Back in August we outlined amiibo pros and cons, mainly within the context that Nintendo had revealed little about the figures over the course of the summer months. Many questions have since been answered in terms of how the figures will be used in Super Smash Bros. for Wii U, in addition to their minor uses in Mario Kart 8 and Hyrule Warriors. Despite this the announcement of 11 more figures coming in early 2015, taking us to 29 in this initial Smash Bros.-related batch, has prompted some interesting debate here in Nintendo Life HQ; it's become apparent that the long-term plans and structure of the amiibo 'platform' are far from clear — if the wrong steps are chosen, we can envisage frustration and confusion becoming a common theme for amiibo owners that don't, for example, wade through lots of web articles for details.
The debate in the team was sparked by the details on amiibo save data, allied with the new amiibo settings menu containing within the latest Wii U system update. The Wii U menu allows you to delete amiibo game data and 'reset amiibo'; this ties in with the official details that state only one set of 'read / write' data can be on a figure at any given time, likely a limitation of the NFC (near field communication) technology. At the moment this is no issue, as only Super Smash Bros. for Wii U will actually write (save) data to the figures, while MK8 and Hyrule Warriors simply read the toy, identify its model and activate pre-loaded features such as items, outfits and so on. What this does raise is questions, however, and concerns that Nintendo's understandable drive to brand and promote the first range for Smash Bros. will lead to future issues.
First of all, let's consider Nintendo's original concept for amiibo, back when it was provisionally called the Nintendo Figurine Platform in the company's investor presentation of May this year; at that point a generic Mario figure was shown as a concept, while it was "not classed as an accessory product of a certain software title but as a platform itself". Below is the illustration that was shown, along with an excerpt of Satoru Iwata's presentation:
In other words, the figurines, which consumers can buy and collect, are going to work with multiple software titles to be released in the future, and we are aiming to develop more software titles compatible with the figurines.
Nintendo has a lot of well-known character IP that has originated in video games, and we have been regularly releasing titles from game franchises that make use of this character IP. This is why I believe a brand-new type of platform will be born when the character IP becomes compatible with NFP.
At the time of the announcement we were full of praise at the concept of a 'platform' of figures that would be functional across multiple games, particularly with the diagram above implying equally exciting features across the board. That is still technically happening, to a degree, though the weight of priority and features is with Super Smash Bros. for Wii U. Unlike the generic 'one model for all' concept art above, meanwhile, the increasingly sizeable initial range is unabashedly branded for the fighting series, from the packaging to the logo carved into the character's base. The concept of training a fighter up and taking them to play with others is fun, though implementation in Hyrule Warriors and Mario Kart 8 is either basic or rather limited. Hyrule Warriors gives you a new outfit with Link [Correction: you receive the Spinner weapon and related moves] and any amiibo will grant you an item, while at present the special Mii Racing Suits in MK8 will initially be limited to 10 specific amiibo — Mario, Luigi, Peach, Yoshi, Donkey Kong, Link, Captain Falcon, Fox, Samus and Kirby.
While these limited features and figure compatibility are understandable from a development perspective, that does little to give an early taste of potential consumer confusion and dissatisfaction. Those that buy Ike, Wii Fit Trainer or even The Villager in the launch range won't be able to enjoy any Mario Kart 8 functionality, for example, which is a list that'll only grow with each passing wave. The figures haven't even arrived yet, and already we have 'amiibo compatible' products offering relatively little or — with MK8 — turning away specific figures.
While we appreciate the sound business reasoning for the 'Smash Bros.' range — it's an elegant way to cover a diverse range of characters while also building additional hype for the release — we're left with lingering concerns. For one thing, it lays the groundwork for Nintendo's generous original concept to become, in blunt terms, a cynical cash cow in the vein of Skylanders and Disney Infinity. It may not turn out that way, but the possibility is there.
On many occasions Nintendo finds a balance between working for profits and showing some generosity — we defy anyone to successfully argue that the Mario Kart 8 DLC double pack doesn't represent good value — yet it's not always the shining beacon of responsibility, and could swing either way with amiibo. There'll be 29 figures by the end of February 2015 (corrected from November), so that's hundreds of dollars worth of products; while only a dedicated few will actually buy them all, the point is that a number of us will spend a decent amount of money, even if it's just on a handful of figures. While the initial line-up offers that exciting idea of a 'platform' supporting multiple games, the MK8 example shows that's only true to a point; more 2015 games will support amiibo, but it's now clear that they may not all support every figure.
Should this inconsistent approach continue, there will be confusion among parents, children, or any consumer that doesn't browse gaming websites on a regular basis. Disney Infinity and Skylanders may be annual cash-grabs, but they're simple in their approach; from generation to generation of games a number of your older figures will work; if you have a toy for the franchise, there are reasonable odds it'll work. It's not 100%, of course, but the branding is clear — with amiibo we have toys with Smash Bros. on the packaging that may or may not work in Mario Kart 8. If games like Captain Toad: Treasure Tracker and Yoshi's Woolly World — as examples — do follow that MK8 model, disappointment will follow for those not closely following figure compatibility; we hope that won't be the case.
Another major unknown, right now, is how the amiibo range will grow. In May we envisioned an altruistic Nintendo releasing relatively generic figures that would see us through a year or two of exciting games, making decent money while giving us true value for our buck. Yet with the branding of this first range, we're left to wonder how many spin-off brands will follow, albeit likely including less figures. Will the new Legend of Zelda have a small batch with special abilities, would fictional games like Luigi's Mansion 3 have a special Luigi with unique abilities, or Super Mario 3D World 2 with Mario and chums in cute cat outfits?
The crunch point will come when a major release has special amiibo features, in line with the read / write options in Super Smash Bros. for Wii U. Nintendo could easily solve the 'one set of data' issue for toys in these games — figures work fine in read-only games regardless of data, to be clear — yet the indication in its official information (which is far from definitive) is that it may not want to. Having an option in a game to scan a toy and take a backup of data would make sense before wiping progress to use another game, but holding off on that feature makes us buy more figures, bringing us towards the trick of Skylanders et al in creating new gimmicks only possible with each year's newer toys. Also, if we have a Smash Bros. Mario, would he work in a prospective Mario platformer utilising the read / write abilities of the toys, or would that new game only support a specified range and lock-out / limit our existing toy to basic, less fun features?
