Comments 74

Re: Hades Is The First Game To Win A Hugo Award

Jadamson929

@Tyranexx Yeah I totally get that. I don't like most rogue-likes either, I really tried to like FTL since everyone else loved it and I just couldn't get into it.

One thing that really helps is the persistent upgrades. You unlock permanent charms, get better boosts as your relationships with gods increases, and your weapon types / damage output all go up permanently when you upgrade them. It really helps to feel like you didn't just start back over from scratch with nothing to show.

Re: Hades Is The First Game To Win A Hugo Award

Jadamson929

@Tyranexx Don't be put off by the difficulty. For one thing, the game expects you to die. A lot. That's actually how you progress the story. There's also a "God mode" you can toggle on and off. It's not invincibility, it just gives you a damage resistance based on the number of times you've died. You can turn it off at any time, or back on again.

Re: Review: BloodRayne 2 ReVamped - A Definite Improvement, But Dante Won't Lose Any Sleep

Jadamson929

"BloodRayne 2 takes place in modern times, so there are no secret Nazi squads to be found."

Yeah, they're just out in the open these days.

Seriously though, had this on my Xbox way back in the day and really enjoyed it. For the time, the controls felt incredibly intuitive and responsive. You were fighting enemies, not the control scheme. I cannot stress how fun it was to grind down a handrail unloading blood guns on everything, then finishing with a backflip that ends with plunging your swords deep in someones neck. It has all the plot of an action movie (none) and all the excitement too. The devs knew exactly what this game was and didn't try to shove extra stuff in there for gimmick. Worth checking out again if the price is right.

Re: Review: Yoshi's Story - Pleasant, But Not A Patch On The Dinosaur's Best

Jadamson929

My high school in the late 90s had computers but zero security, so I loaded an N64 emulator onto one to play during class. Kept me quiet, so the teachers never complained. This game was the perfect fit for that. The simple platforming made it easy to control with a keyboard and it didn't demand a ton of your time to have fun. I'll always connect that memory to this game.

Re: Talking Point: How Many Hours Is A 'Short' Game For You?

Jadamson929

With only maybe a half hour per day to play, 10 hours is right in my sweet spot. I really enjoyed Mario Odyssey but I didn't go back to get all the stars after beating it. 20+ hours can really feel like a slog especially if my entire 30 mins is just cutscenes or fetch quests for filler.

The one exception is grand scale RPGs. I do expect at least 30 hours on the short end for those, but that's the type of game I come back to periodically instead of blazing through it all at once.

Re: MONARK Brings Ego And Madness To Switch In February

Jadamson929

Seeing a trailer with no gameplay makes me forget about the game faster than if it looked bad. It just looks like another visual novel from this video, which it apparently isn't. Maybe they'll release a better one soon, and on that day I'll remember this game exists

Re: Review: Pokemon Unite - Pokémon Divides In Free-To-Start MOBA

Jadamson929

Fun for a few hours. After a while, you can tell which team is going to win within the first 2 minutes and then spend the next 8 in boredom watching it happen. Even expert ranked mode gets you paired with a Snorlax that dives an enemy goal with 4 defenders. Losing constantly to that gets really old.

Decent MOBA, and it's free. Try it out. But don't say you weren't warned.

Re: Soapbox: Chiptune Is Great, But The Impact Of A Full Orchestra Is Unbeatable

Jadamson929

Chiptunes are so fascinating specifically because they have such harsh restrictions. Sure, a composition sounds great when you have 12+ different physical instruments being played by professional musicians with limitless technique. But what if you had to play that same song with only 4 instruments, minimal phrasing, and make it just as interesting? It's like painting a Dali but you can only use 4 colors. The creativity that arises out of restriction is what keeps me coming back.

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