The 3D is so overrated. It's a gimmick, it always has been a gimmick, it always will be a gimmick. It's simply a visual trick, it does nothing to enhance gameplay.
I can't even see 3D visuals, so I have no reason to buy into the hype.
I'm getting a 3DS for the games, not the stupid 3D gimmick.
I actually remember reading that Miyamoto wanted a first-person Metroid to be on the N64. He came up with the original idea of making it first-person, but the hardware wasn't powerful enough, so the project was scrapped.
Also, Donkey Kong Country was originally in development for the N64 (which was called the "Ultra 64" back then), but for some reason they moved it to the Super NES.
Idk... the game just looks too slow-paced for me. Mario jumps slow, and the game looks very floaty. I had the same problem with the Galaxy series. If it weren't for the crazy level designs, I'd have written off that series for it's weird jumping physics.
NSMB Wii had more accurate controls than Mario Galaxy, the jumping felt right.
And the Koopa Kids aren't in this game. What you saw was Boom Boom, the fortress boss from SMB3.
Is Sakamoto an idiot? He couldn't figure out how to control Samus with the N64 controller? Let's see, it has a D-Pad for 2D games, an analog stick for 3D games... Yup, 2 major control options are available right there.
And the N64 can certainly do 2D graphics, look at Yoshi's Story. It uses the same graphics tech that Donkey Kong Country used: pre-rendered 3D graphics on a 2D plane. Nintendo could have made a Metroid game using those graphics.
Read the rest of my comment before taking things out of context ok?'
Touchscreen only controls are good for certain games (RTS, Angry Birds, Cut the Rope, any game where you poke, drag, swipe, etc.), but many games rely on buttons for their gameplay, especially platformers and shooters.
The PS Vita offers the best of both worlds (touchscreen and buttons). It has a multitouch capacitive touchscreen that allows for simple iOS-style games, and traditional gaming buttons for more complex games.
The DS is also a good hybrid system, though the screen isn't multitouch, or capacitive.
Oh wait, I get it now. Most N64 and GBA games allowed you to save anywhere, so there's no point in having restore points for those platforms.
Early platforms like the Super NES only allowed you to save after a certain point in the game; and most NES and Game Boy games didn't allow saves at all, so it makes sense to have restore points for those platforms (allowing you to pause wherever and resume playing later).
So what's the difference between Restore Point and Suspend Point?
Ugh. Nintendo's going to segment their VC service again. Certain platforms get the suspend feature and multiplayer, while others are left out. It's the same thing they did with the N64 VC games (no suspend points, while all the other systems got it).
Sony sees that there is a market for both smartphones and handheld game devices. The have the PS Vita, Xperia Play (PlayStation Phone), and the PlayStation Suite service for Android. Sony's covering all bases.
Nintendo has the DS, 3DS... and that's it. Perhaps they should put a few of their games on smartphones, that way people who have no interest in the DS/3DS can still try out their games.
As for people complaining that smartphones aren't suited for gaming (no buttons), the Xperia Play has gaming buttons. It basically looks like a PSP Go, with a touchscreen and slide-out buttons underneath.
I'm baffled that "analysts" really think the future of portable gaming is on smartphones and tablets. Handhelds are so far ahead of these devices it's amazing that people prefer gaming on a touchscreen-only device. Handheld games are more complex in graphics and gameplay, and they have buttons that are suited to gaming.
The Xperia Play is trying to bridge the gap between smartphone and handheld, but I'm not sure how well it's selling. The PS Vita has a capacitive multitouch screen, in addition to standard gaming buttons, so porting iOS and Android games will be a breeze. Ideally, PS Vita will be the best of both worlds. It's capable of simple iOS games, as well as more complex games.
Feminism is the worst thing to happen to society. It's not equal rights. A bunch of "lesbians" bashing men and proclaiming "girl power" is not equal rights.
New hardware always takes time to be adopted. You think the Xbox 360 sold 30 million units in one month? No. It takes time for an install base to grow.
Without new games to entice buyers, the new hardware won't sell. Without strong sales, developers will be discouraged from making games. It's the platform-holder's responsibility to make sure sales are strong, by releasing 1st-party content on a * consistent* basis. 3rd-party developers will follow suit.
