If you’re someone who’s roamed the streets of Bioshock Infinite’s floating city of Columbia and found yourself wondering exactly how a city like that might actually be feasible, you’re in the right place. Airborne Kingdom is a city builder that takes to the skies, tasking you with creating your very own floating steampunk city. It’s a nice little twist on the genre that makes you think a bit differently about how a city should be structured, but it’s also one that doesn’t quite fulfil its potential.
Booting up the main campaign you start off with a simple town centre, and it’s your job to begin expanding your fledgling community into a thriving utopia complete with its own council. Naturally, in order to do so, you’ll need to utilise your workers to gather resources and create new buildings and structures.
Since you’re floating way up in the sky, however, resources must be gathered from the world below. The good news, though, is that once you’ve built yourself a hangar you can send workers out via airplanes to nearby forests, caves, settlements, and other areas of interest. The workers then automatically recover vital resources until a particular area’s supply has run out.
From a gameplay perspective, the mechanic works well and is easy to wrap your head around, but it’s a shame there is little focus on this from a narrative point of view; in an age where climate change is such a hot topic, flying down from your city to essentially strip the world of its natural resources could have made for an intriguing story thread. Nevertheless, it’s a convenient way to ensure your kingdom remains thriving as you look to continue expansion.
Once you have the necessary resources in place you can start expanding your city. Your first point of call will be to ensure that your workers have somewhere to stay. So, utilising wood from nearby forests you can start erecting settlements, with each house providing shelter for one worker. As you progress through the game you’ll need to consider where these settlements are located in relation to other structures. For example, workers really don’t like it if they have to live near Adobe Kilns due to the fumes, which will directly affect their overall levels of happiness.
The key aspect to keep an eye on when building your city, however, is how the structures and pathways affect the overall balance. Build too many structures on one side, and you’ll find the city will start to keel over. You can alleviate this by placing wings, balloons, and other ‘floaty’ objects to offset the weight from the structures. Again, an imbalanced society is an unhappy society, and if you happen to take it too far, you run the risk of destroying your city entirely.
Gaining access to new structures and perks requires research, which you can access at any time during the campaign. Learning new tricks of the trade takes a certain amount of in-game hours, and you can only ever learn one new thing at a time, which we assume is to ensure you’re not overwhelmed with the game’s generous helping of options. Gaining access to new abilities and structures is also performed by visiting the world’s twelve kingdoms; taking on quests and helping them with their own development will in turn grant you with unique resources, structural blueprints, and other nifty perks.
Ultimately, your goal is to build your population up to 150 and visit each of the game’s kingdoms to earn their favour to become the most prosperous city around. Compared to other city builders, it’s a fairly breezy experience; as you grow your population, you can send out dozens of workers at a time to gather resources, so you'll never really find yourself stretched in terms of difficulty. There does, in some ways, feel like the game lacks some depth; it would have been nice to see a bit more focus put on actually maintaining your city, perhaps by fixing broken machinery or ensuring buildings and foliage don’t degrade. As it is, much of the focus is put firmly on resource management and expansion.
Even with this in mind, the game includes a Creation mode if you’d prefer an even easier experience, which effectively does away with all the resource management that comes with the standard campaign mode. Here, you can really flex your creative muscles and build whatever kind of city you desire; want a pink city with bright green lights? Go right ahead. Of course, you still need to keep in mind the city’s balance, so don’t go mad and start stacking a bunch of farms or warehouses down one end.
In terms of gameplay, Airborne Kingdom is relatively simple to pick up, although we found the menu and overall UI to be a bit confusing at times in terms of its layout. Moving the camera around feels natural, but even at the highest sensitivity it can feel a little slow and sluggish. You can speed up the in-game clock, if you wish, which is a nice quality of life feature if you’ve only got a few moments spare. Finally, the actual act of placing objects and buildings in the world feels pleasantly hassle-free; provided you’ve got a path with which to connect your structure, the game will automatically place it in the most sensible position (but you can alter this, should you wish to do so).
Conclusion
Airborne Kingdom is a perfectly fine city builder that puts a nice spin on the genre by focusing on weight and balance to ensure the survival of your community. The act of gathering resources and building structures feels easy, although some may wish for a bit more depth in the overall management of the city’s population. A few gameplay quirks might also frustrate, with a camera that feels way too slow and a UI that’s just a tad confusing at times. If you’re after a city builder that feels a bit different, though, then this might just be the one for you.
