Comments 185

Re: Hardware Review: Gametech Neo Fami

GustavoMaciel

I have a Famicom clone called "Polystation", which is shaped like a PSOne (you open the lid to put the cartridge in), has 2 controllers and a lightgun. Build quality is very cheap but it works perfectly. Only accepts Famicom carts though, so I'd still have to find an adapter.
The main problem with playing old consoles nowadays are the LCD TVs. Not only the image looks terrible on them, the lag from the upscaling makes many action games unplayable.

Re: Review: Super Mario Bros. (Wii U eShop / NES)

GustavoMaciel

I bought Lost Levels on the 3DS and it's been testing my skills to the limit. I know it is harder than the original, but how much harder is it? I feel that I could enjoy Super Mario Bros. a lot after the hardcore training in Lost Levels. Unless it's similarly hard...

Re: "No Plans" For Ambassador Program Following Wii U Price Cut

GustavoMaciel

The price cut was much more modest on the Wii U, and much later than when it happened with the 3DS. It was a natural price drop. Dropping the price of the 3DS in 80 dollars after 6 months was a drastic measure and was a real reason for people to be upset. Every single console has a price drop after a while, and there was no such thing as an Amassador Program before the 3DS, so don't expect it to be recurrent.

Re: Review: Pilotwings (Wii U eShop / Super Nintendo)

GustavoMaciel

"This works against Pilotwings, simply because there isn't much of a game here at all. We spend a lot of time learning how to control different vehicles, but that's it. Once we've mastered them — or the meagre number of exercises that go along with them, anyway — the game is over."

No way! After you finish it for the first time, I remember it becoming very hard. Did this feel like a training for you too? I must suck, then

Also, the great thing about Pilotwings is that you can almost always do a little better. The replayability is very good, I feel like replaying it every year or two.
I don't know, maybe it's not the kind game the reviewer is into?

Re: Talking Point: Nintendo Should Aim to Produce Mature, Genre-Defining Storytelling Experiences

GustavoMaciel

I know many have said this already, but the examples of western games on this article are mostly attempts to recreate a generic, silly movie.
Not many western games reach the artistic value of Skyward Sword, for example. Its story telling, character development and mythology are VERY mature and respectable. By the way, facial expressions in this game are among the best I've seen this generation, MUCH better than those that try to be realistic (this also says something about knowing how to convey true feelings through this kind of media).

The most mature, engrossing games I've ever played came from japanese developers and, curiously, from indie western developers. The prime example for me is Shadow of the Colossus. It perfectly shows that to make a perfectly mature game you don't have to mimic Hollywood film-making. Actually, avoiding that is the first step.