These are all questions, but they pose the fundamental choice Nintendo has. Will amiibo be a truly unified platform, as suggested back in May, or will it become a relentless cash cow that separates gamers and aspects of games depending on how much they can — or are willing to — spend on toys? If the latter, then this writer's initial enthusiasm for the amiibo concept would wash away and become jaded cynicism normally reserved for the antics of Activision and Disney.
Finally, whichever way Nintendo goes, it's wandered into awkward territory with branding. If a flow-chart is needed to figure out what toys do what in each respective game, the idea of the Nintendo Figurine Platform will have made way for a messy range of accessories. Nintendo's greatest successes with the mainstream audience over the past decade have been based on simplicity, such as touch controls in the DS and Wii Remote motion controls — the company must avoid confusing consumers, above all else.
We're excited about amiibo here in Nintendo Life HQ, but when looking beyond the next few months we certainly have important questions about its direction. We already have some fairly haphazard compatibility in its first two 'non-Smash' games, and we hope the range doesn't become an over-complicated affair. We're also a little concerned — based on precedent so far — that what seemed like an altruistic platform to expose the money grubbing of other NFC toy franchises could, ultimately, have the same goals of monetisation at all costs. That said, amiibo is still just starting out and these concerns are based on one direction it can take — it may still evolve to be the unified, wonderful platform that can bring a little extra magic to our games.
We'll see in time, but what do you make of amiibo's progress and its functionality so far? Share your thoughts in the comments below.
Comments 110
Thank you so much. This is exactly what i've been trying to say since this morning, despite others here at NLife and elsewhere failing to understand the perils of a fragmented figurine platform.
To be honest, one of the bingest mistakes Nintendo has made is by making an amiibo for every Smash Bros. character. They should've started small, with only a handful of amiibo that are guaranteed to work across several games.
The only thing more frustrating than the lack of a focused selling point on a sandbox game is the fact I still will likely buy over a dozen!!
It would be a much easier sell if there was an amiibo focused game, and all the other stuff was just a bonus.
I feel the same way, absolute clarity is going to be required here for these to become a mass seller which consumers really take to. However, I'm reserving judgement until I have seen the quality of these figures. I know a lot of gamers who would have paid £10-£15 just for a plastic Nintendo figure with NO features at all, so great are their IPs, I probably would have picked up the odd one myself. Hopefully the in-game functionality will be more than a little bonus, but if it's just that, then it's not the end of the world! Mario & Bowser et al will look pretty good on my shelf anyway
I think as a gaming platform, it hasn't proved itself to be entertaining or useful quite yet. I haven't seen a single good usage for Amiibo so far, not even in Smash Bros. It's no fun to simply have an extra fighter that plays the game for you. So even in the best case scenario where an Amiibo is compatible with multiple games, it's still pretty pointless. We need future games to use them in much smarter ways.
I'll hold judgement until they're utilized in more things. For now, I'm happy with how they work. If it just means someone with a figuring gets an outfit for a character or something (like with Kart), great. I don't care. But if I need them to utilize a fundamental or large part of a game, I'm out.
In fairness, all of the games we know the functionality of were released before Amiibo hit the market. Nintendo does have a ways to go to prove that amiibo like Pit, Ike and Little Mac will get anywhere the same treatment as their central characters. I don't expect complete parity but they shouldn't be releasing them for people they have no plans for.
I do think the Link figure is currently decent value for it's Smash and HW usage, but we will have to see how things go down the line.
I'm not quite convinced that the fragmented model is all bad so far. I keep thinking about pokemon. I'm not buying 700 amiibo or cards for pokemon but I can see someone else jumping right on that if it meant they have some greater functionality in the pokemon game. By having a primary game tied to the figure lines you get the most out of their compatibility with that primary game and then smaller usage with a whole line of games. I think that if you have a sandbox game much of that focused functionality for the primary game gets lost. The FP amiibo are integrated pretty tightly with the smash game (even if you don't like what they do, they do a lot). The skill set grows, they are able to level up by cannibalizing smash items. I think that type of interaction requires a decent amount of data and the chips on these things can only hold so much.
My hope is that Nintendo creates various compatible primary games. When I've had my fun with smash I'd love to take my amiibo and assign them to new games but still keep the amiibo data saved on my wiiu to swap it back in later. For instance if they make a generic mario for the next big mario game I would like to be able to store that data on my smash mario. Rather than full functionality being locked to the new amiibo figure only. I think they are doing that already given the Yoshi interaction with Yoshi's wooly world. Still only time will tell.
I do still think that eventually they are going to do a amiibo centric game but i think they need to narrow down how many of them they are going to make first.
Simple solution: allow local amiibo data to be saved locally. Example: locally save multiple versions of Mario to be uploaded to your Amiibo character. Upload your stored amiibo Mario from your Wii U to your amiibo fighter to take with you to a friends house. Store the amiibo Mario back into the Wii U when you're home.
In the future if another game allows for read/write, use the same process. Basically making the Wii U a bank. If needed, limit the number of Mario's that can be saved on a Wii U per figurine.
I'm fine with only having one read/write character at a time. I'd just want to store my Smash brothers character if I need to use the figure for a future read/write game.
On a general video gaming chatroom, I'm running a poll for everyone who enters- from LPers to XBoxers to Nintendo fans to Playstation owners to those looking for a new system... the range is very wide.
In just a short time, we've gotten 47 responses to the question, "Will you be piking up any amiibo?"
Ignoring the 5 troll answers of "Hi", we have 42 random gamers answers.
20/42 answered 'What's an amiibo?'
9 answered 'No'
5 answered 'I still don't know'
5 answered 'Yes, only a small handful though'
2 were unsure of what they did still, though had heard of them
1 answered 'Maybe 1'
If Nintendo only has that small of a selection of gamers even knowing what an amiibo is, they could be in serious trouble. They do, as this article states, need to get word out and clarify as to what they do, and will do, if they want to have sales.