Like I said: IT TAKES TIME! People that expect the 3DS to reach DS sales this quickly are either idiots or naive.
What a horrible comparison. The DS has been out since 2004 and has a huge install base. The 3DS has been out for just over 4 months.
That's like saying (back in 2000) that a developer would rather make games for the PS1 cause the PS2 doesn't have a big install base.
Well no ! It's a new system. You expect it to sell 100 million units overnight? Geeze people, use your heads for once. Give it time to grow in sales.
Developers love making stuff for new hardware. It's called progression. Without progression in graphics and hardware, we might as well stick with our N64's.
I wish Nintendo would extend the Ambassador program to the end of the month. I don't have the money to get a 3DS right now, and my next paycheck is next Thursday (I get paid bi-weekly).
I guess the point of cutscenes is to set the player up for the next objective or mission. But the more cutscenes a game has, the more anxious I am to get back to PLAYING the game. I play video games for the interactivity, not for the story (unless it's a main feature of the game, like in Zelda).
Watch the Wii U promo video that was shown at E3. There was an example of the controller interacting with the internet browser shown on the TV. The movement of the controller moved the image in tandem with the TV display. I think the gyro sensors did this.
There are very few games with good story, voice acting, or dialogue. So just lump Other M in with them (cough Black Ops cough). The games play fine, but the story is forgettable.
There are a few exceptions (Halo, God of War, Portal), but by and large video game stories are unimaginative filler meant to complement the gameplay. A story should never be used as filler for a video game, unless the story is the game's main focus (like Heavy Rain). Most game stories are just a bunch of cutscenes cobbled together to make the game's objectives more clear, but that just distracts from the gameplay. I usually skip cutscenes, since they serve no purpose to me.
Power Suit data appears on the controller screen (number of missiles, weapons currently active, health status, etc.)
Controller displays a mini-map of your immediate surroundings. Clicking on the map zooms it in (much like in Metroid Prime), where you can rotate, pan, zoom in and out, etc.
Hold the controller up to the TV screen while in scan mode to actively scan the environment. The internal gyro sensors allow you to move the controller in relation to the TV, and scannable objects appear in red.
Use the Wii U controller as a scan visor, and scanned objects appear on the controller's screen.
Samus tracks down the strange ship that appeared at the end of Corruption. It is being piloted by Space Pirates, who are travelling through a wormhole for an unknown reason.
The Space Pirates plan on taking Metroid DNA and combining it with their own species, resulting in a Space Pirate that can absorb energy fired from weapons. This means the Pirate can heal itself when you shoot it, so a new strategy is needed to take them down. (Yes it sounds similar to the Omega Pirate battle from Metroid Prime, but now they are "invincible")
Metroid Prime was my first Metroid game. The strange, ambient music, the graphics, atmosphere, presentation, controls, bosses, enemy designs, interconnected world, everything about the game is amazing. It really does seem like Super Metroid in 3D.
Since then, I've played through Corruption (on the Trilogy), and ALMOST beat Echoes (on the GameCube). In my opinion, Echoes is better than Corruption, by far. The feeling of isolation was perfected with Echoes, but Corruption didn't give me the same feeling (since you were running around with a bunch of other bounty hunters).
On the GBA I got my first taste of 2D Metroid. Fusion was extremely atmospheric and downright scary at times (SA-X chasing you from out of nowhere gave me the chills each time it happened). The final boss was a bit of a letdown. Nightmare and the spider boss were harder.
Zero Mission was fun. I never played the original Metroid, so the only thing I could compare it to was Super Metroid. It basically seemed like a mishmash of ideas from the original game and Super Metroid. Not bad, just somewhat confusing.
Then I downloaded Super Metroid on the VC and was completely immersed. I've never before experienced a game world that felt so alive. The gigantic planet just begs to be explored fully, and I didn't even find everything (I think I beat the game with around 82% collected items).
The most recent game I played through was Other M. Like many others, I hated the story and dialogue. The MB subplot was ridiculous and completely unnecessary, and Ridley and the Space Pirates seemed tacked on for fanservice. I noticed that Other M is like Metroid Fusion in 3D. Both games shared the same environments (stranded on a huge ship with different environmentally-themed sectors). Even some of the bosses were the same (Nightmare).