Comments 62
I strongly disagree, making this game politcal would have instantly made it into a failure.
Allowing for the imagination surrounding the ruined world works far better.
Happy to see a review on this one. The game intrigued me when it was first advertised and the visuals are interesting. Although when I am indecisive I wish the reviews are either negative or super positive so it can make decisions easier XD
@Screen Yeah I couldn't agree more. I am sick and tired of seeing politics forced into video games, and it's a real turnoff for me. It also just feels really unimaginative when everyone tries to come up with similar statements in their video games anyways.
I like the approach of just giving us a video game, and there being some mystery behind it. It lets your imagination run wild, it lets you make the whole situation whatever you want it to be.
I agree with you Nintendo life, but look at the comments, people complaining about it would have been political, I wish they would have done it. Climate change should not be political, it should be something we should ALL CARE ABOUT. Game developers should not be scared of fans crying about a serious subject like climate change, so many gamers love playing games in an apocalyptic setting , bombs and wars destroying the world and playing in the after math, if you like that and do not consider that political, then why not play a game, where the setting is before the apocalypse? You know the consequences that you face because of what led up to the war or whatever. If people want games to be like movies, then let the have stories that challenge us.
Climate change is very real, and it is not a left vs right issue , it is an issue we should all be concerned about, and I would applaud and welcome a game that dealt with the matter, I like fun games to, like Mario, yoshi and Kirby. But I like an interesting story in a game every once in a while, why not deal with problems of the world that we are facing today? I wouldn't mind, if you don't like it, then do not play it. As long as the game has great gameplay, that's all that matters to me. And I think if developers can make a great game with a great story, no matter what the subject matter, then I say go for it. I liked to be challenged, and think developers should not be afraid to limit themselves when it comes to making the game they want, you don't like it? Then don't play it.look at the grand theft auto games, people enjoy these game with the type of stories that seem to applaud criminal behavior, fans love that, but have a problem with playing a game about climate change? That makes no sence to me.
@JayJ @Screen Shockingly, even though I'm all about conservation and sustainability in the real word, I agree with this. If I'm playing a game about building a flying city I don't really want to be thinking about the environmental impact. It's a fantasy. It's not realiatic in tbe first place, and if you start throwing in real-world issues like worrying about sustainability, you're then going to start worrying about your impact on the indigenous people living under your flying city. Then you need to consider how this affects the lives of the people doing the dirty and dangerous jobs required to keep your city flying...
Those are all real issues, but that's not the game I want to play. I just want to build a flying city, damnit!
Sorry but i disagree. Politics has no place in games like Airborne Kingdom. Not everything has to be political. Let games be games.
@mariopartyfan68 You sound like the type of person who can't fathom how your political views are political views. I see that type of thinking all the time when it comes to hardcore partisans left or right, they present this mentality where they assume they are entirely correct in their thinking, and that everyone should be onboard with their thinking or how dare they. Wherever I see this type of attitude I also find a lot of hostility towards contrary views. That's the problem with digging into political views and trying to make them a part of entertainment, it's an extremely divisive subject matter usually being pushed by a holier than thou mentality.
This is exactly why I like to keep politics out of gaming for the most part. Like if someone wants to make a game centered around politics, great for them, but I probably won't be buying it. It just annoys me when I see this attitude like we all MUST agree with a particular line of thinking and it MUST have a presence in every facet of media.
Believe it or not most people aren't obsessed with their politics, most people just want to enjoy some entertainment and not have someone's politics shoved down their throat at every turn. Rant over, but I felt like this needed to be said.
@mariopartyfan68 Or maybe people don’t want politics in their games? Maybe people are sick and tired of seeing politics pushed in for no reason than pandering?
Games should be games and not an political statement. There’s better place for that.
@MrHonest Games like COD have messages. It is up to the developers, and fans don't seem to mind politics when it agrees with their views.
@JayJ No, I sound like someone who can take a political message. There are political messages in GTA and COD, but you don't hear people crying do you? Why do it on a game like this?
A game where the only way to build your city is through consuming all available resources? Why must this game be so political?
