For the first NES Ninja Gaiden game, Tecmo created a tough but fun action platformer. It was very different to the scrolling beat 'em up action of the arcade game, but people liked it; sales must have been good too, because Ryu Hayabusa returned for a second NES outing. Gameplay in Ninja Gaiden II: The Dark Sword of Chaos is much the same as before with Ryu running and jumping through several levels, slashing away at a variety of enemies as he goes.
The story takes place a year after the first game and sees our Ninja of the Dragon Sword up against Ashtar, the Emperor of Darkness. Ashtar is a man prone to standing in thunderstorms when talking to underlings and who has an interest in using the Sword of Chaos to cast open the gate of darkness. Well, we all need hobbies. Returning to help tell this story are the "Tecmo Theatre" cutscenes. The story can be a bit daft (at one point Ryu asks a character who has just been run-through with a sword if they are OK), but there's some good artwork featured and some nifty camera moves; overall they do a good job of immersing you in the on-screen events.
It's not only the cutscenes that impress however – all aspects of the game work well. The music beeps a little but is very good, switching between adventurous, creepy or mysterious depending on what is happening on screen. Sound effects are simple but they enhance the experience, especially the slashing of your sword and the soft thump as you jump and land on a surface.
Controls are like before with a button to jump and one to attack. Pressing up and attack will perform one of the special attacks (such as throwing flames or shuriken). Ryu handles largely the same, but with a change to the wall-jumping; now he can climb up and down surfaces, rather than just being stuck where he lands. It makes wall jumping easier, but Ryu still hasn't mastered the art of pulling himself up onto a ledge. This means there are still instances where you must perform a risky jump rather than a simple climb to proceed. One interesting new addition is a powerup that can create up to two duplicates of Ryu that follow behind you and mimic your moves. Using them effectively can take some getting used to, but position them correctly and it can make negotiating levels (and beating bosses) less stressful.
Like its predecessor the game is tough, but the difficulty curve is better judged this time. The first level of the game puts you up against a series of Orc-like creatures, hunched foes and bats. Each type is tackled differently (example: crouch to hit the hunched goons) which in this fairly straightforward opening level is a good way of letting you get used to the game before things get too tricky. As you progress you'll be presented with more enemy types to deal with as well as other difficulties such as the winds that can blow you off the cliff tops you're on, flames that are drawn to you or just some particularly small platforms. The game is mostly tough but fair yet there are still moments to annoy. Getting hit knocks you backwards and irritatingly it sometimes sends you directly into a pit. Other times you may take out an enemy only to get hit (and thrown back) yourself. As you move to proceed the enemy respawns and the same thing happens again.
Graphics-wise this is a very good looking NES title, and not just because of the cutscenes. New types of enemy are regularly introduced that - whilst basic in design - are varied enough to keep things visually interesting. The action takes place against a variety of different backdrops. You begin running across rooftops, before dropping down to the streets below. Other locations include the tops of train carriages and the inside of a castle. There can be quite a bit of detail in the backgrounds and a few good touches such as discoloured stone. Later the action moves down to the "Maze of Darkness". The levels are a series of underground caverns that could end up looking the same, but Tecmo avoid it by changing the colours of the rock, or adding flames, water or stalactites. One level has ruined buildings (that you run behind) as part of the scenery whilst another is icy because… why not? One of the more memorable levels takes place in a storm - lightning flashes, bringing darkness as platforms disappear from view. Jumping between them can be difficult due to this but it looks great.
Running through the levels slashing away at the various creatures, goons and fireballs is a lot of fun throughout. Whilst there's perhaps not much immediate replay value once the game has been cleared, clearing it will take some doing as enemies get nastier and platforms get smaller. Learning the best way through stages takes time and the boss characters can be tough to beat. Clever use of your ninja duplicates can make things a lot easier and, of course, use of the Virtual Console restore point can make things a lot less irritating.
Conclusion
Ninja Gaiden II: The Dark Sword of Chaos is a good looking NES game with some fancy cutscenes and decent music. Wall-jumping and the difficulty curve have been improved from the previous game and there's a fun challenge to be found here. Being sent flying straight into a pit and respawning enemies can annoy, but the game is mostly fair and its good points combine well to make Ryu's second NES adventure a very good one.
Comments 26
So how do the first two ninja gaiden games compare in difficulty to castlevania 1 and 3?
@MavezIgnikari ninja gadien is far more difficult
@faint For me Castlevania 1 is a lot harder than Ninja Gaiden 1. I can make it to the last boss on Ninja Gaiden. The first few stages in Castlevania are a walk in the park, but after that it gets brutal, I can't progress without save states.
Haven't played Castlevania 3, and only played a little bit of Ninja Gaiden 2, but I was able to adapt to challenges in what I played of it, though it did seem a bit harder than Ninja Gaiden 1
@faint I'd put Castlevania 3's second quest above Ninja Gaiden in difficulty. At least the first and second NES Ninja Gaiden games, which are the ones I've played and completed. Especially if you are stuck with Sypha and happen to choose the mine path.
