We think it's fair to say that a number of enthusiastic Nintendo gamers may have felt a little gloomy over the past few months. The tragic passing of Satoru Iwata was prominent above all else, a loss that gave valuable context to what truly matters. That was a dominant part of the summer, ultimately, and led to a period of leadership transition within Nintendo - with Tatsumi Kimishima taking over the lead role in mid-September - and what has been a fairly quiet period in general for the company.
We've described it before now as a holding pattern, with Nintendo pushing out a few releases - not all of which have been quite what we hoped - and having a number of major games pending. The first mobile game, Club Nintendo's replacement, some key delayed games and, of course, the mysterious NX - all of these are factors that are part of the future, some imminent and others going into 2016. With some major current-gen releases also still in the oven, there's been a lingering sense that we've been playing time before all the drama and excitement of following Nintendo is renewed.
Whether you agree with that assessment or not, Nintendo's financial results from today thankfully didn't fill us with dread. Your humble writer has been on the short straw financial reports duty for over three years now, and after some grisly times the most recent results not only continued a run of stability and profit, but somewhat counteracted the feeling of malaise that has arguably drifted around the big N over the last months.
So, expanding on the information we shared in our original article (linked above) we've decided to share some key statistics that show Nintendo's improvements - and declines, in the interest of balance - in comparison to equivalent figures last year.
Sales At Their Highest Since 2011
Nintendo sold more goods (or at least brought in more cash) in comparison to the first six months of the last financial year, and by quite a margin too - 19.1% up. In fact, the net sales are the highest they've been for that period (1st April to 30th September) since 2011:
Net Sales:
- Q1 + Q2 2011/12 - 215,738 million Yen / approx. $1790 million
- Q1 + Q2 2012/13 - 200,994 million Yen / approx. $1668 million
- Q1 + Q2 2013/14 - 196,582 million Yen / approx. $1631 million
- Q1 + Q2 2014/15 - 171,399 million Yen / approx. $1422 million
- Q1 + Q2 2015/16 - 204,182 million Yen / approx. $1694 million
It is true that sales often equal vanity while profit equals sanity (we'll come to profits later) but this is notable nevertheless. Though Nintendo recorded a profit in the 2014 / 2015 financial year, it was arguably down to a mix of frugal business and beneficial exchange rates on the Yen. What we're seeing here, even in a period with only a few conventional hits in stores - namely Splatoon, Animal Crossing: Happy Home Designer and Super Mario Maker, along with the continuation of New 3DS hardware sales from its February launch - is that Nintendo is actually making improved money from selling its goods.
Aside from those three games, amiibo is particularly relevant. Remember that last year's figure above is for the first six months of that year (again, 1st April to 30th September) - which was before amiibo hit the market. Nintendo's sold about 21 million amiibo now, and it's become a valuable earner for the company.
Net Profit is Down, But Nintendo's Core Business is More Profitable
Net profit is the end-of-the-day number, the definitive margin of what money Nintendo's made. On that score Nintendo's tracking behind the last financial year, as you can see below.
- Q1 + Q2 Net Profit 2014/15 - 14,300 million Yen / approx. $118.7 million
- Q1 + Q2 Net Profit 2015/16 - 11,466 million Yen / approx. $95.1 million
A key point, though, is that these profit numbers are affected by things like those exchange rates mentioned above, so don't always reflect the true health of the business. Operating Profit, on the other hand, is representative of the core business of Nintendo - ie making and selling things. It's here that those improving sales outlined above are more evident, as the current financial year is well ahead of its equivalent period from 2014.
- Q1 + Q2 Operating Profit 2014/15 - minus 215 million Yen / an approximate loss of $17.9 million
- Q1 + Q2 Operating Profit 2015/16 - 8977 million Yen / approx. $74.5 million profit
From loss to profit is the key point there. Nintendo's drive for efficiency during its weaker years of the current generation have - combined with sales that are improving - improved the overall picture.
Nintendo's Sticking to Its Sales and Profit Projections
Nintendo hasn't changed its projections in terms of money to be made or units to be sold. The line with this is always similar - the Holiday season is vital and is the most important period. It's tempting for those of us yearning for Star Fox Zero, for example, to scoff at this, yet Nintendo will be placing faith in key franchise releases across Wii U and 3DS. After all it has The Legend of Zelda, Pokémon and Animal Crossing covered across the two platforms, while Nintendo of America will no doubt try and push the merits of Yo-Kai Watch as far as possible.
