Shin'en Multimedia is a name that'll be familiar to keen Nintendo download gamers, releasing a series of highly regarded titles across WiiWare, the 3DS eShop and the Wii U eShop. The studio is typically praised for extracting impressive performance from Nintendo's hardware, producing some of the best-looking games on each respective store and also showing a focus on smooth performance. In an age when sloppy visuals and choppy framerates are a regular curse on Nintendo hardware, Shin'en remains as one of the eShop's most reliable developers.
Over recent years it's also begun to establish key brands with sequels and remixes across platforms, such as Nano Assault, Jett Rocket and Art of Balance. The company's current project is perhaps one to capture the imagination of its most eager fans, however, with FAST Racing NEO providing a sequel to WiiWare release FAST — Racing League.
We sat down for a chat with Martin Sauter, Art Director at Shin'en Multimedia, and kicked off with a look at the studio's ongoing relationship with Nintendo and its roots in the company's retail past.
When the company started we were big Nintendo fans, 20 years ago; we were lucky enough to get connected to the Nintendo office, and from then on we started building a really good relationship. As always with friends you can work really well, so we didn't look for anyone else and there was no big reason for us to look elsewhere.
We like the Nintendo formula for games, and like so many other developers we try to look at their games and combine it with the way we think games can be fun, and I think in the past it worked well. We always work to be better and better.
Though the studio did work in retail, it's probably fair to say that the Shin'en brand only became widely familiar once it made strides as an early force on WiiWare. It's easy to forget how big a deal the Wii Shop was to the system's owners when it first arrived, and though WiiWare — and particularly its tough terms on revenue — have been criticised retrospectively, it was nevertheless a successful platform for Shin'en.
To be honest, we were quite happy with the WiiWare shop; I can't speak for others but we always had a good relationship. To go back to the past we started with retail games, and we just went to digital publishing when the opportunity was there, and Nintendo was one of the first to offer this to small companies like us. We were very happy to have the opportunity and the chance, and the eShop has improved and made things better.
Nintendo's doing a great job, especially for smaller companies, exposing our games to the public.
As we highlighted above, Shin'en is increasingly establishing itself with specific brands, with its years of experience enabling it to move beyond relying on experimentation with every release. Deciding on what to do next, a big decision for a small company, is driven by a combination of what consumers appear to desire, but also the ambitions of the team itself.
It's easier if you see something that works in feedback from reviews, comments, Twitter and so on, if people like stuff and want to see it we then come up with a sequel. It's not like it's just about making it easy for ourselves, but thinking "we can do that" and it works. That's the way it sometimes evolves.
On the other side it's sometimes something that we want to do, FAST is an example. We liked the first FAST game and some core players seemed to think it was pretty good, so we thought with the Wii U we now have the graphical capabilities to capture this game in HD at 60 frames per second. In a way we don't see — on any console — games like this, as everyone seems focused, right now, on realistic games like DriveClub.
Shin'en's comments on 60 frames per second take us back to earlier statements on drawing some lessons from Nintendo itself; the big N has been one of very few developers to emphasize 60 FPS performance in this current generation. It's not just down to below-par ports to Wii U or 3DS, either, as many titles on PS4 and Xbox One — the majority, it seems — are aiming for 1080p with a framerate capped at 30 FPS. While appreciating a resolution difference can be dependent on a closer look or the quality of a display, framerate leaps out — try Mario Kart 8 in single or two-player and then switch to 3-4 player action, and the difference between 60 and 30 FPS is striking. Sauter explained that "60 frames is basic to racing", also emphasizing that it's the " key factor of the game" in FAST Racing NEO.
As for the progress of the project, Shin'en released some screens earlier in the year, though continues to avoid sharing a release window outside of its own walls. There's little doubt that it's a major undertaking, though the focus is now on producing content rather than the core foundation.
Definitely, it is the biggest project we've worked on for a long time. It's just much more work to get that quality level of racing on consoles this generation has given us, so we have to look at; we can't deliver at a level below that. The Wii U is a great machine, so we need to add so many things to hit that level and we're pretty sure we can achieve that, but it takes time to build it up and put it together. We're in a good way though, we have something running and the gameplay is fine, so we just need to add content.
The core of the game is basically done. It's just content now, which is a lot of work. We're small, it needs time, but I'm very optimistic that you'll see something that Nintendo console fans can be happy with.
Any project that promises futuristic vehicles travelling at terrific speed can prompt Nintendo fans to dream of F-Zero, Nintendo's long-neglected franchise. The comparison isn't a particularly accurate one, however, and Sauter was keen to explain how Shin'en aims to deliver speed and excitement, but in its own way.
We are big fans of F-Zero. In terms of racers that's actually why we started the FAST project on Wii. We respect the work they did on that project but every project is different; they have their own formula and, to be honest, if you play F-Zero and then FAST they're very different, it's a different mechanic. We, as fans, respect that franchise so much, but it's a Nintendo franchise and you'd need to talk to them about that one.