What did you expect? That every character that has an amiibo now appears in every amiibo compatible game? Because that would be the only way to give that amiibo meaningful functionality within a game...
Brainstorm!: How cool would it be if they made just Pokeball Amiibos (with every type of Pokeball), with a mystery Pokemon in it, and u could of course use it in a Pokemon game to train it!? But you'd actually carry the Pokeball with u. It could happen.
I think the reformatting/resetting amiibo feature will benefit both Nintendo and us customers. On Nintendo's part, franchises/IPs that (will) seldom sell will benefit most. Let's say that the Captain Falcon amiibo will sell below expectations and failed to make a profit since it's not that popular (just an example). And then came the announcement that an F-Zero U game is coming. Nintendo could just use those unsold of rarely used Smash Captain Falcon amiibos for the new game instead of taking a risk of manufacturing a new set of F-Zero Captain Falcon amiibos which in turn will not sell that well (both the game and the new set of amiibos).
On the customer's part:
The less amiibo to buy, the better for me if I could use it fully on other games. With backup feature of course.
I still think Nintendo should make a separate game, free or not, that will be heavily dependent on amiibos to unlock contents. People are complaining because the amiibo features in Smash or MK8 are not really "necessary" for them to justify a purchase. I think Nintendo should give them one. Personally, I'm okay with the figurines itself plus the "bonus/extra" features on Smash, MK8 and on the upcoming Mario Party alone since I'm mostly buying Mushroom Kingdom characters.
To me, amiibo feels a little like the Wii U itself, in that Nintendo have slightly rushed into it without a clear focus. They're now stuck between a rock and a hard place. If they have character's unlocked through amiibo, people would complain about the cost, but on the other hand, people are rightly questioning the point of them when they seem to do so little.
I think they'd have probably liked to make a full amiibo game like Skylanders or Infinity, but they needed something quick. It's a problem they've had all through the Wii U's life so far, that sales are so bad, leading to bad press, they're unable to take their time, but need a quick fix.
I think they'll eventually figure out a good way to use amiibo, but will they have already put many people off before reaching that point?
Tech used is to limited for it to ever be what people expect, it will mostly be used to unlock small content that should have been playable in the first place.
No mention of NFC cards and smaller figures? Nintendo has stated plans for what is highly likely to be more affordable solutions to NFC locked content. So I wouldn't be so quick to start throwing around the word "cynical" in relation to what will be a very very limited production run of one-game Smash amiibos.
By the time the majority of the clueless public becomes aware of amiibos on the shelf, these one-time Smash amiibos will be bought up never to be restocked. That's almost a garaunteed scenario and Nintendo knows it (and has even stated that caveat). Plus it will give confidence to retailers for stocking future amiibo branded products with the 'Sold Out' due to under produced initial run of smash amiibo.
At the end of the day, there is more we don't know than what we do know. I am fairly confident that eventually we will see other Amiibo that are not in their Smash Bros. Trophy pose just because there is so many issues with those models.
I don't expect much more than what Disney Infinity or Skylanders provides. It essentially is a physical DLC pack in the form of a collectors item. Both sell you characters that are only mildly interesting and then offer the better figures as add-ons. At least Nintendo is not locking the game up unless you purchase $35 playsets or additional $13 figures to play co-op.
@DiscoGentleman You're thinking about this in terms of opposite extremes. There's a middle ground between having a pointless costume and getting the "true" ending to the game. Think about it in terms of DLC, it's true that you don't want it to unlock anything too major that you feel like you're missing out, but you also don't want to feel like it's not unlocking anything interesting because then it's a waste of money. I'm thinking something more in between like having the Amiibo character be playable or a neat ability. You mentioned Hyrule Warriors unlocking a weapon, that's actually a nice, balanced approach to it. But the other two are less useful IMO. Why would I pay $10 for a character costume or to have a CPU character play the game for me? So I agree with the article that there needs to be better usage for Amiibo, it's not really doing much of any use gameplay wise.
so basically what im getting from this is that the point of amiibo was to be able support multiple games but because of tech limitations they are only capable of holding info 4 one game. am i the only one that remembers someone saying( i think it was miyamoto) that amibos would have a large portion of their storage devoted to the game they are from and the rest would be for other games. certainly made it sound like they had a sufficient amount of storage then, what now.
Anyway I just hope core franchises like Super Mario, DK Country, LoZ, Metroid Prime won't use amiibos. For Mario party games, spin offs of different IPs, Mario Kart, Smash, etc. I will have no problems if they use amiibos.
I think Nintendo should have different Amiibo functionality in each game, running from doing a lot in some games to doing very little in others, and something in between for the rest. I know people will always complain no matter what they do.
I stated it on the other article but again. These are collectable figurines that provide bonuses to the owners. You have to be careful what you allow it to do if you're Nintendo because of the notion of "expensive DLC advantage in games". I think so far they are handling it well. I assume we will see an Amiibo game at some point in the future where it will be a focus more then a bonus but for now it's a cool trinket to own that gives you some neat bonuses. To assume anything else is kinda ridiculous at this point, unless you work for Nintendo and you have the 5 year plan in front of you explaining everything that is going on until 2019.
I'm willing to bet most of us who purchase them will leave them in the box and set them on a shelf to look at anyway.
a solution i came up with though would be to attach a unique code to each amiibo and when it is used on multiple consoles the system downloads the data from a server for the amiibo. its not the most technically cool thing because the data is no longer store on the figurine but it solves the storage problem
I say Nintendo make a kid Icarus Wii U title so that the amiibos can unlock weapons and suits as well as save weapon data and ability load outs so you can just enter a match and scan for your upgraded shib. I would love kid Icarus on Wii u who else? 💙
I like to think of amiibo as figurines that can interact with the game, not that they're tools that just happen to be figurines. Just owning them would be cool for me. Although, it is clear that Nintendo must convince consumers they made a good purchase.
@Prof_Clayton any chance u have a link? I'd like to see what peoples stance is the rest of the day.