Many reading these pages may point to Xenoblade Chronicles X as a key release, and for fans that'll be a hugely exciting arrival. Yet Nintendo's gaze - bearing in mind the points we've made about amiibo above - will surely be more-so on Animal Crossing: amiibo Festival. It may be a continually tough sell to some that desire a full entry in the franchise, but positive sales of Happy Home Designer point to the IP having enough clout to command reasonable loyalty from gamers of all types. The Wii U userbase is smaller than on 3DS, of course, but the combination of Animal Crossing with charming amiibo figurines will surely be a focus for Nintendo heading into November.
Ultimately, Nintendo is backing itself to hit its targets in terms of sales; to be fair, they're relatively modest goals in the first place. On top of that its profit projections are also - no doubt - factoring in the performance of its first smart device game, which is expected before the end of the year and (at the time of writing) is due to be revealed very soon.
Finally - Nintendo's Managing Itself Carefully
If reports are to be believed development kits for the NX are already out in the wild, but tellingly Nintendo's expenditure is still being tightly managed. More has been spent on investments - likely referencing purchasing of shares and other unnamed areas - but "research and development" expenses are slightly down compared to Q1 + Q2 last year.
While unexpected delays to products and services can happen, there's a degree of consistency in Nintendo's spending that reflects a highly structured, controlled approach.
Overall, these seem to be a positive set of results for Nintendo. The next six months are vitally important for the company, but the latest batch of figures don't appear to have any nasty surprises.
Stability is a good thing, as it means Nintendo can focus on what it's good at - making games and entertaining its fans.
[source nintendo.co.jp]
Comments 40
It's good that Nintendo is starting to be more sustainable internally, but it's still a shame that they didn't make any more profit. Mostly, I'm just glad to see Splatoon doing so well.
With AC:HHD & amiibo selling so well, I'm waiting on a black hole to suddenly appear & swallow the earth.....as it truly is the end of days!
Somebody want to help me do the amiibo math?
amiibo weren't out last year, but they are out this year. Nintendo sold 21 million for $13 each. That's $273 million revenue? Say $5 profit on each that's $100 million. Pretty much covering all of Nintendo's increases? Making Nitneod a profitable toy company rather than a video game company?
Now where I need the help is, how much of that was Q1+Q2 rather than lasts years Q3+Q4? And what percentage of overall sales is amiibo sales. Is $273 million 16% of the $1,694 million? amiibo can't be 16% of a company that sold 2 million each of Spaltoon and SMM and some Wii U to play them on.
Still seems like amiibo must have helped the top, bottom and middle lines a lot though. Maybe Nintneod isolated amiibo sales somewhere so we can get a better comparison on year over year videogame and hardware sales?
I'm not begrudging Nintendo making money, the more they make, the better games we should get. just not sure this increase in toy profits isn't hiding a failing gaming division. Not quite apples and oranges, but software + hardware in 2014 does not compare equally to software + hardware + amiibo in 2015.
Or I could be compeltley wrong and the numbers above already took amiibo vs no amiibo into account.
@rjejr Your concerns can be allayed if you stop calling amiibos toys. Each and every one of them is linked to one or more pieces of software, so they are hardware. Other than that they're just collectible statues. Either way, that doesn't put them in my toy category (not that I have any).
Nintendo is ticking along at the moment, which is all the need to do for now. Once the NX is announced, they'll need to change this and sell lots of them and start generating large revenues.
@rjejr Over 10 million since April is what I read on the NeoGaf thread.
The fact Nintendo (or any company for that matter) can consistently turn a profit for 2 consecutive years during the worst selling generation of their company's history (and not just Wii U I'm talking about, the 3DS is behind as well due to the influx of mobile)...
Speaks volumes. Nintendo isn't going anywhere. If they can make a profit from THIS, they can make money in any situation. They always seem to find a way.
That's good news for us, because that long term stability ensures we see Nintendo around to keep giving us games we love playing.
Happy Home Designer may be doing well, but it has elements of what makes the Animal Crossing games fun. Big difference between designing homes and visiting them, and a board game that simply has Animal Crossing characters and maybe themed events. But like many have said, Amiibo Festival will sell well regardless since it is bundled with amiibo.
What do we have for Wii-U for the holiday season besides Xenoblade? I have Rodea the Sky Soldier preordered from it finally comes out and I will probably grab Devil's Third, but what else is there to look forward too? I have little interest in Mario Tennis?
I think Nintendo will never found their Wii and DS moment again, but they sure could continue selling their own hardware and software for a long time, with profits. There is always a market for Nintendo and that's what important for us fans.
