28. Spider-Man (GBA)

Kicking off the trilogy of film spin-offs on the GBA, like its successors Spider-Man serves up sidescrolling 2D action. This entry was pretty well received at the time, though, with some fun takes on the source material along with plenty of web slinging and wall climbing. The 'BLAM' and 'POW' visuals as you sock enemies is pretty darn cool, too.

27. Spider-Man: Battle for New York (GBA)

A sidescrolling beat 'em up that is pretty familiar to some other GBA entries (unsurprisingly), and it was a prequel to 2005's Ultimate Spider-Man while being loosely based on comics of the same name. You get to play as multiple characters, which is a plus, but ultimately this is a rather basic entry that hasn't aged particularly well.

26. Spider-Man: Battle For New York (DS)

Considered to be far preferable to the GBA equivalent, this is a very different game on DS with an improved look, smoother play and some dual screen features. There are some 3D elements to the visuals that were pretty impressive on a portable at the time, while you could select abilities and even use your spidey-sense on the touchscreen; it's no classic, but it's certainly a better option than the last-gen title of the same name.

25. Spider-Man: Edge of Time (3DS)

Part of an era for the IP in games when there was some genuine storytelling ambition (prior to the excellent PS4/PS5 exclusives), even if the end results didn't quite live up to expectations. This is a dimension spanning 3D beat 'em up with present day and 2099 Spider-Man teaming up, which was perfect for the dual screens of the 3DS. There's quite a lot to like, but ultimately the game is rather rushed and buggy, letting down what could have been an excellent title.

24. Spider-Man 2 (DS)

The spin-off games for this film received huge buzz on consoles, but unsurprisingly the portable entries were rather different. On DS various key scenes are recreated with that quasi-3D visual style we know well from the system, while the touchscreen activated various abilities and moves. In a turnaround from other cross-gen portable entries though, plenty have a preference for the simpler charms of the GBA version.

23. The Amazing Spider-Man (GB)

Like a lot of superhero Game Boy titles this one is limited in how much Spider-Man shows off his unique traits; in general to run, jump, punch and kick. That said, there are some neat transition scenes climbing buildings, some clever level ideas and a decent number of boss fights for the time. Add in some genuinely bopping music and this is a pretty solid Game Boy title.

22. Spider-Man and the X-Men in Arcade's Revenge (SNES)

Spider-Man and the X-Men in Arcade's Revenge, other than being a ridiculously long title, is a game about Spider-Man helping to save himself and the X-Men from "Murderworld", an inventively-named killer gameshow made by the villainous Arcade. The game is known for its rad soundtrack, and its ludicrously steep difficulty curve.

21. Spider-Man (GBC)

Developed by Vicarious Visions, amazingly, this is rather impressive on a technical level considering the humble hardware. There's slick animation, you can swing around and trap enemies in your web, and it has a good variety of locations. It's tough, though, leading to many thrown Game Boy Colors back in the day; weirdly, lots of memories of this game reflect on Spider-Man's greatest foes in this game - birds. The birds can't be stopped.

20. Spider-Man: Mysterio's Menace (GBA)

Developed by Vicarious Visions, Mysterio's Menace features our pal Spider-Man as he Streets-of-Rage-style battles through seven stages, fighting classic villains like Hammerhead, Rhino, and Mysterio himself. Not a particularly memorable Spider-Man game, largely because Spidey spends a little too much time on the ground, but not the worst, either.

19. Spider-Man 2 (GBA)

Based on the film of the same name — the one starring Tobey Maguire and Kirsten Dunst as the protagonists, and featuring Doc Ock as the villain — Spider-Man 2 was one of those tie-ins where the console developers and handheld developers were different teams, resulting in very different games. Treyarch handled the console version, while the Game Boy Advance (and N-Gage!) versions were made by Digital Eclipse, who had also made the Game Boy tie-ins for Batman, X-Men, and Spyro.

The GameCube/PS2/Xbox version was widely lauded for its open-world innovation, which IGN called "Grand Theft Spider-Man". The GBA version was a bit of an also-ran, and despite selling pretty well, it goes down in history as a relatively forgettable Spider-Man game.