
This review originally went live in 2016, and we're updating and republishing it to mark the arrival of N64 games on Nintendo Switch Online.
There's a lot to love about Yoshi's Story. The presentation is gorgeous, the mechanics are solid, the music is fantastic, and seeing a bunch of Yoshis wandering about remains adorable throughout the campaign. Unfortunately, the game is held back — at least for veteran gamers — by oversimplified platforming, design that's clearly oriented towards young and inexperienced players, and an exceedingly short campaign.
You start out playing as one of six different coloured Yoshis, and your mission is... to become happier, and rescue the Super Happy Tree. Yeah. These six core Yoshis behave the same except for some small scoring advantages when eating certain colour fruit, but you can unlock a black and white Yoshi that has a number of advantages over its colourful counterparts. Your objective is to collect 30 fruits contained throughout each level to advance through a storybook and eventually find your stolen Happy Tree.

Starting off with the positives, core gameplay remains fun throughout despite lacking challenge. It's a pleasure to march around as Yoshi, popping balloons and bashing enemies by firing eggs. In addition to tossing around one of up to six eggs in tow, Yoshi can perform a small flutter at the end of his jump, allowing him to extend the length and height to a modest extent. It's a really neat formula (long since established in Yoshi games) that diverges from what you might expect in a platformer.
The game is absolutely beautiful. At the time it proved that the N64 could do more than jaggy polygonal figures and muddy corners, and Yoshi's Story used the extra power of the console to produce backgrounds and enemies that burst with colour and textures, almost like they're popping off the screen. Of course, it has aged and it's not going to hold a candle to more recent efforts such as Yoshi's Woolly World or Yoshi's Crafted World, but it was special for its time and still looks good. Even if you have to squint a bit.

It also oozes charm. The textured environments are brought to life with bright and vibrant colours, and enemies are designed in a soft, shaded manner that pleases the eye. The presentation of the overworld through the use of a storybook perfectly matches the tone of the rest of the game, as does the melodic nursery-friendly music. It's obviously aimed at youthful players who have little to no experience playing games, which makes for a lacklustre experience if this isn't your first rodeo. In fact, the dashed hopes of SNES gamers who expected this to be Yoshi's Island 2 are probably the main reason why Yoshi's Story isn't remembered more fondly.
Nintendo usually does an excellent job of balancing games to provide an enjoyable experience for newcomers as well as seasoned veterans, but from the beginning it's clear what direction the company chose with this entry. Hitting one of the first explanation boxes provides the player with the valuable information that you press "Start" to see a menu. Thanks, game! Yoshi's Story doesn't respect the intelligence of the player, content to hand absolutely everything to you on a silver platter.
At least this approach is consistent. You can beat the game by clearing six short stages. Yes, there are extra things you can do to add to the experience, such as collecting fruit in certain orders to increase your score or hearts to open up other optional levels, but it's still a bare-bones experience. You progress across six "pages" of the storybook, and though you start off by completing just a single stage in each page to reach the end, you can play through subsequent times to visit up to four stages on each page. It's light content as well as tone.

If you're a player who likes to quickly fly through games and get to the end — one who doesn't enjoy finding collectibles and replaying games — you're going to finish this game in very short order and almost certainly be disappointed. Those who like to take their time will find more to like here, as the levels are structured in a way that encourages exploration. The stages aren't completely straightforward and linear, and you must employ strategy to achieve higher scores. Some of the hearts necessary to unlock levels can take longer to locate, though the game insists on providing you with obvious clues for many of them through the interjection of Poochy, who occasionally appears and points to where you need to go to find a "secret."
Conclusion
Yoshi's Story tells a bare-bones story against a brilliantly colourful backdrop, utilizing some novel platforming mechanics to bolster interest but ultimately falling a little flat in execution. It doesn't approach the level of its classic predecessor on the SNES, but fans of the series might want to take a visit to relive those days of yore. It's lighthearted fare and pleasant enough — just make sure to hold your expectations in check.
Comments 114
Hmm... it says 5 at the beginning of the page, but a 6 at the end of the review.
Is this not in europe
I remembered paying full price for this on N64. It was a beautiful game at that time, but just like the review says...extremely simple and easy. It's a good game for younger children though, and remains a good game for them now! They'll get to enjoy a great nintendo game and complete it on their own...my kids love it, even though I don't feel as great with it anymore. (sorry N64, I loved Conker's Bad Fur Day the best).
