
I think it's the oversized nostrils that does it, or at least plays a part in the botched designed. Them combined with the eyes give the face a bit of an uncanny valley skull look.
Re: Let's Go Pikachu And Eevee Videos Show How Different Pokémon Types Will Follow The Trainer
Well damn - now I'm actually tempted to get this game. It's this kind of Pokémon integration that I've been longing for in a Pokémon game. Yet...bleh...the simplification of what was already kind of an easy difficulty franchise...I'm conflicted.
I know that there are gym fights. Are there fights against other trainers just kind of randomly out in the world, and are there fights against wild Pokémon...or do encounters with them follow along with how the mobile game does it? And is there getting experience, leveling up, and evolving that happen in this game?