Physical is 'dying' because for years, it's been strangled to death.
There's a clear distinction here.
This is just another skewed report that's biased towards THEM, to justify anti consumer practices
It's a million times easier to obtain digital copies than physical, so there's a massive barrier to entry before you even start, but, there is ZERO data to show how many digital copies were sold in the same period.
For example, if they'd only sold 10 digital copies of Starfox, the physical sales would've outsold it by 100-1
Numbers are easy to fudge in any direction, which is precisely why we need clear, accurate, accountable data.
I'm really disappointed that this was published without any balance from you.
Not a big fan of the 2D/pixelated/3D look, because it's been done to death at this point in time, and any game using it instantly loses its idendity, but this plays really well and I'm sure it's going to be a great game regardless.
I just compared the PS5 demo to the switch 2's and whilst both run at 60fps, the resolution is way lower on Switch 2 and actually harms the art style, because the square pixels are less defined and in some cases, blend into one another. They lose a lot of clarity.
Also, PS5 version is HDR but Switch 2 isn't. What's up with that?
If you plan to only play in handheld mode, then this likely won't be a problem, but if you play on a nice big HDR TV and have both consoles, go for the PS5 version.
That title though. It's absolutely abysmal and will definitely hurt sales. There's nothing appealing about it at all and it's so generic sounding.
@jsty3105 You're right, but It's absolutely vital for me and only takes 30 seconds to write a line of text relating to the performance or lack thereof.
Erratic framerates give me headaches and it's the first thing I need to know when deciding on whether to pick a game up or not
Assuming that most people don't care just because you don't is ableist (I'm not implying you are doing this, just pointing it out).
I expect NLife to go the extra mile and have come to rely on them regarding this stuff.
Some writers do mention it, and it's annoying that it isn't consistently adhered to.
@dskatter Movies aren't interactive and play out in a 2D environment, so motion is usually not an issue.
Also, refresh rates for 24p content are matched with a correct pull down ratio (or at least they will be on almost all TVs these days) so stutter on those is completely different to game stutter,. especially as it's evenly frame-paced.
Basically, a movie at 24 FPS played with the correct pull down is much smoother than a game at 24fps would appear in a 60hz container.
@Athropos People need to accept whatever anti-consumer practices multi-billion pound corporations try to impose on the people they rely on for their profits, sure is an interesting opinion to have.
A few loading stutters? I genuinely don't think it managed to hit a consistent frame rate for more then a couple of seconds.
Without the kit to measure the performance, I'd estimate it hovers around 15-20 fps 99% of the time. Frame pacing was also off.
It really is a shame for a beautiful game like this to be marred with such poor performance. Some people won't notice or care, but for those that do, it's headache-inducing.
Comments 28
Re: Latest Physical Sales Data Proves The Format Is, In Fact, Dying
@ShadLink And do you know why it's been in decline?
Because publishers have been strangling it for years, to push this narrative, to justify ending it.
They only ever wanted full control
Re: Latest Physical Sales Data Proves The Format Is, In Fact, Dying
@johnedwin Absolute rubbish, on so many levels that I can't even begin to explain.
Re: Latest Physical Sales Data Proves The Format Is, In Fact, Dying
Physical is 'dying' because for years, it's been strangled to death.
There's a clear distinction here.
This is just another skewed report that's biased towards THEM, to justify anti consumer practices
It's a million times easier to obtain digital copies than physical, so there's a massive barrier to entry before you even start, but, there is ZERO data to show how many digital copies were sold in the same period.
For example, if they'd only sold 10 digital copies of Starfox, the physical sales would've outsold it by 100-1
Numbers are easy to fudge in any direction, which is precisely why we need clear, accurate, accountable data.
I'm really disappointed that this was published without any balance from you.
You're better than this!
Re: Casio Launches 'Mother 3' Watch For Game's 20th Anniversary
The Bullbars cover the Mother logo. Bit of an odd decision to include them
Re: Talking Point: As Sony Bins Physical, How Long Until Nintendo Follows Suit?
Nintendo will 100% follow suit and follow Sony
They'll be watching closely to see how much fallout it creates, but they won't be far behind
Switch 3 will be digital only but I predict a revised Switch 2 in 2028 with no cart slot
Re: Multiple Switch Games Have Received Switch 2 Compatibility Fixes
Fix Go Vacation, you cowards!
Re: Round Up: The Final Previews Are In For The Adventures Of Elliot: The Millennium Tales
Not a big fan of the 2D/pixelated/3D look, because it's been done to death at this point in time, and any game using it instantly loses its idendity, but this plays really well and I'm sure it's going to be a great game regardless.
I just compared the PS5 demo to the switch 2's and whilst both run at 60fps, the resolution is way lower on Switch 2 and actually harms the art style, because the square pixels are less defined and in some cases, blend into one another. They lose a lot of clarity.
Also, PS5 version is HDR but Switch 2 isn't. What's up with that?
If you plan to only play in handheld mode, then this likely won't be a problem, but if you play on a nice big HDR TV and have both consoles, go for the PS5 version.
That title though. It's absolutely abysmal and will definitely hurt sales. There's nothing appealing about it at all and it's so generic sounding.
Re: Preview: Despite Low Expectations, Pokémon Pokopia Had Me Grinning From Ear To Ear
@jsty3105 Hopefully, the fact that performance wasn't mentioned at all is a good indicator that it won't be an issue.
Just have to wait a very long time for a cheaper copy to come along, because I aint paying full price for a GCK
Re: Preview: Despite Low Expectations, Pokémon Pokopia Had Me Grinning From Ear To Ear
@jsty3105 You're right, but It's absolutely vital for me and only takes 30 seconds to write a line of text relating to the performance or lack thereof.
