Our first big Switch exclusive of 2024 arrives nice and early and, rather than assuming the form of one of Nintendo's bigger franchises — we got Fire Emblem Engage this time last year — we are instead winding the clock back to 2005 and 2009 respectively, to dive into swish remakes of a pair of cult classic adventures from the DS and Wii.
Another Code: Two Memories (Trace Memory in the US — which you can find reviewed here) and its sequel, Another Code R: A Journey Into Lost Memories, may not have been the most obvious of ways to kickstart a new year, but they are a deep cult cut that have deservedly garnered a following over the years.
If you're new to the party, Another Code: Recollection reworks two games from defunct developer CiNG (that's the same super-talented folk who made the stunning Hotel Dusk: 215 and Little King's Story), giving us two completely modernised versions of the adventures of Ashley Mizuki Robbins. Both games take the form of point-and-click adventures whose focus is resolutely on story above all else, on taking their sweet time to ground you in their worlds, build believable characters, and present experiences that revel in a sort of everyday mundanity. There's a desire to have you live every bland second here, to have you open every door and retrace every step several times before you're rewarded with tidbits of info or resolutions to the many mysteries that hang over Ashley.
A huge error on our part here would be to reveal much of either of the two game's storylines; revelations, twists, and turns are the main meat of this meal and must not be spoiled (somebody's hungry). Without ruining anything beyond the earliest of details, then, this is a tale in two parts that kicks off when Ashley receives a mysterious package from her father in the days leading up to her 14th birthday. All well and good, and congratulations Ashley. There is, however, the small matter that Ashley's dad is meant to be long dead.
Teaming up with a helpful little ghost boy named D — think Casper the Friendly Ghost with amnesia and a chest tattoo — Ashley must head off to a mysterious island where plenty of point-and-click puzzles and long periods of wandering around and/or getting completely stumped by obtuse puzzles await.
Or at least that would have been the case had you been playing the original versions. Yes, where both the OG experiences could have you reaching for a guide in frustration on several occasions, the biggest and most useful addition to these very handsome remakes is their comprehensive new hints and guidance mechanics. As you manoeuvre Ashley around environments, which are now fully 3D and explorable (the changes to the DS game are especially notable here), you can simply click down on the left thumbstick to have a compass circle appear around her waist, directing you to the next location you need to visit. You've also now got a lovely big yellow dot marking exactly where you need to go next to progress should you need it, so any Call of Duty players who've bought the wrong console and game should rest assured they'll make it through the experience just fine.
There's a puzzle hint system which can be toggled from the in-game menu, too, and we also really like how passcodes for safes/doors and information of this manner are added to the room you'll need it for on your stylish in-game map. All of these aids are things that folks cried out for back in the day, and one of the major criticisms at release was the tough nature of some of the puzzles. With these features in place, Ashley's two-part journey is a much smoother one, especially for those of us who got stuck trying out various knocking patterns at the very first door in the original game. (We're not angry, just ashamed).
You've then got the scale and scope of the rest of this (re)collection's additions and embellishments. Both games now look suitably modern — stunning in places, even — and as we mentioned, the first game has been converted to 3D so it's a much different experience mechanically than you may remember from 2005. There's full voice acting, a choice of Japanese and English dubs/subs, and even some cut content, a few new puzzles, and fresh music to tap your feet along to as you enjoy the laid-back nature and general ebb and flow of both games.
On both DS and Wii unique controls were used to maximise the fun of exploring and deducing, and this new Switch release follows suit. Utilising the console's motion controls to wiggle a key loose from the underside of a chair is something you get to try out in the demo if you're keen, for example, but we reckon the first game does lose out a little in the shift from the dinky DS. There's just something about a nice dual-screen setup that does it for this particular writer, and one puzzle of note loses a lot in its shift to Switch.
What we could perhaps have done with, rather than a few motion control minigames, is touch screen controls to fully max out the visual novel vibe, but we guess it's no real biggie when the default controls work just fine.
We should also mention the new art style for both games here. We like it, personally, it's very clean and crisp in motion and keeps the watercolour style and atmosphere alive and well, but there will undoubtedly be those who can't stand the loss of the chunky black lines around characters from the originals. Oh, and while we remember, make sure to jump into the settings and bump up the camera's turning speed as a matter of urgency when you first start, as default settings make it really slow-moving.
