The only time I've seen anyone give a detailed description of their issues with the controls, they mentioned how you "should have been able to barrel roll with the tap of one button and do a somersault with the tap of one button".
Proving that they're either incompetent or they hadn't even played the game because you can, in fact, do both of those moves with a tap of the button.
If you remove the lives system, then the game just becomes like every other game on the market these days where you just desperately smash through to the next checkpoint so you can respawn right from that spot again. I don't even think a true "Game Over" exists in most modern games anymore.
Same here. I can do a quick play on a lot of levels when I have free time without having to dedicate a large chunk of time to gaming and it takes multiple playthroughs to unlock/achieve everything. Very old-school mentality which is appreciated because I don't always have an entire hour to devote to a single level in a video game. I've gotten more play out of this one than a lot of other games in recent memory.
"That's strange... Where are all the people who used to defend this half baked game and it's awkward controls to the death?"
They all moved on because the review scores are largely positive and there is no point in bothering to argue with an ignorant group of people who blame their inability to learn a new control scheme on poor design. Stop flamebaiting.
I find it hilarious that for months now, people have been questioning why they keep releasing updates/levels/weapons rather than a sequel.
What do you think the sequel will have? New levels, new weapons, some tweaks. Why demand they be working on a sequel when you can just keep the updates flowing to the game your currently have? The gameplay experience will be relatively unchanged once a sequel rolls around anyway.
#5 - World - 1 from Super Mario Bros. #4 - Princess' Secret Slide from Super Mario 64 #3 - Champion's Road from Super Mario 3D World #2 - Grand Finale Galaxy from Super Mario Galaxy #1 - Back Door from Super Mario World
I'm annoyed that you feel the need to call out others for rightfully expressing valid points. The onus is on the reporter to provide the information, not leave it up to the readers. If you can't even hint as to where this information is available, then perhaps you shouldn't even report it.
But we'll agree to disagree because this is going to go nowhere.
This article is already promoting the illegal game itself. It's even encouraging people to download the game and contribute to it. So your hyperbolic example isn't applicable here. This article isn't promoting the release of Metroid II to the Virtual Console and then happens to mention that there is an illegal fangame out there. It is directly about the game.
And I've already provided an example of how the author can provide that information in a roundabout way while remaining free of the legal implications.
Nintendolife owes their readers useful articles containing accurate research and information. Could you imagine a newspaper printing something like this?
"Tickets to the Rolling Stones' farewell concert in London are available at only one retailer. Which one? You'll just have to figure that out for yourselves."
It doesn't matter if the reader can find the information themselves. If someone is going to report that it is available, then it should include information as to where or else it just becomes glorified click-bait. And if the writer just simply doesn't know where, they should admit it.
"As for where you can find the update now that Nintendo has stepped in, you'll have to figure that one out for yourselves ... there may or may not be an AM2R forum somewhere out there. Ask Google."
As long as you don't provide the direct link, there's nothing they can do about you.
Except several people in the comments section have provided how to download it, which could have been done in the article itself.
Nintendolife's official review of Super Mario NX:
"We played Super Mario NX! It's a game that has controls and graphics! How good are the controls, the graphics and the game itself? Well you'll just have to find out for yourself!"
Why are we supposed to be mad at Nintendo for doing this?
Every fan-made project that ripped off a Nintendo IP has been sent a cease and desist. This is an eventuality. If the creators of AM2R didn't know or expect this, that's their own stupidity.
I downloaded the game and it's good, they could have easily just made it an original creation with new sprites and a new plot, but they chose to make it a Metroid game. So I don't feel any animosity towards Nintendo or any sympathy towards the developers because this was inevitable.
They should just re-skin the game and release it on the eshop. I'd pay for it.
Oh yeah, there are definitely people sinking real money into the game, but that's really their own fault anyway. There is no part of the game that REQUIRES you to purchase anything. If you're too impatient or lazy to get to a Pokestop to farm items, then go ahead and pay for the items. Same goes for if you feel some sort of need to win at the gyms. Otherwise, you can just go on and play without spending a dime. I find that the enjoyment of the game comes more from discovering more about the places that I'm wandering while coming across and catching the Pokemon than anything. If I wanted a real, true, competitive Pokemon experience, that's what the main games are for.