Just because it's the default one never thinks about, doesn't mean it's not political. The game could have given you the option of going for the environmental path or the extractionist path, and let you deal with pros and cons of both of those. It apparently doesn't. It only gives you the extractionist option, and doesn't show negative consequences. Believe it or not, that means the game forces you to play according to a specific political system.
That being said, this game looks interesting.
@mariopartyfan68 And? People play COD for multiplayer, also it’s not forced down in people’s throat.
@mariopartyfan68
This is not a political forum, if you want to have a political conversation do so on the appropriate forums.
@Screen
What the HTGF?
Is your mentality somehow so twisted that a narrative about the HONEST TO GOD FACT that if you USE all of a thing, there will be no more of that thing to use any more is political to you?
How? Is your political ideology "reality isn't a thing"?
I have like 20 tea bags in my house. Would a conversation with my wife about how if we are planned to use a tea bag every day, we're going to need to buy more tea bags in 20 days or we can't have tea anymore a political conversation? Is the idea that you eventually run out of tea bags leftist propaganda?
Wow. Just F'ing wow.
@HeadPirate I would not echo Screen's request. So long as it doesn't violate terms of service, people are free to talk about whatever they wish. That having been said...
Certainly in the real world our resources are finite. But not all questions about the use of finite resources are political questions. For example, your use of the 20 tea bags in your house is not a political issue. Why? Because there is not debate in the world about what sort of public policy (i.e., the bringing to bear of governments and their powers of influence and coercion) should be employed regarding your use of the 20 tea bags.
But there is about things like waste, energy usage, natural resources, etc.
It's that public policy aspect, not the finite amount aspect, that makes those issues political (or at least, have a political component to them.)
So surely you can see that to object to discussions about public policy is not the same as objecting to any discussion about the use of resources, particularly resources one owns.
@WedgeW
Exactly. This isn’t about we should or shouldn’t talk about it, of course we should.
But there’s a time and place.
From a marketing standpoint making your games political will cost half the sales.
@JayJ @mariopartyfan68 @WedgeW
Wow, you are just ... so wrong.
If this game was about one group of people who had scientific evidence that the world was running out of resources and were opposed by another group that was sowing decent toward science to enrich themselves by using said resources then THAT might be political commentary, provided the narrative deliberately set that up as an analogy for overconsumption (seeing real earth's problem is not running out of resources, it's overuse of some that are harmful).
This doesn't HAVE to be the case; Xenoblades 2 sees a world that is dying because they are running out of a resource, but seeing it's not overconsuming or consumerism causing them to run out, there is no real analogue to climate change.
This game has a fantasy setting where it is simply fact that you must take resources from one place and use them to make life better somewhere else. That's the backdrop. It is an interested narrative device that could be used to explore how people might react or think differently if this was the case. Would it effect belief systems? Would it lead to a different way of looking at class and wealth?
Why this is noted as a negative is that in a world where things are so different, not exploring the effect that would have on the population takes you out of the setting. It would be like making a game where magic was a game mechanic, but all of society was exactly like it is in our reality and no one ever talks about magic. That's just weak world building, taking you out of the game to constantly ask "wait, if magic is a thing, why isn't this different". These questions have nothing to do with our real word conversation about climate change unless you are so warped and close minded that you can't considering the moral or practical implication of using resources in any scenario without thinking it's about your own personal beliefs about ONE completely unrelated scenario. This game is more accurately about if we had FIXED climate change by bringing in resources from some other planet, and the reviewer would like to see that fact effect the attitudes of people in the game world.
Calling anything that might force you to question your own belief system "political" is ridiculous. I don't believe in god, and to some that is a political belief. But when I play a video game where gods are real and walking around doing things, I do not expect for their to any people in that reality that question the existence of god. My belief system wouldn't stand up in the face of that evidence, and I would change it. If you look at the fantasy world of a game and think "my belief system should be represented in this world and if it's not that's a political attack" then you are so gaslighted, so delusional that you think your belief system is universal to the point where it would exist "as is" in alternant realities with different rules. You literally can never be wrong, even in a world where your viewpoint is simply not possible because it's not part of that reality.
You should look inward for why you find it so upsetting that your belief system doesn't hold up in some scenarios, it likely has more to do with your own insecurity then any political statement. I should also note that this comment is exclusively about game design and world building and how you should enjoy media, and has no political message. Again ... if you think otherwise, that's on you and you might want to ask why you can't read this without pulling in that context.