I just want a Palutena Amiibo. :c I'll be getting Link on Day 1 since he is compatible with Hyrule Warriors, Mario Kart 8, and Smash. Not sure what else I'd get since they honestly do not look that great.
@Dinosaurs Fair point, but I'm not convinced the Smash Bros. ones will disappear quickly, while Nintendo's comments on smaller figurines and cards were an early reference on internal discussions; we don't know how far away they are. Plus that doesn't affect a main point I'm making, in terms of ranges getting confused and the loss of what was, back in May, a generous and exciting concept.
@DiscoGentleman Cool, I'll double check the Hyrule Warriors amiibo uses and update if required.
Ever since I've looked at amiibo, not as a "Gotta buy 'em all", but instead as a buy one and have him be your Padawan while your the Jedi master, until you're ready to buy another in a month or two, the whole concept has grown on me and I'm dying to get my hands on one.
@brewsky
Why is that a mistake? First and foremost, they were built for Smash Bros. compatibility. The most popular mains among the 51 characters are diverse and I'm sure there won't be a character among all Smash players that will leave one of these characters out. A Link amiibo is only going to bring in a Link AI. If Nintendo excludes a playable Smash character from getting an amiibo, you risk isolating players that use that character. Mind as well make one for every character.
@Turbo857 Smash Bros. shouldn't have been the first implementation of amiibo. It's poor timing, unfortunately.
I'm perfectly fine wit the one amiibo save data thing, it's NFC and can't store much. For me, what makes or breaks it is if they allow you to back up your save data. Just make an amiibo app where you can register your figures and save/load data. If they don't do that and your data is destroyed each time you want to use the figure in a different game that writes to it...then I really will wonder what's going on at Nintendo HQ.
@brewsky
I couldn't think of a bigger franchise more suitable to market amiibo. Smash is not just a series, it's also an advertisement for almost all of Nintendo's main IP in a single game. I think if Smash Bros. wouldn't be the first game to use this, would've been a huge missed opportunity.
@Peach64 The squares on the gamepad were already for the amiibo, that I think everyone could tell.
Now the thing is that ninty want what all want wich is the figures to work with a lot of games but we can tell that smash itself and christmas are rushing what could be a gold mine.
No amiibo for me, at least until they have true playable reason aside smash.
Great article. I hadn't even thought about most of these things yet and I can see especially the limited functionality being a problem. It would suck to buy, say, a Robin amiibo and then see it only being functional in SSB and some kind of FE related title.
@Dinosaurs: You so nailed it. I feel these figures are for collectors. They serve little in game purpose...yet. An Amiibo card collection would be wicked with all types of possibilities.
I agree with the opinion that having the figurine tied to only one game with read/write capabilities will make the product confusing for customers if another game comes out with the capability. We know that the simple answer is to have specific data stored for each game that can be downloaded and uploaded at will, but again, this would have to be automated tremendously by nintendo if they expect the average customer not to be confused. However, nintendo seems to always be behind when it comes to save data. We can't even backup our wii-u save data, which has always been my number one complaint about the wii-u. Reguardless I'm still considering getting one as i would like to have team battles with my amiibo at my side, perhaps toonlink, link, or pikachu.
i want to be able to use one for every game and not have to switch it around ever without losing good content such as the spinner in hyrule warriors
@GN004Nadleeh
You shouldn't have to worry about that since that is read only content which merely unlocks a feature in the game.
@DiscoGentleman I can look around, for now I've added a correction about the weapon you get with Link (I plum forgot, which is dumb as I proofed and uploaded our story on it)
Like many others have said, I believe there is an ultimate goal in mind with amiibo, and I believe that to be a sandbox game similar to skylanders/Disney infinity.
I personally don't care so much for the functionality, but maybe the save/rewrite issue could be resolved if they made a special app on the Wii U that you could get for free from the eshop. From there you could store/access all your save data, rather than just deleting it and starting over again, which just seems like a horrible mess.
Good article nonetheless, there were some good points about amiibo's disjointed nature.
Nintendo usually has high standards in terms of providing fun and good-value experiences for consumers so it would be disappointing to find that the potential of Amiibo promised is not eventually fulfilled with "proper" compatibility across multiple (3?) games for each figure. Nintendo does often deliver (except for those Eu special Miis - not forgotten, Nintendo!). I'll be happier when I know exactly what I'm getting so will look out for updated info.
Wouldn't surprise me though to find that someone is already thinking of a way to make an app to store and transfer (even compile?) amiibo data on pc or phone, perhaps thinking of using the 3DS adapter or another NFC device. Would be better if Nintendo got there first perhaps so we don't have a Mario Amiibo showing up as Link or whomever in a game.
Nice recap of 6 months of amiibo news, which does seem like it has gone from over promising to under delivering. Would have been better if they just said from the beginning amiibo aren't playable toys, they are just physical DLC codes that unlock small items in several different games. Then anything else they did after that would be a bonus.
The biggest obstacle facing amiibo is peoples preconceived notions of what NFC toys do thanks to several years of buying and playing with the other 2 brands. You buy a toy, you play as that toy. Thats how these things are supposed to work. Nintendo fans collecting them won't care, but kids and gamers really into 1 or both of the other 2 won't be happy with how these currently work.
the most important question is - where is ness?
@DiscoGentleman Except I disagree with you about Mii costumes being a good usage for Amiibo, it's relatively pointless. Aside from the characters that aren't playable, why would I want a Mii costume for a character when I can just use the actual character? It's just a pointless aesthetic thing that's redundant thanks to the existing roster, not something that most people would consider to be worth the $10 or so it costs to buy one.
@HaNks
LOL. They probably don't want to risk getting anymore "clamoring" about a new Earthbound/Mother game than they already do!
The big question is WHERE IS WARIO???
I think Amiibo will work out fine and be a good money-maker for Nintendo. Now they just need to hurry up on an Animal Crossing for Wii-U. Every figure they ever release could be used for it to unlock themed furniture, clothing, collectibles....
