I'll be downloading this later today after my last midterm.
I had the privilege of testing it, and while I think Episode 2 has a better story overall, Ep. 3 has the better "Whoa, that's awesome scenes." Especially Homestar's musical number and re-creating the album cover.
Just downloaded this and finished an hour session, and I have to say I'm really enjoying it so far. It's an awesome game.
The frantic pace does remind me a lot of Meteos in a good way; the game moves so fast that you never really have a chance to relax or fall off your guard. I think it's the shaking mechanic that really kind of gives it that visceral, for lack of a better term, feel to it that makes it so fast-paced. You're constantly trying to set up bigger combos to set up a larger quake bar, which in turn lets you use the shake powerup for a longer duration. And it never comes across as too shallow since your so tied to the screen.
Really looking forward to playing with my roommates later, because I think this game is really going to shine in multiplayer, again, much like Meteos.
And I love the aesthetics as well. The soundtrack and graphics really fit the game well.
Definitely worth the 800 points imo if you prefer a more hectic puzzle game to the slower and more relaxing paced ones.
Glad this finally came out though. Between this, Corbie's impressions along with the alternate IGN opinion from Daemeon, I think I'll pick this up. 3 reviewers have enjoyed it so far while 1 hasn't. Sounds like the kind of puzzle game I'm looking for: competitive multiplayer with a fast pace like Meteos. This and Pokemon Puzzle League should satiate whatever need I have for puzzle games from now on.
Jacob seems like a stand-up guys, taking criticism well while still promoting his game in a humble fashion.
I think I'll pick up Madstone later this week. Both Corbie and Daemon from IGN seem to enjoy it, and Daemon is one of the most critical reviewers out there (Helix got 4.0d). Frantic stuff like Madstone and Meteos is right up my alley.
Except all 3 versions were released at different times, so VCchartz's info couldn't take that into account.
I have no doubt that MM9 will eventually pass 140k, but I'll wait for an official confirmation. Bionic Commando Rearmed only did like 100k on the two systems with active online communities.
I say that because downloadable games still are not as big as retail releases by any stretch of the imagination.
And let's not forget how easily new games can climb up the Wiiware popular games chart either, which is a sign imo that not many of the games on the service sell THAT well.
Was checking out the site for the developer, and I thought it was pretty cool how it's comprised of two brothers who went into the game business.
I really wish Nintendo had spaced out the Wiiware releases a little better. MM9, World of Goo, the Strong Bad series, Bomberman, Orbient... so much stuff in such a short time.
That said, I need a good Wiiware puzzler that isn't Tetris, so it's either this or Groovin' Blocks.
Actually, I just noticed that they listed Meteos and Tetris Attack as the inspirations for Madstone.
Well, looks like Maka turned tail once more people came out to say how bad Plattchen is. Probably just another BPlus plant.
BTW, I don't see reader reviews as insulting. I just see them as a 2nd opinion, which is nice. Better to have an environment that encourages multiple viewpoints imo.
I'm kinda surprised this Episode didn't warrant an 8.
The humor is much better than Episode 1. More focused on an actual scenario than the last one's random humor, and more spot on imo. What's not to love about Bleak House?
Taking into account that a 9 or 10 should be saved for episodes that actually take the mechanics and go above and beyond what the last two episodes have offered.
Ah, and I was going to insinuate that you had insider information.
That, or you were another tester at Telltale's office.
And I shall be downloading this at the first opportunity. Really enjoyed Ep. 1, and can't wait for more. Not to mention this one has a much better premise.
I kinda doubt it. Nintendo's been pretty shrewd lately in terms of how they treat their longtime fans.
They'll probably wager that only a few thousand of us even pay attention to these kind of press releases, so another VCgate wouldn't have an impact on the people who've been buying the Wii.
Probably because Nintendo wants to gauge the interest of American gamers in quirky Japanese titles.
Dare I hope that it's a test for whether they'll localize Captain Rainbow, GOTY?