Amazing on how the graphics have really changed for the N64 though. I re-bought Mario Golf and a few others, and can't believe how blocky they look now.
@ekreig Why? At the time the graphics on the consoles looked amazing. But as newer and more powerful hardware came along, we became exposed to better looking visuals.
This happens every generation with 3D games. Look at last gen. The games were incredible looking at the beginning, but looking back now they mostly look pretty bad.
I hope Nintendo releases this in Europe soon. This game is simple but the good thing about playing it on Wii U is that we'll be able to see all the levels in an easier way, it was a bit complicated on N64 and Wii to play all the levels. For relaxing it is a great game.
I don't care about the score, I need this one. I had it rented as a kid but never got to finish it. As well as Kirby 64.
@VanillaLake. Lol really.you made no sense.blue heart blocks mean level not beat.and red blocks mean level beat.
It's disappointing in nearly every way when compared to Yoshi's Island, but on it's own it at least has a graphic style that aged very well. Aside from that, I honestly don't like this game very much.
Thinking of picking this up so I can do an all melons run. Perhaps I'll enjoy the game a lot more that way.
@RodSD64 I think it's averaging out the reviews. This review is a 6, the last one they did was a 4.
I'm glad I never owned this game, I only borrowed it and I was like, "meh". Not worth 10 bucks to download.
@Slim1999 If you miss certain items you can't select any level you would like to play next, the Wii U save feature will help in that sense. I make sense and I have the game (Wii version), sorry you did not understand what I mean.
I used to play this game ALL THE TIME. Its really quite fun actually, but yes it is not very long.
Never played this one, but I'd still like to at least try it. I love Yoshi, and this review makes it sound a lot more appealing.
Also, this review features probably one of the funnier post-CoD-era attempts to use the word "campaign" to describe the one-player mode of a game. Although I guess Yoshi is kind of a sharpshooter with those eggs?
I remember being hugely disappointed with this game when it came out. It gave me this feeling of 'that's it?!?' However, I really liked the pop-up book world select part.
I love this game! Would happily repurchase it if it means a more convenient way to play it now.
Well, the game can be very short because you are only forced to play one level per page, so you can see the end very quickly. However, if you want to visit every level and find all the secrets, it's a different STORY. Around 14 hours for doing that, just check here: http://howlongtobeat.com/
Also, it's not the kind of game you'd hate to replay. I'm not saying it's long, just giving all the information regarding its length, something the reviewer does not say.
This is still one of my least favorite Nintendo games. After the brilliance of Yoshi's Island (SNES), I just couldn't believe how bad the N64 outing would be by comparison. Such a let-down. And the game's music (and Yoshi's 'voice') was, and remains, absolutely wretched.
This is NOT a short nor easy game. If you aim for all melons, the game's extremely hard.
Yoshi's Island on SNES was great, my favourite all time Yoshi game!
@GH05T My favourite Yoshi game is Yoshi's Woolly World, and I've played them all.
EDIT: Second is Yoshi's Island (SNES version).
This was a game I wanted to like, but - eh - just couldn't. Kind of like Yoshi's New Island, it's pretty, but just isn't that fun.
@Clownshoes I played ALL the levels, not just one per page.
Little fun fact: I've never been able to get past that elephant guy at the beginning of the first stage as a kid. I've only finished it a few years ago when I actually could (and bothered) to read the little hint boxes. This guy right here deserves a medal - kept from playing it for over a decade.
@MegaVeggieMan Not difficult? Did you try collecting all 30 melons and 3 hearts in a stage? It's notoriously difficult, super punishing as some melons you can only attempt once (bonus games), and the game hides melons in some of the most devious locations I've ever seen in gaming.
If I remember correctly ha ha.
An enjoyable platformer, but there are so many better options, especially Yoshi´s Island.
@Simbabbad Glad there's someone else here that understands. To this day, I don't think I've ever had a 180 melon play-through.
@VanillaLake My second favourite Yoshi game would be Yoshi's Woolly World.
@Li_Bae You might like Yoshi's Story much more than Yoshi's New Island (as Yoshi's Story is much better than Yoshi's New Island).
@GH05T Good.
@MasterWario Yeah, it is hard to complete as I also said earlier.
