Last month, German-based game developer Matthias Linda launched a Kickstarter project for his SNES style RPG Chained Echoes. The good news is, it has been a success - earning enough funding for a Switch version to be developed alongside other versions. There'll even be regular and limited edition physical copies available to purchase.
Here's the good news from the developer himself:
Chained Echoes has been successfully funded with 130.409€ on Kickstarter and an additional 32.813€ on PayPal for a combined total of 163.222€! We are thrilled that we hit so many great stretch goals along the way, which now enables us to offer Chained Echoes on 2 additional platforms, as physical copies and currently in 3 additional languages.
This has only been made possible thanks to all of your amazing support and help with spreading the word throughout the campaign. We genuinely appreciate everything. Thank you all so much!
If you missed our original post, the game is inspired by fantasy titles of the '90s and takes place in a 16-bit world where dragons are common as piloted mechanical suits. You take control of a group of heroes who must restore peace to a continent where war has been waged for generations.
The game combines the simplicity of retro titles with modern design principles to offer a fast-paced adventure. Players can expect around 20-25 hours of play time, no random encounters (as enemies are visible within the game world), tons of items to be looted, stolen or crafted, a complex skill and equipment system, the ability to customise your own airship and music inspired by the PSX era.
The game is currently scheduled to be released in September 2021. For more information about this Kickstarter, take a look at the official page.
Did you back this game? Do you like the look of it? Tell us in the comments.
[source kickstarter.com]
Comments 36
Considering how many Switches have been sold by now and the types of games that sell well on the platform, I think it’s either sheer ignorance or supreme stupidity that leads indie devs working in certain genres, such as this one, to make Switch the stretch goal for their games. Honestly, it should be the other way around. If this game actually ships and doesn’t completely suck, I guarantee with absolutely zero doubt that it’ll be Nintendo fans who account for the largest portion of sales.
@BAN I get where you're coming from, but for a small indie studio, it costs a lot of time and money to purchase dev kits, have the game working properly on console, get it certified by the platform holders, released on the digital storefronts, published physically, etc.
I agree that Switch will likely be where this game will see its greatest success, but while a PC release is generally fairly straightforward, it's a massive expense for small studios to add just a single console to its release. That's why Switch (and other consoles) are generally stretch goals; it takes a ton of manpower just to optimize a game for a specific console, let alone market, license, and publish it.
I'll keep my eye out for this
Art is fine and polished, but still, 5 feet away, it looks like any random rpgmaker games...
What’s happened to the mobile site? The ‘load more news’ button has been replaced by 4 buttons for past news. Press the appropriate button for this weeks news and you have to start from the top of today’s news again to and scroll down the page for further news. It’s way more inconvenient as you just want to click on a button to expand down and instantly get the next batch of older news without scrolling.
looking forward to the limited edition for the switch as well seeing my name in the credits. will likely buy the ps4 and steam version digitally
Yeashh i want this
This looks very promising.
Indie games doesn't even get close to A+ SNES game or even 3rd party. The movement in the indie games are horrible. Graphics might be ok for oldschool, but still SNES has still better graphics. To me Indie games are a letdown. I have tried a lot but none stayed a long period in my collection. I guess just not my gamestudio. NEXT
Looks pretty cool, I'll be keeping my eye on this one. September 2021? At least it will be out before Final Fantasy 7 Remake.
@ilikeike Yep, self-employed web/game dev here. And I can tell you that one of the most critical lessons that software developers should learn and log away is that you need to identify the most likely audience that’s going to be buying your work and then determine the platforms they’ll likely be buying it for. Then you lay out your budget and you do whatever research you can afford to do to determine if a platform has enough potential customers to get you to your break-even and hopefully beyond.
You don’t just look at the dumb numbers of a given installed base and go with the biggest one. If that’s how you operate, then you might as well burn your office to the ground and find a different job.
this is not how SNES games lookedl ike
This has got ‘good attempt but has issues - 7/10’ written all over it.
2 years of development ahead. I hope the devs can deliver a great game.
Meanwhile I ask myself: where is Eagle Island?
Hearing SNES style RPG nowadays makes me feel a bit wary, but watching the trailer it doesn't look too bad (though the mechas seem a bit out of place) and the limited edition case looks nice. Be interesting to see how it turns out.
Now you just have to hope the developers actually deliver and don't simply take the money and run like so many other "crowd funding" scams.
For those knocking it why didn't you put your $$ where your mouth was and support them so it would cost them less. I see alot of couch quarterback but very little in funding to them for the cost to bring it to the Switch.
@BAN i was think exactly the same...
Well said!
@BAN I'm not even sure it's about raising funds to make the game anymore. I think crowd funding and adding stretch goals has essentially been repurposed as free marketing. It gets people talking, articles show up in the gaming press talking about the project, etc. If they funded they game by traditional methods, they wouldn't get any coverage until the game was ready for release... Unless they payed for it of course.
Screams "Nibelung Valesti!" at the end of the video.
The game really interested me and I chose to back it. They have a Paypal store up if anyone is still interested in backing.
I hope it does well. This looks like a very promising project.
I’m picky about my turn based RPG’s, but gee that looks neat.
Wow this actually looks pretty cool!
@BAN Or you can set up a "crowd funding" scheme and get clueless people to give you money before you've written a single line of code.
@SenseiDje At least this one has more animations to it. That is one BIG plus for this game.
As a software developer/Game designer I get the targeted audience. You have to pay your staff, animators coders etc, so they went for the perceived biggest demographic. That being said they failed in that respect because as was mentioned Switch owners should have been the primary development target followed by PS, XBOX and PC.
In addition I am not a huge fan of turn based but I may check this out if the price is right.
SEPTEMBER 2021!!??!?! WATTTTTT.....SOoooooooooooooooooooooooo unfair...:/ This looks soo epic. i want to play it this year
Ah, yes. This game. Looks pretty damn good and the music isn't too shabby either. Almost forgot about it since the last article, so this is a good reminder for me to put it on my wanted list.
Going to be a LONG wait, though. Here's hoping the final product is going to be as good as the initial impressions it has made on me...
I am delighted to hear this. Every single description of this game has me wanting to play it myself.
lost me at "snes style rpg"
@Mew is that a bad thing for you?
Looks interesting. I'm not going to back it though. I backed this game called Indivisible because it looked cool and they're still nowhere near releasing, even though all the blogs that have come out seemed to point to a release that should have happened already but I never got a copy. So yeah never gonna Kickstart again, just feels like too much of a risk. I'll wait to get this game when it actually releases.
Looks impressive and ambitious. Will wait to see how it fares down the line.
@DarkLloyd Incredibly late reply, but there's so many of them these days that it kind of gets tiresome.
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