And my comment wasn't made to infer no one on here has a social life. Just that I find it hilarious how many young people think they'll damage relationships over a game that's obviously meant to be crazy.
I don't want a video game company to take some paternal attitude towards my gaming habits. That is to say, they shouldn't make RPGs such rare releases in the hopes that we take our time to consume each release.
I'll be downloading Cho Aniki simply to support bringing over more bizarre Japanese titles.
And like someone else said, I'm not a hardcore shooter fan, so reviews can't dissuade me. This and Star Parodier are the only ones I have any interest in (sorry, Lords of Thunder).
Mario Golf for the N64 is the only game my dad would ever play back when I was younger. I have a lot of fond memories playing it with him and my younger brother too.
Looking forward to getting it when it comes to the U.S. and playing it during holiday visits.
@ J.K. I understand where you're coming from, but complaining about whiners isn't terribly productive either. As long as Nintendo holds back on their huge catalogue of classics, people will whine for whichever game they want.
That said, I've seen plenty of people here praise Ys. I'm glad I got the chance to play it. The music is incredible (it holds up so remarkably well, probably one of the Top 3 gaming soundtracks), the combat is more addictive then it has any right to be (who'd imagine running into enemies would be compelling?) and the atmosphere is simply epic.
Not only that, but Ys broke into the Top 20 Popular VC games. That is a HUGE victory for hardcore VC fans who want to see more rare and obscure classics released over major Nintendo titles everyone has played. When was the last time a TurboGrafx game even broke into the Top 20? This is great news, up there with Pong Toss getting knocked down from #1 to #6.
Let the whiners have their pulpit. Those of us who know the score can enjoy the stuff that the VC is offering, like sweet, lovely Ys.
Honestly, I really can't imagine that SUperMario is serious.
According to his logic, the Virtual Boy was not a mistake. Connectivity achieved Nintendo's goals. Their decision to keep carts on the N64 did not cost them 3rd party support for generations.
Comments 44
Re: First Details Of Riverman Media's Next Game
I really enjoyed Madstone; the multiplayer mode was especially satisfying.
This sounds a lot more interesting though based on the initial concept. Definitely going to get this too unless it gets universally panned.
Re: USA WiiWare Update: Bruiser & Scratch, Hockey Allstar Shootout
@ Calculon
Hey! It's the generic internet cynic. Howyadoin?
BTW, I am proud of the Strong Bad games along with the Art Style stuff too.
You have pretty bad taste if you can't find more than 5 games on Wiiware worth playing.
Re: Review: Strong Bad Episode 3 - Baddest of the Bands (WiiWare)
I'll be downloading this later today after my last midterm.
I had the privilege of testing it, and while I think Episode 2 has a better story overall, Ep. 3 has the better "Whoa, that's awesome scenes." Especially Homestar's musical number and re-creating the album cover.
Re: Baddest of the Bands Launches 27th Oct On WiiWare
@ JoshZTP
Ah! I get it, you're just joking around and being sarcastic.
Right?
Re: Baddest of the Bands Launches 27th Oct On WiiWare
Awesome, can't wait.
I'm in love with Telltale atm, b/t Strong bad for WiiWare and Sam & Max on the Wii. Good times.
Re: New Swords & Soldiers Instructional Video
This is my most anticipated Wiiware title.
It pretty much looks like Glory Days 2 with an awesome art style and cooler setting.
I'm pretty much in love with Wiiware atm.
Re: Review: World of Goo (WiiWare)
Wow, this is just getting crazy now.
Way too many good games coming out too fast.
Tetris Party is likely to come out soon too since the preview is up now, and so is Strong Bad 3.
But congrats to 2D Boy. Showing the world that passion and ambition trumps money and large teams when it comes to making games.
Re: Top 20 WiiWare Games in USA (8th Oct)
Thanks for the clarification Corbie, love how active the editors are on this site.
