@brunojenso Hi, 'The Touryst' is fully Switch Lite compatible. Even when there is no rumble then you will hear soundFx indicating how a puzzle can be solved. Happy playing!
@Stargazer You are very right. We thought the same last week and therefore implemented also a shmup part in JR2. Reminds me on Nanostray2, but much cuter
@Tech101 Yes, i'm the lead programmer and designer of both games. The 3DS game is very different to the Wii game. It's much more action, much more secrets while still having the charm of the original (at least we hope so .
@Tech101 These are the games graphics. It's all original from the 3DS. And don't worry, this is not a racing game. It's all jump'n'run action plus many cool bonus stuff.
@Five-seveN We thought about FAST 3DS but technically very challenging to get at 60fps. Kudos to Mario Kart 7. Together with Mario Kart DS simply one of the most awesome technical achievements in games programming.
@Five-seveN Thanks At this time we did the music for many GBC,GBA and DS games. It was around 200 in the end. Too bad that some of them, like Tyrannosaurus Tex and Turrican never got released. http://www.youtube.com/watch?v=W6jOCdZ_Fuc
We got asked to do the music on this game back in November 1999. Funny the game sees now the day of light.
Now i want to see Turrican for GBC. We did the soundtrack but the game got canned. We never saw our money from THQ. Guess it's a bit late to take legal actions...
@King_Boo
Hi, you can check out the leaderboards any time from the main menu. In the main menu you can select a game mode and level and press X to show the online rankings for this level or mode. On the bottom of the screen you can see the current possible actions for each menu entry.
@Lan
Yes, two digits are covered by the country flags. There is already a small patch submitted to Nintendo for that issue. It should be online in a few days. Sorry for the problem.
@TheDreamingHawk
Hi, i think we did it right this time.
@NintenKingiiU
Nano Assault Neo is much more accessible then Nanostray 1. The levels are shorter, you can be hit more often and you can buy extralifes. Also you setup your own playstyle. More agressive or more relaxed. I think this video is a good overview of the gameplay: http://www.youtube.com/watch?v=YkoHOGCc66E
@Imerion: I'm sorry to say, but there is no two player support. Two player split screen would be indeed to much GPU burden. However, we work on that for future titles. @john3714: Don't worry about choppines. The game runs at super smooth 60fps in16:9 progressive. It also supports 4:3 and PAL 50fps.
@Imerion: Thanks for your kind words. As you guessed, we actually create textures in realtime for certain effects like the shores on the beach or the reflections in the metal and the semi-soft shadows.
@accc: Don't worry, as Jett Rocket doesn't comes on a disc there is no cause for loading times. Decompressions is done in the background. Everything is precached and streamed from the Wiis internal memory.
@Oregano: Yes, thats right. In fact the source assets are around 600Mb but its not hard to get them to 400mb or 300mb. It gets tricky to get them into 40mb.
For the curious, here is a brief summary of the the uncompressed size of the used data in Jett Rocket:
245mb textures 160mb geometry and shaders 140mb music 73mb sfx 8mb fonts 3.5mb particles 500kb script code 151kb localization
In the game you explore fully in 3D with an adjustable camera. The environments are really large with a lot of variety. No invisible walls, no running along fixed pathes.
In April you will see the first video footage as a proof
@XCWarrior: My only gripe Mafred ...WiiWare developers shy away from online stuff 80% of the time?
I know, from the users eye adding online features may look like spending a week and done. Adding complete online play means around doubling the development time and costs. That means in the end doubling the price. Even only adding leaderboards will extend the dev cycle for a couple of months. You first need an approval at Nintendo for it, then you have to build in custom libraries into your code, etc.In the end the check at Nintendo is very hard to get at the first time as their are literally hundreds of issues that may come up when using the internet connection. Especially for WiiWare games the extra costs are a heavy burden.
Well, we (of course ) think most people would rate the game differently. Especially in multiplayer mode. There is also a short review on gameFaqs posted by "journies_end": http://www.gamefaqs.com/boards/genmessage.php?board=954744&topic=47249974 His end quote: "Its simple and pretty fun. Worth 900 points? Yeah, pretty much".
Comments 51
Re: Review: The Touryst - A Visually Stunning Island-Hop That's Loads Of Fun
@Javivihe That's right, and you were even faster to answer
Re: Review: The Touryst - A Visually Stunning Island-Hop That's Loads Of Fun
@brunojenso
Hi, 'The Touryst' is fully Switch Lite compatible. Even when there is no rumble then you will hear soundFx indicating how a puzzle can be solved.
Happy playing!
Re: The FAST RMX File Size Won't Stop You From Reaching the Podium on Nintendo Switch
@Toadie No new games to announce right now
Re: The FAST RMX File Size Won't Stop You From Reaching the Podium on Nintendo Switch
@Frank90 We try to stuff everything in 7bit instead
Re: The FAST RMX File Size Won't Stop You From Reaching the Podium on Nintendo Switch
@darkswabber I costs 19.99 USD/EUR only!
Re: FAST Racing NEO's F-Zero-Like Hero Mode is For The "Hardcore Science-Fiction Racing Fans"
@AndyCarolan Hey Andy, thanks for your kind words.
