Comments 28

Re: Latest Physical Sales Data Proves The Format Is, In Fact, Dying

MisterStu

Physical is 'dying' because for years, it's been strangled to death.

There's a clear distinction here.

This is just another skewed report that's biased towards THEM, to justify anti consumer practices

It's a million times easier to obtain digital copies than physical, so there's a massive barrier to entry before you even start, but, there is ZERO data to show how many digital copies were sold in the same period.

For example, if they'd only sold 10 digital copies of Starfox, the physical sales would've outsold it by 100-1

Numbers are easy to fudge in any direction, which is precisely why we need clear, accurate, accountable data.

I'm really disappointed that this was published without any balance from you.

You're better than this!

Re: Round Up: The Final Previews Are In For The Adventures Of Elliot: The Millennium Tales

MisterStu

Not a big fan of the 2D/pixelated/3D look, because it's been done to death at this point in time, and any game using it instantly loses its idendity, but this plays really well and I'm sure it's going to be a great game regardless.

I just compared the PS5 demo to the switch 2's and whilst both run at 60fps, the resolution is way lower on Switch 2 and actually harms the art style, because the square pixels are less defined and in some cases, blend into one another. They lose a lot of clarity.

Also, PS5 version is HDR but Switch 2 isn't. What's up with that?

If you plan to only play in handheld mode, then this likely won't be a problem, but if you play on a nice big HDR TV and have both consoles, go for the PS5 version.

That title though. It's absolutely abysmal and will definitely hurt sales. There's nothing appealing about it at all and it's so generic sounding.

Re: Preview: Despite Low Expectations, Pokémon Pokopia Had Me Grinning From Ear To Ear

MisterStu

@jsty3105 You're right, but It's absolutely vital for me and only takes 30 seconds to write a line of text relating to the performance or lack thereof.

Erratic framerates give me headaches and it's the first thing I need to know when deciding on whether to pick a game up or not

Assuming that most people don't care just because you don't is ableist (I'm not implying you are doing this, just pointing it out).

I expect NLife to go the extra mile and have come to rely on them regarding this stuff.

Some writers do mention it, and it's annoying that it isn't consistently adhered to.

Re: Suika Game Planet Now Available On US eShop For Switch 1 & 2

MisterStu

Why is the Switch 2 version more expensive though?

Getting fed up of developers trying to squeeze more out of Switch 2 owners.

I know it's not much in monetary terms, but it's the same game with a 22% price increase.

Also, why does a switch 2 version even need to exist?

Surely the Switch 1 can run this at 1080p 60fps? And if it doesn't, there's something very wrong.

Re: Animal Crossing: New Horizons Is Nintendo's Cheapest Switch 2 Edition Yet

MisterStu

@dskatter Movies aren't interactive and play out in a 2D environment, so motion is usually not an issue.

Also, refresh rates for 24p content are matched with a correct pull down ratio (or at least they will be on almost all TVs these days) so stutter on those is completely different to game stutter,. especially as it's evenly frame-paced.

Basically, a movie at 24 FPS played with the correct pull down is much smoother than a game at 24fps would appear in a 60hz container.

Re: Surprise! Natsu-Mon: 20th Century Summer Kid Switch Demo Is Out Now

MisterStu

@Vivianeat It was an insta-buy for me until I played the demo.

Shocking performance and given it's almost time for release, there's no way it'll be any better in the full version.

I'm so disappointed. I can't play games with performance this woeful, because they give me headaches.

It's not even doing anything special, so correctly paced stable 30fps should be the absolute minimum here.

It was probably single digits in places and not acceptable.....cue all the people that don't care and say it's fine.....

Re: Review: Snufkin: Melody Of Moominvalley (Switch) - A Joyful, Dreamlike Adventure With An Edge

MisterStu

A few loading stutters? I genuinely don't think it managed to hit a consistent frame rate for more then a couple of seconds.

Without the kit to measure the performance, I'd estimate it hovers around 15-20 fps 99% of the time. Frame pacing was also off.

It really is a shame for a beautiful game like this to be marred with such poor performance. Some people won't notice or care, but for those that do, it's headache-inducing.