But most of this is nothing new. When they announced them initially, they explained that each game would have its own line of amiibos, being the exclusive game to write to it, while the rest could recognize it. And honestly, how is this confusing? If you buy a Zelda amiibo for your Mario game, you're probably not very smart. Obviously if it functions it won't be a primary amiibo use.
The recent news actually excites/surprises me, because it indicates that most likely a Mario amiibo is a Mario amiibo, regardless of its game, even if it can only store data for one game at a time. But seriously, most of these new revelations aren't new.
@Pink_Floyd If you're interested, the chatroom is right here: http://us21.chatzy.com/69389379591098
However, I don't want everyone coming in from Nintendo Life and answering positively- I want it to be representative of the gaming population as a whole.
The poll should show up right as you enter (or the rules might come first, just close those out).
The truth is for this type of toy to work, you have to lock content. Buying the toy and seeing it affect the game is pat of the fun. At the moment I don't think Nintendo has locked away any key content- like forcing you to buy a figure to play as a certain character- but at some point people will get the hump that you have to own a Wii Fit Trainer or whatever to play the gymnasium level in Cpt Toad.
Personally I think you have to play along with the concept with suspended disbelief, and enjoy finding out what the figures all do. At least it adds functionality to the gamepad!
This whole amiibo farce needs sorting out with immediate updates ready for launch day and fast.
They are too pointless and not really integral to any video game experience at all
At this point I'm pretty sure it's going to work just like this:
You will have multiple game/franchise specific figure sets, just like the Smash Bros figures we have now, and there will probably also be Super Mario Bros ones, Mario Kart ones, Animal Crossing ones, Pokemon ones, etc. You'll use these figures primarily on the game that they are associated directly with (that means they'll access both the reading and writing part) and you'll additionally be able to use many of those figures to varying degrees in multiple other games too but just to open up some basic extras like character costumes, maybe new vehicles, special weapons and almost "micro-transaction" stuff like that.
That's pretty much how I see this working.
It means Nintendo really is onto a potentially huge cash cow, just imagine how many "duplicates" of one particular character they can ultimately have across multiple sets, and it means there's probably going to be a lot of people spending a lot of money if they really want to keep up with this whole amiibo fad.
"what seemed like an altruistic platform to expose the money grubbing of other NFC toy franchises": I think that was just good old fashioned naivety on the part of all you chaps and dames at Nintendo Life lol
It's probably nowhere near as bad as some of us are fearing but it's going to a lot more expensive than some of us realise(d).
Still crossing my fingers for a Toadette Amiibo, or at least that Mario Amiibo shown in picture 2.
Amiibo honestly sounds like a cash cow that may flop. I'm interested in the Smash Bros. amiibos, but that's about it for me probably unless the Captain Toad amiibo is actually useful.
To me, I think Amiibo's would be more worth it than Skylanders/Disney figures, it's mainly because that these figurines can unlock a piece of a number of games for you for over £10 per figure, besides, Nintendo did say that the features in their games were only going to make Amiibo optional unlike the other 2 which is why the content these figure give is limited to either new weapons, costumes or a Figure Player, more games would obviously get Amiibo functionality and if about 10 - 15 games get functionality with a particular figure, then I'd say it would be worth it, I don't know if Skylanders does this, but I'm lead to believe that Disney Infinity figures lock away content, thats a cash grab. This is why Nintendo shouldn't make a game that relies on Amiibo alone, even if the game is free.
This really articulates every single concern I've had about amiibo since day one. I like to remain cautiously optimistic, but I feel like we're seeing a Wii U 2.0 here; too many questions and not enough answers. As a hardcore fan, I'm sure I'll get the answers — but there's no way casual fans are going to dedicate themselves enough to finding such information. :c
The article several times is a bit too hard on Skylanders and Disney Infinity. To call those games cynical cash grabs because there are collectable figures to buy that interact with the game is a bit unfair. Someone above mentioned the collectability of those figures and that's a totally valid point. Lots of fans enjoy collecting the figures, it's as much a part of the experience as the gameplay itself. Toy collecting is a legit hobby and games like Skylanders and Infinity scratch that itch and deliver a fun gaming experience at the same time. Nothing wrong with Nintendo wanting to get in on that same action.
My family is a Disney family. I have two daughters that practically live and breath Frozen and many other Disney franchises. Infinity became an obsession in my house, myself included. I do not plan on buying any amiibos, yet, as we're just not into Smash Bros. But if they come up with a Pokémon game for Wii U that is multiplayer, that'll get us on board.
So I will watch amiibo from a distance but with great interest. Bring us a top-tier Wii U Pokémon, sandbox, amiibo supported game for 2015. Thank you.
@ThomasBW84 That's fair enough. I can't help but think the generous and exciting prospects you are talking about were people's own imaginitive expectations after the announcement and limited diagram. I really don't believe there's any reason to feel dissapointed by the amiibo platform yet. I think this is better execution of the concept than Activision's and Disney's. And the limited retrofitting or shoehorning if want to call it of MK8 is not really the pin to the ballon of this platform that the article makes it out to be.
@Bolt_Strike "Why would I pay $10 for a character costume or to have a CPU character play the game for me? So I agree with the article that there needs to be better usage for Amiibo, it's not really doing much of any use gameplay wise."
First, you're not just paying for a character costume or a CPU character to play the game for you. You're paying for the collectible figure, the content you mentioned, and endless possibilities for content in the future on many other games. A one time cost for repeated additional content and a cool figure. This is worth more than the initial cost by far.
Second, for SSB, the Figure Player(CPU) isn't just playing for you. Yes, you can pit your FP against the CPU and other FPs, but you can also have him play along side you in a match using the skills and levels you've earned for him. This is pretty cool.
Third, the part about not doing much of any use, that's because Amiibo isn't required for any game. This is their exact intention. That is to provide fun additional content that's not required and not going to make anyone feel like they're really left out or at a disadvantage if they don't have Amiibo.
@blackbeltbap "am i the only one that remembers someone saying( i think it was miyamoto) that amibos would have a large portion of their storage devoted to the game they are from and the rest would be for other games. certainly made it sound like they had a sufficient amount of storage then, what now."