The intention of the game is to get people out and discovering new places and things, that's why the Pokestops are often cultural or historical places and local attractions.
The amount of people crying about this FREE app is embarrassing. The sense of entitlement is astounding. I play it. I've never felt the need to use tracking apps, I've never needed the ability to know just how close I am to specific Pokemon, I don't bawl my eyes out when it's a little more difficult to log onto the server, I don't throw a fit because higher level Pokemon are harder to catch.
I walk around, I get fresh air, I see the sights and I play an addicting FREE app while I do it. If you actually had to pay to play, I'd get the complaints. But you don't. It's free, just enjoy it for what it is.
Comments 221
Re: Dylan Cuthbert Voices His Thoughts on Star Fox Zero
@WiltonRoots
NintendoLife is a record. On one side is a track called "Star Fox Zero", on the other is one called "NX".
If the party starts to die down, just flip the record over.
Re: Dylan Cuthbert Voices His Thoughts on Star Fox Zero
@meleebrawler
How do you like a comment 10 times?
The only time I've seen anyone give a detailed description of their issues with the controls, they mentioned how you "should have been able to barrel roll with the tap of one button and do a somersault with the tap of one button".
Proving that they're either incompetent or they hadn't even played the game because you can, in fact, do both of those moves with a tap of the button.
Re: Dylan Cuthbert Voices His Thoughts on Star Fox Zero
@khaosklub
If you remove the lives system, then the game just becomes like every other game on the market these days where you just desperately smash through to the next checkpoint so you can respawn right from that spot again. I don't even think a true "Game Over" exists in most modern games anymore.
Re: Dylan Cuthbert Voices His Thoughts on Star Fox Zero
@samuelvictor
Same here. I can do a quick play on a lot of levels when I have free time without having to dedicate a large chunk of time to gaming and it takes multiple playthroughs to unlock/achieve everything. Very old-school mentality which is appreciated because I don't always have an entire hour to devote to a single level in a video game. I've gotten more play out of this one than a lot of other games in recent memory.
Re: Dylan Cuthbert Voices His Thoughts on Star Fox Zero
@PlywoodStick
"That's strange... Where are all the people who used to defend this half baked game and it's awkward controls to the death?"
They all moved on because the review scores are largely positive and there is no point in bothering to argue with an ignorant group of people who blame their inability to learn a new control scheme on poor design. Stop flamebaiting.
Re: Prototype Of Unreleased SNES Title Shadowhawk Surfaces Online
Cool, only 36 copies were shipped out?
I wonder which number mine is...
@SolarJetman It plays very similarly to Spider-Man for the SNES. Especially the swinging mechanics.
Re: Splatoon Version 2.12 is Now Live
I find it hilarious that for months now, people have been questioning why they keep releasing updates/levels/weapons rather than a sequel.
What do you think the sequel will have? New levels, new weapons, some tweaks. Why demand they be working on a sequel when you can just keep the updates flowing to the game your currently have? The gameplay experience will be relatively unchanged once a sequel rolls around anyway.
Re: Video: These Top Five Secret Mario Levels Were Worth Searching For
#5 - World - 1 from Super Mario Bros.
#4 - Princess' Secret Slide from Super Mario 64
#3 - Champion's Road from Super Mario 3D World
#2 - Grand Finale Galaxy from Super Mario Galaxy
#1 - Back Door from Super Mario World
Re: Project AM2R Gets Worthy Update Despite Nintendo Takedown Request
@3MonthBeef
And someone had already provided the information within the comments section as to where to find it. Why would I repost the same thing?
@Wexter
The apologists far outweigh the people complaining.
Just my two cents.
Re: Project AM2R Gets Worthy Update Despite Nintendo Takedown Request
@3MonthBeef
Yes I did, why?
Re: Project AM2R Gets Worthy Update Despite Nintendo Takedown Request
@Utena-mobile
I'm annoyed that you feel the need to call out others for rightfully expressing valid points. The onus is on the reporter to provide the information, not leave it up to the readers. If you can't even hint as to where this information is available, then perhaps you shouldn't even report it.
But we'll agree to disagree because this is going to go nowhere.
Re: Project AM2R Gets Worthy Update Despite Nintendo Takedown Request
@Utena-mobile
This article is already promoting the illegal game itself. It's even encouraging people to download the game and contribute to it. So your hyperbolic example isn't applicable here. This article isn't promoting the release of Metroid II to the Virtual Console and then happens to mention that there is an illegal fangame out there. It is directly about the game.