My ranking:
1. Yoshi's Woolly World
2. Yoshi's Island (SNES version)
3. Yoshi's Story
What's yours?
Yoshi's Wooly World felt somewhere between Story and Island for me.
Yoshi's Story is a great game, with some of the most innovative platforming ideas that I've come across.
It's high score game that rewards exploration, approached like that it's immensely enjoyable.
It's nowhere near as good as Yoshi's Island, but not many games are in my opinion.
When it came out this was a crushing disappointment after the amazing Yoshis Island. I rented it and quickly decided it wasn't worth 40 of my 1998 pounds. In fact when I bought it for £20 in 2000 thatbstill seemed expensive for a fun but insubstantial game.
However if this makes it to Europe I may have a play of it, £9 seems about right even though it's far from a classic and Yoshis Wooly World has now put it in an even harsher light.
When it came out this was a crushing disappointment after the amazing Yoshis Island. I rented it and quickly decided it wasn't worth 40 of my 1998 pounds. In fact when I bought it for £20 in 2000 thatbstill seemed expensive for a fun but insubstantial game.
However if this makes it to Europe I may have a play of it, £9 seems about right even though it's far from a classic and Yoshis Wooly World has now put it in an even harsher light.
The art style is nice but otherwise it's possibly one of my least favourite games of all time.
@VanillaLake @MasterWario @Simbabbad
Seems you guys actually understand the TRUE challenge of Yoshi's Story. I was beginning to think I was the only one. for some reason, people don't consider a game challenging unless it throws that challenge straight in your face. But sometimes, you've got to make your own challenge, like attempting achievements. Or going ability-less in Kirby boss fights. That's what this game is all about.
Not my favourite Yoshi game but it is very good I quickly learned that the real challenge was in going for high scores/melons and had way much more fun playing it that way.
I honestly can't believe that people still buy games, only do the bare minimum to see an end screen and don't at least try and get any of the unlockable stuff or extra content. You never get a full appreciation of any game that way.
Great! I'll pick it up. I never finished it on the N64, and I loved it. Plus, now I'll try to pick up all melons.
Great! I'll pick it up. I never finished it on the N64, and I loved it. Plus, now I'll try to pick up all melons.
@Philo Yeah! It's not easy if your goal is to beat all levels and find all the secrets. It's short only if you just play one level per page (world) just as Star Fox is extremely short and shallow if you rush the easier route. Yoshi's Woolly World can also be very easy if you use the Mellow mode, but I did not play it that way, I just turned it on a little while to check how fluffy it is.
You guys hate everything on this website except the biggest fan games
So, is it a 5 or a 6?!?! TELL ME!!!
I'll never forget feeling like I'd been mugged after I finished the game in about 30 minutes. Nintendo clearly couldn't be bothered with this one. On the other hand Yoshi's Island on the SNES was one of my favourite games, so much fun and a little easier than the others which for me was a blessing!
"Unfortunately the game is held back by oversimplified platforming, design that's clearly oriented towards young and inexperienced gamers, and an exceedingly short campaign."
Epic Yarn right there, but hey 10/10!!!!
This game broke my heart upon release! I was so excited for a follow up to Yoshi's Island, but man did this fail to deliver. I sold my copy not long after.
I think the reviewer and most of the criticism this game gets misses the point. Just because the game went in an unconventional direction design-wise doesn't mean that direction was intended strictly with children in mind. Plenty of games besides this one have instructed the player in-game on how to open the Start Menu (the first Pokemon games come to mind, in particular).
That this game used a miniscule of levels per playthrough should not be hastily attributed to child's play. Rather, as I noticed in 1998 and moreso now, the structure of the game is intentionally non-linear as an aethestic choice. Great for children, but not intended to alienate an older audience. It's Yoshi's STORY, for that is why it is intended to be charming and relaxing, continuing and elaborating upon the doodlish direction that Yoshi's Island before it went with. Yoshi's Story was a new way of experiencing a genre that had largely been dependent on difficulty and flashiness but seldom focusing on exploration and alternate perspectives.
I've always been intrigued by this game. If it arrives in EU, I'll be sure to pick it up.
I love Poochy, I wish we got to see him in more games, like Mario Kart. A knitted Poochy Amiibo would be awesome 😍😍😍
I remember this game. The problem of this game is not its easiness, but the lack of anything that surprises or excites the gamers.
