
Pre-orders for Donkey Kong Country Returns HD and Mario & Luigi: Brothership have gone live via the Japanese eShop, confirming the estimated file sizes for each game.
Donkey Country Country Returns is coming in at 9.0GB, while Mario & Luigi: Brothership is slightly larger at 10.0GB. We're admittedly slightly surprised at the size of the former since Donkey Kong Country: Tropical Freeze was considerably smaller in size at 6.6GB.
With Mario & Luigi, however, the closest comparisons we have would be Super Mario RPG at 6.5GB and Paper Mario: The Thousand-Year Door at 5.0GB.
We also have confirmed dates for both games after their reveal at the latest Nintendo Direct. Mario & Luigi: Brothership will land on 7th November 2024, while Donkey Kong Country Returns HD is bringing in the new year with its release on 16th January 2025. The former is a brand new entry in the Mario & Luigi RPG franchise, while the latter is another re-release for the Retro Studios-developed platformer. It originally launched on the Wii in 2007 before receiving a port for the 3DS in 2013.
Forever Entertainment is leading development on Donkey Kong, however, it is not currently known which studio is handling Mario & Luigi: Brothership. Nintendo recently confirmed that some of the original developers of the franchise are involved, but stopped short of confirming the specific team.
Will you be downloading these games to your Switch when they launch, or are you opting for the physical editions? Let us know your thoughts with a comment.
[source store-jp.nintendo.com]
Comments 46
1. Mario & Luigi makes sense to be big as those games are usually pretty content-filled and long games. Absolutely cannot wait for Brothership!
2. How is DK Returns that big? Bigger than Tropical Freeze seems like a stretch.
Interesting that these two are relatively big compared to other Nintendo games including Echoes of Wisdom as we've seen just yesterday, wonder why that's the case!
The DK game is literally worse in every single way to the other versions, how in the world is it 9 GB
WHAT DO YOU MEAN DKC RETURNS HD IS BIGGER THAN TROPICAL FREEZE 😭
I would've been grabbing both of these physically anyway but this has absolutely cemented that decision. I'm also very curious as to how meaty Brothership may potentially be from a length/content standpoint if its file size is nearly as big as both SMRPG and TTYD combined 🤔
@PikminMarioKirby Remember the original DKC Returns on Wii is about 3.6gb in size in SD quality. If you convert that SD game to HD the file size would double to around 7.2gb but do also realize that the game isn't just a base version of the Wii game either as Nintendo also includes the 16 exclusive levels from the 3DS version of the game to the original as well upping it to 80 levels instead of 64 so yeah you'll getting a meaty game here. All those 360p levels from the 3DS version also got the 720p/1080p treatment thus why the game file size is bigger.
Correct me if I am wrong but Tropical Freeze has LESS space than DKC Returns HD iirc?
Also Forever Entertainment behind this port?
This better be around 30 or 30 bucks because I don’t have high hopes of Forever making it a quality port based on their past work…
@Fizza large file size doesn't mean a lot of content, I don't expect that game to be longer than ttyd, maybe it'll be around the same length
@Serpenterror that would make sense ngl.
But it’s just weird that they’re putting a January 2025 date. If it is such a simple port then, why not this year? Why not next year?
Unless if they’re planning on adding more things then…
Maybe on reveal they may have only announced the game, but what if they are adding some content to it but who knows.
Not too big.
Still will getting the physical games.
@_Figo_ If it’s TTYD length that’s a great length for a game.
Hopefully we’ll get some optional/side stuff as well!
that DKC Returns HD file size is bigger than I expected but this is just an estimated file size, iirc before Super Mario 3D World + Bowser's Fury released the estimated file size was 5gb but the final version turned out to be 2.8gb so hopefully similar thing will happen with DKCR HD
@_Figo_ also the Japanese Eshop said it was 6500 yen.
If you convert that into dollars, it is about…. 40 dollars?
@anoyonmus it's because that port isn't 100% done yet, if you look closely at the trailer there are some odd visual quirks here and there plus the frame rate isn't perfectly locked at 60 yet (which is normal for pre-release builds, Super Mario Bros Wonder and Kirby's Return to Dream Land Deluxe also had some frame rate drops in their reveal trailers) so there is still some work to be done there
@anoyonmus It's not just a simple upscale port though, they had to re-render all the levels to HD and this includes the 3DS levels as well. The problem with upscaling old SD games to HD is that that normally comes with input lags and delays in the HD format. To solve that issue, the whole game had to be re-render and re-test for bugs, glitches, and input delays. This is why the game took a bit longer to come out. Also the Wii levels and the 3DS levels had different resolutions, one is at 480p and the other is 360p, those had to also be re-rendered so both don't look weird in 720p/1080p.