Are things selling? Sure! Is this good for Nintendo? Sure! Is this being partially fueled by toys that have yet to be as useful as previously mentioned, and some low budget spinoffs? Yes. While the quality releases have been great, Nintendo making tons of money on toys and making quite a few quick and easy spinoffs that sell well can also be concerning. And this combined with new management and mobile games could lead to bad things for fans. Not saying Nintendo is getting lazy and greedy, just saying that there are possible bad sides to this too.
The amiibo approach, even if successful, is something I dislike and not support. They're "premium DLC" where, in some cases, end up costing over $50-100 thanks to exclusivity to certain retailers and a very limited stock. I quit searching for a cheap Shulk amiibo, the only figure I ever wanted because Xenoblade made it too hard to acquire tokens. Sadly, it was a retailer exclusive.
@rdrunner1178 While not a new release, Gamestop is selling Bayonetta 2 for $35 right now. Excellent deal for two games since it comes with Bayonetta 1. So there's that for those who are interested in the US.
@gcunit Doesn't really matter if I call them toys or pigs-in-a-blanket, my point is, and what I probably should refer to them as "new revenue stream". Nintendo made presumably a lot of money selling something new in 2015 that they weren't selling in 2014, so the yearly revenue and profit comparisons don't match up in telling us how their video game hardware and software are doing year over year. Because they aren't simply DLC. All those things selling on eBay, not DLC. DLC always sell at MSRP b/c they are digital software.
I guess what I was getting at in my original post was how much is this new revenue stream accounting for profits and possibly hiding a decline in hardware and software sales year over year.
Ive bought nothing on 3DS in the last 6 months other than LBX, and until Stella Glow and Yokai. Ive bought nothing at all on Wii U since the Splatoon release, and im only getting Xeno this year now. Im not hurting for games on other consoles, but come on. Id love to throw Nintendo some of my money.
@rjejr But haven't the software and hardware sales figures been provided? And amiibo are video game hardware (peripheral).
I don't really get why you're making the point you're making. It's not much different from saying that Splatoon and Super Mario Maker were 'new' software in 2015, and so the software sales figures from 2015 can't be compared to 2014.
The base of this story is: Nintendo was making a loss, now its making a profit. I don't think anyone is trying to hide the fact that the Wii U hasn't suddenly started selling like hotcakes (with corresponding surges in Wii U software sales) or that amiibo haven't been an important revenue stream. It's all there plain as day and it seems like you're looking for a hidden problem not being aired.
@DarthNocturnal The only people who want Nintendo to go away are Sony or Microsoft fanboys who want Nintendo games on their systems, the talking heads for mobile gaming who think handheld systems should have died long ago and are upset that the 3DS refuses to die, and investors who scream that the sky is falling everytime Nintendo suffers a setback.
For all the fanboy hatred towards them, even Microsoft and Sony admit that Nintendo has a place making systems, and that the market would feel different if they left.
When the other console makers want Nintendo to keep making systems, then it becomes clear that only petty people want Nintendo to fail.
And every single time, Nintendo proves them wrong. Nintendo according to these people should have died back during the Gamecube era. And that handhelds would finally die a quick death at the hands of mobile devices. Which of course, did not happen.
The 3DS endured and created a nice little market for itself.
Nintendo always finds a way. That is the difference between them, and Sega, Atari, and the other failed console markers.
I will buy anything made by nintendo
The Amiibo trend is already over. I know in the US people are still going crazy but elsewhere it's pretty much over. The Amiibo shelfs in Germany are stuffed and even the former "rare" ones are starting to be discounted. My local store has already marked down the Mario Maker SE with Amiibo by 20€. People stopped preordering... 50 Smash Amiibos in a year + all the other stuff was too much. I really really wouldn't count on Amiibo. People will by some special ones (if they do an arwing e.g.) but the craze is basically over.
@Monsti amiidooooomed!
@Aurumonado Anything, huh?
For the love of God, Nintendo, make the NX a more profitable console. Stop the nostalgia trend, stop using outdated structures for online playing, stop forcing amiibos into everything that comes out (I can't give less f*cks about amiibo, I only bought 3 because they are from my beloved franchises (Samus, Sheik, Zelda)), give us GAMES, I'm fine by playing 1st party games, but sometimes I wish we had some of the PS4 games that are directed towards a more mature audience and WiiU has little to none of this kind of games, I get tired of colorful charming family friendly titles, as much as I love the heck out of Mario 3D World, Smash, etc, I wish there was, for example, a Fallout 4 version for the WiiU, or Witcher 3, or Skyrim, or whatever!