Futuristic racing is a basic comparison between these games. But we'll have much more realistic graphics, realistic physics, we have a totally new renderer, post effects, everything you see in the best next-gen games. Some of these things work out well, some not, but we do everything we can to have this effect, while games like F-Zero are bit more cartoonish or unrealistic in terms of physics, and don't work like our game.
So with our game you can expect it to be really fast, with crazy ideas, but it's always in a realistic, believable world. That's something we discovered when we moved into HD and started working with 3D scanning, that we can be realistic, allowing us to achieve a certain kind of detail. If you can do things like jumping everywhere, it's not believable, so we have to stay in a certain universe and not go over a certain point.
Sometimes that's the kind of thing we discover while working on and developing the game, which can take a number of months to get another idea; you never know what can happen. Even with a lot of development experience, there are always new challenges, but we know we're on the right track now; that's why we're narrowing our timetable down so we know when it'll be finished.
Beyond that, and in a spell when a number of retail publishers and developers have moved away from the Wii U, the recent release of Nano Assault Neo-X on PS4 was a rare step away from Nintendo's hardware, albeit with a fresh iteration of a Wii U launch title. Sauter was keen to emphasize that the company isn't moving away from Nintendo, however.
Nobody needs to be afraid that we'll go away and start developing our games purely for other platforms. Sometimes we might use an opportunity to show other people games on their consoles, but we think that by sharing these games we can show more, and maybe some of these gamers will go to Nintendo. We're very happy with Nintendo and hope to stay that way for a long time into the future.
Quite when we'll be blasting around the track in FAST Racing NEO is an unknown, beyond the fact it'll more-than-likely be in 2015. Perhaps patience will reward us, however, as there's the promise that Shin'en Multimedia is working to deliver the best racer possible; that's surely the most important focus.
We set ourselves a high bar. We're sure if we can hit our level and bring that through in the game, I'm pretty sure it'll be an outstanding game on the eShop and really show off the capabilities of the Wii U platform. We hope we can deliver the best eShop title.
We'd like to thank Martin Sauter for his time.
Comments 44
Bring it on.
Art of Balance on Wii U should be must-own for every console owner. Seriously, if you haven't bought the game, go get it. It's world's better than the beautiful, but slightly broken WiiWare game. A great game for mixed groups and parties with 5-player play on the main game and a party-game-like competition mode.
That said, I'll remain skeptical on Fast Racing Neo. I didn't like the core mechanic of the first one and found it more frustrating than fun to play. No question Shinen will bring the visual fidelity though . I'm looking forward to the reviews and hope they've put in something to make the game more forgiving and playable by people like me (and my kids...who didn't even want to try the first one).
Hell yeah!! So looking forward to this (AND a new F-Zero;).
The early art looks really sharp. I hope it shows Nintendo that there's definitely an audience for this coughFZEROcough so they might make something more than an unending stream of Mario and Zelda-themed games. I loved Nano Assault Neo and the previous Nanostray games, so I'm definitely looking forward to this.
To that, only the most cruel of fanboy would be mad at them for porting a game to another platform. The Wii U isn't selling and they need to do what they can to maintain their company. But they're still making some excellent-looking stuff for the ailing Wii U, and that's commendable.
I'm VERY excited about this one and certainly plan to buy it. But I do kind of hope that they remove the polarity mechanic from the first FAST game. It was a neat idea in theory, but I found it a little bit overwhelming in execution.
This game is gonna rock!
I love me some futuristic racing!
This is definitely on my radar, the last one was great.
I was thinking about this game the other day. I'm excited to see what they have in store.
There are few games on any format that I am more excited for. I just really hope they can nail the controls and level design because both could have been improved in the original.
I'd also like to see an alteration in the design where you aren't necessarily required to switch colors to advance through a track. I'd like alternate routes that reward both proper switching and risk-taking... Sort of like how MK8 incorporates anti-gravity in many tracks, where one path is more risky, but allows for faster lines while the other is safer but requires you to enter and drive cleanly or you'll be left behind.
Designing tracks for this game would be a dream.
Seems like they have been talking about this forever. Will definitely get it b/c I love racing games and, while I suck at NanoAssault, it's a good game.
Please Martin show me some footage this is my most anticipated game of 2015 (and Zelda)
Nano Assault Neo was my first e shop purchase and its amazing I cannot express ny excitement enough for this game. I only wish I could acess the Wii shopping channel so I could redownload the original fast racing but it doesn't ever open.
I just wanna see some gameplay footage...
Ugghhh… I'm still waiting to see the game in motion. It looks like its going to awesome so far. Still hope Nintendo makes a new F-zero either for the U or 3DS in some shape form or fashion. I still regularly go back and play all my favorite classic Futuristic speed racers, like F-Zero,X, GX, Maximum Velocity, Extreme-G, XG2,XGIII,XGRA, Star Wars Episode I Racer. I can't get enough of these games.
They better not even bother releasing this, this year. Hopefully they will market this well and possibly get feautures in a Nintendo Direct. It looks that good.
Definently this and Affordable Space Adventures I'm looking forward to the most next year digitally.
This has been in development for a very long time.
