@Monado_III Those aren't gimmicks. Those are completely new gameplay mechanics. This gamepad thing isn't a new gameplay mechanic because there is no physical change to the gameplay itself. You still fly and shoot but with gimmicky controls. Adventures had walking on foot - massive core gameplay change; Assault had mix of both - massive core gameplay change; Command had huge core gameplay change with each vehicle having different stats, rolling takes energy etc (which I actually didnt like). Zero had the walker which is a new gameplay and not a gimmick but it was released in Star Fox 2 so it doesnt really count as new gameplay anymore. I actually liked Assault best tbh because the on rails part were so good and the foot missions were also good (dont get why people hate that). Only thing I hate was the game was way too short
@C-Olimar That's the thing. The game is being held back by that super unnecessary gamepad screen. It's kinda cool to have that feature to make it look like you're piloting a real craft but we want a Star Fox with solid gameplay, not some gimmick. We were completely fine without that "precision aim" control scheme in previous star fox games
This was literally what everybody meant when they said Star Fox lacked the environmental detail like MK8. Just look at how detailed this game is especially with the lighting effect. If they can do this with MK8 they are more than capable of doing it to star fox!
@Pinemeowth Getting punished for being actually good at the game is NOT FUN. Fun is having a good and fair game. Losing purely by a lucky item sure the HELL is not fair, not the other way around. If people don't want the other players to keep winning, they need to stop sucking and get better at it. Only skilled players will be able to understand this anyways... Casuals just think it's just fair because they will never understand how it feels
Why not just remove blue shells altogether! They serve no purpose other than to piss off the only people that actually deserve the lead. Plus it has no impact on the user's current position anyways since they are so far back. If a person is winning because they were skillfully drift boosting and using tricks and shortcuts, then they deserve the win. Why punish the good players that are actually trying hard to get a fair win! If a person sucks at the game, they should lose! Not given god items that would make them get a bullpoopoodoodoocacapoopledoopledoggiepoop, unacceptable win and give them false hope that they are good at this game. So many times where victory was rewarded to noobs and the good players get blasted just a few feet from the finish line...
@BenAV that's why the Red playthrough sucked badly because stupid little trolls made it ridiculously slow struggle. Getting through the hard parts quickly made it fun and rewarding. You got your idea all backwards...
The media forces sh*t (xbones) down people's throat and brainwash far too many people with lies already while a console that is innovative and has good potential is bashed by pointing out the dumbest things possible and completely ignoring all the good facts. This is the very reason why people die from cancer!
Comments 17
Re: Nintendo Hammers Out A New Update For Super Mario Maker
It would be nicer if they stated WHAT adjustments...
Re: Video: See Mario Kart 8's Mute City in a Whole New Way
@Monado_III Those aren't gimmicks. Those are completely new gameplay mechanics. This gamepad thing isn't a new gameplay mechanic because there is no physical change to the gameplay itself. You still fly and shoot but with gimmicky controls. Adventures had walking on foot - massive core gameplay change; Assault had mix of both - massive core gameplay change; Command had huge core gameplay change with each vehicle having different stats, rolling takes energy etc (which I actually didnt like). Zero had the walker which is a new gameplay and not a gimmick but it was released in Star Fox 2 so it doesnt really count as new gameplay anymore. I actually liked Assault best tbh because the on rails part were so good and the foot missions were also good (dont get why people hate that). Only thing I hate was the game was way too short
Re: Video: See Mario Kart 8's Mute City in a Whole New Way
@C-Olimar That's the thing. The game is being held back by that super unnecessary gamepad screen. It's kinda cool to have that feature to make it look like you're piloting a real craft but we want a Star Fox with solid gameplay, not some gimmick. We were completely fine without that "precision aim" control scheme in previous star fox games
Re: Video: See Mario Kart 8's Mute City in a Whole New Way
This was literally what everybody meant when they said Star Fox lacked the environmental detail like MK8. Just look at how detailed this game is especially with the lighting effect. If they can do this with MK8 they are more than capable of doing it to star fox!
Re: Star Fox (Tentative Title)
I will check back one year from now!
Re: Mario Kart Month: A Brief History Of Mario Kart Item Evolution: The Shell
@Pinemeowth Getting punished for being actually good at the game is NOT FUN. Fun is having a good and fair game. Losing purely by a lucky item sure the HELL is not fair, not the other way around. If people don't want the other players to keep winning, they need to stop sucking and get better at it. Only skilled players will be able to understand this anyways... Casuals just think it's just fair because they will never understand how it feels
Re: Mario Kart Month: A Brief History Of Mario Kart Item Evolution: The Shell
Why not just remove blue shells altogether! They serve no purpose other than to piss off the only people that actually deserve the lead. Plus it has no impact on the user's current position anyways since they are so far back. If a person is winning because they were skillfully drift boosting and using tricks and shortcuts, then they deserve the win. Why punish the good players that are actually trying hard to get a fair win! If a person sucks at the game, they should lose! Not given god items that would make them get a bullpoopoodoodoocacapoopledoopledoggiepoop, unacceptable win and give them false hope that they are good at this game. So many times where victory was rewarded to noobs and the good players get blasted just a few feet from the finish line...
Re: Twitch Claims Victory in Pokémon Crystal
@BenAV that's why the Red playthrough sucked badly because stupid little trolls made it ridiculously slow struggle. Getting through the hard parts quickly made it fun and rewarding. You got your idea all backwards...
Re: Guide: The Building Blocks Of Success In Pokémon X & Y
Flawless Iv for my event legends like Arceus with the correct nature took only 500+ resets =)
Re: The Legend of Zelda and Pokémon Are Doing Business With Monopoly in September
Kanto region only and not any new gens?... no thanks, I pass.
Re: Nintendo Is Here To Stay And Will Do Very Well This Year, States Amazon UK Games Boss
The media forces sh*t (xbones) down people's throat and brainwash far too many people with lies already while a console that is innovative and has good potential is bashed by pointing out the dumbest things possible and completely ignoring all the good facts. This is the very reason why people die from cancer!
Re: Nintendo Obtains IA Labs Patent Portfolio Following Lawsuit Win
Justice is served!
Re: Pokémon Bank Remains Offline in Japan as Nintendo Apologises for Issues
I'll only feel better if they ban ALL non-native pokemon to the x and y games until the bank is out.
Re: Luigi's Mansion: Dark Moon Figurine Spooked Off Club Nintendo
I would like to have it but it literally costs $1500 and that's just insane
Re: Pokémon: The Origin Anime Announced, Mystery Clip Also Sparks Wii U Game Rumours
If there's a Pokemon game for wii u, watch as people start robbing the consoles from stores!
Re: Metroid Fan Film Seeks Crowdfunding For Completion
Make a Zelda one too!
Re: Pokémon Black & White 2 Owners Can Catch Deoxys In May
Sadly, 99% that do get it can't use it correctly. (No EV train, random IVs, horrible moves, etc)