Ninja Gaiden games are challenging and actually a lot more fun than Castlevania to me, but in the end they amount to skill-based puzzles where, once you realize the perfect way to get through each screen, the difficulty goes down dramatically, plus the controls are responsive and highly rewarding when mastered. Meanwhile Castlevania is an endless hell of semi-random bat/zigzag skull spawning with incredibly stiff jumping mechanics.
This is the easiest of the three, but the phantoms were awesome and it was just as good as all of them.
Easily the best of the Ninja Gaiden series. Not to mention the comic book that Nintendo Power included with its strategy guide was amazing.
Ninja Gaiden stunned this young gamer with its cinematics. It's great that the games were fun too.
@jbopatrick @LinkSword funny it's the total opposite for me. I've beaten every castlevania I've had access to (includes 1 and 3) but I've never been able to beat the first ninja gaiden. Been trying for years. I also refuse to use save states unless it's an rpg with a poor save system.
@faint Save states are for scrubs. If kids could beat these NES games the regular way back in the day, I don't see why I wouldn't do the same.
I love NG1, in long 20 years I beat it to death and have to replay it once in a while and felt more "fair" then say Castlevania with stiff controls (after many, many years, I'm still dying on this damn squashing thing). This one I don't like that much, probably because of the annoying gimmicks like wind. Bosses on the other hand are easy, because of duplicate power. To me this series is way easier than Castlevania, especially Castlevania 3 with hard as nails final boss and stiff, atrociously bad platforming like on that damn ship level.
Ninja Gaiden games are brutal, but there's something that keeps you coming back.
I like that this one lets you climb up walls, because the enemy placement and spawn rate is obnoxious.
A great trilogy everyone should play at least once.
I was already thinking about revisiting this one and I plan to do so soon. When I tried it, I played it right after the first one and did not think it felt as good as the original. I recall my issues being with control and hit detection, but it's been a while. I'll be thrilled if my impressions of the game change this time around. I won't be touching the original beforehand.
What LinkSword said. The controls are as tight as can be and you feel like a ninja after you get the hang of it. Castlevania is fun for a while but you can still die easily even if you're good. There are just too many cheap death with all the bones and Medusa head floating around. This is one of my favorite NES games.
Right now the way digital purchases tend to get left behind on the previous console (to some degree with all console makers but especially with Nintendo) it makes ZERO sense to me to buy any further Virtual Console/eShop games or content until it's confirmed your purchases will be accessible AND playable on the NX platform. Otherwise, unless you're adamant about holding onto your Wii U you're basically throwing your money away.
@LinkSword Well, as kids we had a lot more free time, less important things to do and (at least for me) a small game selection so we could take more time to complete difficult challenges even with cheap savepoints and enemy placement. Nowadays if a game starts frustratingly chewing through time due to bad design, it doesn't matter if I could do it as a kid, I would just use save states now, both to beat the game and to move onto something else.
Haven't played any of the Ninja Gaiden games yet so this might be a good intro for me .
@Supaguy Personally, I don't see the point in beating games like Ninja Gaiden or Castlevania for the NES by exploiting save states. If I relied on them I'd either finish the game and feel completely unfulfilled, or not play it at all. But that's just me.
only skilled player playing this game so it's very difficult,of course the first one i doubt that's gonna be worse,but ninja gaiden II and III is better than one... i think that my optional thinking about ninja gaiden's game.
Ninja Gaiden - Japanese version - is the best and is just about right in difficulty. Ninja 2, however, was extremely difficult, with spawning enemies.
This game is the reason why I voted for Ryu Hayabusa on the Smash Ballot. Can't count the hours of my youth I poured into this. Out of the NES trilogy, it's definitely my favorite. When I first played Ninja Gaiden Sigma, all I could think was "I wish Ryu could still cling to walls". Wall-running just isn't the same.
@MavezIgnikari Ninja Gaiden 1 is about as hard as Castlevania 1 is. I say that only because I've never been able to beat either of those games. Ninja Gaiden 2, by comparison, is far easier. It got to the point I could breeze through that in a single life, same with Castlevania 3.
@LinkSword Sometimes you just want to see the ending.
Easily in my top 10 for the NES. Love this game.
Great game although I prefer the first one. In terms of difficulty compared to Castlevania games, this one is definitely the easiest.
I see I'm in the minority but I think Castlevania 3 is more difficult than the first Castlevania, which I don't remember being too frustrating except for that floor before Death battle.
The first Ninja Gaiden is very difficult and frustrating but I played it a lot as a kid that even today I remember most of it and constantly beat it in less than 30 minutes.... but it took me days, if not months to gain those skills.
CV3 on the other hand, played it for the first time on WiiVC and was able to beat it in a few days.... but it certainly was very difficult and frustrating so I say:
NG = CV3 > CV1 > NG2
I remember there was one stage in the latter levels where the developers expected you to die, because I managed to reach the boss without dying and I just had like 15 seconds on the timer...
I got a cart for this. NES was at least a decade before my time. I played this on & off... this game is great. I love it...
My point is when I finally beat the last boss after countless repeated playthroughs, I felt like I was on drugs. I was high as a kite, I was so happy. It must have been adrenaline or something, but damn! Playing games today have EVER elicited that level of response, EVER.
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