No way this is out by the end of the year, but that actually is a good thing, seeing how crowded the Wii U (console without any games, remember) is right now. I skipped the original FAST, mostly because of F-Zero GX, but nowI think I'll dive right in. And Shin'En technical proficiency will surely only add to the experience. :]
Also - how very different is what Martin says from statements from pretty much every big third-party studio nowadays regarding Wii U, isn't it?
These guys know what they're doing. It will be outstanding!
This looks really good and so does Affordable Space Adventures. ONM had a good article every month tracking the progress of e-shop titles. Sigh... Now they're gone too.
@Savino Well, at least the pictures you see here are in-game, according to Shin'en themselves, so that does give us some idea of the fidelity of the graphics of the in-game world, and now I'm just hoping they'll soon come forward with some in-game vehicle shots as well. Or a short teaser trailer...
EDIT:
They forgot one of the pictures in this article, since Shin'en have showed us three pictures in total up til now:
http://nintendoenthusiast.com/wp-content/uploads/2014/09/FastRacingNeo2.jpg
And here are the other two in full resolution as well:
http://nintendoenthusiast.com/wp-content/uploads/2014/09/FastRacingNeo1.jpg
http://nintendoenthusiast.com/wp-content/uploads/2014/09/FastRacingNeo3.jpg
(open them in a new tab and click on them to zoom to full size, if you click the links directly they open in smaller frames and you still won't get full resolution)
NLife's versions of these pics are a bit too small to see them in all their 1080p glory...
EDIT:
Unless you right-click, select "view image" and then zoom them, same resolution. Sorry NLife, should have tried that first...
I'm excited for this game, I love the first one on Wiiware & I love the F-Zero games so I'm pumped to play this, it looks so pretty!
& whoops! Totally forgot about Art of Balance as it's not available on the Australian Wii U eShop, I've got to support Shin'en & get a great game by buying Art of Balance for the 3rd time haha (Wiiware, 3DS & soon on Wii U). Thanks for your efforts Shin'en, god speed!
Edit: Seems Art of Balance is coming to the Australian eShop after all: https://twitter.com/ShinenGames/status/540065778490675201
psyched!!
as hot as i am for this game, i'm hotter for 90's Arcade Racer!!! just not sure what the hell happened to it
Loved the first one, and if the big N wants to keep teasing about F-Zero, then consider me super excited for this. Love the article, good work, Shin'en.
@joey302 Nicalis happened to it
I love it when a developer's comments is the exact thing that I want to hear.
This game looks very good, didn't play the first one (most of my Wii controllers are dying and the GC adapter doesn't support Wii mode) but heard lots of good things from forum members here and will buy this one.
As for the F-Zero debate, I'm getting rather fed up of Nintendo's ignorance for the series. I could definitely see that Mario Kart has actually replaced it via 8 because of anitgravity and Mute City/Blue Falcon appearing as DLC and that Smash Wii U only has a returning stage. I'd honestly be perfectly happy with a GX remake for Wii U that includes online or GX appearing on Wii U VC!
@cyrus_zuo
Don't worry, for FRN we changed the Core Mechanics to have more control and fun.
@ACK
Alternate routes were really missing in FRL. That was one of the first things we implemented in FRN.
The only Shinen title I truly enjoyed is Art of Balance. The visuals are too vanilla for my taste in most of their games. I also hate that their games tend to start hard and only get harder. A much gentler learning curve would be nice, especially with their more ambitious projects like this one.
@Manfred excellent I cannot wait till u guys show us what you have
Is it 1080p 30fps or 720fps 60fps
While I think "realistic" graphics with 3D scanned rocks are less interesting than the neatly designed shapes we've seen from Shinen in their Wii Ware titles, I am still very much looking forward to Fast Neo and their other projects.
@PinkSpider 720p@60fps
So hyped for this! Loved the original and have played it loads. Also those screens look stunning! Hope we'll see more soon.
Thanks for putting so much time into this and making it for Wii U!
By the way, how many players will this be? Any chance of 5 players with four on the tv and one on the gamepad? I had hoped Mario Kart 8 would have that, but since it didn't my hope turned to other Wii U racers.
@WiiLovePeace is it cancelled??
@joey302
no it's not cancelled, but Nicalis is producing it now and it seems to be taking forever. 90's arcade racer was supposed to be finished ages ago. I kind of feel sorry for putting money in that Kickstarter. Especially since Nicalis being the producer means that only way Europeans can get a hold of the finished game will be through Steam on PC.
Ok thanks for the update-looks like a great Daytona clone. here's hoping it's out soon and makes it way to Europe for you guys as well as the states for me! 😄
@Savino I'd rather they release footage closer to the actual release date... I hate being shown "amazing" images... Then not seeing them in action for a year (or more in some case).
Whatever they're making I'm buying.
This game is going to be amazing! All we need now is a gameplay trailer! Btw, do you guys think that there will be any form of online multiplayer?
@NintendoCraft I think that has been confirmed in previous interviews. Or if it was on their twitter.
@Manfred Wonderful! Can't wait to see what you guys are working on. Take your time, though, we all want it to be the very best it can be!
Welp I'm a fan of some of their other work so whenever this drops I'll pick it up.
It looks awesome!
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