Re: Top 20 WiiWare Games in USA (8th Oct)
Good to know. So, will your review be based on the PC version or is 2D Boy about to send about final Wii review versions soon?
Re: Top 20 WiiWare Games in USA (8th Oct)
@ Corbie
Just curious, will the Wiiware version be identical to the PC outside of control setup and the differences with the British version?
Eurogamer's review was dripping with enthusiasm and praise for the PC version, so I really hope the Wiiware one is on the same level.
Re: Top 20 WiiWare Games in USA (8th Oct)
Pretty solid list. Though I wish Strong Bad 2 could have held on longer like the first episode.
And I really hope Madstone eventually breaks into the Top 20. Definitely deserves to be there for at least a week.
Re: Strong Bad: Baddest of the Bands Coming In October
Gah, I'm getting flooded with too many WiiWare releases.
Strong Bad 2, then Mega Man 9, then Madstones, World of Goo, Strong Bad 3.... and I still want Bomberman too.
And then there's Animales down the line along with Space Invaders Get Even. Damn.
Re: Review: MadStone (WiiWare)
Just downloaded this and finished an hour session, and I have to say I'm really enjoying it so far. It's an awesome game.
The frantic pace does remind me a lot of Meteos in a good way; the game moves so fast that you never really have a chance to relax or fall off your guard. I think it's the shaking mechanic that really kind of gives it that visceral, for lack of a better term, feel to it that makes it so fast-paced. You're constantly trying to set up bigger combos to set up a larger quake bar, which in turn lets you use the shake powerup for a longer duration. And it never comes across as too shallow since your so tied to the screen.
Really looking forward to playing with my roommates later, because I think this game is really going to shine in multiplayer, again, much like Meteos.
And I love the aesthetics as well. The soundtrack and graphics really fit the game well.
Definitely worth the 800 points imo if you prefer a more hectic puzzle game to the slower and more relaxing paced ones.
Re: Review: MadStone (WiiWare)
Wow, that was pretty fast.
Glad this finally came out though. Between this, Corbie's impressions along with the alternate IGN opinion from Daemeon, I think I'll pick this up. 3 reviewers have enjoyed it so far while 1 hasn't. Sounds like the kind of puzzle game I'm looking for: competitive multiplayer with a fast pace like Meteos. This and Pokemon Puzzle League should satiate whatever need I have for puzzle games from now on.
Re: USA WiiWare Update: Midnight Bowling And MadStone
Jacob seems like a stand-up guys, taking criticism well while still promoting his game in a humble fashion.
I think I'll pick up Madstone later this week. Both Corbie and Daemon from IGN seem to enjoy it, and Daemon is one of the most critical reviewers out there (Helix got 4.0d). Frantic stuff like Madstone and Meteos is right up my alley.
Re: Confusion Reigns over Mega Man 9 Sales
@ Peznaze
Except all 3 versions were released at different times, so VCchartz's info couldn't take that into account.
I have no doubt that MM9 will eventually pass 140k, but I'll wait for an official confirmation. Bionic Commando Rearmed only did like 100k on the two systems with active online communities.
Re: USA WiiWare Update: Midnight Bowling And MadStone
Man, I really dislike Gameloft's approach to Wiiware, and the fact that their stuff sells well in comparison to games like Toki Tori.
Meh, oh well.
Re: Confusion Reigns over Mega Man 9 Sales
140,000 is PROBABLY too high.
I say that because downloadable games still are not as big as retail releases by any stretch of the imagination.
And let's not forget how easily new games can climb up the Wiiware popular games chart either, which is a sign imo that not many of the games on the service sell THAT well.
Re: MadStone Coming To WiiWare On Monday
@ Outrunner
So you want more original games, but then say the next game you plan on getting is Gradius?
Re: MadStone Coming To WiiWare On Monday
Was checking out the site for the developer, and I thought it was pretty cool how it's comprised of two brothers who went into the game business.