@TromaDogg Truer words have never been spoken. It's a game. Play it. The bonus content isn't just tucked away in a DVD menu, you gotta unlock it yo.
LOVE this game!! Bought it on uk wii eshop. It's lots of fun with my fave soundtrack
@VanillaLake
Mine is:
1) Yoshi's Wooly World
2) Yoshi's Island DS
3) Yoshi's Island (SNES)
4) Yoshi's Story
I know people are probably going to hate me for putting the DS version above the SNES version but having the different baby characters gave the game a bit more variety which I appreciated.
I hope Yoshi's Story comes to Europe. I only ever rented the game on the N64 but would really like to play it again on vitrual console.
It would be good to see if my opinion has changed over the years as I find this happens sometimes, you can see a game in a different light.
Who cares about the score, there's nothing game breaking about the game just that it's short and sweet. Rival Turf had a much lower score and even that game was fun. I play that over Final Fight on Super NES.
@wazlon Glad to see your love for recent Yoshi's Woolly World! In my opinion, it takes the best of each game with a few tweaks.
@VanillaLake Wooly World was amazingly charming and the graphics were awesome. I preferred not having to carry baby Mario around too - that screeching sound was incredibly irritating!
@wazlon I could not agree enough!
I liked the level of control in yoshi story, and the 3 heart levwls could be challenging.
You could lick in literally any direction. I found yoshi's island to be annoying with baby mario.
Wooly world is too easy aside from the unlockable stages. You can literally flutter jump forever through most stages!
Wooly world though is my fav, with yoshi story second followed by yoshi for the gameboy.
Yoshi's Story is coming to European Wii U on 14th April 2016.
@VanillaLake Thankfully I have already downloaded it on Wii, as I don't want to pay full price for it on Wii U.
@Bass_X0 Yeah, same here. I'm very annoyed that cross-pay does not work on 3DS, I won't pay twice.
@JLPick Real N64 hardware was able to morph the polygons, thus making many of these now blocky games look 'rounder'. I don't think this is ever actually covered in discussions however it is widely accepted that N64 emulation is still far from being perfect - that includes Nintendo's.
No emulator has been able to replicate it. Hence why they actually look blockier through emulation than on a real system. I still have an old book somewhere that documents some of its hardware features.
This was one of those titles that really made me appreciate being able to rent games back in the day. Not terrible, but expecting something closer to Yoshi's Island, I was very unimpressed.
The worst game I played on N64. I bought it a morning in 1998, I finished it in 2 hours and I returned it to the store to change it with other game....I think Banjo Kazooie. Well, too expensive game and too short.
I like the fact that it did something different with the series, which they clearly kept up and ran with for later entries in the series
I feel like this game is really underappreciated. One thing as a game designer that I really admire about it is that its designed to be able to be played as a kids/first time game, and allow easy progress and rewards, but also to be very challenging to fully master and play "properly" for experienced players. Those that just complete it the easy way and feel they've seen the whole game are missing out on a really nicely designed tight challenge that has a lot of replay value to try and get a more perfect run.
This is my second favourite Yoshi platformer after Wooly World. There's obviously tonnes of incredible stuff to admire about Yoshi's Island's level designs and gimmicks but I always hated the "Baby Mario" thing and it kinda ruins the whole experience for me - the sound effect is nails on a blackboard, I don't find the character cute, and the "baby sitting" nature is annoying rather than fun. I'd have rather had either a proper sequel to Super Mario World, or a solely Yoshi based platformer.
This was the game that made me realize it’s nice to stop and smell the roses. Such a sweet adventure that didn’t ever make me mad or frustrated, but if I wanted to challenge myself I went for high scores.
I’ll die believing this game is underrated.
To my surprise this the only time that I remember NL score being pretty accurate and doesn't need any additional 'in mind' subtractions (like -1 or -2). Truly 6/10 is a spot on for Yoshi's Story.
Lol might bore veteran gamers lol this is what we grew up with lol
Personally always thought that this game was underappreciated. It's not the best Yoshi game, but it's still enjoyable nonetheless.
This game was the ultimate rental title for me during the era. I’d blast through it in a weekend, return it and rent it again when I wanted to experience it. It’s not a perfect game, but as a light platformer with little to no challenge, it’s wonderful.