Now that I look back, I actually sort of liked Other M. The gameplay is unique, the bosses are fun and intense, and the graphics are superb, some of the best on Wii. If only the story and dialogue weren't so crappy... Too many plotholes.
Metroid Prime Trilogy should have been released on the anniversary of the franchise. Nintendo was early with that one, just as they were with DKC Returns (would have been perfect for Donkey Kong's anniversary).
I'm so pissed that I traded in my copy of Prime Trilogy. Now I can't find it anywhere. Nintendo should have never made it a limited release. Perhaps they can re-release it under Nintendo Selects (for about $30)?
Echoes had the same control scheme as the first Prime. They didn't change it at all.
I don't get it. The GameCube controller had 2 analog sticks. Why didn't they just map the aiming to the second stick like every other first-person game? At least they could have offered us customizable controls.
Why is it stupid? Xbox 360 and PS3 aren't going anywhere anytime soon. Xbox 360 has experienced a surge in sales since Kinect launched. PS3 is doing well. Neither console is where the Wii is at now.
And the next generation of consoles will be in HD as well, with "3-D" visuals as an added feature (the PS3 is already doing that, so I expect Microsoft to push it as well with the next Xbox).
Grinder is probably never coming out now. There hasn't been news of the Wii version for over a year, and High Voltage apparently still can't find a publisher (go with Sega, duh).
Oh and there's the big news that the Wii is pretty much dying, and the Wii U will replace it next year. So IF the game is still being made, it may just come out on Wii U.
I prefer 2D games, especially platformers. 3D games are somewhat hard to navigate through, since you also need to coordinate the camera in relation to your environment.
If they stall it until 2013, then what will we play on the Wii until then? NOA could finally localize Xenoblade, The Last Story, etc, but that is highly doubtful. So unless Nintendo has a few more surprises in store for Wii, we will have nothing new to play for an entire year.
I knew this was going to happen. Nintendo did the same thing with the 3DS. It's a good way to build hype; announce it at a press conference, then make people wait in anticipation for the price/release date.
I can't see the 3D, so that doesn't matter to me. The games are more important. The 3D is just a useless gimmick, even more of a gimmick than motion controls.
$170 for a 3DS is a steal. I'm definitely buying one after the price drop.
Super Mario 3D Land Dead or Alive Dimensions Zelda: Ocarina of Time 3D Sonic Generations
will all be mine!
Not to mention the plethora of DS games I want to get. Sonic Rush NSMB Zelda: Phantom Hourglass Zelda: Spirit Tracks Final Fantasy 3 and 4 Dragon Quest 8 and 9
I'm still pissed that Nintendo won't offer GBA games as a permanent feature of the Virtual Console. NES games stay but GBA games are just a temporary offer? Where's the logic in that?
LOL, you think the Game Boy / Color was a "hardcore" game system? There wasn't even such a thing back in those days, that terminology didn't exist back then.
Wow. In just a few months Nintendo went from number 1 in sales, to falling a bit. And their only competition in the portable market is iOS and Android devices. Once the Vita hits, Nintendo will have a big battle on their hands.
Here's hoping the Wii U does well in it's first few months.
Iwata is so humble yet honest, a rarity for CEO's of major corporations. Jack Tretton and Kaz Hirai (Sony) could learn a few lessons in humility & honesty from Iwata.
I was expecting a price drop before the Vita launched, but this early? And an $80 cut? Nintendo must be desperate.
So now the 3DS is $170, and the Vita is $250. That is definitely a huge difference in price, with the Vita positioned as the "premium" handheld. It's exactly like last gen.
Comments 241
Re: Talking Point: The Great Nintendo 3DS Price Drop Debate
@armoredghor
The 3D is so overrated. It's a gimmick, it always has been a gimmick, it always will be a gimmick. It's simply a visual trick, it does nothing to enhance gameplay.
I can't even see 3D visuals, so I have no reason to buy into the hype.
I'm getting a 3DS for the games, not the stupid 3D gimmick.
Re: Feature: What Happened to Metroid 64?
I actually remember reading that Miyamoto wanted a first-person Metroid to be on the N64. He came up with the original idea of making it first-person, but the hardware wasn't powerful enough, so the project was scrapped.