I really wish Nintendo had spaced out the Wiiware releases a little better. MM9, World of Goo, the Strong Bad series, Bomberman, Orbient... so much stuff in such a short time.
That said, I need a good Wiiware puzzler that isn't Tetris, so it's either this or Groovin' Blocks.
Actually, I just noticed that they listed Meteos and Tetris Attack as the inspirations for Madstone.
Definitely leaning towards this game now.
Re: Major League Eating Coming to Japan, With New Characters
Yeah, just used to seeing Clay Fighter get terrible reviews. Wasn't a good game by any means, but my adolescent self enjoyed it enough, haha.
Oh, just wanted to thank the admins for the avatar.
Very cool!
Re: Major League Eating Coming to Japan, With New Characters
Bought this on an impulse back when it came out in July because it reminded me of Clay Fighter (Don't judge!).
Decent title, just too bad that no one played it online after the first week, and the leaderboards don't seem to work.
Re: Mega Man 9 Downloadable Content List
They're adding even harder difficulties than the default one?
Buncha sadists, I tell you.
Re: Review: Plättchen: Twist 'n' Paint (WiiWare)
Well, looks like Maka turned tail once more people came out to say how bad Plattchen is. Probably just another BPlus plant.
BTW, I don't see reader reviews as insulting. I just see them as a 2nd opinion, which is nice. Better to have an environment that encourages multiple viewpoints imo.
Re: Review: Strong Bad Episode 2 - Strong Badia the Free (WiiWare)
I'm kinda surprised this Episode didn't warrant an 8.
The humor is much better than Episode 1. More focused on an actual scenario than the last one's random humor, and more spot on imo. What's not to love about Bleak House?
Taking into account that a 9 or 10 should be saved for episodes that actually take the mechanics and go above and beyond what the last two episodes have offered.
Re: Review: Strong Bad Episode 2 - Strong Badia the Free (WiiWare)
Ah, and I was going to insinuate that you had insider information.
That, or you were another tester at Telltale's office.
And I shall be downloading this at the first opportunity. Really enjoyed Ep. 1, and can't wait for more. Not to mention this one has a much better premise.
Re: Review: Plättchen: Twist 'n' Paint (WiiWare)
Don't take this the wrong way, but anyone else think it's a coincidence that a Sonic fan would still buy Plattchen even after reading the WWW review?
Re: Strong Bad Episode 2 Out This Monday
@ Stratos
I kinda doubt it. Nintendo's been pretty shrewd lately in terms of how they treat their longtime fans.
They'll probably wager that only a few thousand of us even pay attention to these kind of press releases, so another VCgate wouldn't have an impact on the people who've been buying the Wii.
Re: Strong Bad Episode 2 Out This Monday
Awesome news.
This means Nintendo will probably allow Telltale to meet their promise of monthly episode releases.
Crossing my fingers this isn't a repeat of the Mega Man/Ys/SS2 fiasco.
Re: USA VC Releases: Cho Aniki and Final Soldier
@ Tony
Sorry, just had to comment on something I found hilarious.
Are you implying that Conan does NOT come across as homo-erotic, but Cho Aniki does?
I guess I missed the memo on how some naked buff guys are the epitome of straight, while others should set off my gaydar.
Re: Potpourri Coming To US WiiWare Next Monday!
Damn.
I was really hoping Strong Badia would come out on Monday so I could play the episode before I head down for college.
Looks like I'll be taking my Wii down there.
But seriously, what's with this recent deluge of puzzle games?
Re: USA VC Releases: Cho Aniki and Final Soldier
@ Mr. Cheez
"Why Cho Aniki?"
Probably because Nintendo wants to gauge the interest of American gamers in quirky Japanese titles.
Dare I hope that it's a test for whether they'll localize Captain Rainbow, GOTY?
And my comment wasn't made to infer no one on here has a social life. Just that I find it hilarious how many young people think they'll damage relationships over a game that's obviously meant to be crazy.