Away from those slight niggles, though, these are two good-looking and involving point-and-click titles that have aged relatively well, all things told. They may not be as explosive, fast-paced, or oh-so-clever as some more recent examples of the genre, for sure, but Ashley is a very well-rounded, believable, and likeable character — a well-written female lead who carries the whole thing easily on her reliable shoulders. D is a great sidekick, too, just sweet enough without becoming sickly, and discovering the secrets, forgotten memories, and revelations that connect the two is a journey that's absolutely still worth taking, and one that will stay with you after the fact. You don't get assigned cult status for naught, mate.
While we still agree with a lot of the original criticisms related to pacing and how much wandering and downtime there is between revelations, we can't help but get wrapped up in the slow-burn and very atmospheric nature of this emotionally involving and beautifully presented two-part tale. These remakes are labours of love, there's no doubt about it, and if you're down for a couple of games that aren't in a rush — adventures that contain the power to fully absorb and arrest should you allow them — well, you're in for a lovely treat here, regardless of the odd boring stretch.
Onto performance, and in both docked and handheld we've had zero issues with either title in our time playing, beyond the ill-advised motion control puzzles, that is. The new tips and navigation aids have ensured that, where we may have given up in frustration in the past (the DS really is quite easy to throw across a room), we had no issues bypassing trouble spots and blasting through both ten-hour adventures with little issue on this revisit.
So, it's a successful return to Blood Edward Island overall, then. A successful return for a well-written cast of characters dealing with some surprisingly mature themes, multiple endings that encourage future replays, and puzzles that, whilst obtuse in places, get the job done admirably for the most part as you explore and rebuild the pieces of a broken past. Now, do Hotel Dusk.
Conclusion
Another Code: Recollection's biggest addition to the original DS and Wii experiences, besides the slick new graphics and fully explorable 3D environs, is its all-new navigation and puzzle aids. With the obtuse nature of some puzzles now a triviality — should you find yourself stumped — there's now no difficulty spikes or annoying moments to hold you back from a two-part tale that's very much worth diving into for fans of slow-burn point-and-click titles. Their pacing could have done with some more work, but this collection is as good a return to Ashley's world as fans could have hoped for.
Comments 59
Minor tweaking issues were expected in that awkward transition from a dual-screened, touch-based game plus a motion-based Wii game to a hybrid console with its array of configurations. Sometimes I wish developers wouldn’t shy away from embracing touch-based experiences tailored for handheld mode (while accommodating pointer controls in docked mode), but it’s easy to sit back and play backseat developer.
I didn’t delve too much into the demo as I know I’ll just end up replaying those early segments despite the fact that save data can be carried over. I have this weird compulsion to play the entirety of any game from within the full build or else I’d feel like I wasn’t getting my money’s worth (somehow)
I’m looking forward to playing these games at long last as they were repeatedly relegated to the backlog for the better part of two decades (we’re old AF, peeps!).
I’ve made some leeway with the first game on DS in the last year, and I might as well complete the rest of it tonight in anticipation of the remakes given its brevity, and hopefully I’ll be done with Recollection a good deal before 2044. (Old. A. F!) 😅
I’m happy to deal with some clunk for the atmosphere and story
Anyone who knows me will be well aware of how much of a sucker I am for narrative-driven adventure games and Another Code seems like it'll be another great addition to my ever-growing library of them. While I can definitely relate to the cons in the time I spent playing the demo (the default camera speed especially was WAYYYY too slow), the pros more than outweigh them in my opinion and it's going to be such a blast going through a Nintendo-developed entry in one of my favourite genres of all time.
....eventually anyway; ACR releasing a week before Apollo Justice Trilogy is some pretty unfortunate timing for me XD
Sounds like the pros sing much louder than any negative aspects the games might have. Not gonna get it now but it's on my wishlist for the near future and it's gonna be some very different gameplay in comparison with the games I've been playing recently
Loved the DS and Wii games. "Cult classics" is a spot on description for them. Cheers for the review.
Seems it has largely turned out like I thought it would.
Pretty much what I expected from these games tbh. Nintendo pretty much wanted the start the year off with something less stellar and something more decent or okay which is fine.
Lower than I expected, but I'm glad it's still overall a good experience.
I'm just waiting for my copy to come in the post 😊
Sounds overall great to me, really looking forward to starting this as soon as my physical copy arrives!
Sounds worth a play, but not for £50. I'll wait for a sale.
Judging by this review and the demo, it’s not worth full price
Only played the demo for a few minutes, but based on that, I don't expect to pay more than £30 for the package. I've got nothing against the games, other than I just don't feel inclined to pay full whack for the clumsy kind of 3D exploration you get with games from that era where the environments are really just corridors with foliage and rocks painted on the walls.