Also, Donkey Kong Country was originally in development for the N64 (which was called the "Ultra 64" back then), but for some reason they moved it to the Super NES.
Re: Super Mario 3D Land's Logo Still Has a Raccoon Tail
@James
Idk... the game just looks too slow-paced for me. Mario jumps slow, and the game looks very floaty. I had the same problem with the Galaxy series. If it weren't for the crazy level designs, I'd have written off that series for it's weird jumping physics.
NSMB Wii had more accurate controls than Mario Galaxy, the jumping felt right.
And the Koopa Kids aren't in this game. What you saw was Boom Boom, the fortress boss from SMB3.
Re: Feature: What Happened to Metroid 64?
@ryanthehedhehog
Rated M for Metroid of course!
Is Sakamoto an idiot? He couldn't figure out how to control Samus with the N64 controller? Let's see, it has a D-Pad for 2D games, an analog stick for 3D games... Yup, 2 major control options are available right there.
And the N64 can certainly do 2D graphics, look at Yoshi's Story. It uses the same graphics tech that Donkey Kong Country used: pre-rendered 3D graphics on a 2D plane. Nintendo could have made a Metroid game using those graphics.
Re: Investors Urge Nintendo to Develop for Smartphones
@WaltzElf (70)
Read the rest of my comment before taking things out of context ok?'
Touchscreen only controls are good for certain games (RTS, Angry Birds, Cut the Rope, any game where you poke, drag, swipe, etc.), but many games rely on buttons for their gameplay, especially platformers and shooters.
The PS Vita offers the best of both worlds (touchscreen and buttons). It has a multitouch capacitive touchscreen that allows for simple iOS-style games, and traditional gaming buttons for more complex games.
The DS is also a good hybrid system, though the screen isn't multitouch, or capacitive.
Re: More Official Details of 3DS Ambassador Scheme Emerge
@Dyl_Doe
Scheme means a mischievous plot, like someone is out to get you.
Re: More Official Details of 3DS Ambassador Scheme Emerge
Oh wait, I get it now. Most N64 and GBA games allowed you to save anywhere, so there's no point in having restore points for those platforms.
Early platforms like the Super NES only allowed you to save after a certain point in the game; and most NES and Game Boy games didn't allow saves at all, so it makes sense to have restore points for those platforms (allowing you to pause wherever and resume playing later).
Re: More Official Details of 3DS Ambassador Scheme Emerge
So what's the difference between Restore Point and Suspend Point?
Ugh. Nintendo's going to segment their VC service again. Certain platforms get the suspend feature and multiplayer, while others are left out. It's the same thing they did with the N64 VC games (no suspend points, while all the other systems got it).
Re: Investors Urge Nintendo to Develop for Smartphones
Sony sees that there is a market for both smartphones and handheld game devices. The have the PS Vita, Xperia Play (PlayStation Phone), and the PlayStation Suite service for Android. Sony's covering all bases.
Nintendo has the DS, 3DS... and that's it. Perhaps they should put a few of their games on smartphones, that way people who have no interest in the DS/3DS can still try out their games.
As for people complaining that smartphones aren't suited for gaming (no buttons), the Xperia Play has gaming buttons. It basically looks like a PSP Go, with a touchscreen and slide-out buttons underneath.
I'm baffled that "analysts" really think the future of portable gaming is on smartphones and tablets. Handhelds are so far ahead of these devices it's amazing that people prefer gaming on a touchscreen-only device. Handheld games are more complex in graphics and gameplay, and they have buttons that are suited to gaming.
The Xperia Play is trying to bridge the gap between smartphone and handheld, but I'm not sure how well it's selling. The PS Vita has a capacitive multitouch screen, in addition to standard gaming buttons, so porting iOS and Android games will be a breeze. Ideally, PS Vita will be the best of both worlds. It's capable of simple iOS games, as well as more complex games.
Re: Feature: Samus Aran, Gaming's Leading Lady
Feminism is the worst thing to happen to society. It's not equal rights. A bunch of "lesbians" bashing men and proclaiming "girl power" is not equal rights.
Re: Flame Red 3DS Reaches North America on 9th September
Hopefully they fixed all the hardware issues of the earlier models (bad hinges, hairline cracks in the casing, etc.).
DO WANT.