It sounds like they explained it exactly how it is. They can store save data for SSB which takes up most of the storage and the remaining data allows them to unlock content in other games. It sounds like they have sufficient storage to do exactly that. We all knew they were using NFC technology and if you look it up, you can see how limited the storage actually is.
If there is any dissapointment here, it's that the platform was not rolled out with a sandbox Nintendoland that lets you "transport" the character into it's digital place, as Activision or Disney might have handled it. But again, I find Nintendos execution of tacking on the platform to a game NOT built around a make-believe concept to be the better use of their development resources, and my gaming time.
@Bolt_Strike "Aside from the characters that aren't playable, why would I want a Mii costume for a character when I can just use the actual character? It's just a pointless aesthetic thing that's redundant thanks to the existing roster, not something that most people would consider to be worth the $10 or so it costs to buy one."
Like I mentioned above, you're getting way more than just costumes for the price. And even though some of the costumes are redundant like you said, none of the costumes are available for your Mii character without using Amiibo. For those that really like using their Mii character and those that like the Amiibo that aren't actual racers, this will be pretty cool.
@DESS-M-8 "They are too pointless and not really integral to any video game experience at all."
That's the point. They add extra fun but it's nothing integral to the game. This way, Amiibo are not required and they are not locking anything important which would leave people out.
I think that they are AWESOME and I cant wait to collect them all and I really like how Nintendo is adding alot of extra ways in which you can use them .
@HylianJowi "I like to remain cautiously optimistic, but I feel like we're seeing a Wii U 2.0 here; too many questions and not enough answers."
I'm not sure what information we're missing exactly. We know how they'll be used in the first three games and we know about the storage limitations. We have a utility to reset or wipe the data on the WiiU and we know that can be enhanced at any time because it's part of the OS. What else are you looking for other than how they'll function on future games? That information will come as those games come out, but you can't reasonably expect them to let all the surprises out of the bag this far ahead of the game release can you?
@audiobrainiac Good idea. I hope Nintendo do a complete 180 turn because at the moment a lot of people are unaware of amiibos and what they can do.
@Crillan It's true that this is also a collectible figurine, but the fact of the matter is that not everyone is going to be buying it because they want the figurine. I'm sure not. The other part of it is that it affects the gameplay, so the Amiibos need to provide $10 worth of gameplay. And like I said to @DiscoGentleman, just because it's a bad idea to lock major content in the game doesn't mean they have to be near useless. They need to find a middle ground. Some kind of neat extra that actually adds something to the gameplay but isn't required for anything, like a new character, ability, level, etc.
As for Smash, it doesn't really matter whether it's playing against you or someone else. It's not very useful either way. When it's playing for you it removes the interactivity from the game which makes it less fun. And you can always watch someone else play. When it's helping you it's not much different from simply having a CPU player on your team, which you can also do for free. You're not paying for anything new or interesting with this setup, it's a waste of money.
What else would you guys rather want? Get a fox amiibo and use fox in MK?
@Bolt_Strike "The other part of it is that it affects the gameplay, so the Amiibos need to provide $10 worth of gameplay."
They don't need to provide $10 worth of gameplay for one game. They will provide way more than $10 worth of gameplay over time regardless.
"And like I said to @DiscoGentleman, just because it's a bad idea to lock major content in the game doesn't mean they have to be near useless. They need to find a middle ground."
This is basicaly what they're doing. I think what they did with HW and MK8 is fun and definitely middle ground.
"Some kind of neat extra that actually adds something to the gameplay but isn't required for anything, like a new character, ability, level, etc."
Adding new characters, levels and abilities is exactly the kind of thing that gives you an advantage over people without Amiibo and that seems to be what they want to avoid.
"As for Smash, it doesn't really matter whether it's playing against you or someone else. It's not very useful either way. When it's playing for you it removes the interactivity from the game which makes it less fun. And you can always watch someone else play. When it's helping you it's not much different from simply having a CPU player on your team, which you can also do for free. You're not paying for anything new or interesting with this setup, it's a waste of money."
But you are getting something new. You can't have roster characters as your teammate without Amiibo. You also can't level up and customize the existing allies that you can get from items in game. You also can't bring the standard allies with you to a friend's house and load it up to join you. You can do all of these things only with Amiibo. You can also experience 8 player smash essentially with 4 players and 4 Amiibo.
I am getting some of them simply because they look cool, and while the game functions are definitely a key part of them for me that is not all they are to me! It will be nice to have them on a shelf when they aren't in use!
Good article - perhaps Nintendo's resistance to cross-buy has fed through to amiibo, leaving the consumer facing a fundamentalist approach - all figures are equal but some figures are more equal than others, to coin a certain Orwellian phrase.
What in the heck do you want these silly little plastic figures to do? I think getting a bonus item/costume for multiple games is quite enough for you $12.00 purchase.
i just hope the amiibo dont turn out like the gameboy e reader cards werent the e reader cards discontinued quickly
@Ryno Exactly what I'm thinking, you can put them on display, get costumes, items and have a custom fighter with them, yeah sure they might not be worth it at first, but their usage would increase every time the more games that support Amiibo, we have Smash, MK8 and Hyrule Warriors this year as well as Mario Party 10, Toad's Treasure Tracker, Yoshi's Wolly World and Kirby and the Rainbow Course (correct me on the last one), but there would be more optional things that would be interesting to go for in other future games such as new Mario's, Zelda '15, Xenoblade X, Starfox '15 and a hinted Pikmin 4, none of these are definite, but they are great candidates to use Amiibo, even the Captain Falcon Mii Costume really does resemble the character.
@Crillan "They don't need to provide $10 worth of gameplay for one game. They will provide way more than $10 worth of gameplay over time regardless."
That's true, but even with the three games we know about, I wouldn't call that $10 of content by any means. It's barely even worth $2-$3. There's still time for them to improve, much like the Wii U itself (whoever it was that was comparing Amiibo to the Wii U as a whole was spot on) until this year the system has potential but the value just isn't there yet.
"This is basicaly what they're doing. I think what they did with HW and MK8 is fun and definitely middle ground."
