@Videogameguru50 Yes those sprites looked awful, even back in the day. But a remake with an already existing enigine is arguably one of the easiest games to make: you already have the tools and the source material. The fact that they needed to heavily remake 2 sprites of the source material really doesn't mean the game was ''a lot of effort'' to make: if you make a new game or use a new engine, EVERYTHING needs to be made from scratch.
@Spacey I don't mean that using an old engine is a bad thing. It only makes sense that they use the enginge again for this game. The point I was trying to make is that the developers didn't need a lot of effort to make this game in the first place: they already have the mapdesigns, gameplay and characters from the original game. They just needed to remake that in the new engine. The fact that they didn't even change all the character sprites/models, one of the few efforts that they did need to do, makes it such a lazy remake.
As for Miyamoto, I am not sure if it was his influence this time. The Donkey Kong cameo is also removed, and that was his franchise as well.
@Videogameguru50 The point I'm trying to make, what you can see in my other comments here, is that the remake is pretty lazy. Which is just a shame. They used an old engine that was used in previous games, removed the 3D effect and on top of that didn't even change the models of the existing enemies to match the designs in Superstar Saga. It's just lazy A remake should try to be better than the original in every aspect. This game did not try that. And if you have seem the comparisons, it's quite a lot of models. And btw, the game is easier overall, I don't know if they have buffed the bosses, but few reviewers seem to have noticed that
@CreamyDream I could not agree more on those descriptions of the scores. I mean, I do understand that this game gets a good grade. Even with the removal of some characters, the gameplay is mostly left the same. I just think something like the removal of characters, cameo's, etc. in a remake is something that should be mentioned. Nintendofan or not.
@Gridatttack Maybe dealbreaker is a bit of an exaggeration. I am only speaking for myself and some other people I know. Good to know the Koopaling fights have changed a bit.
@Gridatttack That is true. I suppose it is only a real dealbreaker for those that have played the original. Don't get me wrong. I love the Mario&Luigi series. It's one of my favorite series of all times. It just makes me sad that Alphadream didn't put a lot of effort into this remake. There are some changes to the gameplay though. Overall they made the game easier. Again not a huge big of a deal, but it is clearly targeted at newcomers because of that. For those that have played the original, I just can't see a reason to buy it other than the remade soundtrack
It's not some toads. It's almost all toads with original designs. I don't know how many enemies have had their original design removed to be honest, but I really can't call it a good thing nevertheless. The game loses quite a lot of character. With the removal of the Donkey Kong and Geno cameo, it loses even more. And why that is a dealbreaker? The remake has less to offer than the original game in this aspect. The point of a remake should be to improve upon the original game, not remove features from it.
@Bunkerneath Yeah it really is just a lazy remake of the game. They just used the old engine of Dream Team and Paper Jam, didn't even change the models of the Koopa's and Toads according to the original game AND removed the 3D effect. Shame that such an awesome game has gotten such a lazy remake.
@ALinkttPresent You do realise people can easily compare it to the Wii U version, which people probably have played? And most people criticise it for being an inferior version of the Wii U. And I have to agree with them.
Yeah, I have to disagree as well. While I don't think the Wii U was bad, it definitely wasn't great. The gamepad, the main selling point, did more things bad than good. It lowered the power of an already weak system, and worse: you couldn't turn it off, even if you didn't want to use it. Also, most of the 3rd party games(of the few ones there are at least) make sure you can only use the gamepad, even though the games often don't use the functions of it. Aside from the gamepad, Nintendo itself didn't even love the Wii U. It really gave the 3ds a fantastic game library, so that people would buy it, but it did no such thing for the Wii U, the Wii U didn't even get a Zelda exclusive.
It's finally here! I love all of the games in this series, maybe Apollo Justice a bit less. But Apollo's character was very good in Dual Destinies, so I have high hopes for this one.
The gamepad was made with the right intentions, but failed to deliver. It is a big reason the Wii U failed. Too be honest I avoid the controller as much as possible, the procontroller just feels way better in my hands. The gamepad on the other hand is simply too big, heavy, and has a TERRIBLE batterylife. For me, it is just not the most comfortable controller. Also there are very little games that use it well, and also a lot of games that force you to use it for no reason(like Child of Light). So all in all I can not be positive about the gamepad. When I have to use it all I can think is: 'can't I use a different controller?'