My copy has come today, so I will be playing that as soon as I get home from work. My only worry is that motion control con as I usually suck at motion bases puzzles, getting BoTW flashbacks.
Are the puzzles the same or are they completely different?
Despite the negatives it has, I’m still looking forward to playing this game tomorrow. Especially with how engrossing and interesting I found the story to be from playing the demo.
I hope this does well, if for no other reason than to possibly improve the chances of a Kyle Hyde (Hotel Dusk) collection
@PJOReilly Is this worth it for the Wii version alone? I still have an unplayed copy of the DS game sitting on my shelf.
Some of the puzzles in the original DS game were absolutely fiendish, I still remember this one puzzle I was stuck on for days before someone finally put me out of my misery and told me I needed to close the DS lid enough so that you could use the reflection of one screen on the second to solve the puzzle.
Really smart use of the hardware though. It sounds like the Switch version should live up to that.
This is the same score I gave in the recent poll, and I think it to be perfectly fair. The game is good and should be easy for people who like puzzle games with some story to enjoy. But for the intrigued who don't like those things then I would suggest to steer clear.
@RainbowGazelle You can get it for £40 online atm if you want the cartridge but yeah I’m hoping for a cheaper price down the road, not because I don’t think it’ll be worth full price but I have so much to play at the moment as it is. My worry is that it won’t sell amazingly though and will be just one print for the physical so it’ll get more expensive rather than cheaper. Hopefully not the case by the time I get around to it though
@Aurumonado I heard the puzzles are different/reworked so those that played the originals won’t know the solutions from old play throughs. Not sure how accurate this is though
I am actually looking forward to this one. The demo has pushed me over the edge and now I feel like I NEED the play this. 100% in the mood to play a cozy puzzle game.
I have pre-ordered Apollo Justice, so it will get some stiff competition for my time.
It looks great. I will try the demo sometime. I won't look just yet but I am interested and the story itself looks very well done from what's been showcased.
When playing the Demo, the only thing that bothered me was the camera. It's too close and collides with everything. It could be distant and centralized.
This feels like yet another game to add to the wishlist
7/10?... Well, okay, I don't care about that score. There are no performance issues, and that's enough for me. Also...
«There's full voice acting...»
Are you sure 'bout that thing? Dialogues in demo version were partially voiced, you know...
These remakes were developed by Arc System Works, not Cing
If I had the money, I'd definitely buy this, if only for the hope that this isn't the only CiNG game that comes back from the grave. GOD, I want Little King's Story 2. That announcement would make my entire year in 5 minutes time.
@PikaPhantom Do you have a source for this? Because I think this would be one of the first times Nintendo's ever worked with ArcSys if so 🤔
@Fizza It was datamined when the demo launched, and VGC's review acknowledges it as well
Thanks for the review. I'm happy to look past the issues to re-enjoy the Another Code adventures again.
@Fizza: https://famiboards.com/threads/nintendo-first-party-software-development-st-nintendo-party-superstars.114/page-146#post-927094
@Coolmusic @PikaPhantom Huh, that's really fascinating. I know ArcSys are known for stuff other than fighting games (River City being a good example) but it feels kind of bizarre to see their name be attached to a remake of a slow-paced, narrative-driven adventure game XD
Demo was so good that I used my last voucher on it. Really looking forward to it! As others have mentioned, the default camera speed was ridiculously slow and definitely worth adjusting in the settings.
Nice to see a positive review although a 7 isnt to stunning. I really enjoyed Master Detective Archives last year and it got a lot of 7’s.
@Fizza It's because when Cing shuttered, many of its employees wound up at Arc System Works
So the only drawback is the new hints and guidance mechanics
9/10
Excellent review! Can’t wait for my copy to be delivered tomorrow 😊
I’m excited that I finally get to play the sequel! I was sad they never localized it for NA.
I appreciate you showing footage of the Recollection version of Another Code R in the video review. Nintendo seemed to avoid showing it at all costs in their own marketing.
Good review. The score means nothing to me though, I'd be buying this even if it had a Metacritic score of 1.
Question - Is the song Blue Skies still often playing when you explore Lake Juliet? My favourite track in the original Wii version.
No idea if it's my thing but I scored a £20 voucher from PayPal and decided to get this for half the price, so bring it on slow burner!