MK8 isn't middle ground, you're paying for a pointless costume that does nothing. And in most cases, you can simply play as the real character instead.
"Adding new characters, levels and abilities is exactly the kind of thing that gives you an advantage over people without Amiibo and that seems to be what they want to avoid."
New characters and abilities only gives you an advantage in multiplayer, and new levels don't give the player an advantage at all. It just gives the player more to play. And if they're avoiding putting in any actual content than this is nothing more than a cash cow. They can't deliver good value on this system otherwise.
"But you are getting something new. You can't have roster characters as your teammate without Amiibo."
Do you not know how to set a match using CPU characters or something?
"You also can't level up and customize the existing allies that you can get from items in game."
Big freaking deal.
"You also can't bring the standard allies with you to a friend's house and load it up to join you."
Why would I care?
"You can also experience 8 player smash essentially with 4 players and 4 Amiibo."
Or I could just play with 8 players for free.
I could see a new Ip making use of all of the figures. Maybe call it Nintendo Quest and have yearly releases that have characters travel Nintendo franchise worlds defeating enemies. An Rpg of some type would even be great. But have every new iteration support every current figure.
@Kirk That's probably the most logical comment I have seen on this article
Why not just bundle the amiibos with the new games. So that way people are happy all around.
@Bolt_Strike Just wanted to comment on these 2 points.
"That's true, but even with the three games we know about, I wouldn't call that $10 of content by any means. It's barely even worth $2-$3. There's still time for them to improve, much like the Wii U itself (whoever it was that was comparing Amiibo to the Wii U as a whole was spot on) until this year the system has potential but the value just isn't there yet."
Like you say, Amiibo is only just in it's starting phase with 3 games supporting the functionality, we already have 4 more confirmed next year being Kirby Canvas, Yoshi's Wolly World, Toad Treasure Tracker and Mario Party 10, the Amiibo functionality and usefulness will build up overtime, even if the character doesn't belong in the franchise, they will still provide something minor such as currency(?) in Hyrule Warriors, they should get to the point of being more tempting to buy at late 2015/beginning 2016, but before that point, most are likely to just get their favourite 1-3 Amiibo's.
"MK8 isn't middle ground, you're paying for a pointless costume that does nothing. And in most cases, you can simply play as the real character instead."
I'm going to take that as if your referring to the Mario characters, but to be fair, if they were to be used as Computer players, I think there would have been a bigger backlash there, unlike Smash, you probably may not see the difference in skill as your character grows in AI, and to make it worse, you would then have to decide on either use the Amiibo to save that Data or Smash's Data.
Onto non-Mario characters, let's admit Captain Falcon outfit is the closest to the actual character out of all 10 so far? XD But if it was for the actual character in MK8, I doubt first impressions would be great for me, not because I don't want him in the game (not bothered either way personally) but compared to Pack 1 + Pack 2 DLC pricing of £12 while Amiibo is also £11, you could see that as a rip-off on first impression which is what most people would have bought the Amiibo for if that happened and then complaining that the other games would have Amiibo offer lacking features compared what I mentioned MK8 could have offered.
I think it's pretty simple:
Buy what you want now for the value it gives you now.
Amiibo isn't actually about pushing you to buy them all like Disney Infinity (1.0 especially) and Skylanders. It's about buying your favorites. There will be later generations of these that will be primarily attached to another game or two but will give some added value with other games.
I think that's okay. It DOES make some figurines more valuable than others as far as extra content in other games, BUT...
Buy what you want now for the value it gives you now.
Then, enjoy the extras you get along with it.
P.S.
Ultimately, the problem is that Smash Bros. is SO far reaching! But how cool is it that we get figurines for what are often considered niche franchises?! So, they won't help with as many games... I'm okay with that.
Also, I'm guilty of not reading the whole thread and @Nik-Davies had a similar sentiment. And, in fact, I see many others, too.
@Peach64 good point. I will get a couple more as collectors items than functionality. I don't really get what use they serve as far as gaming.
@DiscoGentleman
In more games, doing unique things like Smash but in more games so the amiibo can actually be useful in more than just smash. We're not talking about paywalls persey, but if you're only adding costumes, then it seems like a pay wall to me, an overpriced one.
Nintendo sent me a bonus survey on Club Nintendo a few days ago all about Amiibo. Mostly asking if I knew what it was, if I planned on buying it, and stuff like that. One of the questions was how I felt about the possibility of rare colors or re-colors of Amiibos and I cried a little. They're gonna make every single Villager from Smash and I'm going to buy every one while my friends try to hold me back and talk sense into me. And it's my fault because I told Nintendo I liked the idea. It's all my fault.
While we know each Amiibo can only hold one lot of save data we don't know if it's one per game or just one overall
@endy_n_omni at least recolours aren't needed for unlocking purposes, just from a collectible point of view where you have to buy each one.
I'd like to see an AmiiboLand game that is compatible with all figures.
@ThomasBW84 "There'll be 29 figures by the end of November"
Won't there only be 12 by that time?
@ThomasBW84 "albeit likely including less figures" shoukd be "including fewer figures"
@article - good points, well made.
i can't see anyone buying amiibo who isn't either quite young or a die-hard collector. nintendo have placed themselves in an awkward position again.
it's a pretty transparent attempt to make money, and other developers are happily jumping on board: the recent announcement of 2012's ace combat being rereleased as a new game but with amiibo skins being the only new content is a glimpse of this brave new world.
waiting for @Kobeskillz to turn up and tell everyone to not buy it and just stop complaining...
Anyone else have something similar happen? I ordered 9 amiibo and I just got a call they doubt I can pay them all. How dare they?
Can they see how much money I have on my account? No.
first they cancel my NGC adapter and now they think and act FOR me?
avoid GameMania at all cost people.
Not to sound like a broken record but, the only thing I want from amiibo is a Landmark/minecraft/infinity type game that uses amiibo. I wanna built a Space station with Metroids or a Hyrule castle but some Fire Emblem elements mixed in. And then be able to use my favorite nintendo characters to explore and jump or fly around this world I created
I'm on the fence still, leaning towards the "not buying" side. However, my oldest son has already placed Little Mac Amiibo on his Christmas list and the youngest son is eyeing up the Pikachu one. I could see us buying 2-4 and stopping but who knows. The thing I keep thinking about is that 4 of these things are about the same price as a full price Wii U game. Do I want figures with minimum uses or a full game???? At least they're cool looking though.