Re: Not n-Space's Decision to Develop Modern Warfare 3 for DS
@WaltzElf
New hardware always takes time to be adopted. You think the Xbox 360 sold 30 million units in one month? No. It takes time for an install base to grow.
Without new games to entice buyers, the new hardware won't sell. Without strong sales, developers will be discouraged from making games. It's the platform-holder's responsibility to make sure sales are strong, by releasing 1st-party content on a * consistent* basis. 3rd-party developers will follow suit.
Like I said: IT TAKES TIME! People that expect the 3DS to reach DS sales this quickly are either idiots or naive.
Re: Not n-Space's Decision to Develop Modern Warfare 3 for DS
@WaltzElf
What a horrible comparison. The DS has been out since 2004 and has a huge install base. The 3DS has been out for just over 4 months.
That's like saying (back in 2000) that a developer would rather make games for the PS1 cause the PS2 doesn't have a big install base.
Well no ! It's a new system. You expect it to sell 100 million units overnight? Geeze people, use your heads for once. Give it time to grow in sales.
Developers love making stuff for new hardware. It's called progression. Without progression in graphics and hardware, we might as well stick with our N64's.
Re: 3DS Ambassador Titles Earn You Club Nintendo Coins Too
I wish Nintendo would extend the Ambassador program to the end of the month. I don't have the money to get a 3DS right now, and my next paycheck is next Thursday (I get paid bi-weekly).
Re: Rumour: Punch-Out!! and Three Marios Join Nintendo Selects
Also, NSMBWii should be dropped to $20. That game is a bit overpriced at $50.
Re: Rumour: Punch-Out!! and Three Marios Join Nintendo Selects
It's about time Super Mario Galaxy dropped in price. I can't believe the original game and it's sequel are both $50.
Now where's Smash Bros. Brawl? THAT would be a great deal at $20.
Re: Feature: Staff Roundtable - Metroid's Past, Present and Future
@Oddy
I guess the point of cutscenes is to set the player up for the next objective or mission. But the more cutscenes a game has, the more anxious I am to get back to PLAYING the game. I play video games for the interactivity, not for the story (unless it's a main feature of the game, like in Zelda).
Re: Feature: Staff Roundtable - Metroid's Past, Present and Future
Watch the Wii U promo video that was shown at E3. There was an example of the controller interacting with the internet browser shown on the TV. The movement of the controller moved the image in tandem with the TV display. I think the gyro sensors did this.
Re: Feature: Staff Roundtable - Metroid's Past, Present and Future
@Oddy
There are very few games with good story, voice acting, or dialogue. So just lump Other M in with them (cough Black Ops cough). The games play fine, but the story is forgettable.
There are a few exceptions (Halo, God of War, Portal), but by and large video game stories are unimaginative filler meant to complement the gameplay. A story should never be used as filler for a video game, unless the story is the game's main focus (like Heavy Rain). Most game stories are just a bunch of cutscenes cobbled together to make the game's objectives more clear, but that just distracts from the gameplay. I usually skip cutscenes, since they serve no purpose to me.
Re: Feature: Staff Roundtable - Metroid's Past, Present and Future
More ideas for Metroid Wii U:
Re: Feature: Staff Roundtable - Metroid's Past, Present and Future
Also, Metroid Prime 4 please. On Wii U.
Ideas:
Re: Feature: Staff Roundtable - Metroid's Past, Present and Future
Metroid Prime was my first Metroid game. The strange, ambient music, the graphics, atmosphere, presentation, controls, bosses, enemy designs, interconnected world, everything about the game is amazing. It really does seem like Super Metroid in 3D.
Since then, I've played through Corruption (on the Trilogy), and ALMOST beat Echoes (on the GameCube). In my opinion, Echoes is better than Corruption, by far. The feeling of isolation was perfected with Echoes, but Corruption didn't give me the same feeling (since you were running around with a bunch of other bounty hunters).
On the GBA I got my first taste of 2D Metroid. Fusion was extremely atmospheric and downright scary at times (SA-X chasing you from out of nowhere gave me the chills each time it happened). The final boss was a bit of a letdown. Nightmare and the spider boss were harder.
Zero Mission was fun. I never played the original Metroid, so the only thing I could compare it to was Super Metroid. It basically seemed like a mishmash of ideas from the original game and Super Metroid. Not bad, just somewhat confusing.
