This review was originally published in February 2016. We're updating and republishing it to mark the game's arrival in the Nintendo Switch Online + Expansion Pack GBA library.
It's also worth noting that a 2020 Switch remake of Red/Blue Rescue Team exists: Pokémon Mystery Dungeon: Rescue Team DX.
As well as the regular series of Pokémon RPGs, a number of spin-off games have appeared over the years. Developed by Chunsoft, Pokémon Mystery Dungeon: Red Rescue Team arrived on the Game Boy Advance in 2006 and (like a number of the studio's titles) integrates the roguelike dungeon-crawling of the Mystery Dungeon series into the Pocket Monster world as you battle against numerous enemy Pokémon. You move around a randomly generated floor, searching for the stairs that will lead you to the next randomly generated floor where the search begins for the next, and so on until you've completed your mission. Repetition is an issue throughout the game, but the variety of Pokémon (Generations I-III) you encounter, a range of different moves, and an interesting story help maintain interest in the proceedings.
This game was also available as Pokémon Mystery Dungeon: Blue Rescue Team. Multiple versions of Pokémon titles is something that has been happening since the beginning, but what was unusual about this instance was that the Blue version was released on the DS. Compared to that, this single-screen edition has five unique Pokémon (likewise, Blue has its own exclusives) and requires a bit more menu-entering due to the lack of touchscreen functionality. The GBA map appears on screen as you explore the floors whereas the DS can place it on a separate screen; it can obscure the action here, but it would be a stretch to say it is a big problem. This version's main positive is a larger single screen, rather than displaying two smaller ones. The DS additions are useful, but hardly essential.
The story sees you as a human who wakes up one morning as a Pokémon - which Pokémon depends on your answers to a quiz upon starting a new game; you also pick a partner who will join you for the duration of the adventure. Finding yourself as a Pokémon is understandably startling for your character, but before you have a chance to look into what's happening you and your partner are rushing off to rescue Caterpie. Soon you have formed a rescue team, which is lucky for the occupants of this world as more and more Pokémon are getting themselves into trouble.
The game is well presented with the expected bright, cartoony style. Familiar Pokémon are found in a variety of locations: forests, caves, mountains, icy caverns. The floors in a location can all look the same, but missions with a high number of floors can change to a different (though not out-of-place) look after a while. Sound effects include a variety of scratches, bashes, thumps, and bloops as the action unfolds and the music is very catchy. Numerous upbeat, fun tracks accompany your quest, with breezy whistling and mysterious-sounding ones also to be found. They are repetitive, however, so on a long mission (where you keep finding the stairs at the last moment) it can start to grate.
Rescue missions are found on the bulletin board outside the post office and in the mail delivered to your home. Difficulty varies, but for the most part you do the same thing: work your way to a certain floor, find the cuddly creature who teleports to safety. They may be on the third floor, they may be on the eighth. Some missions require you to escort a client, which doesn't actually alter the gameplay a great deal, although a few display a level of self-preservation similar to Goldeneye's Natalya, so you'll need to keep an eye on them. Typically there are further floors after your mission is accomplished, but you are given the option to teleport out of there.
As well as pressing a button to attack you can select different moves from a menu and can also set up linked moves. Further moves are learned as you progress, providing attacks, counterattacks, and moves that raise defences or lower enemy attributes. To help you out, there are the usual items to replenish health, nullify the effects of poison, or provide attacks of your own.
The biggest help, however, are the creatures that join your rescue team. During missions, Pokémon can be recruited and a scuffle can lead to someone asking to join your team. Team members require somewhere to hang out, so you'll need to purchase friend areas for them to stay when they are not rescuing. At the beginning — when you have little energy, few items, and no additional team members — the game can actually be a little tricky. But as you progress, levelling up, acquiring items, and learning moves, things become more straightforward. Failure in a dungeon leads to you losing your money and items, but luckily there are places to store both in the town square and it's a good idea to make use of these facilities if you are not confident in your ability to perform a successful rescue.
The original GBA release made use of the link cable to allow the trading of items between players, or to rescue a friend who had made a hash of a mission and consequently needed rescuing themselves. Link cable functionality was missing from the Wii U eShop release, but luckily Nintendo included passwords as an alternative method for the rescue missions. Should someone fail on a mission (and wish to keep their items/money), they can send out an SOS mail which a second player can use to dive into the dungeon and save them. SOS passwords are 54 characters long, as are the A-OK ones the rescuing party sends after completing the mission. A thank you mail can be sent by the rescued player with the option to include a present – a good idea when this requires yet another password to be entered. Entering the passwords can be fiddly and both games need to be set to the same language for this to work, but it's a good backup option to have and also works if you wish to rescue (or be rescued by) players who own the Blue DS version.
