Comments 70

Re: Paper Mario: The Thousand-Year Door Rated For Switch By ESRB

Citrus_Architect

@Not_Soos Same!! It's been my favorite Nintendo game for decades so it's nice to know that I'm not alone. <3

I remember a YouTuber saying "Nintendo would never release this game today" in reference to the gang of goombas trying to pick up Goombella, as well as the noose in town square. But hey, noose still intact! Hopefully the script won't be too altered either

Re: Sea Of Stars Developer Sabotage Replacing 'The Completionist' NPC

Citrus_Architect

@Not_Soos I've thought a lot about this. When it's on the internet and it's anonymous, people feel like they can say anything without consequence. Death threats, racist remarks - anything's on the table.
"You're a bad person. You deserved this." Is far less likely to be said in person than a comment.

I believe people can and do change. But everyone on the internet is so obsessed with labeling each other, and cancelling each other. Whether it's a well known celebrity or someone who isn't in the public eye at all, NO ONE deserves to be told they're an awful irredeemable person.

I never see anyone treat people with nuance - they're either fine or "a bad person". And I'm especially not a fan of those YouTubers who make a living shaming and "exposing" people. For all the critics and commenters - how would you feel if someone went in and made a huge exposé of something dumb you did in highschool? Or an unkind thing you once said? Or doxxed you and suddenly you have people following you and taking pictures of you and infringing on your privacy? It would tear your life apart.

In conclusion, let's all treat each other with respect. Yes, that includes people you don't like or disagree with. Thanks for listening to my Ted Talk.

Re: Is Dave The Diver An Indie Game? The Game Awards' Host Weighs In

Citrus_Architect

Wow, people are very passionate about this. While I agree that MintRocket doesn't technically qualify as an independent studio, I think Dave the Diver does fit the "indie" label/tag it has on its Steam Page.

When I say "I like to play indie games", it doesn't mean I like games that are only published by strictly independent studios with tiny budgets. It means I like smaller-scale games. Same goes for saying "I like indie rock" when there are indie rock songs produced by major record labels.

Re: Review: Dave The Diver - One Of The Best Games In A Year Of Greats

Citrus_Architect

This game very well could be my game of the year – it's neck and neck with Pikmin 4. Such a stellar, fantastic title, they absolutely nailed down the loop so well that I was addicted for hours and hours. Love this game, highly highly recommended to just about anyone. And it's great because you can finish the story and be done with the game, or keep playing for a really long time afterwards and perfect to your restaurant.

Re: Shigeru Miyamoto Thanks Charles Martinet For Being The Voice Of Mario In Heartfelt Message

Citrus_Architect

While I do think it's important to prepare for the future and re-cast roles - we see this all the time with long-standing mascots like Bugs Bunny or the Muppets, and it's preferable to re-using the same library of samples or AI - I wouldn't be surprised if Charles is saddened by the change. I hope this ambassador role means they're continuing to pay and take care of him as their long-standing go-to voice actor.

Re: Soapbox: Zelda: Tears Of The Kingdom Straight Up Fails In Just One Respect: Accessibility

Citrus_Architect

This was an exceptional read, thank you for putting a lot of thought into this.

Nintendo has historically taken very little interest in what their competitors do. Normally I'd say this has worked to their benefit, but not in this instance. They need to acknowledge the need for accessibility.

In my opinion Nintendo is the best developer when it comes to making games accessible from a difficult standpoint –I've seen both casual players and hard-core gamers enjoy the heck out of this game - so I think it's great that they consider their younger audience while not dumbing things down (take notes FromSoft!!). I sincerely hope they start considering disabled players - it would be amazing to one day see them make accessibility one of the tent poles of their company. But it might be a while and might require a lot of backlash and criticism in order for them to start taking those steps.

Re: Soapbox: Zelda: TOTK's Shrines Are Brilliant At Making An Idiot Feel Like A Genius

Citrus_Architect

Mannn.....now I feel bad. Because I've struggled with TotK's shrines WAY more than BotW. :/ I've legit gotten stuck a few times, I wonder if it's a creativity thing - I can logic my way through something but I'm not as good with open-ended solutions. I'm glad everyone likes them way more but I'm in the minority that liked BotW's simple conundrums compared to TotK's (at least for me) take forever to build something and hope it works type of puzzles. No shade at all if you love that though.