Then I downloaded Super Metroid on the VC and was completely immersed. I've never before experienced a game world that felt so alive. The gigantic planet just begs to be explored fully, and I didn't even find everything (I think I beat the game with around 82% collected items).
The most recent game I played through was Other M. Like many others, I hated the story and dialogue. The MB subplot was ridiculous and completely unnecessary, and Ridley and the Space Pirates seemed tacked on for fanservice. I noticed that Other M is like Metroid Fusion in 3D. Both games shared the same environments (stranded on a huge ship with different environmentally-themed sectors). Even some of the bosses were the same (Nightmare).
Now that I look back, I actually sort of liked Other M. The gameplay is unique, the bosses are fun and intense, and the graphics are superb, some of the best on Wii. If only the story and dialogue weren't so crappy... Too many plotholes.
Here's to a bright future Miss Aran.
Re: Pixel, Team Ninja and More Join Metroid 25th Celebrations
Metroid Prime Trilogy should have been released on the anniversary of the franchise. Nintendo was early with that one, just as they were with DKC Returns (would have been perfect for Donkey Kong's anniversary).
Re: Review: Metroid Prime (GameCube)
I'm so pissed that I traded in my copy of Prime Trilogy. Now I can't find it anywhere. Nintendo should have never made it a limited release. Perhaps they can re-release it under Nintendo Selects (for about $30)?
Re: Review: Metroid Prime (GameCube)
@JayceJa
Echoes had the same control scheme as the first Prime. They didn't change it at all.
I don't get it. The GameCube controller had 2 analog sticks. Why didn't they just map the aiming to the second stick like every other first-person game? At least they could have offered us customizable controls.
Re: Japanese 3DS Sales Slump Coincided with Price Cut Announcement
Too bad the PSP is dead in America. I don't know how well it's selling in Europe, but god damn Japan is eating that thing up!
Re: Nintendo Will Announce Wii U Release Date Next Year
@Vinsanity
Why is it stupid? Xbox 360 and PS3 aren't going anywhere anytime soon. Xbox 360 has experienced a surge in sales since Kinect launched. PS3 is doing well. Neither console is where the Wii is at now.
And the next generation of consoles will be in HD as well, with "3-D" visuals as an added feature (the PS3 is already doing that, so I expect Microsoft to push it as well with the next Xbox).
Re: Call of Duty: Modern Warfare 3 is Wii-Bound
I just checked Wikipedia, and The Grinder is coming out this October 2011, and will be published by Warner Bros. When did this happen?
Re: Call of Duty: Modern Warfare 3 is Wii-Bound
@taffy
Grinder is probably never coming out now. There hasn't been news of the Wii version for over a year, and High Voltage apparently still can't find a publisher (go with Sega, duh).
Oh and there's the big news that the Wii is pretty much dying, and the Wii U will replace it next year. So IF the game is still being made, it may just come out on Wii U.
Re: Iwata Admits E3 Wii U Reveal was Earlier Than Planned
So Nintendo's just going to let the Wii die without any new games for an entire year before the Wii U is released?
Re: This is Your Mario Kart 7 Logo and Artwork
The "Mario Kart" font is exactly the same as the DS and Wii versions.
Re: Iwata Writes Open Letter to 3DS Owners to Say Sorry
I'm buying a 3DS the day the price drops next week. $170 is a great deal!
Re: This is Your Mario Kart 7 Logo and Artwork
All those casual non-gamers will now ask "Mario Kart 7? Where are all the other ones? I thought Mario Kart Wii and DS were the first games..."
Re: Nintendo Will Announce Wii U Release Date Next Year
@WertyYertrew
Indeed. Took the words right out of my mouth.
Re: Feature: The Future of Nintendo Gaming - 2D or Not 2D?
I prefer 2D games, especially platformers. 3D games are somewhat hard to navigate through, since you also need to coordinate the camera in relation to your environment.
Re: Nintendo Will Announce Wii U Release Date Next Year
@Burning_Spear
If they stall it until 2013, then what will we play on the Wii until then? NOA could finally localize Xenoblade, The Last Story, etc, but that is highly doubtful. So unless Nintendo has a few more surprises in store for Wii, we will have nothing new to play for an entire year.
