Attempt to overthrow the government: 60 days. "Steal" money from a corporation that doesn't even provide a way to buy those games anymore: 5 years. At least we know where our priorities are.
Always a little worried to see something being released on all platforms. Quetzalcoatl hear my prayers, please make the Switch release stable and not look like a 3ds game.
One of those "we didn't plan for strafing" games that loses about 90% of its fight difficulty when you use the ultimate move: stepping slightly to the side. It will definitely scratch that nostalgia itch, but I agree that if you have no memory of this game you're going to be disappointed.
@Tyranexx Yeah I totally get that. I don't like most rogue-likes either, I really tried to like FTL since everyone else loved it and I just couldn't get into it.
One thing that really helps is the persistent upgrades. You unlock permanent charms, get better boosts as your relationships with gods increases, and your weapon types / damage output all go up permanently when you upgrade them. It really helps to feel like you didn't just start back over from scratch with nothing to show.
@Tyranexx Don't be put off by the difficulty. For one thing, the game expects you to die. A lot. That's actually how you progress the story. There's also a "God mode" you can toggle on and off. It's not invincibility, it just gives you a damage resistance based on the number of times you've died. You can turn it off at any time, or back on again.
Would I like every game ever made to be released today? Sure. Do I want a slew of Cyberpunk-quality ports that run at 5fps and crash constantly? No. Do I think Nintendo owns the full rights to every asset ever included in any game, ever? No. Am I happy with the content I get for $6 per month? Yes.
"BloodRayne 2 takes place in modern times, so there are no secret Nazi squads to be found."
Yeah, they're just out in the open these days.
Seriously though, had this on my Xbox way back in the day and really enjoyed it. For the time, the controls felt incredibly intuitive and responsive. You were fighting enemies, not the control scheme. I cannot stress how fun it was to grind down a handrail unloading blood guns on everything, then finishing with a backflip that ends with plunging your swords deep in someones neck. It has all the plot of an action movie (none) and all the excitement too. The devs knew exactly what this game was and didn't try to shove extra stuff in there for gimmick. Worth checking out again if the price is right.
Holy crap, watching that video started reconnecting long lost synapses and I swore I had played this before...then I see "inspired by Rollcage" and it all came flooding back. Not a bad grab for $7.
I played this with my 6 year old nephew last Xmas on his Xbox (his dad's, technically) and he was having a blast. Yeah, for a 36 year old it's a little simple, but they didn't make this game for me. They made it for him. We had a really nice time playing together and I never really got bored.
@Grahamthecracker Its possible this is the game you remember. Check out some screenshots or gameplay vids, the sprites look 3d rendered and it stands out even more against that sort of "Paper Mario" style background.
My high school in the late 90s had computers but zero security, so I loaded an N64 emulator onto one to play during class. Kept me quiet, so the teachers never complained. This game was the perfect fit for that. The simple platforming made it easy to control with a keyboard and it didn't demand a ton of your time to have fun. I'll always connect that memory to this game.
With only maybe a half hour per day to play, 10 hours is right in my sweet spot. I really enjoyed Mario Odyssey but I didn't go back to get all the stars after beating it. 20+ hours can really feel like a slog especially if my entire 30 mins is just cutscenes or fetch quests for filler.
The one exception is grand scale RPGs. I do expect at least 30 hours on the short end for those, but that's the type of game I come back to periodically instead of blazing through it all at once.
Seeing a trailer with no gameplay makes me forget about the game faster than if it looked bad. It just looks like another visual novel from this video, which it apparently isn't. Maybe they'll release a better one soon, and on that day I'll remember this game exists
@zapswitch The joycons also run on Bluetooth, and software limitations for bandwidth forced Nintendo to choose between supporting a lot of controllers, OR audio. They figured out a way to do both, although at the expense of about half of the controller capability.
This caught my eye immediately. I'll wait for a proper review first; Switch games have been pretty hit or miss on the performance side lately, and I don't want to ruin the experience (or my Switch) with a poorly optimized game at launch. But I'm cautiously optimistic this will end up in my library eventually.