The other passwords that feature in the game are the Wonder Mail codes that appear on the description for each mission. Passing this code onto another player will allow them to tackle the mission. With gameplay being the same throughout, it may seem kind of pointless but it does serve as a means to encounter the exclusive Pokémon from the other version of the game.
Assuming you take time to level your team up (either through missions or the town dojo) and keep yourself well-stocked with useful items, Red Rescue Team isn't too difficult. There are still tough moments, however, and the best tactic for later sections is often to avoid combat where possible and hope the randomly generated nature of the dungeon floors places the next staircase right by you. It can get quite addictive and even after a long slog over more than a dozen floors, you can find yourself rushing off to the next job. A big part of this is the story that unfolds: as well as trying to figure out why you are a Pokémon, there's an unusually large number of natural disasters occurring. Is there a connection? You'll interact with other teams along the way, including one who is a rescue team seeking world domination.
There are plenty of missions to play before you reach the end, then, at which point more become available. You'll be doing much the same as before, but as the story carries on there's lots here to keep you occupied.
Conclusion
Pokémon Mystery Dungeon: Red Rescue Team may lack some of the DS version's useful features and missions tend to play similarly to one another, but a variety of locations and Pokémon (friendly and otherwise) help dull the sense of sameness. The repetitive nature can still drag the game down at times, even making the excellent music become an irritant, although there's usually an interesting plot development before things get too bad. It's a Mystery Dungeon game, though, and a repetitive game loop is part and parcel of the experience. It has its faults, but this is still a very solid — and enjoyable — 'mon-filled dungeon crawler.
Comments 39
Removed - unconstructive
@MrNinten now try to be the first in something useful.
@Interneto heh
@MrNinten You had to seal the deal and say it twice
Having played Blue Rescue Team, I can agree about the repetition. The plot as a whole isn't bad, but it's the frustrating post-game that really discouraged me from picking up another Mystery Dungeon spinoff.
Try fighting your way through a huge, lengthy 99 floor dungeon, equipped with a Friend Bow to recruit the awesome legendary at the end, only to fail in recruiting it. Then you have to repeat the whole process again (if you even survive the dungeon again). Restore points would definitely help in this regard; at the time, you could only quicksave in dungeons.
@Trinexx Pokemon Super Mystery Dungeon solves that with the "connection" system where you do missions to recruit, or find traveling pokemon in dungeons (they tell you where they are), even just talking to certain pokemon in town recruits them. Thanks to that I completed the game 100% getting every pokemon, treasures, etc ... Took me a little over 120 hours. It's a great game. Give it a try
Trying to recruit every single Pokemon in this game is a nightmare of a task. Thankfully, it's much easier in Super Mystery Dungeon.
This was a very solid game and it lead to an even better sequel series - Explorers of Time, Darkness, and Sky.
I loved blue on the ds, so I got red on the Wii u, really enjoying it so far.
So many memories playing this game. When I recruited Kyogre, I freaked out a bit because of how huge he is
Here's hoping whoever's running the VC in the US wakes up sometime next week and puts this one on the Wii U!
I might also go red, getting the blue version on DS. Great memories playing through this one over the holidays, after breaking my ankle on a new scooter. Good times! (Except for, y'know, all the pain.)
@Trinexx I know exactly the mission you're on about, and I feel ya
@Mineral: Thanks for the recommendation, I have tried the demo for Gates To Infinity (SMD's predecessor) but didn't particularly enjoy it; with my backlog, it's unlikely that I'd visit Super Mystery Dungeon anytime soon. :/
I always thought the plot and character interactions made this game very good--in my opinion, the best in the series.
I would prefer this on the 3ds eshop personally but......
I just need to know: Is this a better buy than Super Mystery Dungeon for a newcomer like me? Is it more like the well praised Explorer games?
In the Pokemon Super Mystery Dungeon review everyone compares it to Explorers but not the Red/Blue.
@Trinexx When I was younger I played that dungeon like at least 50 times with the FriendBow... Still haven't befriended that pokemon lol . _.
I really hope they put this and the blue rescue version on the 3DS. I'd like to have a portable game on a portable system. Since it's on Wii U, I would barely even touch it since I'm mostly on my 3DS due to convenience.
Going to have to become accustomed to the lack of physical/special split and Fairy type.
Just a quick note, the comments above are over eight years old now, so @-ing might not get a response!
I'd rate it slightly higher so 8 (funnily enough just like the current combination of user ratings) even though it's definitely the weakest version of this game.
That said, happy to see it on NSO, fingers crossed we'll see the Blue version as well when DS games finally get added to it and of course also other Pokémon games (hopefully also mainline ones, definitely more spin-offs at least) in general!
