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Image: leavelucktogames

Nintendo has now revealed its financial results for Q2 of the 2015 / 2016 year, which cover the typically quiet period between 1st April and 30th September. The outcome is positive with profits and reasonable momentum, with the added outcome that Nintendo is sticking to its financial and sales forecasts for the year.

To begin with the main figures for the six month window we have a net income profit of 11,466 million yen, which amounts to around $95.2 million / £62.2 million / €86.2 million; that's an increase over the Q1 results. Sales are up over the equivalent period from last year, while the core business of making and selling products also brings an operating profit of 8,977 million Yen, which is around $74.5 million / £48.7 million / €67.5 million; that's a notable increase over a small operating profit for Q1 alone.

The solid results are largely attributed to major titles released and the continuing strong momentum of amiibo, with the range's cards showing "strong initial sales"; Animal Crossing: Happy Home Designer, Super Mario Maker and Splatoon are cited as titles performing well, while in Japan credit is paid to games like Fire Emblem Fates (known as Fire Emblem: If in the country).

Notably, Nintendo is sticking to its sales and profit projections for the year, re-affirming that a smart device game is still coming this financial year.

For Nintendo 3DS, The Legend of Zelda: Tri Force Heroes was released globally in October, Mario & Luigi: Paper Jam will be released in December for Japan and Europe, Pokémon Super Mystery Dungeon is scheduled for release in November for the United States and in early 2016 for Europe. Furthermore, a number of key titles from third-party publishers are scheduled for release. With such activities, we aim to further expand the Nintendo 3DS business.

For Wii U, by maintaining the attention level of Super Mario Maker and Splatoon, which have brisk sales, we will strive to further enhance the sales toward the year-end sales season. Animal Crossing: amiibo Festival, which is played using amiibo, will be released globally in November, and titles such as Mario Tennis: Ultra Smash and Star Fox Zero will be released sequentially.

Meanwhile, for amiibo, with its lineup becoming increasingly enhanced, we aim to further grow the sales by releasing a new figure type of Animal Crossing characters, which will be launched simultaneously with Animal Crossing: amiibo Festival in November. In Japan, the second series of Animal Crossing amiibo cards will launch in October.

In addition, a gaming application for smart devices is scheduled for release.

Those financial targets then, for the record, remain at an operating income of 50 billion Yen, around $419 million / £275 million / €368 million, and a net income profit of 35 billion Yen, roughly $293 million / £193 million / €258 million.

Shifting focus to hardware and software sales figures you can see some of these below; Nintendo is sticking with the targets it set back in early April.


Wii U

Hardware Sales (Q1 + Q2) — 1.19 million units
Hardware Sales (life to date) — 10.73 million units
Hardware Sales Projection (2015 to 2016) — 3.4 million units
Software Sales (Q1 + Q2) — 12.37 million units

3DS

Hardware Sales (Q1 + Q2)) — 2.28 million units
Hardware Sales (life to date) — 54.34 million units
Hardware Sales Projection (2015 to 2016) — 7.6 million units
Software Sales (Q1 + Q2) — 19.2 million units

Wii

Hardware Sales (Q1 + Q2) — 70,000 units
Hardware Sales (life to date) — 101.59 million units
Hardware Sales Projection (2015 to 2016) — 100,000 units
Software Sales (Q1 + Q2) — 1.97 million units


Overall there's a sense of 'business as usual' with these results, which compared to previous years shows welcome stability. It seems that major releases are driving decent hardware sales too, with both 3DS and Wii U hardware out-performing the equivalent sales for the last financial year; in the case of the portable the New Nintendo 3DS has no doubt been vital to that. 3DS software sales are down compared to last year though, but there's a hefty increase of nearly three million in those Wii U game sales.

We suspect Nintendo will be pleased with the outcome as it looks ahead to a vital period to come.

[source nintendo.co.jp]