@Nico07 I have to agree to that. And the old 'gore checks and parental controls' are not such a bad idea. Can't Nintendo put the '18+' content in some kind of free eshop update? That way nobody can complain. But I personally don't care about most visual changes in localization, but I can't be happy when they just remove content
Certainly not terrible. The second day was filled with more games, while the first one was only Zelda and Pokemon. I still think Nintendo did not show us enough games, but at least the new Zelda looked really incredible. (Also obligatory 'no Mother 3' rant)
Comments 72
Re: Review: Mario & Luigi: Superstar Saga + Bowser's Minions (3DS)
@Videogameguru50 Yes those sprites looked awful, even back in the day. But a remake with an already existing enigine is arguably one of the easiest games to make: you already have the tools and the source material. The fact that they needed to heavily remake 2 sprites of the source material really doesn't mean the game was ''a lot of effort'' to make: if you make a new game or use a new engine, EVERYTHING needs to be made from scratch.
Re: Review: Mario & Luigi: Superstar Saga + Bowser's Minions (3DS)
@Spacey I don't mean that using an old engine is a bad thing. It only makes sense that they use the enginge again for this game. The point I was trying to make is that the developers didn't need a lot of effort to make this game in the first place: they already have the mapdesigns, gameplay and characters from the original game. They just needed to remake that in the new engine. The fact that they didn't even change all the character sprites/models, one of the few efforts that they did need to do, makes it such a lazy remake.
As for Miyamoto, I am not sure if it was his influence this time. The Donkey Kong cameo is also removed, and that was his franchise as well.
Re: Review: Mario & Luigi: Superstar Saga + Bowser's Minions (3DS)
@Videogameguru50 The point I'm trying to make, what you can see in my other comments here, is that the remake is pretty lazy. Which is just a shame.
They used an old engine that was used in previous games, removed the 3D effect and on top of that didn't even change the models of the existing enemies to match the designs in Superstar Saga. It's just lazy
A remake should try to be better than the original in every aspect. This game did not try that. And if you have seem the comparisons, it's quite a lot of models.
And btw, the game is easier overall, I don't know if they have buffed the bosses, but few reviewers seem to have noticed that
Re: Review: Mario & Luigi: Superstar Saga + Bowser's Minions (3DS)
@Videogameguru50 Yeah sure, remove content from the game in the remake and expect people to like it!
Re: Review: Mario & Luigi: Superstar Saga + Bowser's Minions (3DS)
@CreamyDream I could not agree more on those descriptions of the scores.
I mean, I do understand that this game gets a good grade. Even with the removal of some characters, the gameplay is mostly left the same. I just think something like the removal of characters, cameo's, etc. in a remake is something that should be mentioned. Nintendofan or not.
Re: Review: Mario & Luigi: Superstar Saga + Bowser's Minions (3DS)
@Gridatttack Maybe dealbreaker is a bit of an exaggeration. I am only speaking for myself and some other people I know. Good to know the Koopaling fights have changed a bit.
Re: Review: Mario & Luigi: Superstar Saga + Bowser's Minions (3DS)
@Gridatttack That is true. I suppose it is only a real dealbreaker for those that have played the original. Don't get me wrong. I love the Mario&Luigi series. It's one of my favorite series of all times. It just makes me sad that Alphadream didn't put a lot of effort into this remake.
There are some changes to the gameplay though. Overall they made the game easier. Again not a huge big of a deal, but it is clearly targeted at newcomers because of that.
For those that have played the original, I just can't see a reason to buy it other than the remade soundtrack
Re: Review: Mario & Luigi: Superstar Saga + Bowser's Minions (3DS)
It's not some toads. It's almost all toads with original designs. I don't know how many enemies have had their original design removed to be honest, but I really can't call it a good thing nevertheless. The game loses quite a lot of character. With the removal of the Donkey Kong and Geno cameo, it loses even more. And why that is a dealbreaker? The remake has less to offer than the original game in this aspect.