Re: Nintendo Will Announce Wii U Release Date Next Year
I knew this was going to happen. Nintendo did the same thing with the 3DS. It's a good way to build hype; announce it at a press conference, then make people wait in anticipation for the price/release date.
Re: Capcom Talks Street Fighter X Tekken, SSFIV3D:AE on 3DS
Oops, meant to say "we had Virtual Fighter 5 in 2007, but nothing else since".
I guess VF and DOA aren't as popular as SF, Tekken, and MK.
Re: Capcom Talks Street Fighter X Tekken, SSFIV3D:AE on 3DS
Oops, meant to say "we had Virtua Fighter 4 in 2007, but nothing else since".
Re: Capcom Talks Street Fighter X Tekken, SSFIV3D:AE on 3DS
Keep milking that cash cow Capcom, just like you've done since Street Fighter 2 and all it's different editions.
I'm just glad the Mortal Kombat franchise isn't being milked like it used to be back in the 1990's.
When is Virtual Fighter going to make a comeback? We had VF4 in 2007, but nothing else since. Is that series not as popular as Tekken, MK, and SF?
Re: Talking Point: Nintendo Makes Bold Move with the 3DS
@rdvid
I can't see the 3D, so that doesn't matter to me. The games are more important. The 3D is just a useless gimmick, even more of a gimmick than motion controls.
Re: Talking Point: Nintendo Makes Bold Move with the 3DS
$170 is the perfect price for a 3DS, but I also wish the GBA games were available for purchase after this promotion ends.
Re: Here's Nintendo's Most Up to Date Release Schedule
$170 for a 3DS is a steal. I'm definitely buying one after the price drop.
Super Mario 3D Land
Dead or Alive Dimensions
Zelda: Ocarina of Time 3D
Sonic Generations
will all be mine!
Not to mention the plethora of DS games I want to get.
Sonic Rush
NSMB
Zelda: Phantom Hourglass
Zelda: Spirit Tracks
Final Fantasy 3 and 4
Dragon Quest 8 and 9
Re: Iwata Shoulders Blame for Low 3DS Sales, Cuts Salary in Half
I'm still pissed that Nintendo won't offer GBA games as a permanent feature of the Virtual Console. NES games stay but GBA games are just a temporary offer? Where's the logic in that?
Re: Iwata Shoulders Blame for Low 3DS Sales, Cuts Salary in Half
@SirGreatNose
This 100%. It is very rare for the CEO of a huge company to be so humble and honest. Iwata deserves my respect.
Re: Iwata Shoulders Blame for Low 3DS Sales, Cuts Salary in Half
@207KD
LOL, you think the Game Boy / Color was a "hardcore" game system? There wasn't even such a thing back in those days, that terminology didn't exist back then.
Re: Iwata Shoulders Blame for Low 3DS Sales, Cuts Salary in Half
Wow. In just a few months Nintendo went from number 1 in sales, to falling a bit. And their only competition in the portable market is iOS and Android devices. Once the Vita hits, Nintendo will have a big battle on their hands.
Here's hoping the Wii U does well in it's first few months.
Iwata is so humble yet honest, a rarity for CEO's of major corporations. Jack Tretton and Kaz Hirai (Sony) could learn a few lessons in humility & honesty from Iwata.
Re: NES and Game Boy Advance Games Coming to 3DS Virtual Console
So GBA games won't be available for purchase... ever?! Stupid Nintendo. Another golden opportunity wasted.
Why would they skip over GBA games? That's a no brainer to have GBA games on the 3DS VC! The NES games should be limited, not GBA.
Re: FAQ: Nintendo Ambassador Program and Free eShop Games
So GBA games won't be coming to the Virtual Console for purchase? Stupid Nintendo. Another opportunity missed.
So the VC will get Game Boy / Color, Game Gear, TurboGrafix, and NES games, but no GBA games?
Re: 3DS Drops to $169.99 from 12th August
I was expecting a price drop before the Vita launched, but this early? And an $80 cut? Nintendo must be desperate.
So now the 3DS is $170, and the Vita is $250. That is definitely a huge difference in price, with the Vita positioned as the "premium" handheld. It's exactly like last gen.
Now the 3DS is only $10 more than the DSi XL.