@_Figo_ I’m aware of that but Forever has a spotty record so I’m not having any high hopes up.
@anoyonmus that's not necessarily true, Bayonetta Origins is 6500 yen on the Japanese Eshop but in the US it's $60
@Serpenterror Wii games in HD never really look GREAT in general. Looks kinda ya know. I mean look at Skyword Sword Hd. Looks weird.
@_Figo_ yeah it’s probably 60 bucks here. Game imo isn’t worth 60. 40 at best imo.
@anoyonmus @Serpenterror @_Figo_ Also, ports make good filler for the early months after Christmas. Plus, the holiday schedule is already packed.
I think Return to Dreamland, Bowser’s Fury, and Mario VS DK were all February releases.
@Serpenterror How many levels were there in the original Wii and 3DS versions?
@DwaynesGames that is also a good point, it wouldn't make much sense to release this game in any of the remaining months this year because they're already packed with, let's face it, much cooler stuff, and I say that as someone who is excited for this
@anoyonmus the wii version had 72 levels iirc
@_Figo_ July or August would be nice, but as already pointed out, it probably just isn't ready.
And if Switch 2 releases late 2025 or even 2026, they will need filler games. 😉
@_Figo_
72 levels. And 3DS?
Very odd. I would have guessed Donkey Kong would be in the 3-4 GB range, 6 at the most. I'll still buy it digitally, but after that and a few other upcoming games, I will need to start archiving a lot of things to make room. My big SD card is apparently not big enough.
@anoyonmus 80
Hard pass on Donkey Kong….the 3ds version will be fine if I want to revisit….
I believe this reflects the talent of the studio behind this port. I think this is just practice for that studio on a relatively basic project. This partnership is a investment for Nintendo, even if this port is a little silly feeling
Also the later date is basically a repeat of the Luigi’s Mansion 2 thing. Not sure why that’s been recurring for them but they definitely are both schedule fillers
Removed - trolling/baiting; user is banned
@_Figo_ 80 levels on 3DS?
Then why not just port that version instead? Why use both Wii and 3DS?
Is DKCR 10GB because of the extra levels? It's the 3DS game HD'fied. I'm trying to get my head around that one. Brothership is understandable.
Both likely insta-downloands.
@anoyonmus idk if this is a remaster of the wii version with 3ds content backported or if it's just the 3ds version remastered, the latter would probably be easier to do but there isn't much to suggest if it's one way or the other
I could easily see DKC Returns bloat a bit from story sequences being rendered out as video files, rather than running in-engine.
I wouldn't take these filesizes as gospel just yet. Nintendo tends to keep optimizing their games until like a month before release, and I definitely recall seeing games like Princess Peach Showtime drop like 4GB from its initial announcement.
Won't be getting Returns, since I already own it on my still-used 3DS. And also because it's kinda mid.
I will be clearing room for the Brothership to dock though. No innuendo intended.
One of the key things I’m taking from this is Forever Entertainment has no clue how to compress (or develop). Their Panzer Dragoon remake was also way too big for what it was (and subpar game to boot)
I’m actually shocked Nintendo gave them the keys to DKC. This should be an easy port but I think it’ll be a bit botched.
@Ollie_Reynolds actually, DKC Returns came out in 2010, not 2007.
@RobotReptile that’s exactly why I’m worried about this port. But at the same time I do hope and think Nintendo will keep a hawk’s eye on Forever.
I've been wanting a Returns port for a long time so I'm eager for it, probably the most interesting thing in the Direct for me, but I am pretty baffled how it can be that much bigger than Tropical Freeze, especially when it doesn't look at all like it's been upressed to its level.
@Serpenterror
Shouldn't the size be much bigger by comparison?
I thought that when let's say the size of textures increase in quality it's not double but quadruple due to having 2 dimensions to increase (HxW)
I think i'll pick both up eventually. Recently cleared some space and put some lesser played/completed games on a second memory card so space isn't much of an issue. Wait and see about those file sizes though.
Funny seeing these file sizes. It really shows how Nintendo sits on these games.
@Serpenterror Not that it really matters, but the 3DS' top screen has a resolution of 800x240, and the games are 240p, not 360p.
https://web.archive.org/web/20121007004512/http://www.nintendo.com/3ds/features#/two-screens
This was revealed the day of the direct
at least via Japanese Nintendo Accounts
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