Re: Exclusive: Get Revved Up With the First FAST Racing NEO 60fps Footage
@Neko_Rukiafan Check out fast.shinen.com
Re: Exclusive: Get Revved Up With the First FAST Racing NEO 60fps Footage
@shigulicious Thanks a lot!
Re: Exclusive: Get Revved Up With the First FAST Racing NEO 60fps Footage
@Tisteg80 Vielen Dank
Re: Exclusive: Get Revved Up With the First FAST Racing NEO 60fps Footage
@Shiryu Only on eShop!
Re: Exclusive: Get Revved Up With the First FAST Racing NEO 60fps Footage
@Zach777 Thanks. No final release date yet, but end of the year.
Re: Exclusive: Get Revved Up With the First FAST Racing NEO 60fps Footage
@DreamOn You can of course play on the Gamepad.
Re: FAST Racing NEO Details Finally Exit The Garage
@andrea987 Thanks a lot but the best is yet to come i think
Re: Interview: Shin'en Multimedia on FAST Racing NEO and its Development Approach
@PinkSpider 720p@60fps
Re: Interview: Shin'en Multimedia on FAST Racing NEO and its Development Approach
@ACK
Alternate routes were really missing in FRL. That was one of the first things we implemented in FRN.
Re: Interview: Shin'en Multimedia on FAST Racing NEO and its Development Approach
@cyrus_zuo
Don't worry, for FRN we changed the Core Mechanics to have more control and fun.
Re: First Image Of Wii U Wipeout-Beater FAST Racing NEO Speeds Into View
It's directly from the game and from Wii U.
Re: Jett Rocket II: The Wrath of Taikai Available Now on the 3DS eShop
@Mario_maniac We are working on it.
Re: Jett Rocket II: The Wrath of Taikai Available Now on the 3DS eShop
@PinkSpider Stage 3 isn't easy
Re: Jett Rocket II: The Wrath of Taikai Available Now on the 3DS eShop
@PinkSpider Yes, it is 60fps.
Re: Video: Get a First Look at This Jett Rocket II - The Wrath of Taikai Teaser
Someone posted that on our Facebook page
http://img593.imageshack.us/img593/5715/taikai.jpg
Re: Video: Get a First Look at This Jett Rocket II - The Wrath of Taikai Teaser
@xerox The Wii and 3DS GPU is very different. Each one has their own strengths. For instance the 3DS can easily do great Bump and Lighting Effects.
Re: Video: Get a First Look at This Jett Rocket II - The Wrath of Taikai Teaser
@Tech101:
This must be pure coincidence. If we would ever do such a thing, then there would be a couple of subtle references...
Re: Video: Get a First Look at This Jett Rocket II - The Wrath of Taikai Teaser
@Stargazer
You are very right. We thought the same last week and therefore implemented also a shmup part in JR2. Reminds me on Nanostray2, but much cuter
Re: Video: Get a First Look at This Jett Rocket II - The Wrath of Taikai Teaser
@Tech101:
I think the game is more about exploring and finding secrets then those other games, while still having lots of action going on.
Re: Video: Get a First Look at This Jett Rocket II - The Wrath of Taikai Teaser
@Tech101 Yes, i'm the lead programmer and designer of both games. The 3DS game is very different to the Wii game. It's much more action, much more secrets while still having the charm of the original (at least we hope so .
Re: Video: Get a First Look at This Jett Rocket II - The Wrath of Taikai Teaser
@Tech101
These are the games graphics. It's all original from the 3DS. And don't worry, this is not a racing game. It's all jump'n'run action plus many cool bonus stuff.
Re: Video: Get a First Look at This Jett Rocket II - The Wrath of Taikai Teaser
@ Stargazer
Check these out:
http://jettrocket.shinen.com/2/images/screen20.jpg
http://jettrocket.shinen.com/2/images/screen23.jpg
The game has many different ways to explore the world.
Re: Video: Get a First Look at This Jett Rocket II - The Wrath of Taikai Teaser
Did anyone see the original "Star Trek: The Wrath of Khan" trailer? http://www.youtube.com/watch?v=UJTi7KJPx_E
Quite an inspiration...
Re: Video: Get a First Look at This Jett Rocket II - The Wrath of Taikai Teaser
By the way, this video is directly recorded from the 3DS game.
Re: Review: Nano Assault EX (3DS eShop)
@Henmii Hi, the game size is 128Mb. Much smaller then many other eShop titles.
Re: The Game Boy Color’s Only First-Person Shooter Comes Back From The Dead
@Five-seveN We thought about FAST 3DS but technically very challenging to get at 60fps. Kudos to Mario Kart 7. Together with Mario Kart DS simply one of the most awesome technical achievements in games programming.
Re: The Game Boy Color’s Only First-Person Shooter Comes Back From The Dead
@Five-seveN Thanks At this time we did the music for many GBC,GBA and DS games. It was around 200 in the end. Too bad that some of them, like Tyrannosaurus Tex and Turrican never got released. http://www.youtube.com/watch?v=W6jOCdZ_Fuc
Re: The Game Boy Color’s Only First-Person Shooter Comes Back From The Dead
We got asked to do the music on this game back in November 1999. Funny the game sees now the day of light.
