The first boss of any Legend of Zelda game is always an exciting moment, and the Seismic Taelus fits the bull perfectly for Echoes of Wisdom.
In this Echoes of Wisdom Boss Guide, we'll be tackling the first true boss of the game, the final challenge of the Suthorn Ruins dungeon.
We've got the best strategy for defeating the boss, the recommended Echoes, when to use Swordfighter Form, and what rewards you get for defeating the boss.
On this page: The Legend of Zelda: Echoes of Wisdom: Seismic Taelus Boss Strategy
The Legend of Zelda: Echoes of Wisdom: Seismic Taelus Boss Strategy
You'll meet Seismic Taelus at the end of the game's first dungeon, the Suthorn Ruins. This boss is a really good tutorial for the entire game, teaching you that you can't just rely on Echoes of Swordfighter Form to defeat everything.
You'll need to use Bind, and manage the amount of Echoes that you can send out at any one time. Zols and Octoroks are useless, but Sword Moblins and Spear Moblins are your friends here.
If you've picked up the four Heart Pieces in the Suthorn region, you should have four Hearts, which will help out a lot in this fight. And don't forget, you can rest in a Bed if you happen to take damage.
Seismic Taelus Phase 1
The Seismic Taelus is big, but it's very easy to defeat and plays on the same principle you've been using for most of this dungeon — Bind.
For the first phase, the Taelus will slam his hands into the ground. Get away if he does that. He can also spin around in the centre of the room. What you need to do is Bind to the glowing purple orb on his body and pull at it.
Once you've pulled the orb out of his body, swap to Swordfighter Form or send your Echoes and damage it. You need to repeat this process three times. The orb will first be at the bottom, on its left arm, then on top of its head.
Seismic Taelus Phase 2
Once you've attacked the orb three times, the Taelus will change colour and become more violent. Your strategy doesn't change much here, and neither does the boss', you just need to wait a little longer. Its fist slam move also hits a wider area, so be careful.
When attempting to pull the orb out, make sure you're as close to the boss as can be, particularly when it's in the head. If you're too close to a wall, you won't be able to pull the orb and you'll have to try and grab it again.
Otherwise, do what you did in the first phase and you'll win. You'll get Heart Container, a level-up for Tri, and, 5 Might Crystals.
After the boss, you can leave the dungeon and find out what your next steps are — either visiting the Gerudo Desert or the Jabul Waters.
That's all for this Echoes of Wisdom boss! First one down, but plenty more to go. For more help, hints, or tips, head on over to our main Echoes of Wisdom walkthrough.
Comments 0
Wow, no comments yet... why not be the first?
Leave A Comment
Hold on there, you need to login to post a comment...