The responses on this article went an odd direction. 👀
As with most types of art, the person reading/listening to/playing/interacting with/ can take different things out of it if they want to and what they take away can differ from person to person. Or they can just enjoy the experience if they prefer.
I don't think the reviewer was suggesting that the game be changed to try to affect what people take away from it, they were just commenting that the game didn't have much depth and pointed at one non-utilized plot strand as an example.
In other news, I think we can all agree that Mario games take a highly political anti-ecology stance because all the plants and mushrooms and turtles are evil. 😝
@mariopartyfan68 @HeadPirate Just because you go to great lengths to justify politics in video games doesn't mean that's something everyone should be accepting of.
If you enjoy political backstories, good for you, nobody is trying to say you are wrong for that. That said every video game doesn't need that, it's okay for video games to leave things up to the imagination and a lot of people enjoy it when games are just video games.
Sorry to interrupt the politics-in-games discussion 😅, just wanted to say I'm happy to see more city builders on Switch and this game has been reviewed great on PC! I honestly expected a higher score from NintendoLife but one of the cons being the graphical downgrade. Anyway, curious to try this game out!
And, this discussion is off the rails
@JayJ I totally agree.
"Stripping the world of its natural resources could have proved an interesting narrative thread."
We're all writing on some kind of device that was brought into existance by exactly that. This website is running on servers made from rare earth materials. We all get it. And personally, I wouldn't mind going full AMISH to be honest. All of this tech ***** has gotten out of hand.
THAT said, let games be games, books be books and movies be movies. If you're on this planet for about 2 decades or longer, you already know about the things that need improvement or change anyways.
@JayJ
Haha, are you even TRYING to base your comments on the reality of this game you clearly have not played or my comments you clearly did not read?
The core game mechanic is airlifting resources to from one world to build another. All the reviewer wants is for that to be acknowledged and discussed.
Politics is defined as "the activities associated with the governance of a country or other area, especially the debate or conflict among individuals or parties having or hoping to achieve power."
So unless there is a political movement on earth built around taking resources from one place and using them to build a floating city in the sky it's not political. In the context of the game this is not an issue being debated or opposed and is not "policy", it's just a mechanic. It can't be a political issue no matter how much people talk about it because that's not what the word political means. Period.
You don't get to decide what "political" means because you are uncomfortable with some discussions. Just own up to it and say "I don't like games that talk about things I'm uncomfortable with for no other reason then I don't like being made to feel uncomfortable".
And me and the reviewer don't like games that ignore the impact core mechanics would have on the setting for no other reason then that is bad world building and game design.
Ok so it’s politics o clock! Xx I come here for games yo and this looks good xx on a side note nothing to do with this site I couldn’t stand it with musicians a few years ago going on about how there new album was a reaction to trumps America. Everyone seemed to bring that bloody phrase up! Not that these artists had anything to say. Bring back cobain xxxx
@Scollurio Yeah I'm there with ya. I am pretty much over trying to argue about this with people like HeadPirate as well, their arguments remind me of articles where people try to read way too deep into something and wind up inserting a lot of their own thoughts/beliefs into whatever it is they are talking about.
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@JayJ It is the attitudes some people have. And most games have some sort of message. Zelda is about nature vs the industrial age. Miyamoto said it was. COD is a military propaganda game.
@HeadPirate I think some people want to ignore what some of the messages of their favorite games are.
@Screen I am not. I am simply stating that there are messages in most games we play. That is all.
@MrHonest Yeah it is. COD shoves it's messages onto people.
@mariopartyfan68 No it doesn’t.
@nimnio “ no one is forcing you”
When people shove their personal politics in entertainment i will disagree with this.
“ intellectual high ground to justify attempting to shut down those conversations.”
I didn’t shut down anything. All i said was not everything should be political. It’s weird that you take this personal.
@MrHonest: The game is saying the only way to grow your community is through the extraction of resources gathered outside the community, the consequences of that extraction for the possible inhabitants of the area the resources are extracted from be damned.
I'm sorry, but the game already has politics shoved into it's base gameplay loop. That's extractionist imperial colonialism right there.
