Just before its release on 17th July, Teenage Mutant Ninja Turtles: Splintered Fate developer Super Evil Megacorp has today confirmed that the radical roguelike will feature four-player couch co-op.
The Turtles' Apple Arcade adventure has been billed as a "bodacious TMNT co-op experience" since it was first announced for Switch at the April 2024 Indie World Showcase, but we didn't know whether this would be limited to an online capacity or whether it would be possible to bark instructions at your friends in-person while playing — you know, the way any Turtles game should be enjoyed. Fortunately, we now know that the latter will be available at launch.

Super Evil Megacorp's Studio Head Ian Fielding said that the addition of couch co-op has been the "biggest request" of the team since the game launched on Apple Arcade last year, and the devs "went the extra mile" to get it ready for launch on Switch:
Playing together is embedded in the DNA of Teenage Mutant Ninja Turtles video games and core to SEMC’s mission, and with Splintered Fate, we went the extra mile to ensure the co-op feature was available for the Switch immediately at launch. We will continue to listen to the community and improve the game overtime based on player feedback

Alongside this local multiplayer, the Switch version of Splintered Fate will also feature revamped graphics, lighting, environments and more all with a new control scheme specifically designed for the Nintendo hybrid.
This week, we were lucky enough to sit down with one of the game's developers where we spoke about roguelike inspirations, the importance of keeping the Turtles unique and working with TMNT legend Tom Waltz. You can find our full interview below.
Are you excited to get into some Splintered Fate couch co-op? Let us know in the comments.
Comments 36
And that was all it took to get me to buy it.
@JakedaArbok why it was a missing feat to begin with is beyond me.
The more I hear about this game, the more interested I become 👍🏽
A shame there's no sign of a physical edition, though. Guess I won't play it.
We asked
We begged
We demanded
We cried
And at last, WE HAVE GOT IT.
MISSION ACCOMPLISHED.
Pray do tell, what makes this game like Rogue...
You know, the turn-based fantasy themed randomized dungeon crawler...
I so furiously HATE the monicker.
This game looks alright though. No complaints there.
I didn’t realize this wasn’t already part of the game. Tmnt should always have local couch co op. Wow would I have been disappointed if this wasn’t standard after purchasing it day 1.
Love to hear it, makes it even more likely than it already was for me to get this game although I'm waiting for Nintendo Life's review to know for sure if it's good (would've waited regardless since it's digital only here in Italy as far as I know and I usually wait for those to be on sale, but still)!
Couch co-op? How about adding a feature where the game can send me food from beyond the 4th dimension?
Booyakasha! Now we're talking!
All we lack now is the physical release. I'll keep an eye out for that some day.
YYYYYYYEEEEEEEAAAAAAAAHHHHHHHH
@Daniel36 Because it’s a game that’s has randomly generated levels and if you die you start over again, exactly like rogue. A game doesn’t have to be turn based or take place in a fantasy world for it to be considered a Roguelike.
Now all it needs is a Physical Release!
@Daniel36 I think "roguelite" is often a preferred term over "roguelike" because it has more wiggle room. Procedurally generated levels with other random elements, but may actually play nothing like Rogue otherwise.
Where did the term rogue-like come from?
What does it mean exactly?
Is it like the original diablo?
@Greatluigi This game also has turtles, like Super Mario. Let's call it a Mariolike.
See? Doesn't work.
I know, it's dumb to get worked up over this but I had a long day and want to complain about dumb stuff.
@Spider-Kev Rogue was a dungeon crawl turn based RPG with ascii graphics and randomly generated dungeons. Death meant game over.
There are plenty of games that deserve the monicker. Stone Soup comes to mind. Azure Dreams, though death didn't mean complete restart there (which they now dub roguelite). Pixel Dungeon is a true roguelike. Shiren the Wanderer games can be considered roguelikes. There's a lot of cool ones. A mutant apocalypse one I forgot the name of...
This? No.
I will die on this silly hill but I hate the misuse of the term.
@Daniel36 Bad analogy. The turtles in Mario aren't a game mechanic. They're surface-dressing. The terms rogue-lite or rogue-like refer to game mechanics. It has nothing to do with theme or genre. It's not a misuse of the term. It's your misunderstanding of the term.