I’ve always felt this game was created with kids in mind, so I don’t view the hand-holding and lack of difficulty as a negative. I was really young during the N64 era, and this was one of the few games where I remember being able to beat the story mode.
Game still looks beautiful today. Really cute. Grab a tea and enjoy
I was never a fan of this game. Yoshi's Island was one of my all time favorite SNES games. So I bought this game on day one at the time, and boy was it a disappointment! Shockingly bad compared to its predecessor. In a vacuum, one could make a case for the game being decent, but as a follow up to one of the greatest platformers of all time, it was beyond disappointing.
It’s great fun while it lasts. I have fond memories of renting this from Blockbuster and completing it well within the rental period.
I love the Yoshi series. Yoshi's Island being my favorite, I love the aesthetics, the whole story book then wool then arts and crafts look. Most of the games are fairly easy to play but hide lots of fun hidden collectibles. My wife and I spent a while going through Wooly World together, and intend to eventually try out Crafted World with our daughter.
I played this game to dead as a kid. I played it a week ago and it was kind of disappointing. There's just so little to the experience that it's kind if a bummer.
There’s no question that yoshis island is a better game, but I personally love yoshis story. I’ve never played another platformer like it, the structure is very unique. My only cons would be the floaty controls and the baby singing. Other than that, I think this game deserve more credit than it gets
The way that Yoshi growls when an enemy approaches is one of the cutest things in any game ever.
I actually loved this game as a kid.
I’m waiting for my N64 stick to arrive so my six year old daughter can give this a bash. Fingers crossed she loves it!
My high school in the late 90s had computers but zero security, so I loaded an N64 emulator onto one to play during class. Kept me quiet, so the teachers never complained. This game was the perfect fit for that. The simple platforming made it easy to control with a keyboard and it didn't demand a ton of your time to have fun. I'll always connect that memory to this game.
Am I going crazy…. I could’ve sworn there was a 3D Yoshi game on N64. And gun to my head I would’ve told you it was this game with that same cover art.
@Grahamthecracker Its possible this is the game you remember. Check out some screenshots or gameplay vids, the sprites look 3d rendered and it stands out even more against that sort of "Paper Mario" style background.
I feel a bit traumatized from some of the N64 games like when a Yoshi would be sent off to the castle after losing all health or getting 4th place in Mario Kart 64. Thought that was worth a mention.
@Jadamson929 so I just went down a deep google hole because of this. I thought I remember renting this game but I don’t remember ever playing a 2D platformer on N64 and I think I found my answer is: Chameleon Twist. You are a chameleon with a prehensile tongue that you control which seems like a very Yoshi thing to do in a 3D space.
Hmm i think this is a Game that is wrong rated.
It is targeting another Audience, not the more experienced one.
For Newcomers and Young ones it will be much Fun as it is, for experienced Players it will be a little disappointing, compared to Games as Yoshis Island, Super Mario World or Mario 64.
I could never get into this one. Always preferred Yoshi's Island.
I remember renting this game. It really is for children. Still, I used to struggle playing It. Maybe because english is not my first language. The art style really shines!
It is not as good as Yoshi's Island, that's for sure, but it's still a solid 2D platformer for a time when 2D platformers were fading into handhelds save for a few exceptions. I recently replayed it in an original N64 to completion (i.e. playing all levels) and it's not as bad as I remembered it.
One of my favourite Yoshi games right here.. a solid 8 out of 10 from me
Yes, it is kiddie, but I loved it when it came out, and I was around 16 when it did.
I don't understand the goal of this game. To collect 30 fruit and move on to the next level? To collect only melons or only lucky fruits? To unlock all the levels just to collect more fruits?
I am just not getting it.
@GoldenGamer88 oh man I just started it last night and I got stuck at the same part, and I read the signs, and I’m 37…
This game really shouldn't be treated like a traditional platformer and instead like a high score game. I've never done an all melon run before so I think I'll try that.
Second Opinion:
Yoshi's Story is bursting with great ideas and inventive platforming;
Playing it again on Switch I was amazed how much of it still feels fresh.
And those that say it's too easy have missed the point (ha!) of the game.
The first few playthroughs are gentle jaunts to experience and unlock all the levels.
The challenge is in getting as many points as possible. Yoshi's Story was clearly designed as a high score game and should be approached as such. You have 24 sumptuous levels to do that in.
