Update []:
Following last week's announcement, this same "frame rate improvement update" has now officially been released for Lollipop Chainsaw RePOP on the Nintendo Switch.
Once again, it comes loaded with improvements for the game's frame rate and also addresses multiple bugs. We've got the English patch notes from the official website, bumping the game up to Version 1.06:
Lollipop Chainsaw RePOP - Version 1.06 (20th November 2024)
Nintendo Switch
- Major items included in the latest update

- 1. Bug Fix
- Fixed a bug in which the timing of subtitles displayed in some languages could be off.
- Fixed a bug that Juliette's facial expressions were sometimes not displayed correctly.
- Fixed a bug in which character introduction images were not displayed correctly in some events.
- Fixed problematic collisions in some stages.
- Fixed a bug that prevented Juliette from performing actions correctly in some areas.
- Fixed a bug in which some items were hidden in the options screen in some languages.
- Fixed a bug in Stage 5 where graphics were corrupted after sparkle hunting.
- Fixed a bug in Stage 5 where zombies would stop moving after using a nick ticket at a specific time.
- Optimized processing of scenes in 45 locations.
- Adjusted the number of zombies appearing simultaneously in some scenes.
You can find out a bit more about this latest update in our original story below.
Original Story:
Lollipop Chainsaw RePOP didn't arrive in the best state when it was released on the Switch and multiple other platforms in September. Fortunately, Dragami Games has been slowly improving Juliet's zombie-hunting adventure.
With this in mind, the company's CEO Yoshima Yasuda has now revealed the team has "finally" completed work on improving the frame rate in the Nintendo iteration. According to a translation, the team "picked out 45 scenes" where the frame rate had extreme drops and worked on reducing "processing load and decentralizing loading processes".
The update (officially referred to as the "frame rate improvement update") still needs to go through the approval process, but once it's done, here's a sample of what you can expect:
According to recent data, this cult classic hack-and-slash has been quite the success for Dragami Games - significantly exceeding its parent company's initial sales targets and also providing an "unexpected financial boost" (GameBiz via Automaton):
"Extreme is revising its consolidated earnings forecast for the fiscal year ending March 2025 after Lollipop Chainsaw RePOP significantly exceeded initial sales targets.
"...Extreme has updated its annual forecast upwards for all metrics, including a projected 5.9% increase in net sales and an impressive 52.1% increase in net profit."
Have you tried out Lollipop Chainsaw RePOP on the Switch? Will you be checking out this update? Let us know.
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[source x.com]
Comments 28
Cool news since I hadn't played my imported physical version yet.
Tbh, I'm not confident they can salvage the Switch version for me but at least they are trying.
The image quality was just really bad at launch.
Is this game fun? I liked killer7 but haven't played any of the Travis touchdown games...
I appreciate their efforts! I have a physical copy but haven't booted it up yet, so it's good to know it will be a bit more enjoyable.
@rvcolem1 I've played it all way to the end and I thought it was quite fun. 😊
Only problem I had was on the second stage we're the game glitch and hsd to start the second stage again twice 😭
Perhaps they should have finished the game before releasing it?
Unless they can get the full soundtrack back, nope for me.
No review on this site unfortunately. But I skipped out on the Switch because of all the negative things I heard about it. If this update does improve things I still would like to get it on Switch.
Wow a whole 2 months?! After release?!
You are really spoiling us!
The framerate is still an unlocked mess in that clip with most of it under 30fps.
Big whoop.
@rvcolem1 it’s a fun game! Give it a go on PS5 if you’re curious to give it a go though.
And it's still a mess. First thing they should do is introduce an option to lock the framerate to 30fps. What's the point of a 60fps cap when the game can't even reach it?
Love to hear it, looking forward to playing my import copy when I can even more!
@rvcolem1
I have a few of the suda51 games and the NMH series is the best imo. Shadows of the Damned is pretty good too. Lollipop is fun, but it is over way too quickly and there isn't much of a reason to replay it. Killer 7 is really good, I just never completed it, but I can tell there is good amount of gameplay there.
Stuff like this this used to happen prior to release, not months after.
Just saying.
@rvcolem1 the game itself is really fun they just really need to fix the switch version. Fortunately the deck have been very communicative and open and are working on updates (not just performance, but they'll add new outfits too).
Good to hear, but it needs a lot of work from what I've seen. No reason the Switch version can't run better than the PS360 versions.
@rvcolem1
It's a great game. Not as good as the No More Heroes games, but still a lot of fun, just a bit on the short side.
45 bucks for a 6 hour game, yep I'll wait for a second.
So is NLife gonna review this game now?
I haven't heard much about the Switch version of this game, but what I have heard is nothing good.
Switch can easily run big PS3 ports like Alien Isolation, Resident Evil 5, and Persona 5. There's no reason for Lolipop Chainsaw to run as ragged as it does on it.
Never got to play it last time around and im all for the good old days of action and babes that wokeness tried to ruin (heII, no so called "journalist" sites even reviewed this game because it goes against the agenda).
Will definitely get it on sale at some point to support such things.
@Agenerationofgens
This site included. Being one of those “so-called journalists sites” that refused to review this game. Never reviewed Hogwarts Legacy either. Likely for the same reason.
@Chimichanga Pretty much what I thought. I was convinced the site deliberately forgot the game existed. I'm surprised this article is even a thing. That said, I think people who're interested in this game should get it on other platforms.
Never played this game but I do like Suda51, there a reason @NintendoLife never actually reviewed it, or is another ridiculous Hogwarts Legacy situation?
@AmplifyMJ We reached out for code but never got a reply.
I know I'm HIGHLY in the minority on this, but I've been SO TIRED of all the conversation about framerate and performance that has dominated the gaming landscape over the past decade. I'm not gonna pretend that smooth solid performance isn't preferable 99% of the time or anything, but as long as the game remains playable and fun, I really don't mind too much.
This goes doubly so for a game like Lollipop Chainsaw, a game that exudes late night low budget B-movie charm. It's a Troma movie in game form, and frankly, I find the uneven performance to be part of that charm. Like if it was polished and steady, it wouldn't be punk enough, y'know? I should add I feel the same way about Deadly Premonition, No More Heroes 3, and the Wii version of House of the Dead: Overkill. Those fuzzy visuals, choppy scene transitions and stuttery performance? That's a dang FEATURE far as I'm concerned.
@dartmonkey thanks for the reply. I loved Killer7, such a bizarre game, not much else quite like it I had it on GameCube, and of course the No More Heroes series.
@whitespy12 as far as Overkill is concerned it’s what they were going for, and they pulled it off, that game was a blast
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