I always preferred Blue Rescue Team on DS but I'm ok with this on Switch.
Edit: Purity Forest was an absolute nightmare back then. To this day I could never beat it but I did manage to beat it in the Switch Remake.
@dartmonkey Lol somebody replied to a 10 year old comment I made on Steam. I just replied by saying "hi now bye" 😆
Gotta play it through the physical copy I got past week. Not sure if I'll even try for the 100%, I have a bit missing in the remake as well so maybe I'll finish that instead. But that Pixelart... ❤️
I'd give this game a 10/10. It's my favorite Pokemon game of all time. Yes, there's a lot of nostalgia riding on that statement, but only the sequel (PMD Explorers) and Pokemon Legends Arceus have ever come close to the highs I experienced with Pokemon Mystery Dungeon 1. It's got:
-An amazing story that gets emotionally deep at times
-A stellar soundtrack
-Friend Areas and the ability to recruit/catch all available Pokemon at the time of release (2006)
-Great difficulty curve, including insanely hard post-game challenges
-Unique customization options
-And to top it all off, it was the very first time you could fully play as a Pokemon protagonist! Back in 2006 when the game first released, it was the coolest thing ever!
I easily consider the PMD games to surpass even several of the mainline games.
(I'm totally not biased as a big fan of Shiren and Taloon's Mystery Dungeon games).
How many grating great tunes can a great grater grate if a grating great tune grates greatly?
no doubt one of the greatest games of all time.
I will give this a try at some point. Super is one of the better RPGs I’ve played, and Gates to Infinity was fine enough, so I’m interested to see how much I would like the original.
Note to those reading this resurrected comment section: I originally went by Trinexx when I joined NL in mid 2015(!). I tried a couple usernames after, but Tyranexx (Trinexx + Tyranitar) eventually stuck. I feel old now....
Until recently, my initial comment aged well. However, I've come to realize most of my grievances with Red/Blue Rescue Team have a lot to do with how much a bear much of the post-game is (And why evolving was gated behind the post-game, I have no idea), not to mention some irritating mechanics (item loss at death, bad recruitment rates, no hard saves in dungeons) that have allegedly been fixed in later installments. The plot and music are worth experiencing for sure, and playing as an actual Pokemon at the time was novel.
I still hold with the original review score. If I ever revisit this pair again, it's more likely to be through Rescue Team DX. I am giving this series another chance; I picked up Pokemon Mystery Dungeon: Explorers of Time recently, so perhaps I can still be convinced.
As a Mystery Dungeon fan, I played through this; I found the story way more gripping than it had any right to be, but do be aware that the difficulty is MASSIVELY toned down compared to other games in the series. I don't remember any notable challenge.
I played this a while back and though not a bad game, I just couldn't get into it much myself. It leans too much on the repetitive side and I wish there were more Pokémon I could play as (namely Jirachi).
Either way, I always leaned onto Touhou Gensou Wanderer Reloaded and Touhou Gensou Wanderer -Lotus Labyrinth R- for providing me semblances of challenge and gameplay depth here and there (which I rarely felt in Pokémon Mystery Dungeon), as well as being less repetitive for me...but I am glad to see Red Rescue Team on GBA NSO.
Should I play this or get the remaster that came out on switch a couple of years ago? I remember playing a ds version of this game and dismissing it quickly simply because it wasn’t the pokemon Im used to.
@Moonlessky If you already have NSO + Expansion Pack then I'd say give this a try first because while it's arguably the worst version of a great game the (Pokémon) Mystery Dungeon series is not everyone's cup of tea as you can tell by Nintendo Life's review scores compared to users' so I think you'd better see if it's for you before buying the remake.
@JohnnyMind @moonlessky
There's also a demo of the remake on the eshop, if one wants to try it out before a purchase.
@Quarth True, forgot about that, thanks for the reminder!
@JohnnyMind No problem.
I played through the remake, enjoyed it.
Tried the original version as well now with NSO, it is kinda charming in its own right. But the remake is better, I believe.
@Quarth Haven't played the remake myself yet, but based on what I've seen yes, I'd also say the remake is overall better - one of the few things that's a straight up downgrade off the top of my head is the Friend Areas being relegated to a menu instead of being walkable little areas.
@JohnnyMind The graphical style can also be a hit or miss, depending on one's preferences. I like the simplistic charm of the original, but the watercolor graphics of the remake are pretty beautiful IMO.
@Quarth Yep, while overall I'd say the remake is the best then Blue and lastly Red luckily it's one of those games where older versions still have something to offer (also according to one's preferences as you mentioned) and you can't really go wrong with any of them!
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