Erratic framerates give me headaches and it's the first thing I need to know when deciding on whether to pick a game up or not
Assuming that most people don't care just because you don't is ableist (I'm not implying you are doing this, just pointing it out).
I expect NLife to go the extra mile and have come to rely on them regarding this stuff.
Some writers do mention it, and it's annoying that it isn't consistently adhered to.
Re: Preview: Despite Low Expectations, Pokémon Pokopia Had Me Grinning From Ear To Ear
What was the performance like?
Why nobody seems to mention this is staggering. 30, 60, smooth, erratic?
Such a simple thing to report on, but of huge importance to many.
Re: Ren & Stimpy Are Getting A 7-Game Retro Collection, Courtesy Of Limited Run
Does anyone know if John K gets royalties for this?
Wikipedia will reveal all.
Re: Zombies Return In Resident Evil Requiem, But Now They're More Terrifying Than Ever
@OldManHermit I think you might be thinking of Romero's Land of the Dead?
Besides Bub, Day of the Dead's zombies were very much docile.
Re: Suika Game Planet Now Available On US eShop For Switch 1 & 2
Why is the Switch 2 version more expensive though?
Getting fed up of developers trying to squeeze more out of Switch 2 owners.
I know it's not much in monetary terms, but it's the same game with a 22% price increase.
Also, why does a switch 2 version even need to exist?
Surely the Switch 1 can run this at 1080p 60fps? And if it doesn't, there's something very wrong.
Re: Pokémon Pokopia Gets March 2026 Release Date, Brand New Trailer Coming This Week
GKC for Japan likely means the same for everywhere else
This is where it all starts.
This is Nintendo's test.
If it sells well enough, you can safely assume everything else will be GKC only from Nintendo from here on out.
If so, I'm out for good.
Re: Animal Crossing: New Horizons Is Nintendo's Cheapest Switch 2 Edition Yet
@dskatter Consistent 30fps with correct frame pacing is just about tolerable as a bare minimum for me, but it does cause eye strain/headaches.
60fps should have been worked into this Switch 2 update though
Re: Animal Crossing: New Horizons Is Nintendo's Cheapest Switch 2 Edition Yet
@Krlozgod Maybe not for you but everyone has a different tolerance level.
Stairs aren't difficult for me to climb, but for some, will be a challenge.....etc.
Everyone is different and to assume that someone should be fine just because you are speaks volumes and really isn't a good look
Re: Animal Crossing: New Horizons Is Nintendo's Cheapest Switch 2 Edition Yet
@dskatter Movies aren't interactive and play out in a 2D environment, so motion is usually not an issue.
Also, refresh rates for 24p content are matched with a correct pull down ratio (or at least they will be on almost all TVs these days) so stutter on those is completely different to game stutter,. especially as it's evenly frame-paced.
Basically, a movie at 24 FPS played with the correct pull down is much smoother than a game at 24fps would appear in a 60hz container.
Re: Animal Crossing: New Horizons Is Nintendo's Cheapest Switch 2 Edition Yet
@dskatter Many people are sensitive to low frame rates and suffer headaches/nausea as a result.
People who don't suffer from this often fail to see that belittling this condition is ableist.
Others don't care and know precisely what they're saying is offensive.
Which camp do you belong to?
Re: Animal Crossing: New Horizons Is Nintendo's Cheapest Switch 2 Edition Yet
@burndive
"There are no gameplay elements that depend on split-second reaction time"
Anyone who's caught a bunch of tarantulas or scorpions would disagree with that.
Re: Round Up: The Reviews Are In For Super Mario Galaxy + Super Mario Galaxy 2 On Switch
Price is rarely contentious when 99% of reviewers get sent free code.
Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards
@Athropos People need to accept whatever anti-consumer practices multi-billion pound corporations try to impose on the people they rely on for their profits, sure is an interesting opinion to have.
Re: Another Sonic Racing: CrossWorlds Collab Appears To Have Been Revealed
@Switching cough...DK Bananza.....cough...Pokémon DLC announced before game has been released....
Re: Surprise! Natsu-Mon: 20th Century Summer Kid Switch Demo Is Out Now
@Vivianeat It was an insta-buy for me until I played the demo.
Shocking performance and given it's almost time for release, there's no way it'll be any better in the full version.
I'm so disappointed. I can't play games with performance this woeful, because they give me headaches.
It's not even doing anything special, so correctly paced stable 30fps should be the absolute minimum here.
It was probably single digits in places and not acceptable.....cue all the people that don't care and say it's fine.....
Re: Video: Luigi's Mansion 2 HD Gets A Brand New Overview Trailer
No local co-op for the main story means no-buy for me.
Re: Review: Snufkin: Melody Of Moominvalley (Switch) - A Joyful, Dreamlike Adventure With An Edge
A few loading stutters? I genuinely don't think it managed to hit a consistent frame rate for more then a couple of seconds.
Without the kit to measure the performance, I'd estimate it hovers around 15-20 fps 99% of the time. Frame pacing was also off.
It really is a shame for a beautiful game like this to be marred with such poor performance. Some people won't notice or care, but for those that do, it's headache-inducing.
Re: Pikmin 1+2 Updated On Switch, Here Are The Full Patch Notes
@Not_Soos Pikmin 1.5 kinda already exists within Pikmin 4
Re: The Lord Of The Rings: Gollum Dev Apologises For "Underwhelming" Launch State
They weren't sorry enough not to release it as a full-priced unfinished product though, just remember that.
Re: Klonoa Phantasy Reverie Series Was Developed For Switch First
This makes the poor performance on the Switch version even more unacceptable.