Now i want to see Turrican for GBC. We did the soundtrack but the game got canned. We never saw our money from THQ. Guess it's a bit late to take legal actions...
Re: The Nano Soundtrack Collection is Blowing Up Speakers Right Now
@Shiryu Good idea, but we have to wait some time. We feel like there are much more new FAST songs coming up soon...
Re: The Nano Soundtrack Collection is Blowing Up Speakers Right Now
@Nintex
Hi, thank for pointing on the problem. It occurred when you didn't have an PayPal account. We fixed it. Thanks again!
Re: Review: Nano Assault Neo (Wii U eShop)
@Lan
Nano Assault EX should be available on the eShop in a few weeks, hopefully still in 2012.
Re: Review: Nano Assault Neo (Wii U eShop)
@King_Boo
Hi, you can check out the leaderboards any time from the main menu. In the main menu you can select a game mode and level and press X to show the online rankings for this level or mode. On the bottom of the screen you can see the current possible actions for each menu entry.
@Lan
Yes, two digits are covered by the country flags. There is already a small patch submitted to Nintendo for that issue. It should be online in a few days. Sorry for the problem.
@TheDreamingHawk
Hi, i think we did it right this time.
@NintenKingiiU
Nano Assault Neo is much more accessible then Nanostray 1. The levels are shorter, you can be hit more often and you can buy extralifes. Also you setup your own playstyle. More agressive or more relaxed. I think this video is a good overview of the gameplay:
http://www.youtube.com/watch?v=YkoHOGCc66E
Re: Nintendo Download: 18th November 2012 (North America)
Thanks to everyone who tried out 'Nano Assault Neo'. Don't forget to invite a friend for two player mode!
Re: Fun! Fun! Minigolf TOUCH! Rattles into 3DS Cup Next Week
US, EU and AUS release data is March 8.
Re: Jett Rocket Comes into Land Soon for 1000 Points
@Chibi Link:
Jett Rocket will come to AUS/NZ, we just don't have a release date yet. We expect to have it relatively close to the EU release date.
Re: New Jett Rocket Shots Blast Off
@Imerion: I'm sorry to say, but there is no two player support. Two player split screen would be indeed to much GPU burden. However, we work on that for future titles.
@john3714: Don't worry about choppines. The game runs at super smooth 60fps in16:9 progressive. It also supports 4:3 and PAL 50fps.
Re: New Jett Rocket Shots Blast Off
@Imerion: Thanks for your kind words.
As you guessed, we actually create textures in realtime for certain effects like the shores on the beach or the reflections in the metal and the semi-soft shadows.
Re: New Jett Rocket Shots Blast Off
@accc: Don't worry, as Jett Rocket doesn't comes on a disc there is no cause for loading times. Decompressions is done in the background. Everything is precached and streamed from the Wiis internal memory.
Re: New Jett Rocket Shots Blast Off
@Oregano: Yes, thats right. In fact the source assets are around 600Mb but its not hard to get them to 400mb or 300mb. It gets tricky to get them into 40mb.
For the curious, here is a brief summary of the the
uncompressed size of the used data in Jett Rocket:
245mb textures
160mb geometry and shaders
140mb music
73mb sfx
8mb fonts
3.5mb particles
500kb script code
151kb localization
Re: New Jett Rocket Shots Blast Off
@Moco Loco
hehe.. thats real funny
In the game you explore fully in 3D with an adjustable camera. The environments are really large with a lot of variety. No invisible walls, no running along fixed pathes.
In April you will see the first video footage as a proof
Re: Review: Art of Balance (WiiWare)
@XCWarrior:
My only gripe Mafred ...WiiWare developers shy away from online stuff 80% of the time?
I know, from the users eye adding online features may look like spending a week and done. Adding complete online play means around doubling the development time and costs. That means in the end doubling the price. Even only adding leaderboards will extend the dev cycle for a couple of months. You first need an approval at Nintendo for it, then you have to build in custom libraries into your code, etc.In the end the check at Nintendo is very hard to get at the first time as their are literally hundreds of issues that may come up when using the internet connection. Especially for WiiWare games the extra costs are a heavy burden.
Re: Review: Art of Balance (WiiWare)
@ Gizmo: Is there a release date for Europe?
Hi Gizmo, unfortunately not yet. We wait every day for Nintendo to tell us.
Re: Review: Art of Balance (WiiWare)
Hey Corbie, thanks for the great review!
We wish everyone as much fun playing AoB as we had with developing it for you.
Manfred/Shin'en
Re: Review: Fun! Fun! Minigolf (WiiWare)
Well, we (of course ) think most people would rate the game differently. Especially in multiplayer mode. There is also a short review on gameFaqs posted by "journies_end":
http://www.gamefaqs.com/boards/genmessage.php?board=954744&topic=47249974
His end quote:
"Its simple and pretty fun. Worth 900 points? Yeah, pretty much".