@MrHonest Terrorism, military and where the wars took place.
@mariopartyfan68 COD is not a game that take itself seriously. It doesn’t preach or pandering.
@MrHonest Wow. Good excuse. Yeah, it does. Stop moving the goalposts.
"Don't think too hard on why you're fighting, or what the consequences are" is a pretty damn political pro-war position.
@mariopartyfan68 Not moving goalposts. I don’t want pandering in video games. Neither does anyone else. Anyway i am done here.
Thanks for the review.
I had this on my wishlist, as I was intrigued, but it seems more of a bargain basement purchase for me.
It's a made up planet in a made up universe. If the idea of depleting resources is political to you, please turn off FOX
@MrHonest Like it or not, it does.
@mariopartyfan68 yeah because people like you have to push politics in everything where it doesn’t belong.
@mariopartyfan68 Wow, these comments, eh??? You're right, though, climate change is not a political issue, it's something that affects everyone whether they choose to believe it does or not. It's not like the game needs to scream "YOU'RE DESTROYING THE WORLD!!!" in your face all the time... a simple "maybe we don't need to take all of the things" might be nice. To me it still looks interesting and it's definitely going on my wish list; I just agree with you that Nintendo Life may have made a good point (side note: I also feel like everyone commenting who hasn't actually played the game, myself included, probably has way less credibility than Nintendo Life at this point). And to the people who are complaining about "environment = politics"... go back to working in your coal mine or whatever.
@mariopartyfan68 While climate change is certainly a real phenomenon, questions about whether it is natural or caused by man, whether or not it will lead to global catastrophe, and whether or not there is anything we can do about it are very much mired in politics with liberals attempting to use it to force social and economic changes of questionable value
@nimnio What I actually meant is, I enjoy books, movies and art in general as escapism and don't always need a political comment on real life events or social events, one way or the other.
To stay with your examples, I don't want gay characters in Harry Potter if they don't make sense storywise and are just there for representation. If it makes sense, I don't mind. I don't want Optimus Prime to lecture me on my privileges and I certainly don't want games to make me feel bad in any way, if I want that, I just watch TV.
That's what I meant.
Political commentary? Yeah sure. But all in good measure and please not onesided.
@Mountain_Man Scientists do not have a political agenda.
@kurtasbestos I know. This is why we can't have grown up conversations about topics like this.
@MrHonest Na. It is because you can't take a debate.
@mariopartyfan68 "Scientists do not have a political agenda."
You are naïve. As the saying goes, "Science doesn't lie, but scientists do."
@mariopartyfan68 Actually you’re the one who can’t take an debate. Apparently you can’t even understand why people doesn’t want your kind of politics pushed in.
@MrHonest But why are you okay with the current politics being in the game? The one that says that the only way to expand society is to extract all of the finite resources, seemingly implying this can be done with no negative consequences, other than having to find another area one can extract resources from?
@simply_not_edible Because the current politics isn’t forced in just to score cheap political points. That’s why i am ok with this one.
@MrHonest This is in conflict with your earlier statement, though, where you stated "Politics has no place in games like Airborne Kingdom".
Also, how do we know that extractionist politics aren't there to score political points? And why would giving the player the option to decide whether they wanted to go the environmental route or the extractionist route mean scoring political points?
@simply_not_edible I said also no political statement. Video games shouldn’t be an political statement because some people wants to preach.
I am done here. It’s not worth it.
@MrHonest I guess it may not be worth it, but I still fail to see how "Build and grow, no matter the consequences" is NOT a political statement.
It seems more like the problem lies with specific politics in games, rather than politics altogether.
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@mariopartyfan68 Nah i don’t like your politics getting pushed in for no reason other than pandering. Get it? Good now get over it.
Also it’s pathetic that you reply to my weeks old comment when I’ve moved on.
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@mariopartyfan68 ironic since you’re the one who can’t handle that someone disagree.
Anyway i am done here.
Was looking for reviews of this game on Switch and came across this comment thread. My word, how depressing. Climate change ISN’T political. And if you think it is, you’re part of the problem. Climate change may have been a topic of debate in political parties but that doesn’t make it a political matter. Believe it or not, it’s a scientific matter - and there’s no amount of words the tango-coloured former US President can say to change that. Yikes, we all need a good shake.
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