Alright NL, I'll trust you guys on this one. Downloaded the demo but haven't played it yet. Backlog is getting loooong. Haven't even played Blasphemous 2 yet!
I’m picking up my copy tomorrow. Criticisms of molasses-esque pacing, while understandable and justified, only make me go, “Yeah, that’s Another Code, all right!”
Got them preloaded and ready to go. Hoping these do well if only so hopefully Hotel Dusk can get the same treatment.
This might be a future grab. I like the genre, though I have more than enough VN-like games in the works right now.
just curious if the motion controls are at least optional, ive enjoyed gyro aiming in shooters like turok and quake but a lot of the time im really not a fan, especially things like the ball puzzle in botw (even if you can cheese it) or having to shake the controller when for certain capture actions in odyssey (play handheld most of the time and shaking the screen wasnt exactly the most fun method of control especially when they could have also been mapped to one of the buttons the game wasnt using)
Fair pros/cons and review. A lot of thought put into it. I was really disappointed to see they remade the games, I don't like 'oh modern for being modern' I never experienced the originals and will still play this game if I can't get access to the originals that easily. I was still excited for this after all. It has a lot of good but I do think if it was menus it would be fine but as far as it goes it's a fair remake of the games (still on DS entry, chapter 2 3rd puzzle into that chapter).
I just checked and wow it's physical. I think the full price is a bit high but I know they are remakes and you do get two games but yeah huh didn't expect physical for these. If Nintendo has faith in them selling that is. I'm interested I had no interest in anything else this year or this early. I've got plenty of retro games or PS4/Xbox One/Switch games from prior years 2020-2022 and 2023 early/late releases to play. But seeing as I barely see any AA Japanese games even appear for long in my town's EB/other game stores you bet I want to get this while I can even if a Nintendo release I expect it to be niche and low sales or reasonable sales but no idea on reprints.
Problem is there at $80, an anime blu-ray I want at $60, some retro titles at $25 or so grr I have to cut back on a few things I wanted to get. Both are worth it so hmm.
I am someone that likely the black outlines but then again while I find some designs of characters and how they present some lines with some art I have to go well these artists know what their doing even if I find some lacking black outlines (also inside lines when characters pose, what way the arms/legs or clothing is presented and how the lacking outlines are because of the mix of colour is supported to be but I always find it off putting) to really annoy me but I'm not an artist so what do I know.
The backlog and auto play, ah visual novel features I love to see there. Backlog mostly if I miss dialogue/text I do like to read it for context encase a button messes up or I press on accident mid reading or viewing a tutorial.
I think the stories will be hopefully finely translated and good for a young new gen audience and fans or just newcomers even if old but I think the childhood messaging will be engaging still I can enjoy many kids/teens shows jokes or dialogue just as much with the right mindset, serious or fun moments and I"m interested to see how it turns out (in a console hardware differences way also for the 'translated' part not language way even if they edit some parts probably of the game or dialogue to convey things for Switch and modern era I assume???) even if voice acting this time may or may not make it better or worse so just muting and reading like the original may be worth it.
I'm not into these types of games usually but still willing to give things a go and I don't think I'll be hit emotionally (I can't get immersed into dating sims, I play them for the dialogue and writing but I find the tropes so unconvincing even as an anime fan used to such tropes, but I don't mind story based games with visual novels some I've enjoyed reading, uncovering some details depending on the game's structure of gameplay or reading focus/choices) but I do think it will be enjoyable the puzzles and story. Story, console gimmicks, puzzles count me in.
New music is probably fine but I mean I find most modern soundtracks suck so if it's more mundane/atmospheric I'm fine with that. Maybe some music to fit Ashley like they did in the Wii one if she can play an instrument or something or some location with some genres maybe. It's probably fine.
I don't expect high budget but even high budget I find orchestras so eh too many instruments and the conveyance is just so forgettable to me then more structured, few instruments, whatever samples used (electronic, leaves and other real world details for atmosphere) and conveying atmosphere or even sound effects sounding better sometimes in games.
Do they deserve more support yes but I think a lot could be lost and with the cons of no touch screen support (sigh of course they have to make it work for both TV and handheld but I mean if a rhythm game can be touch screen only around Switch launch of all things there is no excuse.
Some devs yes want both to work out and many are TV players but I mean come on.
Just make it the cursor on the TV then. Or the IR to point at the TV or is it just a camera which in that case Nintendo why?
