Comments 14

Re: Talking Point: Why Are So Many Remasters Sub-Par At Launch?

DrDoctor

@Serpenterror
This is a great list.

How many got their act together and fixed their poor launch remasters??

I know the Chrono Trigger one got decently updated. I played through a fair amount of it on Steam w/ the GPD Win MAX mini-computer, and was decently pleased with it. NDS still the definitive for that one though...

Oh, what was wrong w/ the Last of Us PS5 remake? I thought that did technically fairly well.

Re: Talking Point: Why Are So Many Remasters Sub-Par At Launch?

DrDoctor

@NatiaAdamo
Well, imagine being one of those pioneer developers back in the 80s and 90s, where you're one floor out of an office building. Harddrives were not the ludicrous vast digital expanses as they are nowadays. The game is out, finished, that's the preservation: the Product. And when your livelihood is dependent on the next project to bring to fruition and space is a premium, yeah--it gets wiped for the next thing.

Speaking of which, one of the reason why the original Star Wars trilogy is only available in its remade goofy state is because the original film stock has decayed. Look up how they did the Demastered Star Wars trilogy project. It's a fascinating treasure hunt and wholesale cannibalism of EVERYTHING available, including stripping frames out of LaserDiscs and manually scanning early film-stock and hand-touching via photoshop each and every frame.

Restoration is an oft overlooked delicate science and a subtle art. Enduring works are few and far between, like the success rates of all great works of antiquity. Stated another way: that bell curve is a b****... the 2 standard deviations toward success is slight, like sea foam over the wave of mediocrity.

Re: Talking Point: Why Are So Many Remasters Sub-Par At Launch?

DrDoctor

It's heartbreaking... but then, think of the engineering required to reverse-code--ESPECIALLY when the source has been lost--games for fan translations to even be injected.

If the funds and the time alotted isn't sufficient, then yeah, expect half-baked spaghetti code. I wish the initial effort gets sufficient love on the first pass--THAT hopefully will spur purchases.

But then, most people are happy to play games buoyed forward on nostalgia. Tech savvy folks aren't that common, and honestly most have trouble verbalizing the difference between 30 and 60 fps unless shown side to side comparisons. So yeah, "good-enough" is unfortunately sufficient.

Re: "Next-Gen" Anti-Grav Racer Redout 2 Delayed For Nintendo Switch (Again)

DrDoctor

Redout 1 couldn't been 60fps easy. I ran 60fps on a GTX 950m on a budget laptop. The porting devs could've trimmed the features more aggressively for better metrics. It is running on unreal engine though, so that probably make it less efficient.

Fast RMX had shtbox magician coders that programmed down to the metal (Shi'en had roots in the demo scene). Unreal4 on Switch is not nearly as efficient though, so games just won't run as well.

Re: Review: CrossCode - The Zelda-Like RPG You Never Knew You Wanted

DrDoctor

Yeah. This has consistently the most well loved 8/10 game seen in most other reviewers as well. I've beaten this twice with wildly different build styles each time. I love the story because it was so endearing. If anything the performance tends to bring down the overall review scores with the menu lags but everything else is stand out.

The worst score was 6/10 from game spot. Oh well, there's always outliers...