Re: Poll: What Review Score Would You Give Zelda: Tears Of The Kingdom?

Citrus_Architect

I like how people are basically saying 9 is too low and 10 might just barely be too high 😅

Very fun game, I'm hooked and will play it a ton, but it doesn't have the same impact that BotW had on me. That game felt like NOTHING I had EVER played before, it was so fresh, so mysterious, so exciting, and was a Zelda game like no other. TotK is excellent, but I already know this world. I love that it's a direct sequel with its own merits and improvements, and they play with your expectations, but I miss not knowing where anything is. It'd be hard to re-capture that launch BotW magic, but I think they've still created a superb game.

Re: Poll: Breath Of The Wild Vs. Tears Of The Kingdom - Which Final Zelda Trailer Was Better?

Citrus_Architect

People seem to keep forgetting that the until the final BotW trailer dropped, we had NO idea if this game even HAD a story. We only had glimpses of the world and mechanics, and one line from Zelda. I remember some people theorized that this was all a big remake of the first Zelda game, with little to no story, no towns or characters - only pure gameplay.

BotW's trailer was not only amazingly edited and composed, it was a huge RELIEF because we finally knew that yes, there will be gorons and zoras and characters and voices and a story behind the stellar open-world gameplay. This elevated it and made it endlessly rewatchable.

I will say TotK's final trailer definitely has that same magic, since we haven't really seen many characters, but as good as it is I don't think it quite reaches the heights of the BotW's trailer because we already had the assurance (just by playing BotW) that the game will be good and have a story we care about.

Re: Talking Point: Professor Layton And The Lost Franchise: Where Did The Beloved Puzzle Series Go?

Citrus_Architect

As one of my all-time favorite franchises, it absolutely kills me how it went strong for so long before being left to the wayside. To me, the story and production value was the greatest selling point, so I feel LMJ could have been great in its own way, but they really missed the mark on it. Here’s hoping the franchise comes back someday!

Last year I had a great retrospective discussion with Bob from “DearestHershel” about the state of the franchise on the Level With Us podcast, and I think he summed up how special the setting of the series was when he said that it captured real-world European locations in a fantastical, anachronistic way. I miss this series!!

Re: Feature: Our Most Treasured Zelda Memories

Citrus_Architect

I've been with the series for most of my life now, but surprisingly my happiest memories of it come from the most recent mainline entry - Breath of the Wild.

I will never forget the pure magic it was to explore an open world like that. Best of all, I played through most of it with my little siblings watching me. After my college classes were done for the day, I would rush to my parents' house so that I could spend a few precious hours in Hyrule with my little sister and brothers.

The game was fantastic - we loved tracking down the memories and exploring each area of the map - but we also had a lot of fun doing little roleplays with the game. For example, one time we dressed Link up in the terrifying 'Ravio Hat', gave him a squeaky hammer and had him terrorize the denizens of Hateno Village, doing backflips and dropping eggs on the ground like some kind of mad Easter rabbit (complete with a goofy voice I voiced while playing as him). Another time my sister suggested we give Link the Lynel hood, and have him ride shirtless down the slopes of the Hebra peaks, doing tricks and flips and pretending he was a stoic, silent, daredevil called "The Beast".

There were others - a nature safari guide, for example - but it was amazing to have a Zelda game with this much freedom to use our imaginations and come up with fun, engaging ways to play. I don't know if another game will ever top my memories of playing Breath of the Wild with my family.

Re: Feature: Why Do Games Get Removed From Switch eShop? It's Surprisingly Easy

Citrus_Architect

I know I'm in the minority here but I'm grateful for age ratings. They help me make decisions, as sometimes something will look interesting but will contain content I find objectionable. It's not perfect (there's plenty of M-games that don't bother me while some T-games absolutely do) but on the whole I'm glad there's something in place to help sensitive people like me safeguard ourselves.

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