Like the Brain Age hand positions or the Resident Evil reloads I just find it kind of a joke and worse than the Wii when it could be the Wii and Switch IR levels combined or something. It's why I think it's stupid it's on the bottom of the right Joycon and not the front. Or games don't allow for rotating the right Joycon to point at anything in any games i know that offer it.
This is why dual screens are so great of Wii U, DS or 3DS, whether it's vertical 2 screens on Switch which no one does which is annoying we can have vertical shoot up ems but we can't DS ports why? Dual screens had so much purpose and devs barely used them well. DS I think they did the most actually with video perspectives or 2 gameplay experiences on both or swapping menu and gameplay between. Or both gameplay combined if able to fall/move up between the two. Wii U barely did that because oh TV priority what a waste. The Gamepad was literally faster and they push for the TV the slower image from the console and both separate or similar or co-op split screen or anything they want and they barely used it for GBA GameCube or Dreamcast VMU levels of things besides DS/3DS scale. Devs are a joke.
Let alone this collection would be perfect on Wii U WHERE IT HAD EVERYTHING HARDWARE WISE THE DS AND WII HAD ALREADY COMBINED. But oh no we need sales, we need this and that. Well Four Swords or Crystal Chronicles as well could have but no why do that.
Sales and actual hardware/creativity makes me laugh at the industry. If Switch 2 isn't dual screen I'll be disappointed. Syncing the dock or console base I'm fine with of handheld and console but same hardware and TV casting/receiving the image like phones already with third party apps can cast to the TV, it's laggy but probably depends on the phone or connection too. Syncing saves or just playing, whatever the console/base station is.
Yeah I agree many options and to still give the original flare in there is just lost.
Cut content is great to see if it's not just oh we cut elements but actually cut content from the old games they have. Not just well we have cut some of the original content. I know yes it's a transition to Switch so they did what they could but I mean I assume most puzzles and story are there now.
They want it to be like a 'modern' game but to me that's what makes games suck. I already seek games for gimmicks why because modern games suck. Their mechanics are boring, the camera angles and more are fine but I hate forced strafe, Ratchet games have an option to switch strafe forced or platforming. Most don't even bother with that level of options yet those games had it in since 2003 like come on modern game devs how lazy are you following trends with cinematic awkward cameras and garbage. I don't want to feel what the player feels if I can't play because it's so difficult to move and see ANYTHING combat, puzzles or otherwise. Push the camera up in third person or make it first person not their shoulder it sucks.
I don't want oh walking around and talking to just be 'modern'. These games are just that though of adventure games, puzzles, walking, talking so it's totally fine. The story and the puzzles are the selling point after all.
Visual novels or point n clicks (which I have one on the DS one of the Secret Files games so kind of get how it translated) and the Wii one more I assume menus still or odd walking around but mostly pointing with the Wiimote to the door, people and objects.
The originals had enough of their budget sure but they make the traveling in the Wii one just so cool looking for just a loading screen let alone touch and gyro puzzles were the entire point. So they better be good. Motion isn't easy to convey sometimes but I assume they tried their best.
Scanning to interact versus a touch screen or IR pointer hmm (gyro cursor that on Switch doesn't work and the IR is on the bottom thanks Nintendo if it's even used well at all and devs that have IPs past on to them and don't live up to it why even bother).
It was not well-received by critics on initial release, or apparently now in its re-release, but in 2011, AdventureGamers named the original the #60 Best Adventure Game of All-Time.
I’m defo buying this, I think the review was somewhat disappointing and some of the criticism about this game are a tad harsh but then I don’t have any nostalgia to any of the games so maybe that’s why I’m more forgiving, I love the story which kept me hooked while playing the demo which is the first time I ever downloaded one on my Switch, You feel for Ashley and you sympathise with her with what she’s been through and I also really like the art style too.
Iit sucks that this middling review will ensure this lovely game will flop so to all those demanding Hotel Dusk they better buy this game then. @MontyCircus
@MagicEmperor the pacing helps me to be more engaged, I played the Demo and I’m definitely picking this game up, some of the the criticism I can understand but they also needed to bring the game up to date as well, I really really liked this game and I couldn’t put it down. I sympathise with Ashley who only wants to get to the truth about her dad.
@larryisaman middling review’s like this won’t help the sales of this game, they should have gotten Zion to review this instead.
@Jamessmooth I won’t because Zion didn’t review it and I adore this game, the character and the story, I played the demo and it says a lot that I downloaded the demo of this. This game won’t sell well because of average and poor reviews like this but then I don’t always go with reviews when looking to buy Switch games and this is one of those times to ignore the reviews. Especially if you haven’t played the originals like me.