Fun for a few hours. After a while, you can tell which team is going to win within the first 2 minutes and then spend the next 8 in boredom watching it happen. Even expert ranked mode gets you paired with a Snorlax that dives an enemy goal with 4 defenders. Losing constantly to that gets really old.
Decent MOBA, and it's free. Try it out. But don't say you weren't warned.
Chiptunes are so fascinating specifically because they have such harsh restrictions. Sure, a composition sounds great when you have 12+ different physical instruments being played by professional musicians with limitless technique. But what if you had to play that same song with only 4 instruments, minimal phrasing, and make it just as interesting? It's like painting a Dali but you can only use 4 colors. The creativity that arises out of restriction is what keeps me coming back.
Comments 74
Re: US Government Wants Nintendo Hacker Gary Bowser Locked Up For Five Years
Attempt to overthrow the government: 60 days.
"Steal" money from a corporation that doesn't even provide a way to buy those games anymore: 5 years.
At least we know where our priorities are.
Re: Mythical Action Game Aztech Forgotten Gods Gets Its Switch Release Date
Always a little worried to see something being released on all platforms. Quetzalcoatl hear my prayers, please make the Switch release stable and not look like a 3ds game.
Re: Mini Review: Shadow Man Remastered - A Rich, Inscrutable World To Get Lost In
One of those "we didn't plan for strafing" games that loses about 90% of its fight difficulty when you use the ultimate move: stepping slightly to the side. It will definitely scratch that nostalgia itch, but I agree that if you have no memory of this game you're going to be disappointed.
Re: 'Rise Of The Third Power' Goes To War On Switch This February
Boy that is just an unfortunate name. I guess "Rise of the Third Empire" would have been worse, but not by much
Re: Nintendo Obtains High Court Injunction Against Internet Service Providers To Block Switch Pirates
"Nintendo also voiced concerns over explicit adult content appearing during the download process, given the young nature of its main audience."
Yeah I'm sure their bloodthirsty lawyers really cared about this and weren't just using "think of the children!" to pad their argument (and wallets).
Re: Hades Is The First Game To Win A Hugo Award
@Tyranexx Yeah I totally get that. I don't like most rogue-likes either, I really tried to like FTL since everyone else loved it and I just couldn't get into it.
One thing that really helps is the persistent upgrades. You unlock permanent charms, get better boosts as your relationships with gods increases, and your weapon types / damage output all go up permanently when you upgrade them. It really helps to feel like you didn't just start back over from scratch with nothing to show.
Re: Hades Is The First Game To Win A Hugo Award
@Tyranexx Don't be put off by the difficulty. For one thing, the game expects you to die. A lot. That's actually how you progress the story. There's also a "God mode" you can toggle on and off. It's not invincibility, it just gives you a damage resistance based on the number of times you've died. You can turn it off at any time, or back on again.
Re: Review: Valis: The Fantasm Soldier Collection - An Incomplete Compilation Of Cult Classics
This art is suspiciously familiar
Valis: Kagome's Revenge.
Re: Five Sega Genesis Games Have Been Added To Nintendo Switch Online's Expansion Pack
TJ&E AND Altered Beast? It must be my birthday!
Re: Talking Point: Should The Nintendo Switch Online Expansion Pack Library Expand Faster?
Would I like every game ever made to be released today? Sure. Do I want a slew of Cyberpunk-quality ports that run at 5fps and crash constantly? No. Do I think Nintendo owns the full rights to every asset ever included in any game, ever? No. Am I happy with the content I get for $6 per month? Yes.
Re: Review: BloodRayne 2 ReVamped - A Definite Improvement, But Dante Won't Lose Any Sleep
"BloodRayne 2 takes place in modern times, so there are no secret Nazi squads to be found."
Yeah, they're just out in the open these days.
Seriously though, had this on my Xbox way back in the day and really enjoyed it. For the time, the controls felt incredibly intuitive and responsive. You were fighting enemies, not the control scheme. I cannot stress how fun it was to grind down a handrail unloading blood guns on everything, then finishing with a backflip that ends with plunging your swords deep in someones neck. It has all the plot of an action movie (none) and all the excitement too. The devs knew exactly what this game was and didn't try to shove extra stuff in there for gimmick. Worth checking out again if the price is right.