The point of a remake should be to improve upon the original game, not remove features from it.
Re: Review: Mario & Luigi: Superstar Saga + Bowser's Minions (3DS)
@Bunkerneath Yeah it really is just a lazy remake of the game. They just used the old engine of Dream Team and Paper Jam, didn't even change the models of the Koopa's and Toads according to the original game AND removed the 3D effect. Shame that such an awesome game has gotten such a lazy remake.
Re: Review: Mario & Luigi: Superstar Saga + Bowser's Minions (3DS)
Really? No mentioning of the removed character designs? It is kind of a dealbreaker for fans of the original.
Re: Stardew Valley Arrives on the Switch eShop This Week
Been planning to buy this ever since its Wii U announcement!
Re: Talking Point: The Nintendo Switch Could Revive Local Multiplayer
With me and some of my friends being avid Monster Hunter players, local multiplayer never died for us. But I guess we are a minority at this point.
Re: Review: Super Mario Maker for Nintendo 3DS (3DS)
@ALinkttPresent You do realise people can easily compare it to the Wii U version, which people probably have played? And most people criticise it for being an inferior version of the Wii U. And I have to agree with them.
Re: Editorial: The Wii U Has Been Nintendo's Lowest Selling Home Console; It Deserved Better
Yeah, I have to disagree as well. While I don't think the Wii U was bad, it definitely wasn't great. The gamepad, the main selling point, did more things bad than good. It lowered the power of an already weak system, and worse: you couldn't turn it off, even if you didn't want to use it. Also, most of the 3rd party games(of the few ones there are at least) make sure you can only use the gamepad, even though the games often don't use the functions of it. Aside from the gamepad, Nintendo itself didn't even love the Wii U. It really gave the 3ds a fantastic game library, so that people would buy it, but it did no such thing for the Wii U, the Wii U didn't even get a Zelda exclusive.
Re: Review: Phoenix Wright: Ace Attorney - Spirit of Justice (3DS eShop)
It's finally here! I love all of the games in this series, maybe Apollo Justice a bit less. But Apollo's character was very good in Dual Destinies, so I have high hopes for this one.
Re: Nintendo Appears at Apple Conference to Announce Super Mario Run
Sigh...it begins
Re: Metroid Prime: Federation Force Flops on UK Debut
Can't say I am surprised. That's what you get when you make a game that nobody wants. Maybe Nintendo will listen a bit more to its audience
Re: Editorial: An Ode To The Wii U GamePad, Nintendo's Mad But Brilliant Controller
The gamepad was made with the right intentions, but failed to deliver. It is a big reason the Wii U failed. Too be honest I avoid the controller as much as possible, the procontroller just feels way better in my hands. The gamepad on the other hand is simply too big, heavy, and has a TERRIBLE batterylife. For me, it is just not the most comfortable controller. Also there are very little games that use it well, and also a lot of games that force you to use it for no reason(like Child of Light). So all in all I can not be positive about the gamepad. When I have to use it all I can think is: 'can't I use a different controller?'
Re: Fans Create Tokyo Mirage Sessions #FE Patch Which Uncensors Western Censorship
@Nico07 I have to agree to that. And the old 'gore checks and parental controls' are not such a bad idea. Can't Nintendo put the '18+' content in some kind of free eshop update? That way nobody can complain. But I personally don't care about most visual changes in localization, but I can't be happy when they just remove content
Re: Fans Create Tokyo Mirage Sessions #FE Patch Which Uncensors Western Censorship
@CharlieSmile Except that there are cases that a lot more content than just 'graphics' are censored.
Re: Feature: The Big Nintendo E3 2016 Summary
Certainly not terrible. The second day was filled with more games, while the first one was only Zelda and Pokemon. I still think Nintendo did not show us enough games, but at least the new Zelda looked really incredible. (Also obligatory 'no Mother 3' rant)
Re: Poll: Did Nintendo Triumph With The Legend of Zelda: Breath of the Wild at E3?
The new Legend of Zelda was just amazing...but it's only one game...at E3. I think that is just unforgivable