@MisterSmith then contribute and buy the game if for that reason.
@SuntannedDuck2 I’ve been interested in this game ever since I saw the trailer and the September Direct and I did preorder it but that didn’t work out and I played the demo yesterday and I really like this game, I do have a little bit of a backlog but I only have a Switch and have no interest in PlayStation snd Xbox as my Switch is enough for me and don’t like how games are on those consoles.
@RainbowGazelle there’s not gonna be a sale and you’ll be kicking yourself when this game goes out of print but then I don’t think you want it that much anyway, your loss.
I really want to buy it someday, but I hope motion-controls aren't required. My joy-cons are as good as dead, I use the Split pad pro instead!
As for the puzzles: If I remember correctly the sequel almost has no puzzles. Its really a walking simulator, but still worth playing. I never played the first one (the ds title).
@Switcher2023 Typically more niche boxed Switch games reduce in price. Bayonetta 3 is around £20 now, for example. And I am interested, but I've already got the originals, so it's not worth £40-45 to me.
@Switcher2023 I was interested in it too since the direct. I did buy it I was interested (my comment may have not conveyed that well). Having played it then not at the time I commented I have more to say then then (even if still a long comment that one and this one). XD
I still think the lack of saying it's combined not got a game select menu is annoying. It's a RECOLLECTION not a bundle a combination of both and DS game always is the start. It's still fine to have both there just collection implies something you know. But seeing as not even Capcom can make game select menus when they have games ported to Switch is enough for me to go what does collection menu anymore? Like if they are retro game collections they do have menus for each game but if they bundle games they just make you download them. RE4, 5 and 6, or Megaman legacy collections but separate of the 'product' but not the retro games. It's confusing.
I didn't play the demo I wanted to wait and didn't bother to look up gameplay but it's fine I wanted to go in blind. So I did buy it.
I have nothing against modern design I just think it's a bit unfortunate. But for the kind of game it is and oh walking, talking, puzzle solving it's totally fine it plays well. Camera speed at 20 is really low but that aside besides the chair motion puzzle which I think they didn't balance the motion controls that well just to the right joycon isn't good enough they needed it to be like holding both TV or handheld or separated joycons or pro controller. It's a bit awkward and I do like motion controls I just think it needed some work.
The rest thought was totally fun with each next puzzle of the buttons/sticks, the visual cues of the door puzzle in Chapter 1 was cool. The later ones are fine.
The messages and use of the DAS are enjoyable. I like they kept the DAS like the DS in the original game. I used the Switch's capture feature a lot more than the DAS camera though. Especially for 1 puzzle with a map.
I too have a backlog much further of retro systems, PS4/Xbox One and Switch (very small Switch library but still).
But sticking to just Switch is fair it's a good system.
I don't like most games on PS/Xbox really either honestly. First party at least. Third party I mostly play on PS4/Xbox One nowadays everything 1st/3rd party more naturally is of retro consoles. Nintendo's first party just appeals to me more and the other two's direction lost me. Less creativity, more business model milking, different audiences then what I align with.
Power doesn't matter to me I'll take games and good hardware any day. It's not Wii U levels of exciting to me the Switch but it's still a good system.
@Switcher2023 Oh, yeah! I've played both of the original games, and while I understand that the second game on the Wii was very slow-paced, I vibed with it just fine. I do like Ashley a lot, and I'm really excited for when I can finally play the remakes!
I just finished the first game, and I hate to say this, but I'm really disappointed. I had Trace Memory on DS, and they cut a lot from the remake that really neutered the story. I'm guessing some sensitivity writers got their hands on it because the darkest parts of the story are what got cut and it kind of ruins the overall history and tragedy of the family on Edward Island.
@TheFox
That sounds like another example of why original games usually are much better to play than remakes and “remasters”.
Also I disagree with Nintendo Life’s suggestion that encountering some challenges in a point and click adventure game should be met with using a guide. Getting stuck for a little while and then figuring out the puzzle is exactly what makes games like these so rewarding.
Pushing a hint system into a game that originally was designed without it is as bad as spoiling aspects of the story in my book. Puzzles and story is what makes these games and spoiling either of them is taking the fun away.
But Nintendo Life often seems to underestimate the value that challenge adds to a game and the joy of playing them as they were originally designed. I don’t know how many reviews I have read here of old games where the reviewer suggests that you should use cheats like rewind and savestates.
Differing opinions, I know. I say give puzzles a chance!
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