Re: Review: Airborne Kingdom - A City Builder Looking For The Right Balance
It's a made up planet in a made up universe. If the idea of depleting resources is political to you, please turn off FOX
Re: Review: GRIP - An Exciting But Often Twitchy Combat Racer
Holy crap, watching that video started reconnecting long lost synapses and I swore I had played this before...then I see "inspired by Rollcage" and it all came flooding back. Not a bad grab for $7.
Re: Review: LEGO Marvel Super Heroes - Still One Of The Best Lego Games
I played this with my 6 year old nephew last Xmas on his Xbox (his dad's, technically) and he was having a blast. Yeah, for a 36 year old it's a little simple, but they didn't make this game for me. They made it for him. We had a really nice time playing together and I never really got bored.
Re: Review: Yoshi's Story - Pleasant, But Not A Patch On The Dinosaur's Best
@Grahamthecracker Its possible this is the game you remember. Check out some screenshots or gameplay vids, the sprites look 3d rendered and it stands out even more against that sort of "Paper Mario" style background.
Re: Review: Yoshi's Story - Pleasant, But Not A Patch On The Dinosaur's Best
My high school in the late 90s had computers but zero security, so I loaded an N64 emulator onto one to play during class. Kept me quiet, so the teachers never complained. This game was the perfect fit for that. The simple platforming made it easy to control with a keyboard and it didn't demand a ton of your time to have fun. I'll always connect that memory to this game.
Re: Talking Point: How Many Hours Is A 'Short' Game For You?
With only maybe a half hour per day to play, 10 hours is right in my sweet spot. I really enjoyed Mario Odyssey but I didn't go back to get all the stars after beating it. 20+ hours can really feel like a slog especially if my entire 30 mins is just cutscenes or fetch quests for filler.
The one exception is grand scale RPGs. I do expect at least 30 hours on the short end for those, but that's the type of game I come back to periodically instead of blazing through it all at once.
Re: MONARK Brings Ego And Madness To Switch In February
Seeing a trailer with no gameplay makes me forget about the game faster than if it looked bad. It just looks like another visual novel from this video, which it apparently isn't. Maybe they'll release a better one soon, and on that day I'll remember this game exists
Re: PSA: Remember To Update Your Joy-Con, As Well As Your Nintendo Switch
@zapswitch The joycons also run on Bluetooth, and software limitations for bandwidth forced Nintendo to choose between supporting a lot of controllers, OR audio. They figured out a way to do both, although at the expense of about half of the controller capability.
Re: Random: Plant Your Plants In These Animal Crossing Plant Pots
@Snow-Dust I thought the exact same thing. I'm a little surprised Nintendo's lawyers haven't burned all existing models yet.
Re: Chibi-Robo! Inspired 3D Platformer Misc. A Tiny Tale Confirmed For Switch
This caught my eye immediately. I'll wait for a proper review first; Switch games have been pretty hit or miss on the performance side lately, and I don't want to ruin the experience (or my Switch) with a poorly optimized game at launch. But I'm cautiously optimistic this will end up in my library eventually.
Re: Beast Breaker Brings Its Blend Of Cute Mouse-Bouncing Action To Switch Soon
That headline is seriously satisfying to say.
Re: Review: Pokemon Unite - Pokémon Divides In Free-To-Start MOBA
Fun for a few hours. After a while, you can tell which team is going to win within the first 2 minutes and then spend the next 8 in boredom watching it happen. Even expert ranked mode gets you paired with a Snorlax that dives an enemy goal with 4 defenders. Losing constantly to that gets really old.
Decent MOBA, and it's free. Try it out. But don't say you weren't warned.
Re: Soapbox: Chiptune Is Great, But The Impact Of A Full Orchestra Is Unbeatable
Chiptunes are so fascinating specifically because they have such harsh restrictions. Sure, a composition sounds great when you have 12+ different physical instruments being played by professional musicians with limitless technique. But what if you had to play that same song with only 4 instruments, minimal phrasing, and make it just as interesting? It's like painting a Dali but you can only use 4 colors. The creativity that arises out of restriction is what keeps me coming back.