WiiU is the only "new-gen" console I own, and I don't plan on buying a PS4 or a Bone, but if the NX offers a more wide palette of gaming genres, I'll be sold day one. Make the NX a solid console, with an awesome controller like the Wii Pro Controller or the GameCube's, with a solid online gaming and as previously stated: sold, day one.
1 minute til the president presentation
Good to see nintendo starting to make a profit, but everything will come down to the year they release the NX...that will be their deciding point. The Wii U is starting to sell, but it's still not the big hit that they were expecting (I still think the Gamecube sold more, and I still enjoy that more than the Wii U...not bashing my Wii U, but I loved the Gamecube more). If the NX runs the same was as the Wii U (which I hope they get things right this time around), then nintendo could see trouble on the horizon, but if it becomes a hit (and if they advertise the heck out of it and push it to it's limits by having a strong release title library and see games coming out soon, not a year down the road that they advertise), then I see them doing well again. To the people who think that they will never have another success like the DS or Wii...there's always time. Many people thought Sony would fall from existence after the launch of the PS3...then the system took off (beating the 360 in the end) and now they have another huge system that could sell more copies than the PS2 (which is one of the highest selling systems of all time). What I'm trying to say is don't give up on nintendo...they could make another grand console again!!!!
@Monsti Entschuldigung but you're wrong. In Mexico amiibo is a smash hit, all the stores want exclusivity with Nintendo, stores that only sells Sony or MS consoles and games started giving Nintendo a chance to offer their products thanks to amiibo. Now I go to my local supermarket and in the electronics section they sell Wii U consoles and games and amiibo of course!
@Quinn_Blackwood I absolutely don't doubt that and I think Amiibo helped Nintendo a lot! My point was more that they a) handled them poorly and b) that they have to understand now that they are a "trend" and won't keep on selling as crazy as they did....especially if they don't slow down...and they don't seem to looking at Animal Crossing.
@rushiosan Just a heads-up, Shulk is no longer an exclusive. I went to my TRU the other day and they had like 12 of him up. He's not hard to find at all now.
Almost every amiibo becomes available if you wait long enough. The craze over the Smash ones seems to be dying down and they seem to have the stock levels reasonable with ones like the Yarn Yoshis, which I thought were going to be impossible to get.
I prefer amiibo over the other toys to life and I'm glad they're selling well and helping Nintendo make a profit, but I wish Nintendo would put out a "Nintendo Infinity." I feel like the amiibo are underutilized. I think that kind of game would be a system seller too. Look how many people play the other toys to life games on Nintendo consoles. But it would be cool if it was a launch title for NX as well.
@rjejr nintendo is a toy company and that's okay, the wii u and 3ds are toys, and fun ones at that, amiibo are just figurines. But I get your point. And to that point, amiibo wouldn't really exist if it weren't for the wii u, so regardless of what they are, they are still a part of the core business.
Worst case scenario, these two quarters give Nintendo two more quarters with its cards on the table- which theoretically is already a few decades with its assets. I'd imagine that next quarter, being its biggest quarter of the year shouldn't be too bad either, so that's a good thing.
Conversely, Sony as a whole hasn't done very well and MSFT's gaming division isn't profitable, or at least hasn't been profitable (not sure what their results were for the latest quarter). I've said this before, but it's possible for Nintendo to be the last man standing in this arena in a decade or towards 2030.....
@rjejr I'm going to try thinking of amiibo as pigs-in-blankets from now on, maybe it'll help temper my abhorrence at them being the unholy spawn of DLC and Tickle-Me-Elmo.
I just need to decide whether to picture them as the food item, or literal piglets in warm, fuzzy blankets.
@Fath I thought I'd just get a few of my favorites- DK, Diddy, Fox, Yoshi..... 11 months later I have 35. I'm just glad I paid retail for all of them- except two dollars more for the 8 bit Mario.
Good to see an operating profit return. Presably the FLC toys have a lot to do with it. Impressive stuff though with Wii U continuing to flop. One thing Nintendo have always been best at over the years? No not games. Making money.
@Aurumonado
What a strange thing to say
@ThomasBW84 I appreciate how you always seek numbers to build your articles up, but I'd like to know the separate numbers to know the true evolution of Wii U, 3DS and Amiibo. Perhaps Nintendo won't give those. If I read this article, and I did, I'd say Nintendo is in its best position since they killed the Wii, but I don't see that success outside of Nintendo forums to be honest. Anyway, you're so optimistic that you must be a lovely person.
@RoomB31 "they are still a part of the core business"
I know, I just wanted to know how much of a part. 5%, 50%, 95%?
@gcunit "And amiibo are video game hardware (peripheral)."