@Daniel36 ...dude...what?
@Spider-Kev rogue like, you die, you start all over again! Rogue lite, you die you bring some upgrades with you to make your next run easier.
More or less diablo gameplay, bit without the drops and items.
It's more skill and magic driven..
They said the had hades as example. Hades somehow reminded me diablo..
Let's see the review.
A tmnt couch co op roguelike? Ok I was already eying this game because it was a tmnt roguelike an idea which I already loved but it’s couch co op too? Sold!
@Snatcher
What does a color have to do with anything?
It isn't rouge!
It is rogue!
@rex_rex
Thanks.
I'm hoping it gets a physical release, that's the only way I'll be playing it.
@Daniel36 Seems like more of a roguelite, since you carry things over from previous runs. But, yes, the term roguelike (and even the more vague roguelite) has strayed so far from its original meaning that I barely know what I mean when people use it anymore.
I was honestly a little on the fence about this before, because it sounded like it wouldn't have couch co-op. With this announcement, I'm almost certainly going to buy it, though maybe not on release.
@Spider-Kev hmm? I’m not sure 🤔.
Ahh ok ue at the end my bad I have edited it!
Looks terrible. And this is such a lame flex. Might as well have announced each turtle separately as well...
I always wonder why people get so excited about couch co-op. Don't get me wrong, I have enjoyed a couple of games that way but, at least for me and every other person I know, people barely have the time to gather to play, so an online gaming session is much more easy to organize and we just chat on the phone while playing. I'll be willing to bet that more than 50% of the people excited by it might play a couple of times that way and simply move on or not even do it at all in the first place.
Just to clarify, I'm not complaining, I'm happy for the people that wanted it and it's always nice to have more options. It's just so weird to me that people make such a big deal out of this to the point of not buying games and I barely know anyone that actually plays co-op frequently. Then again that's just my limited experience.
@roy130390
Us Couch Co-Op-ers are from a bygone age where we actually had friends in real life!
We played some video games together, but mostly hung out outside, did stuff both fun and crazy, legal and illegal (not major illegal stuff) (no prevalence of cameras to catch us and get us in trouble)
I really want this game, but $30.00 USD seems a little steep for a game originally developed for mobile. That being said, there are many mobile games that have surprised me and that I have purchased on Switch. Might just have to take the plunge as this looks like the perfect Summer game ( I LOVE BEING A TURRRRTLLE!!!!).
@Spider-Kev I'm 34, so I'm definitely from that bygone era haha. The thing is, that while it's a nice feature, the kids that grew with that are already adults that don't have as much time as they used to and the new generations are more used to online features. Also, with how many people have a Switch even when we are together it's simply more comfortable to play online, each one with their consoles instead of the cumbersome split-screen and other measures needed ro play on one screen. Just to clarify, I'm aware that not everyone has that option so this is a great alternative but many people certainly do.
I loved that era and have fond memories, but I feel like people might hold on a bit too much to nostalgia, specially when basing a purchase on a feature that they might not even use aside from a few times.
@roy130390
My wife and I play Shredders Revenge together, so that's another reason I like/prefer couch Co-op!
@CazSonOfCaz You know what, fair enough. I still hate the term, but I'll concede.
@Spider-Kev I love that game! I also played it with mine and my best friend and had a blast.
Unless it’s a Metroidvania Open World Rogue-like Souls-like with crafting, skill trees and trophies then I’m not interested.
Well well well, guess I'll be buying it after all.
A physical release would be nice, but regardless, I'll get this (after checking reviews), because me and my buddies are always looking for new Couch Co-op games and this being a roguelite only adds to the fun!
Also, I agree that the term roguelike/roguelite is really annoying. Same goes for Metroidvanias, I guess. I really don't like the terms at all, but it does seem to make people understand at a glance what type of gameplay to expect.
@Daniel36 No, you're definitely right that these games aren't really rougelikes in any sense. I understand the lineage, and how the term evolved, but at this point there are too many degrees of separation to bare any resemblance, even to a mystery dungeon game, much less a traditional roguelike.
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