It's still not the biggest nor best platformer, or even Yoshi game, but it remains a solid title.
8/10
-Franklin
I remember downloading the trailer to this on my Mac Performa using Netscape. As I was obsessed with the original, I was so Damn excited for this entry. I had seen the sneek peeks in gaming mags, the “unused footage”. As gorgeous as it was, it sort of fell flat. Maybe I missed the style? I’m probably the only one here that LOVED Yoshi’s NEW island. I pray they embrace that style and create a new game in that style. No yarn, no crafts, no cardboard. The original felt less kiddy. Don’t know how it went from awesome to Seseme Street
I was a child when I receive this game and it was very difficult for me. But I still beat it me and my sister many many many times over. It shortness was actually a positive I'd say in that aspect. I played this one probably more than most other video games the time until I was bored of it. I'll never forget that bridge and the lava monster.
The canary in the coal mine, all of Nintendo’s bizarre choices with sequels post N64 can be traced back this game and it’s refusing to understand what people liked about Yoshi’s Island, If Nintendo took this approach earlier then Mario 3, World, Super Metroid and Zelda ALTTP never would have happened.
Still one of my leas favorite games of all time.
A highscore game with the grace and finesse of a chainsaw.
I also always downright hated its presentation and setting.
This "pursuit of happiness" by mindlessly eating and the "happy frenzy" also gave of some heavy drug abuse vibes...in a game about a green dinosaur...
@SalvorHardin It's a trend that continued on for quite some time with other franchises as well.
Look no further than Paper Mario or outright ignoring the F-Zero franchise.
The recent return to form for Metroid might be an indicator for change. Let's wait and see ^^
I skipped this game back in the old days. It's nice to experience it now on Switch with my low expectations. Low expectations can do wonders for a game's first impressions.
Yoshi's Island is my favorite Mario game, so this would've been horrifying if I dove into it ignorant of it's qualities back in the 1990s.
@SalvorHardin
Well I'd say some of the Yoshi sequels have tread too familiar ground, and I expect they were trying to avoid that with Story.
I think Woolly World got the balance right, retaining a lot of what made the first entry great, but also having a distinct feel.
I played this game at the age of 5 or 6 and it might as well be one of the first games I‘ve ever played.
It was an emotional ride as a kid and it never felt short to me at all. Although I might see things differently today Yoshi‘s Story will always hold a special place in my heart ❤️
Definitely underwhelming nowadays, but I will say that I found the game to be decent. The art style was quite charming in its own way and the Melon Challenge really brings out the game's true potential.
Overall, while I expected better from this game as a huge Yoshi fan myself, I would still much rather play this over the below-mediocre Crafted World.
@StephenYap3
I feel like Nintendo should have paid me to play the Crafted World demo.
I certainly wouldn't give a positive to the games visuals.
The actual level select screens are gorgeous but the in game graphics are barf.
I'd give it a 7 or an 8. Like every Yoshi game, the real challenge and fun comes from finding/collecting everything. The 4 levels on each page means playthroughs have a huge amount of possible combinations of levels.
Looks super crisp in HD on the OLED Model!
The game was okay on N64, what with all the new game droughts that console had, but wouldn't pass nowadays as there are too many outstanding 2D platform games available. Might be of interest for gaming history buffs that missed it initially and at least it can be completed quickly.
"Condescending" is a little harsh & I would give it a solid 7. However, I largely agree with the review as a whole. It was a pleasant playthrough but that is it. Thanks for the review.
To me this was what games should be like, this is the N64, the best times. I don't think there is a bad Yoshi game.
I love this game. My first n64 game ever in 1998. Yet to play anything else on N64 Switch yet! Still just having fun with this one. Possibly my fav Yoshi Game. In contrast, not a fan of the WII U or Switch games. Not sure why!
this was graphically mind-blowing on a CRT back in the day. gorgeous pre-rendered 2d visuals.
This game broke my heart when i got it as a kid. Genuinely thought this would be Yoshi's Island on the N64 and it.......wasn't. It's just awful there's no getting around it.
This game is a blast! I love laid back cute games like Kirby's Epic Yarn and this was definitely a trail blazer. I own the US version as well as a CIB Japanese version for my original hardware.
This game deserves better than a 6. It's only short if you don't bother to find the Special Hearts and unlock all the stages. It has 24 stages!
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