I'm still rooting for Amiibo Plaza!
I'd love to pay $ 10 for one of these things, but living in Italy I can't find them anywhere for less than € 15 ($ 18)...
I just hope nintendo has a solid plan of where they are going to go with this. Without a plan it WILL end up being a confusing cash grab.
@mastermp2 That would be cool.
@Yorumi That would be a certainly ambitious yet interesting idea. Some kind of nintendo universe that transcends the various generations.
i think that it won't be long after amiibo launches until apps come out for nfc-capable mobile phones which will emulate amiibo's functionality - allowing people to back up and restore amiibo data.
i imagine unlocking amiibo content in games will be as simple as going to a toy shop and scanning a display model with your phone...
Amiibo called a failure, yet to be released.
@eza just don't buy it and stop complaining!!! Lol. Jk. I could care less.
I thought about this more last night. Amiibo could be a great way to attract 3rd parties. Give me a Wilt Chamberlain glossy trading card with an NFC chip or a straight up statue, and I could insert him into NBA 2K. Or give me Luigi to use in Resident Evil. This could even have applications in VC games. Insertion of the Nintendo line up into all types of games. A limited edition Batman figurine for Castlevania, and on and on. This has lots of possibilities. I wonder how well Nintendo can implement this.
Amiibo are going to be HOT this holiday season! The demand will probably pour over into the beginning of next yr as well. The lack of definitive information regarding future compatibility is most likely due to the fact that Nintendo is probably more concerned about short term profitability. Look at SSB pre-order #'s! Their fiscal YR ends in March $$$
(PS - I've preordered 7)
It has enough reasons to fail and I'm pretty sure it will. Once again, Nintendo is late. If this thing came before Skylanders or Disney Infinity it would be truly innovative and would catch people's attention, like "we made the first home console that merged toys and games". Now it's just an expensive way to make you look cool while using NFC on a Nintendo console. There's not even an explanation about why you should store and carry such data...
@mastermp2 You know that's very unlikely to happen eh?
@Crillan the point is that they're pointless? They need to offer something more than skylanders and it needs to be in addition to the main game. Unlocking money and hats is ridiculous and a waste.
A Nintendo avatar that could game jump would be miles better and offer way more
@DESS-M-8 They are not pointless. I can't help you if you really don't understand what they offer as it's pretty straightforward. They do offer something more than Skylanders and it is in addition to the main game just like you said they should.
As far as using it to unlock a character across multiple games, it's possible and they haven't ruled that out. We could talk for days about the possibilites here but I can't imagine it's that simple for them to do, so they'll want to approach it with care and do it right. Some games it would make sense like in Mario Kart, but they already have a DLC model to get new characters for that game. In future games, they could easily do this where it makes sense. In some games, it just wouldn't make sense like Call of Duty and being able to run around as Mario shooting people in the face. It would be funny and that's a perfect thing for a PC mod, but it doesn't make sense for Nintendo in that particular case. They clearly would have to do this with a lot of thought so I wouldn't write off the possibility completely, especially this early on.
@Crillan Congratulations on your condescending tone. Especially when it's you who've missed the point. I understand exactly everything they offer, im a 32 year old electronic engineer who has played nintendo since 1989. The concept of a toy connected with video games is surprisingly not beyond my grasp.
What these toys are offering from day one is limited, periphery and pathetic.
They need to bring something with way more substance and purpose to warrant their existence within the format and the £100,s it will cost to satiate the desire to collect them all.
Cause right now, they're technically offering nothing like that.
For now I think it's better to buy amiibo only if you are interested in having the physical figurines and not to focus too much on whatever you might get from these figurines on the games it's compatible with. In this way you are not disappointed and can only be pleasantly surprised.
I think this attitude is the best at least until we know more about Nintendo's plan or strategy which is totally unclear probably because they are still figuring it out.
The "funny thing" is that I see people complaining that Nintendo didn't go down the route of Skylanders/Disney because they made amiibo an optional thing. It's true that it would be better for Nintendo go down that route if they wanted to make more money but that's not why these people are upset. They are upset because they feel amiibo is "useless".
But Nintendo is being very clever, careful and respectful of players by not locking cool or mandatory content behind plastic figurines. They respect the players but at the same time they offer a range figurines for the fans who like to collect them and they reward them with little bonuses in various games.
I feel it's definitely a noble and different approach. And hopefully they still manage to make money this way. But once again that doesn't mean it will always be like that. I think if amiibo becomes really popular with 3DS and all, we might see an amiibo specific game. Who knows maybe it will be even a free download.
@DESS-M-8 So then you understand what the point is. You may not like the point, but you know what it is and that they're not pointless.
As for what they offer and what value it is to customers, that's clearly subjective and many people have expressed how much they like them. While they may not offer much value to you, they do to many people. Loot Crate selling out and store displays all over being picked over proves that.
Not that it matters, but I'm a software engineer and I've been playing Nintendo since the NES was released and gaming since before then, so I too understand the concept of toys connected to video games. I've collected every Skylander for Spyro's Adventure and Giants and leveled them all to 15. I'm looking forward to leveling up my Amiibo much more than I did for Skylanders.
@Crillan being a 'point' doesn't make it impervious to being pointless.
But you're saying you're about 40? And a full time software engineer? And bought ALL the skylanders? And had the time to play this game and level up those hundreds of figures? You're either questionable or actually a child trying to One-up my comment hahaha.
But seriously, they are pointless and they have missed a real opportunity with them. Despite that, there will still be some in our house. Just disappointed they weren't realised as well as they could have been.
Yeah, Nintendo must plan some Amiibo-centered game. Like Nintendo-land 2, or Amiibo-land. Could be one of the E3 2015 reveals. Hopefully it won't take up 80% of the entire presentation!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...