No, a controller is a videogame hardware peripheral, b/c people only buy it to play games. amiibo are figurines, some people buy them to put on shelves as decorations, they have nothing to do w/ DLC, hardware or software sales, they buy amiibo b/c they want to display them.
OK, lets try the 'ole reliable car analogy. Can't go wrong w/ one of those.
You're a company called "Lawn Decorations R Us" and each financial quater you sell $1 mil worth of pink flamingo lawn ornaments.
You decide you want to branch out to other lawn decorations besides pink flamingos, and think, what else do people put in front of their house? Cars! (see photo above) So "Lawn Decorations R Us" starts selling new cars along w/ pink flamingos as lawn ornaments. In 2014, before adding cars to their company, their sales in Q1 are $1 mil as always, and in 2015 after they start selling cars their sales in Q1 are $50 mil.
Did "Lawn Decorations R Us" suddenly get very good at selling pink flamingos in 2015, or did maybe something else happen, like cars?
amiibo aren't videogame hardware or software, they are toys. And if Nintnedo can make more money selling toys then videogams then maybe they don't need to make vidoegames anymore. That's why the number is important.
OK, to take it more realistic, maybe Nintendo decides to make a Disney Infinity type game called "Nintendo Infinity" like @TheLobster said. Only it's a smartphone game, and Nintendo decides to get out of the hardware market and only sell "smart" software and amiibo b/c that's where their money is coming from, selling amiibo.
I think it's important to distinguish 2014 sales without amiibo and 2015 with. Not for the company as a whole, making money is good for them regardless of where it comes from, but it's important for gamers who want Nintendo to continue to make console games and consoles. If they can make more money from amiibo than consoles, why make consoles?
@Fath pigs-in-blankets
I was thinking food. Just had an elaborate cocktail hour for my sons party w/ hand passed hor dourves. I asked beforehand what kind they would be serving,and I said my kid really likes pigs-in-a-blanker, and was told, "oh yes, those, mini quiches, mozzarella sticks, the usual". So of course the day of the party comes and NO pigs-in-a-blanket. It was like having my party catered by Nintendo. Though it was on time, not 6 months late.
@rjejr "If they can make more money from amiibo than consoles, why make consoles?"
A scary if possible thought. Though I think it is unlikely. Nintendo is just so synonymous with video games at this point.
Also that sucks about the pigs in a blanket! I hope you found some solution!
@rjejr Thanks for your analogy, I enjoyed it. But it wasn't necessary. No-one is pretending Nintendo has suddenly turned things around with regard to video game sales. The figures are there. We know there hasn't been a drastic upturn in sales and nobody's pretending otherwise. Nintendo has made certain changes to rein in expenditure, it's sold some amiibo, and the exchange rates have worked in its favour - these are some of the main reasons losses have turned to profits over the past 12-18 months, and I don't see anyone trying to disguise that.
The other thing you seem to be overlooking, is that amiibo are not just random statuettes. They have in-game functionality, but more fundamental than that, they are wholly based on Nintendo's video game characters. Nintendo can't sell amiibo long-term without the video games. Amiibo sales will plummet like a stone if the characters they are based on are phased out.
You really are clutching at Nintendoomed straws if you think amiibo are a threat to Nintendo's video game business. Amiibo depend on the video game business.
@gcunit Almost every phone sold today has an NFC chip in it. Nintedo has 4 more games coming out w/ DeNA, and at least 1 of them has to be better than Miitomo. I think most of Ntinedo's fans would rather see the company go under than go 3rd party and sell amiibo. Nintendo does need to make games to keep selling amiibo, but it doesn't need to make hardware, Apple, Amazon, Sony, Microsoft, plenty of hardware to go around.
@rjejr Aw, bummer, food is such a visceral experience that I can see a kid getting seriously bummed out about that.
As for amiibo, one thing even I can respect about them is that they really do defy pigeonholing into traditional categories. Even calling them part peripheral, part collectible, part DLC doesn't quite cut it, since DLC nearly always targets a specific game, while an amiibo you buy today can and usually will affect games across series, across genres, and into the future to games you don't even know are in development yet.
It's something distinctly new, and it's objectively a good question to ask what effect it's having on financials.
(That went longer than expected; I just meant to commiserate with a sad tyke!)
@Fath "It's something distinctly new, and it's objectively a good question to ask what effect it's having on financials."
Man, I so wish I had written that about 7 posts ago before food and flamingos became involved.
The kid was ok, thanks. All the other hor douvers were good, and he was having fun w/ his friends. His real friends, not his Mii ones.
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