Re: USA VC Releases: Cho Aniki and Final Soldier
Hahaha, I love 13 olds on the internet who act like Cho Aniki will somehow turn them gay or damage their AMAZING social lives.
Re: USA VC Releases: Cho Aniki and Final Soldier
Man, I REALLY wish Nintendo would allow people to add WiiPoints in increments smaller than $10.
I have 800 Wii points, and really don't feel like adding $10 more to get Cho Aniki.
I need to get my homo-eroticism on.
Re: USA VC Releases: Super Mario RPG and Clu Clu Land
Don't worry Wiil, you're not alone.
My friends and I got together at one of their dorms the night it came out to play it.
We pretty much played 4 rounds before we turned it off and they went back to Melee/original and I just went back to playing my DS.
Re: Get Your Groove On With Groovin' Blocks
You know, if this is anything like Lumines, I'll probably pick it up. Even if it is doubtful though since it's not by Q.
Oh well, I'm off to hum Heavenly Star.
Re: USA VC Releases: Super Mario RPG and Clu Clu Land
@ Rexy
That's a totally asinine philosophy.
I don't want a video game company to take some paternal attitude towards my gaming habits. That is to say, they shouldn't make RPGs such rare releases in the hopes that we take our time to consume each release.
Let us decide how we play them.
Re: USA VC Releases: Super Mario RPG and Clu Clu Land
Wow, this is crazy.
Ys last week, and now SMRPG. Two amazing RPGs back to back on a service that had been in dire need of RPGs for so long?
Good show, Nintendo.
Re: TurboGrafx-16 Releases - September
I'll be downloading Cho Aniki simply to support bringing over more bizarre Japanese titles.
And like someone else said, I'm not a hardcore shooter fan, so reviews can't dissuade me. This and Star Parodier are the only ones I have any interest in (sorry, Lords of Thunder).
Re: Japanese Virtual Console list - September 2008
This is awesome news.
Mario Golf for the N64 is the only game my dad would ever play back when I was younger. I have a lot of fond memories playing it with him and my younger brother too.
Looking forward to getting it when it comes to the U.S. and playing it during holiday visits.
Re: USA VC Releases: Ys Book I & II and Samurai Shodown II
@ Mickeymac
I think most people are sick and tired of the 3DO releases at this point.
Besides, Ys deserves everyone's attention.
Re: USA VC Releases: Ys Book I & II and Samurai Shodown II
@ Adol
Just check the "Popular" section under the Virtual Console. Ys was at around 16 or 17th position last night when I was looking at it.
Re: USA VC Releases: Ys Book I & II and Samurai Shodown II
@ J.K.
I understand where you're coming from, but complaining about whiners isn't terribly productive either. As long as Nintendo holds back on their huge catalogue of classics, people will whine for whichever game they want.
That said, I've seen plenty of people here praise Ys. I'm glad I got the chance to play it. The music is incredible (it holds up so remarkably well, probably one of the Top 3 gaming soundtracks), the combat is more addictive then it has any right to be (who'd imagine running into enemies would be compelling?) and the atmosphere is simply epic.
Not only that, but Ys broke into the Top 20 Popular VC games. That is a HUGE victory for hardcore VC fans who want to see more rare and obscure classics released over major Nintendo titles everyone has played. When was the last time a TurboGrafx game even broke into the Top 20? This is great news, up there with Pong Toss getting knocked down from #1 to #6.
Let the whiners have their pulpit. Those of us who know the score can enjoy the stuff that the VC is offering, like sweet, lovely Ys.
Re: USA VC Releases: Ys Book I & II and Samurai Shodown II
Honestly, I really can't imagine that SUperMario is serious.
According to his logic, the Virtual Boy was not a mistake. Connectivity achieved Nintendo's goals. Their decision to keep carts on the N64 did not cost them 3rd party support for generations.
Yeah, Nintendo can do NO wrong.