So hopefully you get my point.
Re: Project AM2R Gets Worthy Update Despite Nintendo Takedown Request
@Utena-mobile
And I've already provided an example of how the author can provide that information in a roundabout way while remaining free of the legal implications.
Re: Project AM2R Gets Worthy Update Despite Nintendo Takedown Request
@Utena-mobile
Wrong.
Nintendolife owes their readers useful articles containing accurate research and information. Could you imagine a newspaper printing something like this?
"Tickets to the Rolling Stones' farewell concert in London are available at only one retailer. Which one? You'll just have to figure that out for yourselves."
It doesn't matter if the reader can find the information themselves. If someone is going to report that it is available, then it should include information as to where or else it just becomes glorified click-bait. And if the writer just simply doesn't know where, they should admit it.
Re: Project AM2R Gets Worthy Update Despite Nintendo Takedown Request
@Shiryu
"As for where you can find the update now that Nintendo has stepped in, you'll have to figure that one out for yourselves ... there may or may not be an AM2R forum somewhere out there. Ask Google."
As long as you don't provide the direct link, there's nothing they can do about you.
Re: Project AM2R Gets Worthy Update Despite Nintendo Takedown Request
@Shiryu
Except several people in the comments section have provided how to download it, which could have been done in the article itself.
Nintendolife's official review of Super Mario NX:
"We played Super Mario NX! It's a game that has controls and graphics! How good are the controls, the graphics and the game itself? Well you'll just have to find out for yourself!"
Re: Project AM2R Gets Worthy Update Despite Nintendo Takedown Request
"Figure it out for yourselves".
Wouldn't want to give us any useful information here at Nintendolife. Just rumors and speculation.
Re: AM2R Developer Encourages Players to Support Metroid II On the eShop and to Avoid 'Hate' Against Nintendo
Why are we supposed to be mad at Nintendo for doing this?
Every fan-made project that ripped off a Nintendo IP has been sent a cease and desist. This is an eventuality. If the creators of AM2R didn't know or expect this, that's their own stupidity.
I downloaded the game and it's good, they could have easily just made it an original creation with new sprites and a new plot, but they chose to make it a Metroid game. So I don't feel any animosity towards Nintendo or any sympathy towards the developers because this was inevitable.
They should just re-skin the game and release it on the eshop. I'd pay for it.
Re: PokéVision Creator Writes Open Letter On Niantic Shutting Down Fan-Made Pokémon GO Tools
@aaronsullivan
Oh yeah, there are definitely people sinking real money into the game, but that's really their own fault anyway. There is no part of the game that REQUIRES you to purchase anything. If you're too impatient or lazy to get to a Pokestop to farm items, then go ahead and pay for the items. Same goes for if you feel some sort of need to win at the gyms. Otherwise, you can just go on and play without spending a dime. I find that the enjoyment of the game comes more from discovering more about the places that I'm wandering while coming across and catching the Pokemon than anything. If I wanted a real, true, competitive Pokemon experience, that's what the main games are for.
The intention of the game is to get people out and discovering new places and things, that's why the Pokestops are often cultural or historical places and local attractions.
Re: PokéVision Creator Writes Open Letter On Niantic Shutting Down Fan-Made Pokémon GO Tools
The amount of people crying about this FREE app is embarrassing. The sense of entitlement is astounding. I play it. I've never felt the need to use tracking apps, I've never needed the ability to know just how close I am to specific Pokemon, I don't bawl my eyes out when it's a little more difficult to log onto the server, I don't throw a fit because higher level Pokemon are harder to catch.
I walk around, I get fresh air, I see the sights and I play an addicting FREE app while I do it. If you actually had to pay to play, I'd get the complaints. But you don't. It's free, just enjoy it for what it is.
Re: Review: Mega Man 7 (New 3DS / SNES)
"Unlike previous entries Mega Man has instant access to his Mega Buster's charged shot"
Wait, what? Unlike in Mega Man 4, 5 and 6 where you have the buster right off the bat?
And the worst Mega Man game? Even if we are just talking about the main series alone, there are still Mega Man 8 and Mega Man and Bass!